Merge pull request #102893 from orange-anvil-games/fix_voxelizer_normals

Fix voxelizer normals
This commit is contained in:
Rémi Verschelde 2025-03-04 01:00:25 +01:00
commit 3e3cabdcbd
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@ -399,6 +399,9 @@ int Voxelizer::get_bake_steps(Ref<Mesh> &p_mesh) const {
Voxelizer::BakeResult Voxelizer::plot_mesh(const Transform3D &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material>> &p_materials, const Ref<Material> &p_override_material, BakeStepFunc p_bake_step_func) {
ERR_FAIL_COND_V_MSG(!p_xform.is_finite(), BAKE_RESULT_INVALID_PARAMETER, "Invalid mesh bake transform.");
// Precalculate for transforming vertex normals
Basis normal_xform = p_xform.basis.inverse().transposed();
int bake_total = get_bake_steps(p_mesh), bake_current = 0;
for (int i = 0; i < p_mesh->get_surface_count(); i++) {
@ -463,7 +466,7 @@ Voxelizer::BakeResult Voxelizer::plot_mesh(const Transform3D &p_xform, Ref<Mesh>
if (nr) {
for (int k = 0; k < 3; k++) {
normal[k] = nr[ir[j * 3 + k]];
normal[k] = normal_xform.xform(nr[ir[j * 3 + k]]).normalized();
}
}