166 lines
7.1 KiB
C++
166 lines
7.1 KiB
C++
/**************************************************************************/
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/* camera_2d_editor_plugin.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "camera_2d_editor_plugin.h"
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#include "canvas_item_editor_plugin.h"
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#include "core/config/project_settings.h"
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#include "editor/editor_node.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/2d/camera_2d.h"
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#include "scene/gui/label.h"
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#include "scene/gui/menu_button.h"
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void Camera2DEditor::edit(Camera2D *p_camera) {
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if (p_camera == selected_camera) {
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return;
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}
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selected_camera = p_camera;
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}
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void Camera2DEditor::_menu_option(int p_option) {
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switch (p_option) {
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case MENU_SNAP_LIMITS_TO_VIEWPORT: {
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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Rect2 prev_rect = selected_camera->get_limit_rect();
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ur->create_action(TTR("Snap the Limits to the Viewport"), UndoRedo::MERGE_DISABLE, selected_camera);
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ur->add_do_method(this, "_snap_limits_to_viewport");
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ur->add_do_reference(selected_camera);
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ur->add_undo_method(this, "_undo_snap_limits_to_viewport", prev_rect);
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ur->commit_action();
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} break;
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}
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}
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void Camera2DEditor::_snap_limits_to_viewport() {
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selected_camera->set_limit(SIDE_LEFT, 0);
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selected_camera->set_limit(SIDE_TOP, 0);
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selected_camera->set_limit(SIDE_RIGHT, GLOBAL_GET("display/window/size/viewport_width"));
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selected_camera->set_limit(SIDE_BOTTOM, GLOBAL_GET("display/window/size/viewport_height"));
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}
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void Camera2DEditor::_undo_snap_limits_to_viewport(const Rect2 &p_prev_rect) {
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Point2 end = p_prev_rect.get_end();
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selected_camera->set_limit(SIDE_LEFT, p_prev_rect.position.x);
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selected_camera->set_limit(SIDE_TOP, p_prev_rect.position.y);
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selected_camera->set_limit(SIDE_RIGHT, end.x);
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selected_camera->set_limit(SIDE_BOTTOM, end.y);
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}
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void Camera2DEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_THEME_CHANGED: {
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options->set_button_icon(get_editor_theme_icon(SNAME("Camera2D")));
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} break;
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}
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}
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void Camera2DEditor::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_snap_limits_to_viewport"), &Camera2DEditor::_snap_limits_to_viewport);
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ClassDB::bind_method(D_METHOD("_undo_snap_limits_to_viewport", "prev_rect"), &Camera2DEditor::_undo_snap_limits_to_viewport);
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}
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Camera2DEditor::Camera2DEditor() {
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options = memnew(MenuButton);
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CanvasItemEditor::get_singleton()->add_control_to_menu_panel(options);
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options->set_text(TTRC("Camera2D"));
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options->get_popup()->add_item(TTRC("Snap the Limits to the Viewport"), MENU_SNAP_LIMITS_TO_VIEWPORT);
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options->set_switch_on_hover(true);
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options->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &Camera2DEditor::_menu_option));
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add_user_signal(MethodInfo("_editor_theme_changed"));
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}
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void Camera2DEditorPlugin::_update_approach_text_visibility() {
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if (camera_2d_editor->selected_camera == nullptr) {
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return;
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}
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approach_to_move_rect->set_visible(camera_2d_editor->selected_camera->is_limit_enabled());
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}
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void Camera2DEditorPlugin::_editor_theme_changed() {
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approach_to_move_rect->remove_theme_color_override(SceneStringName(font_color));
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approach_to_move_rect->add_theme_color_override(SceneStringName(font_color), Color(0.6f, 0.6f, 0.6f, 1));
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approach_to_move_rect->add_theme_color_override("font_shadow_color", Color(0.2f, 0.2f, 0.2f, 1));
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approach_to_move_rect->add_theme_constant_override("shadow_outline_size", 1 * EDSCALE);
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approach_to_move_rect->add_theme_constant_override("line_spacing", 0);
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}
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void Camera2DEditorPlugin::edit(Object *p_object) {
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Callable update_text = callable_mp(this, &Camera2DEditorPlugin::_update_approach_text_visibility);
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StringName update_signal = SNAME("_camera_limit_enabled_updated");
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Camera2D *prev_cam = camera_2d_editor->selected_camera;
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if (prev_cam != nullptr && prev_cam->is_connected(update_signal, update_text)) {
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prev_cam->disconnect(update_signal, update_text);
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}
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Camera2D *cam = Object::cast_to<Camera2D>(p_object);
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if (cam != nullptr) {
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camera_2d_editor->edit(cam);
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_update_approach_text_visibility();
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if (!cam->is_connected(update_signal, update_text)) {
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cam->connect(update_signal, update_text);
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}
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}
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}
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bool Camera2DEditorPlugin::handles(Object *p_object) const {
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return p_object->is_class("Camera2D");
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}
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void Camera2DEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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camera_2d_editor->options->show();
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approach_to_move_rect->show();
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} else {
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camera_2d_editor->options->hide();
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approach_to_move_rect->hide();
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}
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}
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Camera2DEditorPlugin::Camera2DEditorPlugin() {
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camera_2d_editor = memnew(Camera2DEditor);
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EditorNode::get_singleton()->get_gui_base()->add_child(camera_2d_editor);
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camera_2d_editor->connect(SNAME("_editor_theme_changed"), callable_mp(this, &Camera2DEditorPlugin::_editor_theme_changed));
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approach_to_move_rect = memnew(Label);
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approach_to_move_rect->set_text(TTRC("In Move Mode: \nHold Ctrl + left mouse button to move the limit rectangle.\nHold left mouse button to move the camera only."));
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approach_to_move_rect->hide();
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_editor_theme_changed();
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CanvasItemEditor::get_singleton()->get_controls_container()->add_child(approach_to_move_rect);
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make_visible(false);
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}
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