A number of headers in the codebase included `rendering_server.h` just for some enum definitions. This means that any change to `rendering_server.h` or one of its dependencies would trigger a massive incremental rebuild. With this change, we decouple a number of classes from `rendering_server.h`, greatly speeding up incremental rebuilds for that area. On my machine, this reduces incremental compilation time after an edit of `rendering_server.h` by 60s (from 2m57s). |
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| .. | ||
| engine_update_label.cpp | ||
| engine_update_label.h | ||
| project_dialog.cpp | ||
| project_dialog.h | ||
| project_list.cpp | ||
| project_list.h | ||
| project_manager.cpp | ||
| project_manager.h | ||
| project_tag.cpp | ||
| project_tag.h | ||
| quick_settings_dialog.cpp | ||
| quick_settings_dialog.h | ||
| SCsub | ||