2 Mechanics
Sara Gerretsen edited this page 2025-12-10 12:27:42 +00:00

Mechanics

Base Concept

DMC-like, rewarding destruction and forward momentum. The explicit goal is to destroy as much of the environment as possible without being defeated.

Style

The Style meter goes up faster with less time between objects destroyed. Along with increasing Style, the destruction of objects leaves colourful blotches of paint, attacks and special moves spray paint all over the place.

Turning gray, monochrome environments into messy, bright and colourful places.

Bystanders

The environment is filled with silhouette characters, who start out gray, but if the player gets a high style near them, they will join in on the destruction, and become coloured in the process.

The secondary goal of a level is to reach 100% conversion of "bystanders" to "allies".

Energy

Energy is built up by destroying the environment, and spent to use more powerful attacks. Destroying objects with high Style gives more energy, more powerful attacks destroy more objects give more style.

The core flow of the game is to snowball Energy and Style into each other until the player is an unstoppable wrecking ball.

Specifics

Pressing the west face button (W) will trigger a basic attack. Pressing (W) rapidly will trigger a basic 3-hit combo. At any point in this three-hit combo, the player can wait a "beat" between the start of an attack animation and the end before pressing (W) again which will trigger a different attack and branch into a different combo. If the player has energy, they can press the north face button (N) to trigger a special attack. Special attacks are also beholden to timing-based combos, so one combo may lead to different variations based on when the button was pressed.