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    godot-cpp-utils
    
   A collection of utility classes, functions and macros for use with Godot and GDExtension. 
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Stores session-relevant data. More...
#include <game_mode.hpp>
 Private Member Functions | |
| GDCLASS (GameMode, gd::Resource) | |
Static Private Member Functions | |
| static void | _bind_methods () | 
Private Attributes | |
| gd::Ref< gd::PackedScene > | player_scene {} | 
| The scene to instantiate when spawning a player.  | |
Stores session-relevant data.
Contains any data that is only needed for the duration of the current session/match. Use GameState instead if you want data to be saved between sessions. Will be destroyed when a level is loaded that does not match the same game mode class.