/**************************************************************************/ /* camera_2d_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "camera_2d_editor_plugin.h" #include "canvas_item_editor_plugin.h" #include "core/config/project_settings.h" #include "editor/editor_node.h" #include "editor/editor_undo_redo_manager.h" #include "editor/themes/editor_scale.h" #include "scene/2d/camera_2d.h" #include "scene/gui/label.h" #include "scene/gui/menu_button.h" void Camera2DEditor::edit(Camera2D *p_camera) { if (p_camera == selected_camera) { return; } selected_camera = p_camera; } void Camera2DEditor::_menu_option(int p_option) { switch (p_option) { case MENU_SNAP_LIMITS_TO_VIEWPORT: { EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); Rect2 prev_rect = selected_camera->get_limit_rect(); ur->create_action(TTR("Snap the Limits to the Viewport"), UndoRedo::MERGE_DISABLE, selected_camera); ur->add_do_method(this, "_snap_limits_to_viewport"); ur->add_do_reference(selected_camera); ur->add_undo_method(this, "_undo_snap_limits_to_viewport", prev_rect); ur->commit_action(); } break; } } void Camera2DEditor::_snap_limits_to_viewport() { selected_camera->set_limit(SIDE_LEFT, 0); selected_camera->set_limit(SIDE_TOP, 0); selected_camera->set_limit(SIDE_RIGHT, GLOBAL_GET("display/window/size/viewport_width")); selected_camera->set_limit(SIDE_BOTTOM, GLOBAL_GET("display/window/size/viewport_height")); } void Camera2DEditor::_undo_snap_limits_to_viewport(const Rect2 &p_prev_rect) { Point2 end = p_prev_rect.get_end(); selected_camera->set_limit(SIDE_LEFT, p_prev_rect.position.x); selected_camera->set_limit(SIDE_TOP, p_prev_rect.position.y); selected_camera->set_limit(SIDE_RIGHT, end.x); selected_camera->set_limit(SIDE_BOTTOM, end.y); } void Camera2DEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_THEME_CHANGED: { options->set_button_icon(get_editor_theme_icon(SNAME("Camera2D"))); } break; } } void Camera2DEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_snap_limits_to_viewport"), &Camera2DEditor::_snap_limits_to_viewport); ClassDB::bind_method(D_METHOD("_undo_snap_limits_to_viewport", "prev_rect"), &Camera2DEditor::_undo_snap_limits_to_viewport); } Camera2DEditor::Camera2DEditor() { options = memnew(MenuButton); CanvasItemEditor::get_singleton()->add_control_to_menu_panel(options); options->set_text(TTRC("Camera2D")); options->get_popup()->add_item(TTRC("Snap the Limits to the Viewport"), MENU_SNAP_LIMITS_TO_VIEWPORT); options->set_switch_on_hover(true); options->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &Camera2DEditor::_menu_option)); add_user_signal(MethodInfo("_editor_theme_changed")); } void Camera2DEditorPlugin::_update_approach_text_visibility() { if (camera_2d_editor->selected_camera == nullptr) { return; } approach_to_move_rect->set_visible(camera_2d_editor->selected_camera->is_limit_enabled()); } void Camera2DEditorPlugin::_editor_theme_changed() { approach_to_move_rect->remove_theme_color_override(SceneStringName(font_color)); approach_to_move_rect->add_theme_color_override(SceneStringName(font_color), Color(0.6f, 0.6f, 0.6f, 1)); approach_to_move_rect->add_theme_color_override("font_shadow_color", Color(0.2f, 0.2f, 0.2f, 1)); approach_to_move_rect->add_theme_constant_override("shadow_outline_size", 1 * EDSCALE); approach_to_move_rect->add_theme_constant_override("line_spacing", 0); } void Camera2DEditorPlugin::edit(Object *p_object) { Callable update_text = callable_mp(this, &Camera2DEditorPlugin::_update_approach_text_visibility); StringName update_signal = SNAME("_camera_limit_enabled_updated"); Camera2D *prev_cam = camera_2d_editor->selected_camera; if (prev_cam != nullptr && prev_cam->is_connected(update_signal, update_text)) { prev_cam->disconnect(update_signal, update_text); } Camera2D *cam = Object::cast_to(p_object); if (cam != nullptr) { camera_2d_editor->edit(cam); _update_approach_text_visibility(); if (!cam->is_connected(update_signal, update_text)) { cam->connect(update_signal, update_text); } } } bool Camera2DEditorPlugin::handles(Object *p_object) const { return p_object->is_class("Camera2D"); } void Camera2DEditorPlugin::make_visible(bool p_visible) { if (p_visible) { camera_2d_editor->options->show(); approach_to_move_rect->show(); } else { camera_2d_editor->options->hide(); approach_to_move_rect->hide(); } } Camera2DEditorPlugin::Camera2DEditorPlugin() { camera_2d_editor = memnew(Camera2DEditor); EditorNode::get_singleton()->get_gui_base()->add_child(camera_2d_editor); camera_2d_editor->connect(SNAME("_editor_theme_changed"), callable_mp(this, &Camera2DEditorPlugin::_editor_theme_changed)); approach_to_move_rect = memnew(Label); approach_to_move_rect->set_text(TTRC("In Move Mode: \nHold Ctrl + left mouse button to move the limit rectangle.\nHold left mouse button to move the camera only.")); approach_to_move_rect->hide(); _editor_theme_changed(); CanvasItemEditor::get_singleton()->get_controls_container()->add_child(approach_to_move_rect); make_visible(false); }