2024-12-22T14:28:58Z - 2025-12-22T14:28:58Z

Overview

0 active pull requests
40 active issues
Excluding merges, 4 authors have pushed 67 commits to development and 82 commits to all branches. On development, 12995 files have changed and there have been 5075022 additions and 6256168 deletions.

27 issues closed from 1 user

Closed #38 Ctrl+N creates a new default file 2025-12-16 19:02:24 +00:00

Closed #39 Buttons 2025-12-16 19:02:15 +00:00

Closed #37 Name column on tree is awkwardly cut off 2025-12-15 13:03:14 +00:00

Closed #35 Redo rename layer doesn't update tree UI 2025-12-15 12:41:31 +00:00

Closed #31 Name in inspector does not update when modified in tree 2025-12-15 12:09:26 +00:00

Closed #36 Position in inspector isn't loaded when the inspector is initialized 2025-12-15 11:38:08 +00:00

Closed #5 Terrain primitive removing 2025-12-15 11:34:12 +00:00

Closed #20 Edit values directly from UI 2025-12-15 11:05:41 +00:00

Closed #34 Runtime created noise primitives don't have a noise texture 2025-12-14 20:32:53 +00:00

Closed #32 Edit history poluted when the inspector is open 2025-12-14 13:18:30 +00:00

Closed #29 Adjusting slope using handles records incorrect before value to EditHistory 2025-12-13 15:08:57 +00:00

Closed #30 Layer names show in inspector 2025-12-12 22:11:24 +00:00

Closed #27 Selection tracking 2025-12-12 21:22:13 +00:00

Closed #2 Live previews 2025-12-12 09:22:06 +00:00

Closed #24 Peaks of high mountains are always max LOD 2025-12-08 19:39:53 +00:00

Closed #25 Gaps between chunks of different lod level 2025-12-08 19:39:13 +00:00

Closed #15 Terrain chunks are used even when out of date 2025-12-08 18:14:33 +00:00

Closed #18 Lazy-load Chunk LODs on-demand 2025-12-08 18:14:22 +00:00

Closed #22 Noise primitive cannot be layer 0 2025-12-08 15:09:52 +00:00

Closed #23 Modifying layer name uses wrong column for result 2025-12-08 15:05:04 +00:00

Closed #19 Crash when clicking out of a layer tree field without editing it 2025-12-08 15:01:59 +00:00

Closed #21 All layers are moved to 0 no matter what you enter 2025-12-08 15:01:08 +00:00

Closed #6 Terrain primitive rearranging 2025-12-08 14:45:31 +00:00

Closed #4 Adding layers from the UI 2025-12-08 14:44:44 +00:00

Closed #17 Modifying primitives with the UI doesn't get recorded in file history 2025-12-08 11:57:53 +00:00

Closed #3 Layer display in editor UI 2025-12-07 20:32:00 +00:00

Closed #1 Base terrain mesh generation technical design 2025-12-07 13:28:46 +00:00

13 issues created by 1 user

Opened #7 Click-to-create tool for primitives 2025-12-07 13:33:46 +00:00

Opened #8 Path tool 2025-12-07 13:34:42 +00:00

Opened #9 Prop tool 2025-12-07 13:35:28 +00:00

Opened #10 Expression point primitive slopes 2025-12-07 13:35:55 +00:00

Opened #11 Masks 2025-12-07 13:36:40 +00:00

Opened #12 Primitive Composites 2025-12-07 13:37:40 +00:00

Opened #13 Second worker thread for lods 2025-12-07 13:53:46 +00:00

Opened #14 Closed spline masks 2025-12-07 14:45:23 +00:00

Opened #16 Spikes at x==y points in the grid 2025-12-07 20:37:57 +00:00

Opened #26 Separate shadow mesh 2025-12-08 19:46:25 +00:00

Opened #28 Consider doing the arraymesh generation on a different thread 2025-12-12 15:24:05 +00:00

Opened #33 Every primitive has an expression 2025-12-14 18:42:04 +00:00

Opened #40 select new primitive on creation 2025-12-16 12:07:05 +00:00