tweak: changed camera offset
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@ -28,7 +28,7 @@ Scene *CreateInitialScene() {
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// set camera parent offset
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transformable = TC_CAST(camera_parent->entity, Transformable);
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transform = transformable.tc->get_transform(transformable.data);
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transform.translation = (Vector3){-3.f, 3.f, -10.f};
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transform.translation = (Vector3){3.f, 4.f, -10.f};
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transform.rotation = QuaternionFromEuler(7.5f * DEG2RAD, 0.f, 0.f);
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transformable.tc->set_transform(transformable.data, transform);
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// create the camera and attach it to the dedicated transform node
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