Collider signifying which part of an enemy can be targeted. Used only for drones because their "real" position is on the ground below where the "drone" is flying.
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#include <drone_target.hpp>
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virtual void | _enter_tree () override |
| Set rigidbody as kinematic.
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void | damage () |
| Destroy parent object.
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Collider signifying which part of an enemy can be targeted. Used only for drones because their "real" position is on the ground below where the "drone" is flying.
◆ _bind_methods()
void godot::EnemyTargetBody::_bind_methods |
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staticprivate |
◆ _enter_tree()
void godot::EnemyTargetBody::_enter_tree |
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overridevirtual |
Set rigidbody as kinematic.
◆ damage()
void godot::EnemyTargetBody::damage |
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◆ GDCLASS()
The documentation for this class was generated from the following files: