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animation_sprite.c
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feat(animation): animation sprite loop mode implemented
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2023-11-24 19:06:51 +01:00 |
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animation_sprite.h
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feat(animation): animation sprite loop mode implemented
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2023-11-24 19:06:51 +01:00 |
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asset.h
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windows does not consider object initializers with a cast operator static
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2023-11-21 11:03:09 +01:00 |
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assets.c
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chore(windows port): Cleaned up some msvc warnings
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2023-11-22 13:01:04 +01:00 |
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assets.h
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chore(windows port): Cleaned up some msvc warnings
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2023-11-22 13:01:04 +01:00 |
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behaviour_entity.h
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feat(entities): removed spawn function from behaviour entities
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2023-11-24 16:20:59 +01:00 |
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camera.c
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chore(windows port): Cleaned up some msvc warnings
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2023-11-22 13:01:04 +01:00 |
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camera.h
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new build system config
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2023-11-20 12:04:55 +01:00 |
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collision.c
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new build system config
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2023-11-20 12:04:55 +01:00 |
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collision.h
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new build system config
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2023-11-20 12:04:55 +01:00 |
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debug.c
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new build system config
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2023-11-20 12:04:55 +01:00 |
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debug.h
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new build system config
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2023-11-20 12:04:55 +01:00 |
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drop.c
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reworked default drop implementation
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2023-11-22 11:45:58 +01:00 |
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drop.h
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reworked default drop implementation
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2023-11-22 11:45:58 +01:00 |
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game_world.c
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fix(typo): game_world_draw is no longer game_word_draw
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2023-11-22 13:15:29 +01:00 |
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game_world.h
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new build system config
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2023-11-20 12:04:55 +01:00 |
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input.c
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new build system config
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2023-11-20 12:04:55 +01:00 |
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input.h
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new build system config
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2023-11-20 12:04:55 +01:00 |
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input_axis.c
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feat(input): KeyBind will now longer respond to repeat keys
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2023-11-24 21:14:33 +01:00 |
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input_axis.h
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new build system config
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2023-11-20 12:04:55 +01:00 |
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list.c
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new build system config
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2023-11-20 12:04:55 +01:00 |
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list.h
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new build system config
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2023-11-20 12:04:55 +01:00 |
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physics_entity.c
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feat(physics): physics entity now supports overlap
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2023-11-24 19:07:51 +01:00 |
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physics_entity.h
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feat(physics): physics entity now supports overlap
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2023-11-24 19:07:51 +01:00 |
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physics_world.c
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new build system config
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2023-11-20 12:04:55 +01:00 |
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physics_world.h
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new build system config
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2023-11-20 12:04:55 +01:00 |
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player_input.c
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added ASSERT_RETURN to playerinput constructor
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2023-11-22 15:14:59 +01:00 |
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player_input.h
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new build system config
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2023-11-20 12:04:55 +01:00 |
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program.c
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program_run now calls game_world_draw
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2023-11-22 13:15:44 +01:00 |
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program.h
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new build system config
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2023-11-20 12:04:55 +01:00 |
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render.c
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new build system config
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2023-11-20 12:04:55 +01:00 |
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render.h
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new build system config
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2023-11-20 12:04:55 +01:00 |
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rigidbody.c
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feat(physics): rigidbodies can now be marked static
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2023-11-24 21:15:05 +01:00 |
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rigidbody.h
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feat(physics): rigidbodies can now be marked static
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2023-11-24 21:15:05 +01:00 |
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shape.c
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new build system config
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2023-11-20 12:04:55 +01:00 |
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shape.h
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new build system config
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2023-11-20 12:04:55 +01:00 |
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sprite.c
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feat(sprite): sprite now has a sprite_new_empty function
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2023-11-24 16:21:28 +01:00 |
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sprite.h
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feat(sprite): sprite now has a sprite_new_empty function
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2023-11-24 16:21:28 +01:00 |
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sprite_entity.c
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new build system config
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2023-11-20 12:04:55 +01:00 |
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sprite_entity.h
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new build system config
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2023-11-20 12:04:55 +01:00 |
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spritesheet.c
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fix(warning cleanup): casting earlier in spritesheet_from_texture
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2023-11-22 15:14:59 +01:00 |
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spritesheet.h
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removed a trailing space
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2023-11-21 11:03:26 +01:00 |
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state.h
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chore(organization): state functions are now ordered to lifetime (enter < update < exit)
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2023-11-24 16:22:16 +01:00 |
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state_machine.c
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chore(whitespace): removed some whitespace in state_machine_init
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2023-11-22 16:02:16 +01:00 |
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state_machine.h
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feat(state machine): state machine now no longer has a separate next function
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2023-11-22 13:02:21 +01:00 |
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transform.h
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new build system config
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2023-11-20 12:04:55 +01:00 |
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transformable.c
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new build system config
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2023-11-20 12:04:55 +01:00 |
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transformable.h
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new build system config
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2023-11-20 12:04:55 +01:00 |
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typeclass_helpers.h
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new build system config
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2023-11-20 12:04:55 +01:00 |
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vmath.h
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chore(windows port): Cleaned up some msvc warnings
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2023-11-22 13:01:04 +01:00 |