Commit graph

80319 commits

Author SHA1 Message Date
passivestar
375a8f84d2 Fix inconsistent MenuButton style 2026-01-06 04:38:32 +04:00
Thaddeus Crews
76cd830ba9
Merge pull request #113895 from migueldeicaza/prevent-gizmo-crash
Node3DEditorViewport: Prevent crash while handling input.
2026-01-05 10:18:03 -06:00
Thaddeus Crews
5dcbe939d7
Merge pull request #114247 from migueldeicaza/bitmap-preview-crash
Fix editor crash attempting to generate preview for invalid BitMap
2026-01-05 10:18:02 -06:00
Thaddeus Crews
4cfda984ed
Merge pull request #114525 from bruvzg/icon_free
[Windows] Fix icon leak.
2026-01-05 10:18:01 -06:00
Rémi Verschelde
71112a248d
Merge pull request #114615 from blueskythlikesclouds/remove-deny-flag-d3d12
Remove amplification & mesh shader deny flags on D3D12.
2026-01-05 11:45:40 +01:00
Rémi Verschelde
5a5ed7c443
Merge pull request #114604 from KoBeWi/↩tilescenecollection↩
Fix undo/redo for adding scene tiles
2026-01-05 11:45:35 +01:00
Rémi Verschelde
4e18022442
Merge pull request #114581 from nikitalita/gltf-fix-animation-track-path
GLTF: Fix getting animation track path
2026-01-05 11:45:31 +01:00
Rémi Verschelde
1c5bd2d341
Merge pull request #114574 from deralmas/monitor_what
Wayland: Track popup menu mouse mask properly
2026-01-05 11:45:26 +01:00
Rémi Verschelde
7552bbf80d
Merge pull request #114571 from passivestar/interaction-colors
Improve interaction feedback in modern theme
2026-01-05 11:45:22 +01:00
Rémi Verschelde
dcaf8533ad
Merge pull request #114563 from Ivorforce/vector-reserve-doc
Add inline documentation to `Vector::reserve` and `Vector::reserve_exact`.
2026-01-05 11:45:18 +01:00
Rémi Verschelde
8d03283b58
Merge pull request #114425 from KoBeWi/Null_the_Failer
Prevent crash when adding null Shortcut
2026-01-05 11:45:13 +01:00
Rémi Verschelde
7d4396cede
Merge pull request #114400 from shiena/fix/camera_macos
Fix camera module error handling and remove unnecessary transform
2026-01-05 11:45:09 +01:00
Rémi Verschelde
9c880b59ac
Merge pull request #114385 from Meorge/bugfix/tileset-collision-polygon-points-error
Fix wording in TileSet collision polygon error message
2026-01-05 11:45:04 +01:00
Rémi Verschelde
04c7c7d226
Merge pull request #113631 from migueldeicaza/skeleton-fixes
Prevent BonePropertiesEditor crash due to skeleton use-after-release
2026-01-05 11:44:59 +01:00
Rémi Verschelde
b4207f9da4
Merge pull request #112316 from Chaosus/style_options_for_quick_settings
Add a style option button to quick settings
2026-01-05 11:44:55 +01:00
Rémi Verschelde
fbbd4e0070
Merge pull request #111811 from xuhuisheng/dev/focus_game
Fix switch to GameView when closing game window
2026-01-05 11:44:50 +01:00
Miguel de Icaza
e9b32de2a5
Fix editor crash attempting to generate preview for invalid BitMap
Fixes #114246.
2026-01-05 11:41:00 +01:00
Miguel de Icaza
eba4ceb0ea
Node3DEditorViewport: Prevent crash while handling input
The selection might change before the user releases the mouse pointer,
and this would crash the editor.

This follows the same check that is done in ::_update_gizmos
2026-01-05 11:33:11 +01:00
xuhuisheng
75446fc4d0
Fix switch to GameView when closing game window 2026-01-05 11:09:43 +01:00
Miguel de Icaza
9c7669d32c
Prevent BonePropertiesEditor crash due to skeleton use-after-release
This fixes an error we caught in the wild via crash reporting.

It is possible for the BonePropertiesEditor to keep a reference
to a skeleton that is deleted behind its back, and then dereference
and crash.

Additionally, this used to remove signals that might not have been
set, so this guards against these warnings as well.
2026-01-05 11:08:56 +01:00
KOGA Mitsuhiro
0918da0122 Improve error handling in macOS camera module
- Add null check for pixelBuffer in camera callback
- Return nil from capture session init on input/output failure
- Fix activate_feed return value and handle permission denied/restricted
- Deactivate camera feeds before removal

Add plane count check before accessing pixel buffer planes to handle
unexpected buffer formats gracefully. Also improve null checks to use
one-time logging and properly unlock the buffer before returning on
error.
2026-01-05 18:39:34 +09:00
Skyth
e631fce422 Remove amplification & mesh shader deny flags on D3D12. 2026-01-05 11:16:20 +03:00
Rémi Verschelde
8dcf5b4eaf
Merge pull request #114537 from bruvzg/gradle_us
[Android/Gradle] Do not ignore asset folders starting with `_`.
2026-01-04 23:51:55 +01:00
kobewi
945b2a4522 Fix undo/redo for adding scene tiles 2026-01-04 21:29:39 +01:00
Rémi Verschelde
4036e90a43
Merge pull request #114499 from Rindbee/fix-uid-changed-in-owner-file-when-overwrite
Fix the UID in the owner file changed when overwriting files in editor
2026-01-04 15:03:00 +01:00
Chaosus
e9c918eac6 Add a style option button to quick settings 2026-01-04 10:46:37 +03:00
nikitalita
33ce7441f8 GLTF: fix getting animation track path 2026-01-03 15:51:12 -08:00
Riteo Siuga
33a48f1387 Wayland: Track popup menu mouse mask properly
We were updating `last_mouse_monitor_mask` only if there were popup
menus open, which is obviously wrong.
2026-01-03 21:48:18 +01:00
passivestar
411c47f87e Improve interaction feedback in modern theme 2026-01-04 00:11:03 +04:00
Lukas Tenbrink
7a3c74e739 Add documentation to Vector::reserve and Vector::reserve_exact. 2026-01-03 18:49:34 +01:00
Rémi Verschelde
b8e4523224
Merge pull request #114541 from kitbdev/fix-sc-inf-loop
Fix SplitContainer set desired size infinite loop
2026-01-03 16:49:34 +01:00
kit
36f4ea227d Fix SplitContainer set desired size infinite loop 2026-01-02 19:05:06 -05:00
Rémi Verschelde
f0aeea26fb
Merge pull request #114483 from ej-sanmartin/fix/android-export-multi-arch
Fix Android export with multiple architectures failing when GDExtension includes native dependencies
2026-01-03 00:26:33 +01:00
Rémi Verschelde
a60390c0ee
Merge pull request #114384 from syntaxerror247/android-export-stuff
Misc Android export fixes
2026-01-02 23:48:01 +01:00
Pāvels Nadtočajevs
f10b71ff56
[Android/Gradle] Do not ignore asset folders starting with _. 2026-01-02 22:08:24 +02:00
Pāvels Nadtočajevs
a45074e692
[Windows] Fix icon leak. 2026-01-02 19:37:03 +02:00
Anish Kumar
f4d28f655e Update Android export filename to match the export format
Co-Authored-By: David Snopek <191561+dsnopek@users.noreply.github.com>
2026-01-02 14:22:59 +05:30
kobewi
624e41d4a3 Prevent crash when adding null Shortcut 2026-01-01 23:33:07 +01:00
Rémi Verschelde
05c097e5e2
Merge pull request #114507 from KoBeWi/no_file_system_yes_crash
Fix folder crash in Project Manager
2026-01-01 21:50:46 +01:00
Rémi Verschelde
168efd31eb
Merge pull request #114497 from passivestar/toaster-visibility
Improve visibility of toaster notifications
2026-01-01 21:50:42 +01:00
Rémi Verschelde
a2588748ad
Merge pull request #114266 from mxtherfxcker/fix/fs-dock-tooltips
Prevent tooltips from showing in empty space of FileSystem Dock
2026-01-01 21:50:38 +01:00
Rémi Verschelde
588c657920
Merge pull request #114240 from TokageItLab/fix-handring-ik
Fix setter for readonly bone name in the joint array and add null check in IKModifier3D
2026-01-01 21:50:34 +01:00
Rémi Verschelde
18b98ae099
Merge pull request #114063 from LiveTrower/fix-refract-node-setup
VisualShader: Fix refract node setup
2026-01-01 21:50:26 +01:00
mxtherfxcker
2421a716a4
Fix FileSystem Dock tooltips showing in empty space 2026-01-01 21:26:19 +01:00
LiveTrower
7d552ad5b9
VisualShader: Fix refract node setup 2026-01-01 21:20:25 +01:00
kobewi
2b855e73a4 Fix folder crash in Project Manager 2026-01-01 20:42:06 +01:00
Rémi Verschelde
a8ebeb4dda
Merge pull request #114501 from passivestar/node-separators
Fix visibility of shader node separators in modern theme
2026-01-01 17:14:58 +01:00
Rémi Verschelde
c1e1314560
Merge pull request #114495 from bruvzg/mac_w_ord
[macOS] Fix non-focusable window order.
2026-01-01 16:48:03 +01:00
Rémi Verschelde
16975f5c24
Merge pull request #114465 from m4gr3d/fix_editor_hybrid_app_support_detection
[Android editor] Restrict Android editor support for hybrid app projects to XR devices
2026-01-01 16:47:59 +01:00
Rémi Verschelde
4b96991907
Merge pull request #114453 from BenLubar/compile-without-3d-physics-again-again
Make Godot compile with 3D physics disabled again, again.
2026-01-01 16:47:55 +01:00