chore: adjusted freeze frame lengths

This commit is contained in:
Sara Gerretsen 2025-12-04 13:53:32 +01:00
parent 6ab1146231
commit 4c9be63be4
3 changed files with 3 additions and 3 deletions

View file

@ -11,7 +11,7 @@ script/source = "extends Node3D
func _ready():
$ImpactFlash2.restart()
await PlayerCamera.get_instance().impact_effect($ImpactFlash2.process_material.color, 0.15, 0.0, 0.2).timeout
await PlayerCamera.get_instance().impact_effect($ImpactFlash2.process_material.color, 0.07, 0.0, 0.03).timeout
iter(self)
$DustCloud.restart()

View file

@ -10,7 +10,7 @@ script/source = "extends Node3D
func _ready():
$ImpactFlash2.restart()
$ImpactFlash3.restart()
await PlayerCamera.get_instance().impact_effect($ImpactFlash2.process_material.color, 0.15, 0.0, 0.2).timeout
await PlayerCamera.get_instance().impact_effect($ImpactFlash2.process_material.color, 0.07, 0.0, 0.03).timeout
iter(self)
$DustCloud.restart()

View file

@ -12,7 +12,7 @@ script/source = "extends Node3D
func _ready():
$ImpactFlash.restart()
$ImpactFlash2.restart()
await PlayerCamera.get_instance().impact_effect($ImpactFlash.process_material.color, 0.15, 0.0, .1).timeout
await PlayerCamera.get_instance().impact_effect($ImpactFlash.process_material.color, 0.1, 0.0, .04).timeout
$DustCloud.restart()
await get_tree().create_timer(0.05).timeout
$DamageBox.queue_free.call_deferred()