behaviour-tree-test/platform
Rémi Verschelde f5a290ac46
Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
A number of headers in the codebase included `rendering_server.h` just for
some enum definitions. This means that any change to `rendering_server.h` or
one of its dependencies would trigger a massive incremental rebuild.

With this change, we decouple a number of classes from `rendering_server.h`,
greatly speeding up incremental rebuilds for that area.

On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 60s (from 2m57s).
2026-02-25 19:43:03 +01:00
..
android Merge pull request #115888 from m4gr3d/fix_platform_bom_dependency_insertion 2026-02-24 09:29:30 -06:00
ios Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
linuxbsd Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
macos Merge pull request #116092 from bruvzg/bundle_id 2026-02-20 11:36:06 -06:00
visionos Add SDL joystick input for iOS 2026-02-18 20:37:22 +05:00
web Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
windows Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
platform_builders.py SCons: Begin decoupling generation & build code 2025-04-25 08:23:01 -05:00
register_platform_apis.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub SCons: Begin decoupling generation & build code 2025-04-25 08:23:01 -05:00