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godot-cpp-utils
A collection of utility classes, functions and macros for use with Godot and GDExtension.
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3D level root to be used with GameRoot3D. More...
#include <level.hpp>
Public Member Functions | |
| void | set_game_mode_prototype (gd::Ref< GameMode > prototype) |
| gd::Ref< GameMode > | get_game_mode_prototype () const |
Private Member Functions | |
| GDCLASS (Level3D, gd::Node3D) | |
Static Private Member Functions | |
| static void | _bind_methods () |
Private Attributes | |
| gd::Ref< GameMode > | game_mode_prototype {} |
| The starting state of the game mode to instantiate if this is the "leading" level. | |
3D level root to be used with GameRoot3D.
The configured game mode will become the active GameMode in GameRoot3D if one does not exist yet.