feat: motion is now multiplied by delta-time
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@ -46,8 +46,8 @@ void TestObjectDraw(TestObject *self) {
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void TestObjectTick(TestObject *self, double delta) {
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Transform global_transform = self->transform.tc->get_global_transform(self->transform.data);
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Matrix global_matrix = TransformGetMatrix(global_transform);
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global_transform.rotation = QuaternionMultiply(global_transform.rotation, QuaternionFromAxisAngle(MATRIX_UP(global_matrix), 0.01f));
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global_transform.rotation = QuaternionMultiply(global_transform.rotation, QuaternionFromAxisAngle(MATRIX_RIGHT(global_matrix), -7.f * delta));
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global_matrix = TransformGetMatrix(global_transform);
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global_transform.translation = Vector3Add(global_transform.translation, Vector3Scale(MATRIX_FORWARD(global_matrix), 0.1f));
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global_transform.translation = Vector3Add(global_transform.translation, Vector3Scale(MATRIX_FORWARD(global_matrix), 30.f * delta));
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self->transform.tc->set_global_transform(self->transform.data, global_transform);
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}
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