Commit graph

71895 commits

Author SHA1 Message Date
Rémi Verschelde
59beee5860
Merge pull request #102908 from kleonc/primitive_quad_second_triangle_lighting_fix
Fix 2D quad primitive missing lighting data in GLES3 renderer
2025-03-04 01:00:30 +01:00
Rémi Verschelde
3e3cabdcbd
Merge pull request #102893 from orange-anvil-games/fix_voxelizer_normals
Fix voxelizer normals
2025-03-04 01:00:25 +01:00
Rémi Verschelde
d5a494469d
Merge pull request #102576 from arkology/network-profiler-flow-container
Use `FlowContainer` for `EditorNetworkProfiler` bar
2025-03-04 01:00:20 +01:00
Rémi Verschelde
a414fed4c5
Merge pull request #98034 from raulsntos/dotnet/variant-object-id
[.NET] Use `ObjectID` when converting `Variant` to `GodotObject`
2025-03-04 01:00:16 +01:00
Rémi Verschelde
daa28e8338
Merge pull request #95912 from etodd/particle-pause-jitter-fix
Fix particle jitter when scene tree is paused
2025-03-04 01:00:10 +01:00
Rémi Verschelde
9f68a81659
Merge pull request #103510 from akien-mga/4.5-dev
Bump version to 4.5-dev
2025-03-03 18:10:34 +01:00
Rémi Verschelde
1c35a31b9e
Bump version to 4.5-dev
Mr. Godot told me to tell you he won't come this evening but surely tomorrow.
2025-03-03 17:27:40 +01:00
Rémi Verschelde
4c311cbee6
Bump version to 4.4-stable \o/
Another massive release with close to 3000 commits (excluding merge commits),
with a big focus on improvements to the overall workflow and usability of the
editor.

Engine features didn't want to be left out amidst this usability focus though,
and this release is absolutely feature-packed in all areas.

See the release page for details: https://godotengine.org/releases/4.4/

More than 500 contributors were involved in this new feature release,
and we want to thank them all for their amazing contributors, as well
as all users who sponsor the Development Fund, reported bugs, opened
proposals, or supported each other on our community platforms.
2025-03-03 00:31:23 +01:00
Rémi Verschelde
ddcdbbb9fb
Add changelog for Godot 4.4 2025-03-03 00:31:10 +01:00
Rémi Verschelde
fad2e6ded9
i18n: Sync translations with Weblate 2025-03-02 23:23:52 +01:00
Rémi Verschelde
c8d6fdd9a7
Merge pull request #103484 from akien-mga/ci-apt-update
CI: Run `apt install` before installing libxml2-utils, GHA cache got flaky
2025-03-02 22:57:37 +01:00
Rémi Verschelde
826a0354fb
CI: Run apt install before installing libxml2-utils, GHA cache got flaky 2025-03-02 22:34:34 +01:00
Rémi Verschelde
dc128dddb6
Merge pull request #103467 from KoBeWi/the_script_you_are_looking_for_is_no_longer_here
Validate custom type script before loading it
2025-03-02 22:08:21 +01:00
Rémi Verschelde
d57296f850
Merge pull request #103439 from Hilderin/fix-autoloaded-scene-loses-built-in-script-when-upgrading-to-4.4
Fix autoloaded scene loses their built-in script when upgrading to 4.4
2025-03-02 22:08:18 +01:00
Rémi Verschelde
64456e7dd4
Merge pull request #103436 from Hilderin/fix-invalid-embedded-game-location-size
Fix invalid startup embedded game location and size after resizing editor main area
2025-03-02 22:08:14 +01:00
Rémi Verschelde
86f7821e5e
Merge pull request #103391 from timothyqiu/doc-fixes
Fix various typos in the class reference
2025-03-02 22:08:08 +01:00
kobewi
cc2649acdb Validate custom type script before loading it 2025-03-02 14:55:30 +01:00
Hilderin
0c9caccb33 Fix invalid startup embedded game location and size after resizing editor main area 2025-03-02 06:22:02 -05:00
Hilderin
847c2577ab Fix autoloaded scene loses their built-in script when upgrading from 4.3 to 4.4 2025-03-01 12:33:14 -05:00
Haoyu Qiu
a79076c5b1 Fix various typos in the class reference 2025-02-28 17:58:06 +08:00
Orange Anvil Games
0c57232f78 fix voxelizer normals 2025-02-28 02:06:12 +01:00
Rémi Verschelde
15ff450680
Merge pull request #103371 from m4gr3d/add_checks_for_game_menu_utils_jni
Add checks to prevent crashes when accessing the GameMenu api
2025-02-28 01:12:11 +01:00
Fredia Huya-Kouadio
7fb37a088b Add checks to prevent crashes when accessing the GameMenu api
This should address crashes reported on the Play store. Note that those crashes lack debug symbols which reduces our ability to narrow down the exact cause of the crash. We aim to resolve that in Godot 4.5.
2025-02-27 13:20:23 -08:00
Rémi Verschelde
33a15a12b1
Merge pull request #103370 from m4gr3d/inform_android_sensors_mobile_vr
Inform that Android sensors must be enabled for MobileVR support
2025-02-27 22:17:07 +01:00
Rémi Verschelde
c01b9de703
Merge pull request #103364 from akien-mga/input-deadzone-ui-0.5
Input: Change default deadzone back to 0.5 for `ui_*` actions and axis `pressed` state
2025-02-27 22:17:01 +01:00
Fredia Huya-Kouadio
33a235beb8 Inform that Android sensors must be enabled for MobileVR support 2025-02-27 12:53:57 -08:00
Rémi Verschelde
a9c5c4db71
Merge pull request #103201 from beicause/shaders-only-convert-source-color-linear
Shaders: Only convert default value to linear color if type hint is `source_color`
2025-02-27 19:34:12 +01:00
Rémi Verschelde
1af42620fa
Merge pull request #103362 from bruvzg/gds_get_set_bchk
Add bound checks to `Array`/`Packed*Array` variant call `get` and `set` methods.
2025-02-27 18:50:57 +01:00
Evan Todd
87efa4d210 Fix particle jitter when scene tree is paused. 2025-02-27 08:40:40 -08:00
Rémi Verschelde
672fe2487f
Input: Change default deadzone back to 0.5 for ui_* actions and axis pressed state
Fixes #103360.
Partial revert of changes in #97281 and #99135.
2025-02-27 17:30:48 +01:00
Pāvels Nadtočajevs
f9c7d348c3 Add bound checks to Array/Packed*Array variant call get and set methods. 2025-02-27 17:54:40 +02:00
Rémi Verschelde
53faed5351
Merge pull request #103339 from Hilderin/adjustment-error-message-embedded-game
Replace error to info messages for embedded game
2025-02-27 12:40:39 +01:00
Rémi Verschelde
dd43d401ec
Merge pull request #103338 from dsnopek/openxr-passthrough-emulation-wins
OpenXR: Emulated alpha blend mode should override the real blend mode
2025-02-27 12:40:36 +01:00
Rémi Verschelde
9014202366
Merge pull request #103337 from stuartcarnie/fix_ios_options
Metal: Fix SPIR-V → MSL compilation on iOS targets
2025-02-27 12:40:33 +01:00
Rémi Verschelde
bb88938596
Merge pull request #103354 from bruvzg/gproc
Add `(void *)` cast directly to `GetProcAddress` calls.
2025-02-27 12:40:27 +01:00
Pāvels Nadtočajevs
ddd807ff7d Add (void *) cast directly to GetProcAddress calls. 2025-02-27 12:30:04 +02:00
Hilderin
0c384e7217 Replace error to info messages for embedded game 2025-02-26 19:32:25 -05:00
David Snopek
fd622afb1d OpenXR: Emulated alpha blend mode should override the real blend mode 2025-02-26 17:35:03 -06:00
Stuart Carnie
5312811c4d Metal: Fix SPIR-V → MSL compilation on iOS targets 2025-02-27 10:22:39 +11:00
Rémi Verschelde
3ef055fecb
Update AUTHORS and DONORS list 2025-02-26 12:54:25 +01:00
Rémi Verschelde
01545c995b
Merge pull request #103298 from bruvzg/comque_race
Use atomic flag to prevent `flush_if_pending` from reading unlocked `command_mem`.
2025-02-26 00:27:55 +01:00
Rémi Verschelde
a398f4f893
Merge pull request #103303 from aaronfranke/fix-compile-arm64-linux
Fix compiling on arm64 Linux with GCC
2025-02-26 00:23:55 +01:00
Rémi Verschelde
bb634fd9e4
Merge pull request #103302 from dsnopek/missing-method-flag
Bind new core `METHOD_FLAG_VIRTUAL_REQUIRED` bitfield
2025-02-26 00:17:56 +01:00
Rémi Verschelde
bc0d58b07e
i18n: Sync translations with Weblate 2025-02-26 00:05:03 +01:00
Aaron Franke
0528d92d73
Fix compiling on arm64 Linux 2025-02-25 14:47:29 -08:00
David Snopek
e0370b9596 Bind new core METHOD_FLAG_VIRTUAL_REQUIRED bitfield 2025-02-25 16:46:50 -06:00
Pāvels Nadtočajevs
bdb5d522d1 Use atomic flag to prevent flush_if_pending from reading unlocked command_mem. 2025-02-25 23:26:43 +02:00
Rémi Verschelde
e7ac8e45a3
Merge pull request #103296 from dsnopek/texture-create-from-native-handle-right-rid-type
`texture_create_from_native_handle()` should return `RID` for texture from `RenderingServer`, not `RenderingDevice`
2025-02-25 21:59:24 +01:00
David Snopek
a285d1aa98 texture_create_from_native_handle() should return RID for texture from RenderingServer, not RenderingDevice 2025-02-25 14:20:33 -06:00
Thaddeus Crews
6ea7798789
Merge pull request #103286 from AThousandShips/fix_windows_display_2
[Windows] Fix unreachable code in `DisplayServer`
2025-02-25 12:42:39 -06:00