behaviour-tree-test/editor
Rémi Verschelde f5a290ac46
Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
A number of headers in the codebase included `rendering_server.h` just for
some enum definitions. This means that any change to `rendering_server.h` or
one of its dependencies would trigger a massive incremental rebuild.

With this change, we decouple a number of classes from `rendering_server.h`,
greatly speeding up incremental rebuilds for that area.

On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 60s (from 2m57s).
2026-02-25 19:43:03 +01:00
..
animation Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
asset_library More scroll hint work around the editor 2026-01-06 18:34:20 -03:00
audio Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
debugger Fix mute button after pausing and stopping 2026-02-20 10:31:51 -03:00
doc Editor Help: Make codeblocks full-width 2026-02-24 22:29:01 +03:00
docks Merge pull request #115932 from lodetrick/dock-switch 2026-02-25 09:27:51 -06:00
export Allow providing Android APK/AAB as base packs for patch PCKs 2026-02-23 14:26:52 +01:00
file_system Change HashSet copy constructor from implicit to explicit. 2026-02-16 23:10:33 +01:00
gui Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
icons Merge pull request #115794 from TokageItLab/toggle-trackball 2026-02-05 09:32:35 -06:00
import Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
inspector Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
plugins Include some headers explicitly in some important spots, to estimate include costs better. 2026-02-20 15:33:03 +01:00
project_manager Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
project_upgrade Add reload_open_files() to script editor 2026-02-18 17:06:14 -08:00
run Fix game speed UI not resetting when game is restarted 2026-02-22 18:40:32 -08:00
scene Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
script Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
settings Merge pull request #114813 from KoBeWi/harry_POTter 2026-02-25 09:27:34 -06:00
shader Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
themes Merge pull request #115111 from KoBeWi/icons_are_baaaaaaaaaaaaack 2026-02-20 14:34:27 -06:00
translations Merge pull request #114813 from KoBeWi/harry_POTter 2026-02-25 09:27:34 -06:00
version_control Style: Convert *.gen.inc to *.gen.h 2026-02-05 19:47:56 -06:00
editor_builders.py [Editor] Handle spaces in paths when generating translations 2026-01-14 12:42:36 +01:00
editor_data.cpp Updated unsaved scene dialog to show the time the scene was opened if the scene was last saved before the editor was stared instead of editor startup time. 2026-02-15 14:29:55 -07:00
editor_data.h Updated unsaved scene dialog to show the time the scene was opened if the scene was last saved before the editor was stared instead of editor startup time. 2026-02-15 14:29:55 -07:00
editor_interface.compat.inc Add inherit parameter to open_scene_from_path 2024-12-12 10:24:58 -05:00
editor_interface.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
editor_interface.h Add EditorInterface::get_unsaved_scenes() 2026-02-23 11:36:02 -06:00
editor_log.cpp Remove sky.h include from environment.h, to speed up compile time. 2026-01-30 00:05:55 +01:00
editor_log.h Add bottom dock tab style setting 2025-11-25 00:04:04 +01:00
editor_main_screen.cpp GUI: Add accessibility region role for landmark navigation 2026-01-19 08:12:33 -05:00
editor_main_screen.h Improve 2D/3D main screen auto-switching logic 2025-04-09 09:34:44 -07:00
editor_node.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
editor_node.h Merge pull request #105308 from KoBeWi/spinning_in_the_shadows 2026-02-25 09:27:39 -06:00
editor_string_names.h Always use String as StringName backing internally. 2025-04-23 14:57:03 +02:00
editor_undo_redo_manager.compat.inc Allow undoredo actions to not make history unsaved 2025-05-13 02:40:31 +02:00
editor_undo_redo_manager.cpp Fix mark_scene_as_unsaved() not working with "Reload Saved Screen 2026-01-31 23:20:56 -05:00
editor_undo_redo_manager.h Correctly handle discarding of saved redo 2025-11-10 00:25:34 +01:00
register_editor_types.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
register_editor_types.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub Editor: Generate translation data in separate cpp files 2025-09-17 23:10:51 +08:00
template_builders.py SCons: Make builders prettier, utilize constexpr 2025-03-11 18:31:20 -05:00