fix: equalized scroll x/y
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e607482867
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d7884692c5
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@ -13,9 +13,9 @@ void HandleEvent(SDL_Event const &event) {
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switch (event.type) {
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case SDL_EVENT_MOUSE_WHEEL:
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if (shiftDown) {
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scrollMotion = (Clay_Vector2) { event.wheel.y * 2.f, -event.wheel.x * 5.f };
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scrollMotion = (Clay_Vector2) { event.wheel.y * 4.f, -event.wheel.x * 4.f };
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} else {
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scrollMotion = (Clay_Vector2) { -event.wheel.x * 2.f, event.wheel.y * 5.f };
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scrollMotion = (Clay_Vector2) { -event.wheel.x * 4.f, event.wheel.y * 4.f };
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}
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break;
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case SDL_EVENT_MOUSE_MOTION:
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