behaviour-tree-test/project/behaviours
2026-03-19 23:00:54 +01:00
..
branches feat: ninja follows player 2026-03-19 13:43:51 +01:00
trees feat: ninja follows player 2026-03-19 13:43:51 +01:00
animate.gd feat: implemented patrol behaviour 2026-03-18 15:07:56 +01:00
animate.gd.uid feat: adjusted player attacks 2026-03-14 15:09:02 +01:00
approach_target.gd feat: ninja follows player 2026-03-19 13:43:51 +01:00
approach_target.gd.uid feat: implemented patrol behaviour 2026-03-18 15:07:56 +01:00
check_jab_requested.gd feat: animations and AI adjustments&sweep attack 2026-03-15 23:04:27 +01:00
check_jab_requested.gd.uid feat: animations and AI adjustments&sweep attack 2026-03-15 23:04:27 +01:00
check_sweep_requested.gd feat: animations and AI adjustments&sweep attack 2026-03-15 23:04:27 +01:00
check_sweep_requested.gd.uid feat: animations and AI adjustments&sweep attack 2026-03-15 23:04:27 +01:00
check_weapon.gd feat: weapon pickups 2026-03-16 23:33:00 +01:00
check_weapon.gd.uid feat: weapon pickups 2026-03-16 23:33:00 +01:00
equip_target.gd fix: equip_target fails if target is not equipable 2026-03-18 15:25:15 +01:00
equip_target.gd.uid feat: implemented patrol behaviour 2026-03-18 15:07:56 +01:00
find_weapon.gd feat: WIP find weapon behaviour branch 2026-03-17 23:48:19 +01:00
find_weapon.gd.uid feat: WIP find weapon behaviour branch 2026-03-17 23:48:19 +01:00
follow_target.gd feat: further ninja implementation 2026-03-19 23:00:54 +01:00
follow_target.gd.uid feat: ninja follows player 2026-03-19 13:43:51 +01:00
move_to_target.gd feat: implemented patrol behaviour 2026-03-18 15:07:56 +01:00
move_to_target.gd.uid feat: implemented patrol behaviour 2026-03-18 15:07:56 +01:00
npc_idle.gd feat: further ninja implementation 2026-03-19 23:00:54 +01:00
npc_idle.gd.uid feat: ninja follows player 2026-03-19 13:43:51 +01:00
select_patrol_target.gd feat: implemented patrol behaviour 2026-03-18 15:07:56 +01:00
select_patrol_target.gd.uid feat: implemented patrol behaviour 2026-03-18 15:07:56 +01:00
select_target.gd feat: branch reorg&player death 2026-03-17 16:23:57 +01:00
select_target.gd.uid feat: implemented basic enemy 2026-03-15 17:18:49 +01:00