feat: implemented terrain editor plumbing
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10 changed files with 647 additions and 0 deletions
137
project/scenes/editor.tscn
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137
project/scenes/editor.tscn
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project/terrain.gdshader
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project/terrain.gdshader
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shader_type spatial;
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void vertex() {
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}
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//void fragment() {
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// Called for every pixel the material is visible on.
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//}
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project/terrain.gdshader.uid
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project/terrain.gdshader.uid
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uid://dsbxpdveoilep
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