#include "servers/rendering/renderer_rd/shader_rd.h" class VertexFragmentShaderRD : public ShaderRD { public: VertexFragmentShaderRD() { static const char _vertex_code[] = { R"( #version 450 #VERSION_DEFINES #define M_PI 3.14159265359 layout(location = 0) out vec2 uv_interp; void main() { uv_interp = vec2(0, 1); } )" }; static const char _fragment_code[] = { R"( #version 450 #VERSION_DEFINES layout(location = 0) in vec2 uv_interp; void main() { uv_interp = vec2(1, 0); } )" }; static const char *_compute_code = nullptr; setup(_vertex_code, _fragment_code, _compute_code, "VertexFragmentShaderRD"); } };