behaviour-tree-test/platform/ios
Rémi Verschelde f5a290ac46
Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
A number of headers in the codebase included `rendering_server.h` just for
some enum definitions. This means that any change to `rendering_server.h` or
one of its dependencies would trigger a massive incremental rebuild.

With this change, we decouple a number of classes from `rendering_server.h`,
greatly speeding up incremental rebuilds for that area.

On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 60s (from 2m57s).
2026-02-25 19:43:03 +01:00
..
api Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
doc_classes Merge pull request #112361 from Calinou/export-dedicated-server-no-shader-baker 2025-12-09 19:54:22 +01:00
export Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
detect.py Add SDL joystick input for iOS 2026-02-18 20:37:22 +05:00
device_metrics.h Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
device_metrics.mm [iOS] Update device SOC list and DPI list. 2025-12-18 16:30:14 +02:00
display_layer_ios.h iOS: Allow building with opengl3=no 2026-01-26 02:49:32 -05:00
display_layer_ios.mm iOS: Allow building with opengl3=no 2026-01-26 02:49:32 -05:00
display_server_ios.h Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
display_server_ios.mm Cleanup and unify DisplayServer screen methods and documentation. 2025-06-02 08:03:48 +03:00
godot_view_ios.h Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
godot_view_ios.mm iOS: Allow building with opengl3=no 2026-01-26 02:49:32 -05:00
ios.h Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
main_ios.mm Add support for profiling GDScript with tracy. 2025-11-28 16:36:36 +01:00
os_ios.h Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
os_ios.mm Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
platform_config.h Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
platform_gl.h iOS: Allow building with opengl3=no 2026-01-26 02:49:32 -05:00
platform_ios_builders.py Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
platform_thread.h Apple: Add pthread implementation of Thread class 2025-04-10 09:35:40 +10:00
README.md Merge pull request #107789 from rsanchezsaez/apple/apple-embedded-export-template 2025-09-19 13:07:09 -05:00
SCsub Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00

iOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the iOS platform port.

This platform derives from the Apple embedded abstract platform (drivers/apple_embedded).

This platform uses shared Apple code (drivers/apple).

See also misc/dist/apple_embedded_xcode folder for the Xcode project template used for packaging the iOS export templates.

Documentation