multi-screen-projector/engine/modules/openxr/action_map/openxr_haptic_feedback.cpp
2025-03-13 08:40:48 +00:00

94 lines
4.4 KiB
C++

/**************************************************************************/
/* openxr_haptic_feedback.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "openxr_haptic_feedback.h"
////////////////////////////////////////////////////////////////////////////
// OpenXRHapticBase
void OpenXRHapticBase::_bind_methods() {
}
////////////////////////////////////////////////////////////////////////////
// OpenXRHapticVibration
void OpenXRHapticVibration::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_duration", "duration"), &OpenXRHapticVibration::set_duration);
ClassDB::bind_method(D_METHOD("get_duration"), &OpenXRHapticVibration::get_duration);
ADD_PROPERTY(PropertyInfo(Variant::INT, "duration"), "set_duration", "get_duration");
ClassDB::bind_method(D_METHOD("set_frequency", "frequency"), &OpenXRHapticVibration::set_frequency);
ClassDB::bind_method(D_METHOD("get_frequency"), &OpenXRHapticVibration::get_frequency);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frequency"), "set_frequency", "get_frequency");
ClassDB::bind_method(D_METHOD("set_amplitude", "amplitude"), &OpenXRHapticVibration::set_amplitude);
ClassDB::bind_method(D_METHOD("get_amplitude"), &OpenXRHapticVibration::get_amplitude);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "amplitude", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_amplitude", "get_amplitude");
}
void OpenXRHapticVibration::set_duration(int64_t p_duration) {
haptic_vibration.duration = p_duration;
emit_changed();
}
int64_t OpenXRHapticVibration::get_duration() const {
return haptic_vibration.duration;
}
void OpenXRHapticVibration::set_frequency(float p_frequency) {
haptic_vibration.frequency = p_frequency;
emit_changed();
}
float OpenXRHapticVibration::get_frequency() const {
return haptic_vibration.frequency;
}
void OpenXRHapticVibration::set_amplitude(float p_amplitude) {
haptic_vibration.amplitude = p_amplitude;
emit_changed();
}
float OpenXRHapticVibration::get_amplitude() const {
return haptic_vibration.amplitude;
}
const XrHapticBaseHeader *OpenXRHapticVibration::get_xr_structure() {
return (XrHapticBaseHeader *)&haptic_vibration;
}
OpenXRHapticVibration::OpenXRHapticVibration() {
haptic_vibration.type = XR_TYPE_HAPTIC_VIBRATION;
haptic_vibration.next = nullptr;
haptic_vibration.duration = -1;
haptic_vibration.frequency = 0.0;
haptic_vibration.amplitude = 1.0;
}