Rally Rush
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#include <godot_cpp/classes/rigid_body3d.hpp>
Go to the source code of this file.
Classes | |
class | godot::EnemyTargetBody |
Collider signifying which part of an enemy can be targeted. Used only for drones because their "real" position is on the ground below where the "drone" is flying. More... | |
Namespaces | |
namespace | godot |