Sara
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567c5fbe15
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feat: finished up obstacle
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2025-03-14 14:23:17 +01:00 |
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Sara
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9b27fbaabf
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fix: plan being considered empty if the last state is still active
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2025-03-10 23:34:02 +01:00 |
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Sara
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a2863006f7
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feat: re-did markers in test level
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2024-09-09 21:21:43 +02:00 |
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Sara
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8fe3bf10a8
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feat: camera zoom
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2024-09-09 20:23:00 +02:00 |
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Sara
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c4d87f0f8a
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feat: implemented utility item locks
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2024-09-09 11:13:59 +02:00 |
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Sara
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44476103c2
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feat: started using csg nodes for level geometry
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2024-09-04 09:48:24 +02:00 |
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Sara
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d8a3000b13
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feat: defined utility lock
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2024-09-02 21:28:53 +02:00 |
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Sara
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7ceea27259
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feat: upgraded project to godot 4.3
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2024-08-16 00:14:04 +02:00 |
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Sara
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41f353eda3
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tweak: moved navigation marker in test_level
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2024-08-15 21:45:33 +02:00 |
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Sara
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b87752c1a9
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feat: moved players and added another enemy
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2024-08-15 21:44:20 +02:00 |
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Sara
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0e8bcf4442
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feat: units use navigation obstacle avoidance
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2024-08-15 21:43:21 +02:00 |
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Sara
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111485437c
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bug(goap): fixed unexpected AI behaviour
- Death now removes entity from awareness
- State failure now causes replan or goal reevaluation
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2024-08-15 21:43:21 +02:00 |
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Sara
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a2240797b8
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fix: self preservation plan in the wrong order
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2024-08-15 21:43:21 +02:00 |
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Sara
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7cf5b128ff
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feat: implemented fire at target action
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2024-08-15 21:43:20 +02:00 |
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Sara
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8cfbbcce27
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feat: fully implemented click-to-move
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2024-08-15 21:43:20 +02:00 |
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Sara
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2da424f934
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feat: setup basic godot project files
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2024-08-15 21:43:20 +02:00 |
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