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    godot-cpp-utils
    
   A collection of utility classes, functions and macros for use with Godot and GDExtension. 
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3D level root to be used with GameRoot3D. More...
#include <level.hpp>
 Public Member Functions | |
| void | set_game_mode_prototype (gd::Ref< GameMode > prototype) | 
| gd::Ref< GameMode > | get_game_mode_prototype () const | 
Private Member Functions | |
| GDCLASS (Level3D, gd::Node3D) | |
Static Private Member Functions | |
| static void | _bind_methods () | 
Private Attributes | |
| gd::Ref< GameMode > | game_mode_prototype {} | 
| The starting state of the game mode to instantiate if this is the "leading" level.  | |
3D level root to be used with GameRoot3D.
The configured game mode will become the active GameMode in GameRoot3D if one does not exist yet.