feat: game world now destroys objects for which game_world_destroy has been called
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965ae37c7e
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@ -13,7 +13,7 @@ static inline
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size_t _internal_find_index_for_entity(void* data, const List* list) {
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for(size_t i = 0; i < _game_entities.len; ++i) {
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BehaviourEntity* entity = list_at_as(BehaviourEntity, &_game_entities, i);
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if(entity->data == entity) {
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if(entity->data == data) {
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return i;
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}
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}
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@ -23,10 +23,10 @@ size_t _internal_find_index_for_entity(void* data, const List* list) {
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static inline
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void _internal_clear_removed() {
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list_foreach(size_t*, index, &_remove_queue) {
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BehaviourEntity* entity = list_at_as(BehaviourEntity, &_game_entities, *index);
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list_foreach(BehaviourEntity*, entity, &_remove_queue) {
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size_t index = _internal_find_index_for_entity(entity->data, &_game_entities);
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entity->drop->drop(entity->data);
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list_erase(&_game_entities, *index);
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list_erase(&_game_entities, index);
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}
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list_empty(&_remove_queue);
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}
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@ -43,7 +43,7 @@ void _internal_process_new() {
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void game_world_init() {
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_game_entities = list_from_type(BehaviourEntity);
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_add_queue = list_from_type(BehaviourEntity);
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_remove_queue = list_from_type(size_t);
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_remove_queue = list_from_type(BehaviourEntity);
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}
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void game_world_close() {
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@ -59,11 +59,8 @@ void game_world_add_entity(BehaviourEntity entity) {
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list_add(&_add_queue, &entity);
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}
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void game_world_remove_entity(void* entity) {
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size_t index = _internal_find_index_for_entity(entity, &_game_entities);
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if(index != _game_entities.len) {
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list_add(&_remove_queue, &index);
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}
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void game_world_destroy_entity(BehaviourEntity entity) {
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list_add(&_remove_queue, &entity);
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}
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void game_world_update() {
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@ -7,7 +7,7 @@ extern void game_world_init();
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extern void game_world_close();
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extern void game_world_add_entity(BehaviourEntity entity);
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extern void game_world_remove_entity(void* entity);
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extern void game_world_destroy_entity(BehaviourEntity entity);
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extern void game_world_update();
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extern void game_world_draw();
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