Rally Rush
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drone_target.hpp
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1#ifndef ENEMY_TARGET_BODY_HPP
2#define ENEMY_TARGET_BODY_HPP
3
4#include <godot_cpp/classes/rigid_body3d.hpp>
5
6namespace godot {
8class EnemyTargetBody : public RigidBody3D {
9 GDCLASS(EnemyTargetBody, RigidBody3D);
11 static void _bind_methods();
12public:
14 virtual void _enter_tree() override;
16 void damage();
17};
18}
19
20#endif // !ENEMY_TARGET_BODY_HPP
Collider signifying which part of an enemy can be targeted. Used only for drones because their "real"...
Definition drone_target.hpp:8
static void _bind_methods()
Bind damage function.
Definition drone_target.cpp:6
virtual void _enter_tree() override
Set rigidbody as kinematic.
Definition drone_target.cpp:11
void damage()
Destroy parent object.
Definition drone_target.cpp:16
GDCLASS(EnemyTargetBody, RigidBody3D)
Definition beacon_powerup.cpp:6