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animation_sprite.c
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feat(animation): animation sprite loop mode implemented
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2023-11-24 19:06:51 +01:00 |
animation_sprite.h
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feat(animation): animation sprite loop mode implemented
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2023-11-24 19:06:51 +01:00 |
asset.h
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windows does not consider object initializers with a cast operator static
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2023-11-21 11:03:09 +01:00 |
assets.c
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chore(windows port): Cleaned up some msvc warnings
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2023-11-22 13:01:04 +01:00 |
assets.h
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chore(windows port): Cleaned up some msvc warnings
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2023-11-22 13:01:04 +01:00 |
behaviour_entity.h
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feat(render): added render depth to behaviour entities
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2023-11-25 11:33:11 +01:00 |
camera.c
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chore(windows port): Cleaned up some msvc warnings
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2023-11-22 13:01:04 +01:00 |
camera.h
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new build system config
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2023-11-20 12:04:55 +01:00 |
collider.c
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feat(physics): added owner to collider
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2023-11-26 12:57:30 +01:00 |
collider.h
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feat(physics): added owner to collider
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2023-11-26 12:57:30 +01:00 |
collision.c
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feat(physics): reworked physics to use colliders, allowing for bodies with multiple colliders
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2023-11-25 21:52:12 +01:00 |
collision.h
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feat(physics): reworked physics to use colliders, allowing for bodies with multiple colliders
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2023-11-25 21:52:12 +01:00 |
debug.c
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new build system config
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2023-11-20 12:04:55 +01:00 |
debug.h
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new build system config
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2023-11-20 12:04:55 +01:00 |
drop.c
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reworked default drop implementation
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2023-11-22 11:45:58 +01:00 |
drop.h
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reworked default drop implementation
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2023-11-22 11:45:58 +01:00 |
game_world.c
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feat: game world now destroys objects for which game_world_destroy has been called
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2023-11-27 17:40:11 +01:00 |
game_world.h
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feat: game world now destroys objects for which game_world_destroy has been called
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2023-11-27 17:40:11 +01:00 |
input.c
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new build system config
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2023-11-20 12:04:55 +01:00 |
input.h
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new build system config
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2023-11-20 12:04:55 +01:00 |
input_axis.c
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feat(input): KeyBind will now longer respond to repeat keys
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2023-11-24 21:14:33 +01:00 |
input_axis.h
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new build system config
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2023-11-20 12:04:55 +01:00 |
list.c
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feat(diag): added log to failed reserve on copy
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2023-11-25 11:33:37 +01:00 |
list.h
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new build system config
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2023-11-20 12:04:55 +01:00 |
message_receiver.c
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feat: added MessageReceiver trait
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2023-11-27 17:38:54 +01:00 |
message_receiver.h
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feat: added MessageReceiver trait
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2023-11-27 17:38:54 +01:00 |
physics.h
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feat: added PHYSICS_LAYER_DEFAULT mask #define
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2023-11-26 13:06:16 +01:00 |
physics_entity.c
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feat: physicsentity now requires messagereceiver
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2023-11-27 17:39:05 +01:00 |
physics_entity.h
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feat: physicsentity now requires messagereceiver
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2023-11-27 17:39:05 +01:00 |
physics_world.c
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feat: physics world now manages active, added and removed entities better
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2023-11-27 17:40:32 +01:00 |
physics_world.h
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feat: added physics world queries
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2023-11-26 13:06:36 +01:00 |
player_input.c
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added ASSERT_RETURN to playerinput constructor
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2023-11-22 15:14:59 +01:00 |
player_input.h
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new build system config
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2023-11-20 12:04:55 +01:00 |
program.c
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program_run now calls game_world_draw
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2023-11-22 13:15:44 +01:00 |
program.h
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new build system config
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2023-11-20 12:04:55 +01:00 |
render.c
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new build system config
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2023-11-20 12:04:55 +01:00 |
render.h
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new build system config
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2023-11-20 12:04:55 +01:00 |
rigidbody.c
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feat: rigidbody is now constructed using a PhysicsEntity rather than a Transformable
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2023-11-27 17:38:22 +01:00 |
rigidbody.h
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feat: rigidbody is now constructed using a PhysicsEntity rather than a Transformable
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2023-11-27 17:38:22 +01:00 |
shape.c
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new build system config
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2023-11-20 12:04:55 +01:00 |
shape.h
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new build system config
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2023-11-20 12:04:55 +01:00 |
sprite.c
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feat(sprite): sprite now has a sprite_new_empty function
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2023-11-24 16:21:28 +01:00 |
sprite.h
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feat(sprite): sprite now has a sprite_new_empty function
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2023-11-24 16:21:28 +01:00 |
sprite_entity.c
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new build system config
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2023-11-20 12:04:55 +01:00 |
sprite_entity.h
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new build system config
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2023-11-20 12:04:55 +01:00 |
spritesheet.c
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fix(warning cleanup): casting earlier in spritesheet_from_texture
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2023-11-22 15:14:59 +01:00 |
spritesheet.h
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removed a trailing space
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2023-11-21 11:03:26 +01:00 |
state.h
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chore(organization): state functions are now ordered to lifetime (enter < update < exit)
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2023-11-24 16:22:16 +01:00 |
state_machine.c
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chore(whitespace): removed some whitespace in state_machine_init
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2023-11-22 16:02:16 +01:00 |
state_machine.h
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feat(state machine): state machine now no longer has a separate next function
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2023-11-22 13:02:21 +01:00 |
transform.h
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new build system config
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2023-11-20 12:04:55 +01:00 |
transformable.c
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new build system config
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2023-11-20 12:04:55 +01:00 |
transformable.h
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new build system config
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2023-11-20 12:04:55 +01:00 |
typeclass_helpers.h
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new build system config
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2023-11-20 12:04:55 +01:00 |
vmath.h
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chore(windows port): Cleaned up some msvc warnings
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2023-11-22 13:01:04 +01:00 |