/**************************************************************************/ /* openxr_haptic_feedback.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "openxr_haptic_feedback.h" //////////////////////////////////////////////////////////////////////////// // OpenXRHapticBase void OpenXRHapticBase::_bind_methods() { } //////////////////////////////////////////////////////////////////////////// // OpenXRHapticVibration void OpenXRHapticVibration::_bind_methods() { ClassDB::bind_method(D_METHOD("set_duration", "duration"), &OpenXRHapticVibration::set_duration); ClassDB::bind_method(D_METHOD("get_duration"), &OpenXRHapticVibration::get_duration); ADD_PROPERTY(PropertyInfo(Variant::INT, "duration"), "set_duration", "get_duration"); ClassDB::bind_method(D_METHOD("set_frequency", "frequency"), &OpenXRHapticVibration::set_frequency); ClassDB::bind_method(D_METHOD("get_frequency"), &OpenXRHapticVibration::get_frequency); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frequency"), "set_frequency", "get_frequency"); ClassDB::bind_method(D_METHOD("set_amplitude", "amplitude"), &OpenXRHapticVibration::set_amplitude); ClassDB::bind_method(D_METHOD("get_amplitude"), &OpenXRHapticVibration::get_amplitude); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "amplitude", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_amplitude", "get_amplitude"); } void OpenXRHapticVibration::set_duration(int64_t p_duration) { haptic_vibration.duration = p_duration; emit_changed(); } int64_t OpenXRHapticVibration::get_duration() const { return haptic_vibration.duration; } void OpenXRHapticVibration::set_frequency(float p_frequency) { haptic_vibration.frequency = p_frequency; emit_changed(); } float OpenXRHapticVibration::get_frequency() const { return haptic_vibration.frequency; } void OpenXRHapticVibration::set_amplitude(float p_amplitude) { haptic_vibration.amplitude = p_amplitude; emit_changed(); } float OpenXRHapticVibration::get_amplitude() const { return haptic_vibration.amplitude; } const XrHapticBaseHeader *OpenXRHapticVibration::get_xr_structure() { return (XrHapticBaseHeader *)&haptic_vibration; } OpenXRHapticVibration::OpenXRHapticVibration() { haptic_vibration.type = XR_TYPE_HAPTIC_VIBRATION; haptic_vibration.next = nullptr; haptic_vibration.duration = -1; haptic_vibration.frequency = 0.0; haptic_vibration.amplitude = 1.0; }