fix: removed unused code path
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					@ -35,15 +35,6 @@ CellIterator &CellIterator::operator++() {
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	return *this;
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						return *this;
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}
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					}
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CellIterator &CellIterator::operator--() {
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	--(this->state.x);
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	if (this->state.x == this->begin.x) {
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		this->state.x = this->end.x - 1;
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		this->state.y = SDL_max(this->state.y - 1, this->begin.y);
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	}
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	return *this;
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}
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bool CellIterator::operator==(CellIterator const &src) const {
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					bool CellIterator::operator==(CellIterator const &src) const {
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	return src.begin == this->begin && src.end == this->end && (src.state == this->state || src.at_end() == this->at_end());
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						return src.begin == this->begin && src.end == this->end && (src.state == this->state || src.at_end() == this->at_end());
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}
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					}
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					@ -4,7 +4,6 @@
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#include <SDL3/SDL_rect.h>
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					#include <SDL3/SDL_rect.h>
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#include <SDL3/SDL_render.h>
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					#include <SDL3/SDL_render.h>
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#include <clay/clay.h>
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					#include <clay/clay.h>
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#include <set>
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namespace simulation {
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					namespace simulation {
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struct Cell {
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					struct Cell {
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					@ -16,7 +15,6 @@ class CellIterator {
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friend class CellRange;
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					friend class CellRange;
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public: CellIterator(Cell begin, Cell end);
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					public: CellIterator(Cell begin, Cell end);
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	CellIterator &operator++();
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						CellIterator &operator++();
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	CellIterator &operator--();
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	CellIterator &operator=(CellIterator const &src);
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						CellIterator &operator=(CellIterator const &src);
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	bool operator==(CellIterator const &src) const;
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						bool operator==(CellIterator const &src) const;
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	bool operator!=(CellIterator const &src) const;
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						bool operator!=(CellIterator const &src) const;
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