From ee825527d0c7b86e6711feacafb85144c4cf159b Mon Sep 17 00:00:00 2001 From: Sara Date: Thu, 19 Sep 2024 11:36:15 +0200 Subject: [PATCH] tweak: changed camera offset --- src/main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main.c b/src/main.c index 9de5740..fe86c8a 100644 --- a/src/main.c +++ b/src/main.c @@ -28,7 +28,7 @@ Scene *CreateInitialScene() { // set camera parent offset transformable = TC_CAST(camera_parent->entity, Transformable); transform = transformable.tc->get_transform(transformable.data); - transform.translation = (Vector3){-3.f, 3.f, -10.f}; + transform.translation = (Vector3){3.f, 4.f, -10.f}; transform.rotation = QuaternionFromEuler(7.5f * DEG2RAD, 0.f, 0.f); transformable.tc->set_transform(transformable.data, transform); // create the camera and attach it to the dedicated transform node