Collider signifying which part of an enemy can be targeted. Used only for drones because their "real"...
Definition drone_target.hpp:8
static void _bind_methods()
Bind damage function.
Definition drone_target.cpp:6
virtual void _enter_tree() override
Set rigidbody as kinematic.
Definition drone_target.cpp:11
void damage()
Destroy parent object.
Definition drone_target.cpp:16
GDCLASS(EnemyTargetBody, RigidBody3D)