From f00ed0bf38c9632dd40b2b731f5f76a61003b9fe Mon Sep 17 00:00:00 2001 From: Sara Date: Wed, 25 Sep 2024 10:37:04 +0200 Subject: [PATCH] chore: removed debug logs from resources.c --- src/core/resources.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/core/resources.c b/src/core/resources.c index 9464fe0..7cb07f5 100644 --- a/src/core/resources.c +++ b/src/core/resources.c @@ -102,11 +102,9 @@ void Internal_IndexResourceDirectory() { ResourceContainer *found_container = hash_map_get_as(ResourceContainer, &g_resource_map, &placeholder.name); if(found_container == NULL) { placeholder.path = GetDirectoryPath(placeholder.path); - LOG_INFO("Internal_IndexResourceDirectory: Indexing %s as %s", placeholder.path, placeholder.name); hash_map_insert(&g_resource_map, &placeholder.name, &placeholder); } } else if(placeholder.type != RESOURCE_MAX) { // regular resources - LOG_INFO("Internal_IndexResourceDirectory: Indexing %s as %s", placeholder.path, placeholder.name); hash_map_insert(&g_resource_map, &placeholder.name, &placeholder); } } @@ -209,7 +207,9 @@ void Internal_UnloadTextureResource(ResourceContainer *resource) { static void Internal_LoadShaderResource(ResourceContainer *resource) { - resource->shader = LoadShader(TextFormat("%s/%s.vs", resource->path, resource->name), TextFormat("%s/%s.fs", resource->path, resource->name)); + char const *vs = TextFormat("%s/%s.vs", resource->path, resource->name); + char const *fs = TextFormat("%s/%s.fs", resource->path, resource->name); + resource->shader = LoadShader(vs, fs); ASSERT_RETURN(IsShaderReady(resource->shader),, "Internal_LoadShaderResource: Shader failed to load."); Internal_OnShaderLoaded((ShaderResource){.resource = &resource->shader, .handle = resource}); }