chore: removed debug logs from resources.c
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parent
05b0eee41c
commit
f00ed0bf38
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@ -102,11 +102,9 @@ void Internal_IndexResourceDirectory() {
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ResourceContainer *found_container = hash_map_get_as(ResourceContainer, &g_resource_map, &placeholder.name);
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ResourceContainer *found_container = hash_map_get_as(ResourceContainer, &g_resource_map, &placeholder.name);
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if(found_container == NULL) {
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if(found_container == NULL) {
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placeholder.path = GetDirectoryPath(placeholder.path);
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placeholder.path = GetDirectoryPath(placeholder.path);
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LOG_INFO("Internal_IndexResourceDirectory: Indexing %s as %s", placeholder.path, placeholder.name);
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hash_map_insert(&g_resource_map, &placeholder.name, &placeholder);
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hash_map_insert(&g_resource_map, &placeholder.name, &placeholder);
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}
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}
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} else if(placeholder.type != RESOURCE_MAX) { // regular resources
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} else if(placeholder.type != RESOURCE_MAX) { // regular resources
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LOG_INFO("Internal_IndexResourceDirectory: Indexing %s as %s", placeholder.path, placeholder.name);
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hash_map_insert(&g_resource_map, &placeholder.name, &placeholder);
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hash_map_insert(&g_resource_map, &placeholder.name, &placeholder);
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}
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}
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}
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}
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@ -209,7 +207,9 @@ void Internal_UnloadTextureResource(ResourceContainer *resource) {
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static
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static
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void Internal_LoadShaderResource(ResourceContainer *resource) {
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void Internal_LoadShaderResource(ResourceContainer *resource) {
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resource->shader = LoadShader(TextFormat("%s/%s.vs", resource->path, resource->name), TextFormat("%s/%s.fs", resource->path, resource->name));
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char const *vs = TextFormat("%s/%s.vs", resource->path, resource->name);
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char const *fs = TextFormat("%s/%s.fs", resource->path, resource->name);
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resource->shader = LoadShader(vs, fs);
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ASSERT_RETURN(IsShaderReady(resource->shader),, "Internal_LoadShaderResource: Shader failed to load.");
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ASSERT_RETURN(IsShaderReady(resource->shader),, "Internal_LoadShaderResource: Shader failed to load.");
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Internal_OnShaderLoaded((ShaderResource){.resource = &resource->shader, .handle = resource});
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Internal_OnShaderLoaded((ShaderResource){.resource = &resource->shader, .handle = resource});
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}
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}
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