clay-template/README.md
2025-09-24 22:23:30 +02:00

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# Clay SDL3 Template
## Using Template
### Just use [`just`](https://just.systems/man/en/)
Run `just set-project-name {project name}` first.
And remember to `git remote set-url origin {repo}`.
### Otherwise
Modify the CMakeLists.txt manually, just replace CHANGEME with whatever your binary should be called.
## Compiling
> Remember to `git submodule update --init --recursive`!
### Just again
`just configure` runs cmake configuration and generates a `compile_commands.json`.
`just build` runs the cmake build.
### CMake works too, I guess
`cmake -S. -Bbuild`
`cmake --build build`
Same as always
## Files
### thread_pool.h/cpp
Thread pool used for parallel GoL generation ticking.
### application.h/cpp
UI and layout logic.
### style.h/cpp
Reusable UI styling
### resources.h/cpp
Font loading.
### elements.h/cpp
Reusable UI elements
### input.h/cpp
Handling of input events.
### main.cpp:
Entrypoint, setup, and main application loop.
## Prerequisites
* CMake 3.21 or higher
* Compiler capable of C++23 and C23.
## Dependencies
### SDL3
Included as git submodule at `vendor/SDL3/` and dynamically linked.
### SDL3_ttf
Included as git submodule at `vendor/SDL3_ttf/` and dynamically linked.
### Clay
Included as files in `vendor/clay/clay.h`; Single header library.
### Clay SDL3 renderer
Included as files in `vendor/renderer/` and compiled as part of the project.
> Note: Mildly modified from the official Clay_SDL3_renderer to enable more advanced styling.
## Code Standards
* Keep program structure as simple as possible. No `class Application {` class or other Java-isms. Prefer namespaces with static lifetime variables.
* Use STL where possible. Don't reinvent the wheel.
* K&R brackets. With notable exceptions(1)
* camelCase for variables, PascalCase for types and functions (that's what SDL and Clay do).
* In class member functions, always use `this->` to access member variables.
* const applies to the name to it's left, so it goes after the type, not `const int x;` but `int const x`.
* \* and & flush with the declaration name. `Type const &Function(Type &inRef)`
> (1) Bracket exceptions:
> * using scoped_lock in arbitrary blocks, prefer tailed lisp brackets
```
struct Data {
int x{ 0 }, y{ 0 };
};
void MyFunction(Data const &data) { // K&R here
DoAsynchronousThings();
{ scoped_lock lock{ myMutex };
myVariable++;
} // not quite lisp, lisp with a tail
DoMoreAsynchronousThings();
}
```