Merge pull request #114063 from LiveTrower/fix-refract-node-setup
VisualShader: Fix refract node setup
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commit
18b98ae099
1 changed files with 14 additions and 3 deletions
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@ -3768,6 +3768,17 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, const Vector<Vari
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remap_func->set_op_type((VisualShaderNodeRemap::OpType)(int)p_ops[0]);
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}
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}
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// REFRACT
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{
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VisualShaderNodeVectorRefract *refract = Object::cast_to<VisualShaderNodeVectorRefract>(p_node);
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if (refract) {
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ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
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refract->set_op_type((VisualShaderNodeVectorRefract::OpType)(int)p_ops[0]);
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return;
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}
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}
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}
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void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, const String &p_resource_path, int p_node_idx) {
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@ -7660,9 +7671,9 @@ VisualShaderEditor::VisualShaderEditor() {
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add_options.push_back(AddOption("Reflect", "Vector/Functions", "VisualShaderNodeVectorOp", TTR("Returns the vector that points in the direction of reflection ( a : incident vector, b : normal vector )."), { VisualShaderNodeVectorOp::OP_REFLECT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
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add_options.push_back(AddOption("Reflect", "Vector/Functions", "VisualShaderNodeVectorOp", TTR("Returns the vector that points in the direction of reflection ( a : incident vector, b : normal vector )."), { VisualShaderNodeVectorOp::OP_REFLECT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
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add_options.push_back(AddOption("Reflect", "Vector/Functions", "VisualShaderNodeVectorOp", TTR("Returns the vector that points in the direction of reflection ( a : incident vector, b : normal vector )."), { VisualShaderNodeVectorOp::OP_REFLECT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
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add_options.push_back(AddOption("Refract", "Vector/Functions", "VisualShaderNodeVectorRefract", TTR("Returns the vector that points in the direction of refraction."), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D));
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add_options.push_back(AddOption("Refract", "Vector/Functions", "VisualShaderNodeVectorRefract", TTR("Returns the vector that points in the direction of refraction."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D));
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add_options.push_back(AddOption("Refract", "Vector/Functions", "VisualShaderNodeVectorRefract", TTR("Returns the vector that points in the direction of refraction."), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D));
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add_options.push_back(AddOption("Refract", "Vector/Functions", "VisualShaderNodeVectorRefract", TTR("Returns the vector that points in the direction of refraction."), { VisualShaderNodeVectorRefract::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
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add_options.push_back(AddOption("Refract", "Vector/Functions", "VisualShaderNodeVectorRefract", TTR("Returns the vector that points in the direction of refraction."), { VisualShaderNodeVectorRefract::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
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add_options.push_back(AddOption("Refract", "Vector/Functions", "VisualShaderNodeVectorRefract", TTR("Returns the vector that points in the direction of refraction."), { VisualShaderNodeVectorRefract::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
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add_options.push_back(AddOption("Remap", "Vector/Functions", "VisualShaderNodeRemap", TTR("Remaps a vector from the input range to the output range."), { VisualShaderNodeRemap::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
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add_options.push_back(AddOption("Remap", "Vector/Functions", "VisualShaderNodeRemap", TTR("Remaps a vector from the input range to the output range."), { VisualShaderNodeRemap::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
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add_options.push_back(AddOption("Remap", "Vector/Functions", "VisualShaderNodeRemap", TTR("Remaps a vector from the input range to the output range."), { VisualShaderNodeRemap::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
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