godot-module-template/engine/tests/python_build/fixtures/rd_glsl/vertex_fragment.out
2025-04-12 18:40:44 +02:00

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#include "servers/rendering/renderer_rd/shader_rd.h"
class VertexFragmentShaderRD : public ShaderRD {
public:
VertexFragmentShaderRD() {
static const char _vertex_code[] = {
R"<!>(
#version 450
#VERSION_DEFINES
#define M_PI 3.14159265359
layout(location = 0) out vec2 uv_interp;
void main() {
uv_interp = vec2(0, 1);
}
)<!>"
};
static const char _fragment_code[] = {
R"<!>(
#version 450
#VERSION_DEFINES
layout(location = 0) in vec2 uv_interp;
void main() {
uv_interp = vec2(1, 0);
}
)<!>"
};
static const char *_compute_code = nullptr;
setup(_vertex_code, _fragment_code, _compute_code, "VertexFragmentShaderRD");
}
};