fencer/game/src
2023-12-03 10:37:57 +01:00
..
BeatEmUp.c chore: removed unneeded includes 2023-12-03 10:37:57 +01:00
DamageEvent.h feat: added DamageEventData struct 2023-12-01 21:43:28 +01:00
Enemy.c feat: enemy now looks at player when hit 2023-12-01 21:44:30 +01:00
Enemy.h feat: enemy now looks at player when hit 2023-12-01 21:44:30 +01:00
EnemyStates.c chore: newline at the end of a file 2023-12-01 21:44:37 +01:00
EnemyStates.h feat: enemy animation and hurt reaction 2023-11-29 14:20:19 +01:00
Layers.h feat: added Layers.h and defined PHYSICS_LAYER_COMBAT 2023-11-29 14:13:18 +01:00
Messages.h feat: messages header to define message ids globally 2023-11-27 19:00:27 +01:00
Player.c feat: player attacks now query combat physics layer 2023-11-29 14:21:08 +01:00
Player.h chore: improved formatting in PlayerGetDepth 2023-11-27 19:03:08 +01:00
PlayerStates.c feat: player now uses damage events 2023-12-01 21:45:43 +01:00
PlayerStates.h feat(player): players state machine is now it's own file 2023-11-24 19:08:48 +01:00
Prop.c feat: Prop now detects damage with #define-d message constant 2023-12-02 15:46:36 +01:00
Prop.h feat: changed handle message signature to (T*, MessageID, uintptr_t) 2023-11-29 14:18:51 +01:00