behaviour-tree-test/project/behaviours/branches
2026-03-19 13:43:51 +01:00
..
selector_attack_animation.tscn feat: implemented patrol behaviour 2026-03-18 15:07:56 +01:00
sequence_backstep.tscn feat: branch reorg&player death 2026-03-17 16:23:57 +01:00
sequence_dead.tscn feat: branch reorg&player death 2026-03-17 16:23:57 +01:00
sequence_find_weapon.tscn feat: ninja follows player 2026-03-19 13:43:51 +01:00
sequence_hit_high.tscn feat: animations and AI adjustments&sweep attack 2026-03-15 23:04:27 +01:00
sequence_jab_chain.tscn feat: animations and AI adjustments&sweep attack 2026-03-15 23:04:27 +01:00
sequence_sweep_attack.tscn feat: branch reorg&player death 2026-03-17 16:23:57 +01:00
sequence_swing_chain.tscn feat: implemented patrol behaviour 2026-03-18 15:07:56 +01:00