From 835fbec8159c7c9ee4d96583b6853d896077535b Mon Sep 17 00:00:00 2001 From: Sara Date: Mon, 8 Dec 2025 22:22:02 +0100 Subject: [PATCH] fix: primitive_list_changed emits on set_primtives And not in any other case --- modules/terrain_editor/terrain_mesh_generator.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/modules/terrain_editor/terrain_mesh_generator.cpp b/modules/terrain_editor/terrain_mesh_generator.cpp index f5da7124..fcf07482 100644 --- a/modules/terrain_editor/terrain_mesh_generator.cpp +++ b/modules/terrain_editor/terrain_mesh_generator.cpp @@ -64,7 +64,6 @@ void TerrainMeshGenerator::on_configuration_changed() { } this->settings_lock.unlock(); if (is_ready()) { - emit_signal(sig_primitive_list_changed, get_primitives()); emit_signal(sig_primitives_changed); } } @@ -289,6 +288,7 @@ void TerrainMeshGenerator::set_primitives(Array primitives) { } } on_configuration_changed(); + emit_signal(sig_primitive_list_changed, get_primitives()); } Array TerrainMeshGenerator::get_primitives() const {