tweak: increase grid size and ambient light level
This commit is contained in:
parent
ca8c9350a7
commit
05b0eee41c
|
@ -54,7 +54,7 @@ void RenderNextFrame() {
|
||||||
BeginMode3D(CameraNodeGetCamera(camera));
|
BeginMode3D(CameraNodeGetCamera(camera));
|
||||||
list_foreach(Renderable *,object, &g_render_objects)
|
list_foreach(Renderable *,object, &g_render_objects)
|
||||||
object->tc->draw(object->data);
|
object->tc->draw(object->data);
|
||||||
DrawGrid(100, 1.f); // TODO Remove this (or make it a scene node entity)
|
DrawGrid(500, 1.f); // TODO Remove this (or make it a scene node entity)
|
||||||
EndMode3D();
|
EndMode3D();
|
||||||
}
|
}
|
||||||
DrawFPS(20, 20);
|
DrawFPS(20, 20);
|
||||||
|
@ -68,7 +68,7 @@ void Internal_OnShaderLoaded(ShaderResource resource) {
|
||||||
if(light_direction_loc != -1)
|
if(light_direction_loc != -1)
|
||||||
SetShaderValue(*resource.resource, light_direction_loc, &MATRIX_FORWARD(g_light_direction), SHADER_UNIFORM_VEC3);
|
SetShaderValue(*resource.resource, light_direction_loc, &MATRIX_FORWARD(g_light_direction), SHADER_UNIFORM_VEC3);
|
||||||
if(ambient_level_loc != -1)
|
if(ambient_level_loc != -1)
|
||||||
SetShaderValue(*resource.resource, ambient_level_loc, &(Vector4){0.07, 0.08, 0.12, 1.0}, SHADER_UNIFORM_VEC4);
|
SetShaderValue(*resource.resource, ambient_level_loc, &(Vector4){0.27, 0.16, 0.32, 1.0}, SHADER_UNIFORM_VEC4);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Internal_OnShaderUnloaded(ShaderResource resource) {
|
void Internal_OnShaderUnloaded(ShaderResource resource) {
|
||||||
|
|
Loading…
Reference in a new issue