godot-module-template/engine/CHANGELOG.md
2025-03-17 10:43:25 +01:00

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# Changelog
This file lists all changes made between the current feature branch and the
previous feature release. It is equivalent to the listings on our
[interactive changelog](https://godotengine.github.io/godot-interactive-changelog/).
Changelogs for earlier feature releases are available in their respective Git
branches, and linked at the [end of this file](#Past-releases).
## 4.4 - 2025-03-03
- [Release announcement](https://godotengine.org/releases/4.4/)
- [Migration guide](https://docs.godotengine.org/en/latest/tutorials/migrating/upgrading_to_godot_4.4.html)
- [Interactive changelog](https://godotengine.github.io/godot-interactive-changelog/#4.4)
- [Breaking changes](https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Amerged+label%3A%22breaks+compat%22+milestone%3A4.4)
Table of contents:
- [2D](#2D)
- [3D](#3D)
- [Animation](#Animation)
- [Audio](#Audio)
- [Buildsystem](#Buildsystem)
- [C#](#C)
- [Codestyle](#Codestyle)
- [Core](#Core)
- [Documentation](#Documentation)
- [Editor](#Editor)
- [Export](#Export)
- [GDExtension](#GDExtension)
- [GDScript](#GDScript)
- [GUI](#GUI)
- [I18n](#I18n)
- [Import](#Import)
- [Input](#Input)
- [Multiplayer](#Multiplayer)
- [Navigation](#Navigation)
- [Network](#Network)
- [Particles](#Particles)
- [Physics](#Physics)
- [Plugin](#Plugin)
- [Porting](#Porting)
- [Rendering](#Rendering)
- [Shaders](#Shaders)
- [Tests](#Tests)
- [Thirdparty](#Thirdparty)
- [XR](#XR)
#### 2D
- Expose `Geometry2D.bresenham_line()` method ([GH-74714](https://github.com/godotengine/godot/pull/74714)).
- Add helper methods to check for tile transforms ([GH-81973](https://github.com/godotengine/godot/pull/81973)).
- Implement multiple occlusion polygons within each TileSet occlusion layer ([GH-93029](https://github.com/godotengine/godot/pull/93029)).
- Fix pink GradientTexture2D ([GH-94744](https://github.com/godotengine/godot/pull/94744)).
- Add error checks for bad configuration in `PathFollow2D/3D` `set_progress_ratio` ([GH-94886](https://github.com/godotengine/godot/pull/94886)).
- Close expanded tile editor when inspector updates ([GH-95034](https://github.com/godotengine/godot/pull/95034)).
- Fix usage of `add_inspector_plugin()` ([GH-95249](https://github.com/godotengine/godot/pull/95249)).
- Fix snapping when zoomed in `Polygon2D` UV editor ([GH-95259](https://github.com/godotengine/godot/pull/95259)).
- Fix polygon drawing for transposed tiles in `TileSet` editor ([GH-95337](https://github.com/godotengine/godot/pull/95337)).
- Make `Polygon2D::bones` property internal ([GH-95376](https://github.com/godotengine/godot/pull/95376)).
- Tweak missing tile source message in the TileSet editor ([GH-95440](https://github.com/godotengine/godot/pull/95440)).
- Enable `SpriteFramesEditor` to "guess" the amount of rows and columns of a sprite sheet when loading it for the first time ([GH-95475](https://github.com/godotengine/godot/pull/95475)).
- Add a zoom speed setting to the 2D editor ([GH-95906](https://github.com/godotengine/godot/pull/95906)).
- Add a way to know when a TileMapLayer's cell is modified ([GH-96188](https://github.com/godotengine/godot/pull/96188)).
- Fix Path2D splitting ([GH-96237](https://github.com/godotengine/godot/pull/96237)).
- Fix TileSet Scattering setting vanishing when changing tools ([GH-96280](https://github.com/godotengine/godot/pull/96280)).
- Fix Path2D editor not updating gizmos on selection in scene tree ([GH-96404](https://github.com/godotengine/godot/pull/96404)).
- Fix Polygon2D UV editor error when opening grid settings ([GH-96411](https://github.com/godotengine/godot/pull/96411)).
- Fix polygon node losing its UV toolbar ([GH-96466](https://github.com/godotengine/godot/pull/96466)).
- Add Create Curve button to Path2D editor ([GH-96619](https://github.com/godotengine/godot/pull/96619)).
- Fix Animated Path2D doesn't update PathFollow2D progress when scene is running ([GH-96629](https://github.com/godotengine/godot/pull/96629)).
- Fix 2D editor view showing both lock/unlock, group/ungroup buttons when starting a saved project with empty scene ([GH-96681](https://github.com/godotengine/godot/pull/96681)).
- Allow opening of polygon editor without texture ([GH-96731](https://github.com/godotengine/godot/pull/96731)).
- Fix undoing "Move tiles" `TileMapLayer` action when drag/drop areas overlap ([GH-96844](https://github.com/godotengine/godot/pull/96844)).
- Fix immediate mesh modifications that don't call set_mesh ([GH-97770](https://github.com/godotengine/godot/pull/97770)).
- Restore `arc_tolerance` value when using Clipper2's `InflatePaths` ([GH-98017](https://github.com/godotengine/godot/pull/98017)).
- Fix error when undo tile deletion in TileSetAtlasSourceEditor ([GH-98293](https://github.com/godotengine/godot/pull/98293)).
- Optimize ImageLoaderSVG::create_image_from_utf8_buffer ([GH-98329](https://github.com/godotengine/godot/pull/98329)).
- Fix incorrect Transform2D docs ([GH-98442](https://github.com/godotengine/godot/pull/98442)).
- Improve `make_canvas_position_local()` description ([GH-98490](https://github.com/godotengine/godot/pull/98490)).
- Make possible to scale multiple nodes at once in the canvas editor ([GH-98534](https://github.com/godotengine/godot/pull/98534)).
- Fix duplicated Delete shortcut entries in Tiles Editor ([GH-98629](https://github.com/godotengine/godot/pull/98629)).
- Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` ([GH-98736](https://github.com/godotengine/godot/pull/98736)).
- Fix setting TileMap data compatibility format broken by #98898 ([GH-99259](https://github.com/godotengine/godot/pull/99259)).
- Enable editing of controls inside viewports in editor ([GH-99401](https://github.com/godotengine/godot/pull/99401)).
- Move UV editor to bottom dock, rename to Polygon editor ([GH-99439](https://github.com/godotengine/godot/pull/99439)).
- Fix undo redo for the texture region editor ([GH-99471](https://github.com/godotengine/godot/pull/99471)).
- Change how multi selection scale is applied to canvas item ([GH-99506](https://github.com/godotengine/godot/pull/99506)).
- Remove double `is_editor_hint()` check inside `NOTIFICATION_READY` for `Camera2D` node ([GH-99664](https://github.com/godotengine/godot/pull/99664)).
- Ensure primitive meshes are created before connected to `changed` signal ([GH-99740](https://github.com/godotengine/godot/pull/99740)).
- Disable Clear Guides menu item when no guides exist ([GH-99742](https://github.com/godotengine/godot/pull/99742)).
- Show "transparent background" texture only behind actual texture in `TexturePreview` class + add borders for readability ([GH-100569](https://github.com/godotengine/godot/pull/100569)).
- Speed up `Line2D._edit_get_rect()` ([GH-101082](https://github.com/godotengine/godot/pull/101082)).
- Fix converting root Sprite2D ([GH-101087](https://github.com/godotengine/godot/pull/101087)).
- Don't print error when updating terrains tree without layer ([GH-101096](https://github.com/godotengine/godot/pull/101096)).
- Don't show "Drawing rect" when not actually drawing ([GH-101098](https://github.com/godotengine/godot/pull/101098)).
- Add `has_custom_data()` to TileData ([GH-101488](https://github.com/godotengine/godot/pull/101488)).
- Add property guards to shape 2D's ([GH-101747](https://github.com/godotengine/godot/pull/101747)).
- Fix editor `Parallax2D` grid snap movement ([GH-101808](https://github.com/godotengine/godot/pull/101808)).
- Remove Parallax2D's experimental flag ([GH-101983](https://github.com/godotengine/godot/pull/101983)).
- Editor: Fix node selection within SubViewports using size 2d override ([GH-102390](https://github.com/godotengine/godot/pull/102390)).
- Fix multiple issues with 'add alternative tile' tileset editor button ([GH-102640](https://github.com/godotengine/godot/pull/102640)).
- Fix TileMapLayer bug where dirty cells could be marked twice ([GH-102688](https://github.com/godotengine/godot/pull/102688)).
- Prevent errors when Line2D has 0 length ([GH-102778](https://github.com/godotengine/godot/pull/102778)).
- Sprite2D: Use correct name to hide `region_filter_clip_enabled` ([GH-102790](https://github.com/godotengine/godot/pull/102790)).
- Fix `Camera2D` limits drawing ([GH-102868](https://github.com/godotengine/godot/pull/102868)).
- Fix Line2D not rendering anything when total length is not computed ([GH-102870](https://github.com/godotengine/godot/pull/102870)).
#### 3D
- Add `ArrayMesh::surface_remove` ([GH-76371](https://github.com/godotengine/godot/pull/76371)).
- Add 3D translation sensitivity to Editor Settings ([GH-81714](https://github.com/godotengine/godot/pull/81714)).
- Improve display for lightmap probes in the editor ([GH-83863](https://github.com/godotengine/godot/pull/83863)).
- Ignore locked nodes when click selecting in 3d editor ([GH-84831](https://github.com/godotengine/godot/pull/84831)).
- Add option to bake a mesh from animated skeleton pose ([GH-85018](https://github.com/godotengine/godot/pull/85018)).
- Add ShadowCastingSetting to MeshLibrary / GridMap items ([GH-85443](https://github.com/godotengine/godot/pull/85443)).
- Add `closed` property to `Curve3D` ([GH-86195](https://github.com/godotengine/godot/pull/86195)).
- Fix CSGShape3D's `_mesh_changed` to be thread safe ([GH-86538](https://github.com/godotengine/godot/pull/86538)).
- Fix `CSGShape3D` debug collision shapes being visible in editor ([GH-86699](https://github.com/godotengine/godot/pull/86699)).
- Clear drag preview material on `NOTIFICATION_DRAG_END` ([GH-87135](https://github.com/godotengine/godot/pull/87135)).
- Add ability to hide editor transform gizmo ([GH-87793](https://github.com/godotengine/godot/pull/87793)).
- Offset drag instantiated scenes that result in a collision by its bounds to mitigate overlap ([GH-88511](https://github.com/godotengine/godot/pull/88511)).
- Add CollisionShape3D custom debug colors ([GH-90644](https://github.com/godotengine/godot/pull/90644)).
- Adjust orthographic camera gizmo with respect to `keep_aspect` setting ([GH-90690](https://github.com/godotengine/godot/pull/90690)).
- Add Camera3D preview in Inspector ([GH-90778](https://github.com/godotengine/godot/pull/90778)).
- Optimize Editor `_init_grid()` ([GH-92734](https://github.com/godotengine/godot/pull/92734)).
- Add CSG options to bake to static mesh and collision shape ([GH-93252](https://github.com/godotengine/godot/pull/93252)).
- Allow tool scripts to alter transform of Node3DEditorViewport camera ([GH-93503](https://github.com/godotengine/godot/pull/93503)).
- Make viewport grid visible on all three planes in orthogonal camera view ([GH-93869](https://github.com/godotengine/godot/pull/93869)).
- Fix mesh corruption of CSG by using elalish/manifold ([GH-94321](https://github.com/godotengine/godot/pull/94321)).
- Add flag to enable use of accurate path tangents for polygon rotation in `CSGPolygon3D` ([GH-94479](https://github.com/godotengine/godot/pull/94479)).
- Fix gizmos without visible geometry not being selectable ([GH-94553](https://github.com/godotengine/godot/pull/94553)).
- Improve time to close scene with many 3D gizmos ([GH-94698](https://github.com/godotengine/godot/pull/94698)).
- Make primitive meshes react to texel size change ([GH-94726](https://github.com/godotengine/godot/pull/94726)).
- Fix Pressing Escape doesn't exit freelook in the 3D editor ([GH-95154](https://github.com/godotengine/godot/pull/95154)).
- Fix copy-paste and cut-paste in GridMap ([GH-95322](https://github.com/godotengine/godot/pull/95322)).
- Correct rotation gizmo plane math for off-center perspective view ([GH-95402](https://github.com/godotengine/godot/pull/95402)).
- Fix crash by ensuring selected node is a descendant of the edited scene ([GH-95420](https://github.com/godotengine/godot/pull/95420)).
- Fix incorrect warning on SkeletonModifier ([GH-95548](https://github.com/godotengine/godot/pull/95548)).
- Remember "View Grid" (per-viewport) setting between editor sessions ([GH-95874](https://github.com/godotengine/godot/pull/95874)).
- PathFollow3D update transform immediately by default ([GH-96140](https://github.com/godotengine/godot/pull/96140)).
- Fix crash when selecting ownerless 3D node ([GH-96199](https://github.com/godotengine/godot/pull/96199)).
- Fix instant transformations not being committed when used in succession ([GH-96530](https://github.com/godotengine/godot/pull/96530)).
- Cleanup Path3D editor ([GH-96651](https://github.com/godotengine/godot/pull/96651)).
- Use `thread_local` for `bones_backup` ([GH-96713](https://github.com/godotengine/godot/pull/96713)).
- Fix issue where editable children of 3D nodes would be selected ([GH-96765](https://github.com/godotengine/godot/pull/96765)).
- Hide white circle outline during instant transformations ([GH-96766](https://github.com/godotengine/godot/pull/96766)).
- Move GridMapEditor to bottom panel ([GH-96922](https://github.com/godotengine/godot/pull/96922)).
- Add quad mesh to material preview ([GH-97030](https://github.com/godotengine/godot/pull/97030)).
- Remove redundant `_3D_DISABLED` check from csg module ([GH-97479](https://github.com/godotengine/godot/pull/97479)).
- Editor: Improve cylinder gizmos ([GH-97535](https://github.com/godotengine/godot/pull/97535)).
- Improve global bone pose calculation in `Skeleton3D` ([GH-97538](https://github.com/godotengine/godot/pull/97538)).
- Improve UI of sun angle in the sun/preview env popup ([GH-97747](https://github.com/godotengine/godot/pull/97747)).
- Improve "No meshes to bake" LightmapGI error dialog in the editor ([GH-98297](https://github.com/godotengine/godot/pull/98297)).
- Fix `Camera3D::project_position()` when `depth == zfar` ([GH-98489](https://github.com/godotengine/godot/pull/98489)).
- Fix normals of very large `SphereMesh` and `CapsuleMesh` ([GH-98610](https://github.com/godotengine/godot/pull/98610)).
- Improve Mesh UV1/UV2 preview in the editor ([GH-98716](https://github.com/godotengine/godot/pull/98716)).
- Fix wrong checked menu item in 3D editor ([GH-98911](https://github.com/godotengine/godot/pull/98911)).
- Fix Gridmap shortcut conflicts with 3d editor ([GH-99170](https://github.com/godotengine/godot/pull/99170)).
- GridMap: Fix hidden gizmo at start-up ([GH-99354](https://github.com/godotengine/godot/pull/99354)).
- Update gridmap editor nodes when the gridmap node transform changes ([GH-99393](https://github.com/godotengine/godot/pull/99393)).
- Expose GridMapEditorPlugin to scripts and add methods to manipulate to the selection and selected palette item ([GH-99639](https://github.com/godotengine/godot/pull/99639)).
- Clean up UI of ReflectionProbe ([GH-99920](https://github.com/godotengine/godot/pull/99920)).
- Print better manifold errors and avoid crash on non manifold csg input ([GH-99959](https://github.com/godotengine/godot/pull/99959)).
- Adjust VoxelGI gizmo opacity ([GH-99969](https://github.com/godotengine/godot/pull/99969)).
- Allow Viewport children to lock, group, and insert keyframes ([GH-99994](https://github.com/godotengine/godot/pull/99994)).
- Mend gaps in meshes caused by trigonometric funcs ([GH-100020](https://github.com/godotengine/godot/pull/100020)).
- Enable Emulate Numpad by default in the 3D editor settings ([GH-100059](https://github.com/godotengine/godot/pull/100059)).
- Add ruler mode to 3D ([GH-100162](https://github.com/godotengine/godot/pull/100162)).
- Fix 3D editor snap setting values not being displayed correctly ([GH-100306](https://github.com/godotengine/godot/pull/100306)).
- Fix 3D CSG not reacting to child node order changes ([GH-100340](https://github.com/godotengine/godot/pull/100340)).
- Push some warnings for CSG non manifold and other errors ([GH-100361](https://github.com/godotengine/godot/pull/100361)).
- Remove solid boxes in gizmos of VoxelGI and ReflectionProbe ([GH-100370](https://github.com/godotengine/godot/pull/100370)).
- Fix errors when undoing collision generation for multiple meshes with different parents ([GH-100500](https://github.com/godotengine/godot/pull/100500)).
- Update the warnings for CSGShape3D ([GH-100526](https://github.com/godotengine/godot/pull/100526)).
- Fix crash when duplicating `Decal` or `Light3D` nodes ([GH-100632](https://github.com/godotengine/godot/pull/100632)).
- Follow-up of `ArrayMesh::surface_remove` addition ([GH-100643](https://github.com/godotengine/godot/pull/100643)).
- Fix 3D camera override when there is no camera in scene tree ([GH-100698](https://github.com/godotengine/godot/pull/100698)).
- Remove unused editor setting `editors/grid_map/editor_side` ([GH-100702](https://github.com/godotengine/godot/pull/100702)).
- Fix gaps in CSGPolygon3D spin mode at 360 degrees ([GH-100826](https://github.com/godotengine/godot/pull/100826)).
- Add an editor setting for the GridMap grid color ([GH-101101](https://github.com/godotengine/godot/pull/101101)).
- Make the GridMap editor cursor translucent ([GH-101103](https://github.com/godotengine/godot/pull/101103)).
- LightmapGI: Including `modules_enabled.gen.h` to properly check the configuration warning ([GH-101323](https://github.com/godotengine/godot/pull/101323)).
- Add ability to cancel rotation from viewport rotation gizmo ([GH-101369](https://github.com/godotengine/godot/pull/101369)).
- Make GridMap editor Preview Size setting take effect immediately after change ([GH-101455](https://github.com/godotengine/godot/pull/101455)).
- Fix SceneTreeDock::_new_scene_from()'s reset_scale in 3D ([GH-101943](https://github.com/godotengine/godot/pull/101943)).
- Fix visible viewport gizmos when preview camera is enabled on startup ([GH-102014](https://github.com/godotengine/godot/pull/102014)).
- Fix collision reposition with `CSGShape3D` ([GH-102286](https://github.com/godotengine/godot/pull/102286)).
- Physics Interpolation - Fix client interpolation pump ([GH-102653](https://github.com/godotengine/godot/pull/102653)).
- Add changeable freelook speed in Game Window ([GH-102704](https://github.com/godotengine/godot/pull/102704)).
- Fix stale VoxelGI warnings ([GH-102843](https://github.com/godotengine/godot/pull/102843)).
#### Animation
- Add persistent folding to Animation Library Editor ([GH-86481](https://github.com/godotengine/godot/pull/86481)).
- Add per-bone meta to Skeleton3D ([GH-87150](https://github.com/godotengine/godot/pull/87150)).
- Update AnimationPlayer in real-time when keyframe properties change ([GH-91599](https://github.com/godotengine/godot/pull/91599)).
- Fix Bone2D gizmo scaling ([GH-91731](https://github.com/godotengine/godot/pull/91731)).
- Add markers to Animation ([GH-91765](https://github.com/godotengine/godot/pull/91765)).
- Don't lose in/out handles when bezier keyframe inserted on top of existing keyframe ([GH-91854](https://github.com/godotengine/godot/pull/91854)).
- Optimize AnimationMixer blend process ([GH-92838](https://github.com/godotengine/godot/pull/92838)).
- Allow keying properties when selecting multiple nodes ([GH-92842](https://github.com/godotengine/godot/pull/92842)).
- Allow theming animation editor ([GH-93577](https://github.com/godotengine/godot/pull/93577)).
- Add duplicate animation for SpriteFrames ([GH-93624](https://github.com/godotengine/godot/pull/93624)).
- GLTF: Implement `KHR_animation_pointer` for animating custom properties ([GH-94165](https://github.com/godotengine/godot/pull/94165)).
- Add `advance_on_start` option to `NodeAnimation` to handle `advance(0)` for each `NodeAnimation` ([GH-94372](https://github.com/godotengine/godot/pull/94372)).
- Fix animation library copy-paste not preserving resource reference ([GH-94429](https://github.com/godotengine/godot/pull/94429)).
- Add validation to glTF importer for Blendshape and Animation ([GH-94783](https://github.com/godotengine/godot/pull/94783)).
- Fix `AnimationPlayer` crash when it's made the scene root ([GH-94945](https://github.com/godotengine/godot/pull/94945)).
- Fix `Skeleton2D.{_set|_get}` always returning true ([GH-95124](https://github.com/godotengine/godot/pull/95124)).
- Fix drawing leaf `Bone2D` in `Polygon2D` UV editor ([GH-95258](https://github.com/godotengine/godot/pull/95258)).
- Avoid `[]` for `external_animation_library` import option ([GH-95505](https://github.com/godotengine/godot/pull/95505)).
- Fix errors about `UndoRedo` history mismatch when deleting bezier track ([GH-95518](https://github.com/godotengine/godot/pull/95518)).
- Add internal `_finish()` method to Tweener ([GH-95545](https://github.com/godotengine/godot/pull/95545)).
- Add separate timeline snapping control to Animation Editor ([GH-95638](https://github.com/godotengine/godot/pull/95638)).
- Add `BoneAttachment3D::get_skeleton()` method ([GH-95643](https://github.com/godotengine/godot/pull/95643)).
- Add hint for oneshot property & warning when it will be updated continuously by Force Continuous in `AnimationMixer` ([GH-95711](https://github.com/godotengine/godot/pull/95711)).
- Add documentation to clarify un-interpolatable type on animation blending ([GH-95722](https://github.com/godotengine/godot/pull/95722)).
- Fix crash when re-importing model with AnimationPlayer panel open and node selected ([GH-95795](https://github.com/godotengine/godot/pull/95795)).
- Fix animation timeline resize widget allowing invalid internal values ([GH-95947](https://github.com/godotengine/godot/pull/95947)).
- Allow jumping to previous/next keyframe in animation player ([GH-96013](https://github.com/godotengine/godot/pull/96013)).
- Add 3D skeleton preview to Advanced Importer ([GH-96094](https://github.com/godotengine/godot/pull/96094)).
- Revert scaled armature advanced importer preview fix ([GH-96095](https://github.com/godotengine/godot/pull/96095)).
- Add Revert support to SkeletonEditor ([GH-96196](https://github.com/godotengine/godot/pull/96196)).
- Fix Tweeners to emit `finished()` when underlying object is deleted ([GH-96216](https://github.com/godotengine/godot/pull/96216)).
- Fix physical bone update without simulating ([GH-96270](https://github.com/godotengine/godot/pull/96270)).
- Attempt applying RESET pose during import ([GH-96308](https://github.com/godotengine/godot/pull/96308)).
- Add `modf` function and fix animation editor snap behavior ([GH-96328](https://github.com/godotengine/godot/pull/96328)).
- Improve behavior of AnimationPlayer warnings ([GH-96414](https://github.com/godotengine/godot/pull/96414)).
- Fix overlapping in animation timeline display ([GH-96428](https://github.com/godotengine/godot/pull/96428)).
- Use antialiased line drawing in animation Bezier editor ([GH-96559](https://github.com/godotengine/godot/pull/96559)).
- Fix AnimationLibrary loading ([GH-96577](https://github.com/godotengine/godot/pull/96577)).
- Avoid bubbling up changed notification when on new item/key of dictionaries to avoid inspector wipeout ([GH-96623](https://github.com/godotengine/godot/pull/96623)).
- Update AnimationPlayer in real-time when bezier curve properties or bezier editor changes ([GH-96753](https://github.com/godotengine/godot/pull/96753)).
- Fix errors when creating bezier component tracks ([GH-96789](https://github.com/godotengine/godot/pull/96789)).
- Expose the optimize method of the Animation class to gdscript ([GH-96835](https://github.com/godotengine/godot/pull/96835)).
- Fix selection box + scrolling in animation editor ([GH-96902](https://github.com/godotengine/godot/pull/96902)).
- Fix syncing PhysicalBone internal poses individually ([GH-97007](https://github.com/godotengine/godot/pull/97007)).
- Add missing "Quad" capture TransitionType enum hint ([GH-97018](https://github.com/godotengine/godot/pull/97018)).
- Fix non const animation node `_process` virtual function ([GH-97020](https://github.com/godotengine/godot/pull/97020)).
- Fix animation `BezierEditor` uses only half the view ([GH-97111](https://github.com/godotengine/godot/pull/97111)).
- Fix Undo/Redo not working in Bezier Animation Editor when moving keys ([GH-97169](https://github.com/godotengine/godot/pull/97169)).
- Fix animation compression going the wrong way ([GH-97290](https://github.com/godotengine/godot/pull/97290)).
- Ensure `handle_modes` is given default values rather than flagging error if undefined ([GH-97380](https://github.com/godotengine/godot/pull/97380)).
- Move skin registration process into deferred on ready ([GH-97489](https://github.com/godotengine/godot/pull/97489)).
- Core: Fix sorting of `Dictionary` keys ([GH-97542](https://github.com/godotengine/godot/pull/97542)).
- Fix positioning of popup menu in AnimationLibrary editor ([GH-97560](https://github.com/godotengine/godot/pull/97560)).
- Fix keying of property subpaths ([GH-97563](https://github.com/godotengine/godot/pull/97563)).
- Fix mouse clamping in Animation Bezier Editor box select ([GH-97564](https://github.com/godotengine/godot/pull/97564)).
- Allow fractional FPS values in Animation Editor ([GH-97569](https://github.com/godotengine/godot/pull/97569)).
- Convert Vector to LocalVector in animation system ([GH-97687](https://github.com/godotengine/godot/pull/97687)).
- Use `LocalVector` for skeleton ([GH-97744](https://github.com/godotengine/godot/pull/97744)).
- Fix error when stopping empty animation player ([GH-97760](https://github.com/godotengine/godot/pull/97760)).
- Add RetargetModifier3D for realtime retarget to keep original rest ([GH-97824](https://github.com/godotengine/godot/pull/97824)).
- Allow seconds snapping to use minimum intervals of 0.0001 once more ([GH-97833](https://github.com/godotengine/godot/pull/97833)).
- Fix initial skin update timing in Skeleton3D ([GH-98009](https://github.com/godotengine/godot/pull/98009)).
- Fix inverted vertical zoom interaction in animation curve editor ([GH-98031](https://github.com/godotengine/godot/pull/98031)).
- Improve Select Markers dialog in AnimationTree editor ([GH-98224](https://github.com/godotengine/godot/pull/98224)).
- Prioritize proximity to green arrow when selecting overlapping transitions in AnimationNodeStateMachine ([GH-98401](https://github.com/godotengine/godot/pull/98401)).
- Reduce opacity of nodes with no shared transition when selecting an AnimationNodeStateMachine node ([GH-98402](https://github.com/godotengine/godot/pull/98402)).
- Improve Scale Selection in Animation tab ([GH-98419](https://github.com/godotengine/godot/pull/98419)).
- Implement LookAtModifier3D ([GH-98446](https://github.com/godotengine/godot/pull/98446)).
- Fix Skeleton doesn't update skin after deactivating modifiers when it has only one modifier ([GH-98536](https://github.com/godotengine/godot/pull/98536)).
- Add type filters to AnimationPlayer's "Add Track" ([GH-98558](https://github.com/godotengine/godot/pull/98558)).
- Add `Tween.tween_subtween` method for nesting tweens within each other ([GH-98660](https://github.com/godotengine/godot/pull/98660)).
- Fix `capture_cache.animation` was not cached ([GH-98706](https://github.com/godotengine/godot/pull/98706)).
- Fix animation editor snapping value not lowering as intended when holding shift ([GH-98826](https://github.com/godotengine/godot/pull/98826)).
- Add FPS compatible option in second mode of the animation editor snapping ([GH-99013](https://github.com/godotengine/godot/pull/99013)).
- Fix crash when inserting keyframes with empty properties array ([GH-99148](https://github.com/godotengine/godot/pull/99148)).
- Add animation node extension ([GH-99181](https://github.com/godotengine/godot/pull/99181)).
- Sort blend shapes in the inspector by ID instead of alphabetically ([GH-99231](https://github.com/godotengine/godot/pull/99231)).
- Add back `AnimationPlayer.get_argument_options` ([GH-99277](https://github.com/godotengine/godot/pull/99277)).
- Fix key is deselected by changing key time in KeyEdit in FPS mode ([GH-99319](https://github.com/godotengine/godot/pull/99319)).
- Fix spinner in AnimationTrackEdit in FPS mode ([GH-99324](https://github.com/godotengine/godot/pull/99324)).
- Add `explicit_elapse` option to AnimationNodeTimeSeek to handle some processes ([GH-99348](https://github.com/godotengine/godot/pull/99348)).
- Fix issues with animation markers drawing ([GH-99363](https://github.com/godotengine/godot/pull/99363)).
- Add `root_motion_local` option to AnimationMixer to pre-multiply root motion rotation accumulator before blending ([GH-99394](https://github.com/godotengine/godot/pull/99394)).
- Make start/end can be retrieved from each PlaybackData on AnimationPlayer ([GH-99585](https://github.com/godotengine/godot/pull/99585)).
- Make LookAtModifier3D adopt the bone name method ([GH-99612](https://github.com/godotengine/godot/pull/99612)).
- Fix `forward_vector` scale to handle `safe_margin` correctly in LookAtModifier ([GH-99613](https://github.com/godotengine/godot/pull/99613)).
- Make flipping flag consider influence in LookAtModifier3D ([GH-99619](https://github.com/godotengine/godot/pull/99619)).
- Fix orphan strings in `AnimationNodeStateMachine` ([GH-99934](https://github.com/godotengine/godot/pull/99934)).
- Make `backward` be parameter of the `AnimationTree` in the `AnimationNodeAnimation` ([GH-100039](https://github.com/godotengine/godot/pull/100039)).
- Add Show in FileSystem right click option to SpriteFrames ([GH-100276](https://github.com/godotengine/godot/pull/100276)).
- Remove dead code in `AnimationNodeStateMachine` ([GH-100324](https://github.com/godotengine/godot/pull/100324)).
- Fix Sync in BlendSpace1D/2D with BlendModeDiscrete ([GH-100373](https://github.com/godotengine/godot/pull/100373)).
- Make `AnimationNodeExtension` extend `AnimationNode` instead of `AnimationRootNode` ([GH-100416](https://github.com/godotengine/godot/pull/100416)).
- Rename animation node process function to avoid GDExtension name collision ([GH-100442](https://github.com/godotengine/godot/pull/100442)).
- Add an option for tweens to ignore `Engine.time_scale` ([GH-100735](https://github.com/godotengine/godot/pull/100735)).
- Core: Align naming and args of `(SceneTree)Timer` time scale methods ([GH-100752](https://github.com/godotengine/godot/pull/100752)).
- Make transform elements BitField in RetargetModifier ([GH-100811](https://github.com/godotengine/godot/pull/100811)).
- Move enum BoneAxis to SkeletonModifier from LookAtModifier ([GH-101148](https://github.com/godotengine/godot/pull/101148)).
- Fix `LookAtModifier3D` rest space incorrect rotation ([GH-101311](https://github.com/godotengine/godot/pull/101311)).
- Replace `Animation::_clear()` with explicit `.clear()` calls ([GH-101354](https://github.com/godotengine/godot/pull/101354)).
- Implement SpringBoneSimulator3D to wiggle chained bones ([GH-101409](https://github.com/godotengine/godot/pull/101409)).
- Add missing `TOOLS_ENABLED` block to `RetargetModifier3D` ([GH-101448](https://github.com/godotengine/godot/pull/101448)).
- Change reset timing of the AnimationMixer and Skeleton on save ([GH-101450](https://github.com/godotengine/godot/pull/101450)).
- Force update RetargetModifier3D's child skeletons on save ([GH-101451](https://github.com/godotengine/godot/pull/101451)).
- Fix shifted joint radius index in SpringBone gizmo and remove unused `end_bone_tip_radius` property ([GH-101525](https://github.com/godotengine/godot/pull/101525)).
- Add validation for rotation axis to SpringBoneSimulator3D ([GH-101571](https://github.com/godotengine/godot/pull/101571)).
- Fix glitch in `SpringBoneSimulator3D` by storing the previous frame's rotation instead of using no rotation when the axis is flipped ([GH-101651](https://github.com/godotengine/godot/pull/101651)).
- Clarify `SpringBoneSimulator3D`'s gravity units and improve documentation ([GH-101652](https://github.com/godotengine/godot/pull/101652)).
- Fix failure to load joints with individual config in SpringBone ([GH-101729](https://github.com/godotengine/godot/pull/101729)).
- Fix incomplete FPS spinbox display in sprite frames editor ([GH-101798](https://github.com/godotengine/godot/pull/101798)).
- Remove dead variable `end_bone_tip_radius` from SpringBoneSimulator ([GH-101861](https://github.com/godotengine/godot/pull/101861)).
- Add saving flag hack to Skeleton and revert reset timing of animation ([GH-102026](https://github.com/godotengine/godot/pull/102026)).
- Don't expose AnimationNodeStartState and AnimationNodeEndState as internal, this triggers a ClassDB bug ([GH-102433](https://github.com/godotengine/godot/pull/102433)).
- Prevent off-thread errors when generating resource previews for animation nodes ([GH-102692](https://github.com/godotengine/godot/pull/102692)).
#### Audio
- Use the Dummy audio driver in the project manager ([GH-38208](https://github.com/godotengine/godot/pull/38208)).
- Optimize cubic hermite algorithm in AudioStreamPlaybackResampled ([GH-83536](https://github.com/godotengine/godot/pull/83536)).
- Expose some AudioStreamPlayback methods (namely `mix_audio()`) ([GH-86539](https://github.com/godotengine/godot/pull/86539)).
- [macOS/iOS] Use hardware sampling rates for audio I/O ([GH-88628](https://github.com/godotengine/godot/pull/88628)).
- Fix `SubViewport`/`AudioStreamPlayer2D` crash ([GH-91123](https://github.com/godotengine/godot/pull/91123)).
- Add missing audio bus button styles ([GH-93443](https://github.com/godotengine/godot/pull/93443)).
- Add runtime file loading to `AudioStreamWAV` ([GH-93831](https://github.com/godotengine/godot/pull/93831)).
- Fix AudioStreamPlayer `get_playback_position()` for web build ([GH-95197](https://github.com/godotengine/godot/pull/95197)).
- Expose `AudioStreamPlayer{2D,3D}::set_playing` and remove `AudioStreamPlayer::{2D,3D}::_is_active` ([GH-95375](https://github.com/godotengine/godot/pull/95375)).
- Add `stop_callable` to `AudioStreamPlayerInternal` ([GH-95386](https://github.com/godotengine/godot/pull/95386)).
- QOA: Remove unnecessary memory allocation ([GH-95463](https://github.com/godotengine/godot/pull/95463)).
- Improve AudioStreamPlayer icons ([GH-95763](https://github.com/godotengine/godot/pull/95763)).
- Fix interactive audio transitions with wrong volume ([GH-95803](https://github.com/godotengine/godot/pull/95803)).
- ResourceImporterWAV: Enable QOA compression by default ([GH-95815](https://github.com/godotengine/godot/pull/95815)).
- Expose `AudioStreamPlaybackInteractive::get_current_clip_index()` ([GH-95839](https://github.com/godotengine/godot/pull/95839)).
- Honor `pitch_scale` value before playing audio sample ([GH-95862](https://github.com/godotengine/godot/pull/95862)).
- Add Web MIDI support ([GH-95928](https://github.com/godotengine/godot/pull/95928)).
- MP3: Remove unnecessary memory allocation ([GH-95999](https://github.com/godotengine/godot/pull/95999)).
- AudioStream(Playback)WAV: Use LocalVectors instead of pointers ([GH-96017](https://github.com/godotengine/godot/pull/96017)).
- WAV: Add missing break on `get_length()` ([GH-96080](https://github.com/godotengine/godot/pull/96080)).
- WAV stream/importer: Improve compression/loop names and descriptions ([GH-96174](https://github.com/godotengine/godot/pull/96174)).
- ResourceImporterWAV: Fix memory leak on QOA import ([GH-96198](https://github.com/godotengine/godot/pull/96198)).
- MP3: Use heap for big struct when setting data ([GH-96240](https://github.com/godotengine/godot/pull/96240)).
- Use `qoa.c` and custom compress procedure ([GH-96346](https://github.com/godotengine/godot/pull/96346)).
- Fix leak when using audio samples instead of streams ([GH-96572](https://github.com/godotengine/godot/pull/96572)).
- Fix AudioStreamPlayer3D still processing when out of range ([GH-96677](https://github.com/godotengine/godot/pull/96677)).
- WAV: Fix one frame overflow at the end ([GH-96768](https://github.com/godotengine/godot/pull/96768)).
- [Editor, Servers] Minor optimizations ([GH-96875](https://github.com/godotengine/godot/pull/96875)).
- AudioStreamMP3: Use a LocalVector to store data ([GH-97026](https://github.com/godotengine/godot/pull/97026)).
- Fix `AudioStreamMicrophone` crash on scene-reload ([GH-97032](https://github.com/godotengine/godot/pull/97032)).
- AudioEffectPitchShift: Fix distortion when pitch is 1.0 ([GH-97109](https://github.com/godotengine/godot/pull/97109)).
- Expose Viewport methods to get current 2D/3D audio listener ([GH-97159](https://github.com/godotengine/godot/pull/97159)).
- Vorbis: Remove redundant bounds check ([GH-97547](https://github.com/godotengine/godot/pull/97547)).
- AudioStreamImport: Allow waveform resize ([GH-97551](https://github.com/godotengine/godot/pull/97551)).
- Fix `AudioStreamPlayback`'s `_stop()` not being called when `AudioStreamPlayer`'s `stop()` is called ([GH-97625](https://github.com/godotengine/godot/pull/97625)).
- Fix freeze when data chunk size in WAV header is larger than the actual size ([GH-97711](https://github.com/godotengine/godot/pull/97711)).
- Web: Make audio bus fetching more resilient to errors ([GH-97739](https://github.com/godotengine/godot/pull/97739)).
- Remove playback fade-in and add comments to `AudioServer` ([GH-98131](https://github.com/godotengine/godot/pull/98131)).
- Fix iOS audio driver attempting to start output too early ([GH-98305](https://github.com/godotengine/godot/pull/98305)).
- Add `AudioServer.get_driver_name()` to get the actual audio driver name ([GH-98435](https://github.com/godotengine/godot/pull/98435)).
- Fix `AudioStreamWAV::save_to_wav` adding extra '.wav' to file if existing ext is not lower case ([GH-98717](https://github.com/godotengine/godot/pull/98717)).
- Fix `fade_beats` defined as `int` in `audio_stream_interactive.h` ([GH-99186](https://github.com/godotengine/godot/pull/99186)).
- Document `AudioStreamPlayer.get_playback_position()` intentionally always returning `0.0` when using `AudioStreamInteractive` ([GH-99200](https://github.com/godotengine/godot/pull/99200)).
- Add `volume_linear` property and getter/setter methods for audio-related classes ([GH-99268](https://github.com/godotengine/godot/pull/99268)).
- Implement `AudioStreamSynchronized::get_bar_beats()`, fix division by zero ([GH-99327](https://github.com/godotengine/godot/pull/99327)).
- Fix code consistency between AudioStreamPlayer2D and AudioStreamPlayer3D ([GH-99734](https://github.com/godotengine/godot/pull/99734)).
- Fix AudioStreamPlayer2D/3D's `get_playback_position` returning `0` right after calling `seek` ([GH-99759](https://github.com/godotengine/godot/pull/99759)).
- TestAudioStreamWAV: use runtime load instead of importer ([GH-100022](https://github.com/godotengine/godot/pull/100022)).
- Prevent WASAPI error spam when device cannot be initialized ([GH-100116](https://github.com/godotengine/godot/pull/100116)).
- Add missing `GDVIRTUAL_BIND()` for `AudioStream::_has_loop()` and `::_get_bar_beats()` ([GH-100126](https://github.com/godotengine/godot/pull/100126)).
- Web: Restore ScriptProcessorNode audio driver fallback ([GH-100245](https://github.com/godotengine/godot/pull/100245)).
- Add AudioStreamMP3 `load_from_file`/`load_from_buffer` and harmonize other audio streams ([GH-100307](https://github.com/godotengine/godot/pull/100307)).
- Fix default `AudioBusLayout` not loading correctly if path is set in Project Settings ([GH-100371](https://github.com/godotengine/godot/pull/100371)).
- Fix a crash trying to save an empty AudioStream ([GH-100422](https://github.com/godotengine/godot/pull/100422)).
- Fix initialization order in `AudioStreamInteractive` to allow `initial_clip` to be properly played ([GH-100552](https://github.com/godotengine/godot/pull/100552)).
- Stop AudioStreamPlayback only if it's not playing ([GH-101097](https://github.com/godotengine/godot/pull/101097)).
- Fix GCC warning about potential stringop-overflow in AudioEffectPitcShift ([GH-101279](https://github.com/godotengine/godot/pull/101279)).
- Fix Theora video issues ([GH-101958](https://github.com/godotengine/godot/pull/101958)).
- Initialize pa_buffer_attr.maxlength to -1 ([GH-102069](https://github.com/godotengine/godot/pull/102069)).
- Web: Fix audio issues with samples and GodotPositionReportingProcessor ([GH-102163](https://github.com/godotengine/godot/pull/102163)).
- AudioFilterSW: Fix audio cutting out due to numerical errors ([GH-102210](https://github.com/godotengine/godot/pull/102210)).
- AudioStreamGenerator: Add mixing rate presets, update docs ([GH-102691](https://github.com/godotengine/godot/pull/102691)).
- Web: Remove position pool system and return false when done instead ([GH-102715](https://github.com/godotengine/godot/pull/102715)).
- Web: Fix issue when pausing an non-started sample ([GH-102955](https://github.com/godotengine/godot/pull/102955)).
#### Buildsystem
- Disable unused Basis Universal features to reduce binary size ([GH-85321](https://github.com/godotengine/godot/pull/85321)).
- SCons: Add `num_jobs` as an explicit option so it can be set from other sources ([GH-87376](https://github.com/godotengine/godot/pull/87376)).
- Update CODEOWNERS ([GH-89486](https://github.com/godotengine/godot/pull/89486)).
- Web: Fix browser opening too early with `serve.py` ([GH-90352](https://github.com/godotengine/godot/pull/90352)).
- SCons: Detect MSVC compiler version ([GH-91069](https://github.com/godotengine/godot/pull/91069)).
- Clean up the gradle build logic used to generate the Godot Android binaries ([GH-91271](https://github.com/godotengine/godot/pull/91271)).
- Add support for compiling with VS clang-cl toolset ([GH-92316](https://github.com/godotengine/godot/pull/92316)).
- SCons: Add unobtrusive type hints in SCons files ([GH-93058](https://github.com/godotengine/godot/pull/93058)).
- CI: Update `clang-format` pre-commit hook to latest version ([GH-93313](https://github.com/godotengine/godot/pull/93313)).
- Style: Apply `clang-tidy` fixes ([GH-93401](https://github.com/godotengine/godot/pull/93401)).
- SCons: Improve colored output ([GH-93479](https://github.com/godotengine/godot/pull/93479)).
- Style: Format `.yaml`/`.yml` files ([GH-94091](https://github.com/godotengine/godot/pull/94091)).
- Some improvements for MinGW and LLVM build on Windows ([GH-94747](https://github.com/godotengine/godot/pull/94747)).
- Windows: Add sanitizers for llvm-mingw, increase stack for ASan ([GH-94845](https://github.com/godotengine/godot/pull/94845)).
- SCons: Add method to generate raw cstrings ([GH-94995](https://github.com/godotengine/godot/pull/94995)).
- Remove unnecessary DLL export attributes ([GH-95417](https://github.com/godotengine/godot/pull/95417)).
- Expose more Ninja-related build options ([GH-95504](https://github.com/godotengine/godot/pull/95504)).
- Fix compilation issues caused by `far` identifier ([GH-95768](https://github.com/godotengine/godot/pull/95768)).
- Enable more standards conformance for MSVC ([GH-95800](https://github.com/godotengine/godot/pull/95800)).
- macOS/iOS: Fix various warnings when targeting newer SDKs ([GH-95854](https://github.com/godotengine/godot/pull/95854)).
- SCons: Better validation for platform-specific opt-in drivers ([GH-95921](https://github.com/godotengine/godot/pull/95921)).
- Fix build error in arm32 ([GH-95975](https://github.com/godotengine/godot/pull/95975)).
- Windows: Move `__REQUIRED_RPCNDR_H_VERSION__` to the header ([GH-96085](https://github.com/godotengine/godot/pull/96085)).
- Properly mute `-Wundefined-var-template` Clang warning in SafeBinaryMutex ([GH-96108](https://github.com/godotengine/godot/pull/96108)).
- SCons: Pass `/Zc:__cplusplus` in MSVC builds ([GH-96244](https://github.com/godotengine/godot/pull/96244)).
- Android: Check if `keyStore` path is empty ([GH-96254](https://github.com/godotengine/godot/pull/96254)).
- zstd: Make sure `huf_decompress` is only applied to 64-bit x86 ([GH-96303](https://github.com/godotengine/godot/pull/96303)).
- mingw: Only use `ar --thin` on supported versions ([GH-96373](https://github.com/godotengine/godot/pull/96373)).
- Remove `ARFLAGS` hack for Windows, replace with `TEMPFILE` ([GH-96407](https://github.com/godotengine/godot/pull/96407)).
- SCons: Set appropriate prefix when using clang-cl ([GH-96447](https://github.com/godotengine/godot/pull/96447)).
- Fix SCU global namespace conflict in `resource_format_text.cpp` ([GH-96511](https://github.com/godotengine/godot/pull/96511)).
- Store GLES over GL status in the OS to avoid direct renderer includes in the editor ([GH-96525](https://github.com/godotengine/godot/pull/96525)).
- Core: Optionally delete `Ref` `nullptr` comparisons ([GH-96532](https://github.com/godotengine/godot/pull/96532)).
- Fix iOS Simulator compiler error ([GH-96597](https://github.com/godotengine/godot/pull/96597)).
- Web: Update minimum requirements for emscripten to 3.1.62 ([GH-96610](https://github.com/godotengine/godot/pull/96610)).
- SCons: Make ninja output file consistent ([GH-96712](https://github.com/godotengine/godot/pull/96712)).
- MinGW: Fix GCC ar detection ([GH-96747](https://github.com/godotengine/godot/pull/96747)).
- Improve cache handling ([GH-96752](https://github.com/godotengine/godot/pull/96752)).
- SCons: Make `lto=auto` prefer ThinLTO over full LTO for LLVM targets ([GH-96785](https://github.com/godotengine/godot/pull/96785)).
- SCons: Fix `clang-cl` link/ar flags ([GH-96813](https://github.com/godotengine/godot/pull/96813)).
- [Android editor] Update the Android editor flavors ([GH-96967](https://github.com/godotengine/godot/pull/96967)).
- Fix weird MSVC compilation error ([GH-97059](https://github.com/godotengine/godot/pull/97059)).
- Fix eslint .pre-commit-config.yaml by removing commas ([GH-97077](https://github.com/godotengine/godot/pull/97077)).
- Fix using Binutils `AR` with `TEMPFILE` on Windows ([GH-97188](https://github.com/godotengine/godot/pull/97188)).
- Style: Update `ruff` & `mypy` to latest versions ([GH-97237](https://github.com/godotengine/godot/pull/97237)).
- Remove direct render include in `ExternalTexture` ([GH-97279](https://github.com/godotengine/godot/pull/97279)).
- In make_rst.py, include the parent class in 'Inherits:' even if it is not known ([GH-97337](https://github.com/godotengine/godot/pull/97337)).
- CI: Add MinGW/GCC build to Windows GHA ([GH-97446](https://github.com/godotengine/godot/pull/97446)).
- SCons: Remove MAXLINELENGTH override for MSVC ([GH-97458](https://github.com/godotengine/godot/pull/97458)).
- CI: Update `clang-format` pre-commit hook to 19.1.0 ([GH-97483](https://github.com/godotengine/godot/pull/97483)).
- CI: Support merge queues with default runner ([GH-97503](https://github.com/godotengine/godot/pull/97503)).
- Move Vulkan includes to a central `godot_vulkan.h` header ([GH-97510](https://github.com/godotengine/godot/pull/97510)).
- Use dedicated `print_error` method for colored output for unsupported drivers ([GH-97552](https://github.com/godotengine/godot/pull/97552)).
- Build System: Extract `validate_arch` helper functions ([GH-97555](https://github.com/godotengine/godot/pull/97555)).
- Extract common check functions in windows_detect.py file ([GH-97556](https://github.com/godotengine/godot/pull/97556)).
- Replace comments with printed warning for Metal on x86_64 ([GH-97570](https://github.com/godotengine/godot/pull/97570)).
- Add a few missing CODEOWNERS ([GH-97581](https://github.com/godotengine/godot/pull/97581)).
- SCons: Fix MSVC decode error ([GH-97618](https://github.com/godotengine/godot/pull/97618)).
- SCons: Include pre-release in MSVC detection ([GH-97622](https://github.com/godotengine/godot/pull/97622)).
- SCons: Bump C standard: `C11`→`C17` ([GH-97626](https://github.com/godotengine/godot/pull/97626)).
- SCons: Fix MSVC version check for VS Preview ([GH-97639](https://github.com/godotengine/godot/pull/97639)).
- Enable use of Labels as Values feature in Clang when not wrapped by GCC ([GH-97727](https://github.com/godotengine/godot/pull/97727)).
- Improve detection of ccache on macOS ([GH-97810](https://github.com/godotengine/godot/pull/97810)).
- Make module dependency check recursive ([GH-97813](https://github.com/godotengine/godot/pull/97813)).
- Add loongarch64 support for Linux/*BSD ([GH-97822](https://github.com/godotengine/godot/pull/97822)).
- Update `CODEOWNERS` ([GH-97866](https://github.com/godotengine/godot/pull/97866)).
- macOS: Update Vulkan SDK install script ([GH-97981](https://github.com/godotengine/godot/pull/97981)).
- SCons: Extend `MinGW` support & checks ([GH-98105](https://github.com/godotengine/godot/pull/98105)).
- SCons: Improve cache purging logic ([GH-98154](https://github.com/godotengine/godot/pull/98154)).
- Don't include `core/io/image.h` in `core/os/os.h` ([GH-98237](https://github.com/godotengine/godot/pull/98237)).
- Add some folders which would benefit from scu to scu pipeline ([GH-98261](https://github.com/godotengine/godot/pull/98261)).
- Android & iOS: Enable strict aliasing ([GH-98380](https://github.com/godotengine/godot/pull/98380)).
- Implement `CODEOWNERS` corrections ([GH-98399](https://github.com/godotengine/godot/pull/98399)).
- Fix Linux builds with separate debug symbols file when there is a space in the path ([GH-98506](https://github.com/godotengine/godot/pull/98506)).
- Misc: Check for the available and installed Vulkan SDK versions before downloading and installing ([GH-98608](https://github.com/godotengine/godot/pull/98608)).
- Update the `production` build argument for Android Studio debug builds ([GH-98687](https://github.com/godotengine/godot/pull/98687)).
- Remove duplicate of `get_build_version` ([GH-98697](https://github.com/godotengine/godot/pull/98697)).
- Allow multiple platform API files ([GH-98700](https://github.com/godotengine/godot/pull/98700)).
- Delete stale check, make SCons support globbing with `#` inside path ([GH-98774](https://github.com/godotengine/godot/pull/98774)).
- Add missing checks for non-3D builds in scene debugger ([GH-98777](https://github.com/godotengine/godot/pull/98777)).
- CI: Update clang format/tidy pre-commit versions ([GH-98837](https://github.com/godotengine/godot/pull/98837)).
- Remove pre-Visual Studio 2017 detection code in the buildsystem ([GH-98842](https://github.com/godotengine/godot/pull/98842)).
- SCons: Replace `_find_scu_section_name` function with SCons builtins ([GH-98888](https://github.com/godotengine/godot/pull/98888)).
- CI: Update Linux runners to Ubuntu 24.04 ([GH-98898](https://github.com/godotengine/godot/pull/98898)).
- Web: Ensure editor crossorigin isolation headers ([GH-98901](https://github.com/godotengine/godot/pull/98901)).
- Make SCons SCU build banner less intrusive ([GH-98960](https://github.com/godotengine/godot/pull/98960)).
- Add `Ref` and `HashSet` to `godot.natvis` ([GH-98961](https://github.com/godotengine/godot/pull/98961)).
- Web: Don't cache emsdk ([GH-98965](https://github.com/godotengine/godot/pull/98965)).
- Windows: Fix duplicate .exe extension with mingw on Linux/macOS ([GH-98968](https://github.com/godotengine/godot/pull/98968)).
- Linux: Regenerate X11 wrappers with dynload-wrapper 0.6 ([GH-98976](https://github.com/godotengine/godot/pull/98976)).
- Trim a few no-break and zero-width spaces from codebase ([GH-99031](https://github.com/godotengine/godot/pull/99031)).
- Windows: Rename `PKEY_Device_FriendlyName` to avoid duplicate symbols with newer MinGW SDKs ([GH-99036](https://github.com/godotengine/godot/pull/99036)).
- Windows: Expand `godot.natvis` type coverage ([GH-99042](https://github.com/godotengine/godot/pull/99042)).
- Web: Remove deprecated worker.js file ([GH-99044](https://github.com/godotengine/godot/pull/99044)).
- Unify compatibility aliases ([GH-99046](https://github.com/godotengine/godot/pull/99046)).
- Web: Fix Web Editor plugin being added to SCons multiple times ([GH-99061](https://github.com/godotengine/godot/pull/99061)).
- CI: Update `ruff` & `mypy` pre-commit hooks ([GH-99080](https://github.com/godotengine/godot/pull/99080)).
- Update JavaScript/Java plugins to solve known vulnerabilities ([GH-99123](https://github.com/godotengine/godot/pull/99123)).
- SCons: Bump minimum version of SCons to 4.0 & Python to 3.8 ([GH-99134](https://github.com/godotengine/godot/pull/99134)).
- Delete old unused code for VS project generation ([GH-99138](https://github.com/godotengine/godot/pull/99138)).
- Use pkg-config for miniupnpc and mbedtls ([GH-99171](https://github.com/godotengine/godot/pull/99171)).
- Refactor compiler detection code ([GH-99217](https://github.com/godotengine/godot/pull/99217)).
- Use scons to calculate all the sources needed for vsproj generation ([GH-99274](https://github.com/godotengine/godot/pull/99274)).
- Fix 32-bit Windows build ([GH-99280](https://github.com/godotengine/godot/pull/99280)).
- SCons: Fix up build after cache logic changes ([GH-99291](https://github.com/godotengine/godot/pull/99291)).
- SCons: Address minor `show_progress` issues ([GH-99292](https://github.com/godotengine/godot/pull/99292)).
- Add web support for all missing splash screen properties ([GH-99296](https://github.com/godotengine/godot/pull/99296)).
- CI: Bump SCons to latest (4.8.0 → 4.8.1) ([GH-99332](https://github.com/godotengine/godot/pull/99332)).
- SCons: Move `swappy` option to android and slightly refactor `detect.py` ([GH-99351](https://github.com/godotengine/godot/pull/99351)).
- SCons: Pass `ninja_file` variable in tool instead of default name ([GH-99386](https://github.com/godotengine/godot/pull/99386)).
- Codeowners: Add missing test ownership ([GH-99462](https://github.com/godotengine/godot/pull/99462)).
- SCons: Misc improvements ([GH-99472](https://github.com/godotengine/godot/pull/99472)).
- Prevent cache check mangling access time ([GH-99501](https://github.com/godotengine/godot/pull/99501)).
- Fix broken includes when compiling with `builtin_miniupnpc=false` ([GH-99556](https://github.com/godotengine/godot/pull/99556)).
- Fix path format for SCU builds on Windows ([GH-99629](https://github.com/godotengine/godot/pull/99629)).
- Tweak cache sizes for CI ([GH-99709](https://github.com/godotengine/godot/pull/99709)).
- CI: Remove leading-underscore teams from `CODEOWNERS` ([GH-99717](https://github.com/godotengine/godot/pull/99717)).
- CI: Add explicit problem matchers ([GH-99770](https://github.com/godotengine/godot/pull/99770)).
- basis_universal: Clarify encoder-only dependencies, only used in editor builds ([GH-99860](https://github.com/godotengine/godot/pull/99860)).
- GitHub Actions: Use quiet xmllint output to only print error lines ([GH-100042](https://github.com/godotengine/godot/pull/100042)).
- Make Godot compile on `FreeBSD` ([GH-100047](https://github.com/godotengine/godot/pull/100047)).
- Linux: Relax interdependency between freetype, libpng, and zlib for unvendored builds ([GH-100052](https://github.com/godotengine/godot/pull/100052)).
- thorvg: Regenerate and apply patches ([GH-100140](https://github.com/godotengine/godot/pull/100140)).
- Fix crash within header_guards when a file is too short ([GH-100167](https://github.com/godotengine/godot/pull/100167)).
- SCons: Fix MSVC bypassing disabled warnings ([GH-100185](https://github.com/godotengine/godot/pull/100185)).
- Windows: Fix MinGW debug symbols ([GH-100207](https://github.com/godotengine/godot/pull/100207)).
- SCons: Unconditionally use `env.Decider("MD5-timestamp")` ([GH-100210](https://github.com/godotengine/godot/pull/100210)).
- Windows: Use `dwarf-4` for clang builds on Windows ([GH-100270](https://github.com/godotengine/godot/pull/100270)).
- SCons: Properly set SSE2 as baseline on x86_32 ([GH-100337](https://github.com/godotengine/godot/pull/100337)).
- Exclude known thirdparty/ ubsan errors ([GH-100380](https://github.com/godotengine/godot/pull/100380)).
- Add thirdparty/ ubsan suppressions for TPS demo ([GH-100382](https://github.com/godotengine/godot/pull/100382)).
- Fix `taa_resolve.glsl` path in COPYRIGHT.txt ([GH-100535](https://github.com/godotengine/godot/pull/100535)).
- Web: Security upgrade eslint from 9.12.0 to 9.15.0 ([GH-100553](https://github.com/godotengine/godot/pull/100553)).
- Remove unused headers in core ([GH-100564](https://github.com/godotengine/godot/pull/100564)).
- [Windows, LLVM] Fix `colorize` flag ([GH-100577](https://github.com/godotengine/godot/pull/100577)).
- SCons: Don't update node count when cleaning ([GH-100624](https://github.com/godotengine/godot/pull/100624)).
- Force build editor with regex module, remove checking code ([GH-100751](https://github.com/godotengine/godot/pull/100751)).
- Fix Mold-search in older systems ([GH-100827](https://github.com/godotengine/godot/pull/100827)).
- Style: Add `.clangd` config ([GH-100828](https://github.com/godotengine/godot/pull/100828)).
- .clang-format: Change AllowShortFunctionsOnASingleLine back to `Inline` ([GH-100830](https://github.com/godotengine/godot/pull/100830)).
- Pre-commit: Fix applying ruff to SCsub files ([GH-100870](https://github.com/godotengine/godot/pull/100870)).
- Fix MSVC Variant Workaround ([GH-100904](https://github.com/godotengine/godot/pull/100904)).
- Style: Integrate minor pre-commit/`yaml` adjustments ([GH-100908](https://github.com/godotengine/godot/pull/100908)).
- CI: Fix GHA bug by defining a single concurrency ([GH-100912](https://github.com/godotengine/godot/pull/100912)).
- SCons: Properly `NoCache` all text files ([GH-101008](https://github.com/godotengine/godot/pull/101008)).
- Style: Unify `.editorconfig` logic ([GH-101235](https://github.com/godotengine/godot/pull/101235)).
- SCons: Refactor color output implementation ([GH-101249](https://github.com/godotengine/godot/pull/101249)).
- CI: Ensure problem matchers handle colored output ([GH-101316](https://github.com/godotengine/godot/pull/101316)).
- SCons: Fix missing context for `print_info`/`warning`/`error` when colors are off ([GH-101322](https://github.com/godotengine/godot/pull/101322)).
- SCons: Specify optional dependencies for modules ([GH-101327](https://github.com/godotengine/godot/pull/101327)).
- CI: Install apt dependencies directly, works around issue with `awalsh128/cache-apt-pkgs-action` ([GH-101363](https://github.com/godotengine/godot/pull/101363)).
- Bump version to 4.4-beta ([GH-101552](https://github.com/godotengine/godot/pull/101552)).
- iOS: Weak-link MetalFX ([GH-101614](https://github.com/godotengine/godot/pull/101614)).
- Break after purging cache ([GH-101674](https://github.com/godotengine/godot/pull/101674)).
- CI: Tighten timeout period for all jobs ([GH-101712](https://github.com/godotengine/godot/pull/101712)).
- SCons: Fix handling of platform-specific tools, notably `mingw` ([GH-101726](https://github.com/godotengine/godot/pull/101726)).
- jpeg-compressor: Fix include when compiling with Clang and `FORTIFY_SOURCE >= 1` ([GH-101927](https://github.com/godotengine/godot/pull/101927)).
- Git-ignore built `Godot.app` package ([GH-101989](https://github.com/godotengine/godot/pull/101989)).
- Add missing `cstdint` includes for GCC 15 ([GH-102022](https://github.com/godotengine/godot/pull/102022)).
- Change `VariantUtility` to prevent undef `print_verbose` ([GH-102062](https://github.com/godotengine/godot/pull/102062)).
- Update CI `ruff` & `mypy` pre-commit hooks ([GH-102246](https://github.com/godotengine/godot/pull/102246)).
- Windows: Fix build with MinGW 8.0.0-1 ([GH-102255](https://github.com/godotengine/godot/pull/102255)).
- SCons: Apply new ruff/mypy fixes ([GH-102371](https://github.com/godotengine/godot/pull/102371)).
- CI: Add a Linux job for `template_debug` ([GH-102423](https://github.com/godotengine/godot/pull/102423)).
- Workaround mingw-gcc LTO ICE by re-adding some dead code. ([GH-102506](https://github.com/godotengine/godot/pull/102506)).
- CI: Separate Android editor artifacts ([GH-102543](https://github.com/godotengine/godot/pull/102543)).
- Update MoltenVK install script to include version number in installer name ([GH-102554](https://github.com/godotengine/godot/pull/102554)).
- Wayland: Fix build config with `so_wrap` disabled ([GH-102673](https://github.com/godotengine/godot/pull/102673)).
- CI: Remove outdated reference to ubuntu-20.04 ([GH-102720](https://github.com/godotengine/godot/pull/102720)).
- Remove problematic file from SCU ([GH-102730](https://github.com/godotengine/godot/pull/102730)).
- Windows: Configure MinGW LTO with `-fno-use-linker-plugin -fwhole-program` ([GH-103077](https://github.com/godotengine/godot/pull/103077)).
- Fix libtheora optimizations causing errors in calling function for x86_64 Windows ([GH-103176](https://github.com/godotengine/godot/pull/103176)).
- Windows: Fix unused variable error in `DisplayServerWindows` ([GH-103252](https://github.com/godotengine/godot/pull/103252)).
- Windows: Fix unreachable code in `DisplayServer` ([GH-103286](https://github.com/godotengine/godot/pull/103286)).
- Fix compiling on arm64 Linux with GCC ([GH-103303](https://github.com/godotengine/godot/pull/103303)).
- Add `(void *)` cast directly to `GetProcAddress` calls ([GH-103354](https://github.com/godotengine/godot/pull/103354)).
- CI: Run `apt install` before installing libxml2-utils, GHA cache got flaky ([GH-103484](https://github.com/godotengine/godot/pull/103484)).
#### C#
- Generate strongly-typed method to raise signal events and fix event accessibility ([GH-68233](https://github.com/godotengine/godot/pull/68233)).
- Implement proper generic type name printing for Godot Editor ([GH-88363](https://github.com/godotengine/godot/pull/88363)).
- Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails ([GH-88803](https://github.com/godotengine/godot/pull/88803)).
- Add Codium support to C# external editors ([GH-89051](https://github.com/godotengine/godot/pull/89051)).
- Move GodotSharp to .NET8 ([GH-92131](https://github.com/godotengine/godot/pull/92131)).
- Fix inability to use ResourceLoader in C# after threaded load in GDScript ([GH-92888](https://github.com/godotengine/godot/pull/92888)).
- Clear instance bindings callbacks on finalizing the language ([GH-93172](https://github.com/godotengine/godot/pull/93172)).
- Use Godot's LipO implementation instead of Xcode's lipo command ([GH-93230](https://github.com/godotengine/godot/pull/93230)).
- Fix `get_property_list` get wrong order of properties ([GH-93779](https://github.com/godotengine/godot/pull/93779)).
- Fix GD0107 not applying to arrays and dictionaries containing nodes ([GH-94599](https://github.com/godotengine/godot/pull/94599)).
- Change the `VisualShaderNodeCustom` template to use the correct override types and signatures ([GH-94693](https://github.com/godotengine/godot/pull/94693)).
- Fix Vector3 `Slerp` normalization error ([GH-94766](https://github.com/godotengine/godot/pull/94766)).
- Generate signal delegates with typed arrays ([GH-94953](https://github.com/godotengine/godot/pull/94953)).
- Expose `Transform2D.Determinant()` ([GH-95269](https://github.com/godotengine/godot/pull/95269)).
- binder_common: Fix uninitialized marshaling for `PtrToArg<char32_t>` ([GH-95317](https://github.com/godotengine/godot/pull/95317)).
- Add `NotNullWhenAttribute` to `IsInstanceValid` ([GH-95431](https://github.com/godotengine/godot/pull/95431)).
- macOS: Only set entitlements for main binaries, fixing C# signing issues ([GH-95498](https://github.com/godotengine/godot/pull/95498)).
- Move search in files extension list definition to be after Scene level module init ([GH-95502](https://github.com/godotengine/godot/pull/95502)).
- Destroy script before clearing owner ([GH-95676](https://github.com/godotengine/godot/pull/95676)).
- Fix relative paths for global class icons in C# ([GH-95808](https://github.com/godotengine/godot/pull/95808)).
- Add metadata for `char16_t` and `char32_t` ([GH-95840](https://github.com/godotengine/godot/pull/95840)).
- Fix C# code example for `Object._get_property_list` ([GH-96021](https://github.com/godotengine/godot/pull/96021)).
- Fix build logger unable to handle an event without an associated file ([GH-96293](https://github.com/godotengine/godot/pull/96293)).
- Clear existing data directory extracted from PCK ([GH-96301](https://github.com/godotengine/godot/pull/96301)).
- Generate `ReadOnlySpan<T>` Overloads for GodotSharp APIs ([GH-96329](https://github.com/godotengine/godot/pull/96329)).
- Use export platform to determine the target OS and log errors ([GH-96335](https://github.com/godotengine/godot/pull/96335)).
- Fix building with `deprecated=no` ([GH-96570](https://github.com/godotengine/godot/pull/96570)).
- Replace Reflection-Based implementation with Generated one in `CreateManagedForGodotObjectBinding` ([GH-96955](https://github.com/godotengine/godot/pull/96955)).
- Reorder C# script properties to fix editor serialization ([GH-97014](https://github.com/godotengine/godot/pull/97014)).
- Use `char *` with CoreCLR/MonoVM APIs ([GH-97120](https://github.com/godotengine/godot/pull/97120)).
- Add error messages to `BindingsGenerator` ([GH-97194](https://github.com/godotengine/godot/pull/97194)).
- Use dotnet CLI to launch `OpenVisualStudio.dll` ([GH-97198](https://github.com/godotengine/godot/pull/97198)).
- Fix C# `operator *(Transform3D, Aabb)` ([GH-97208](https://github.com/godotengine/godot/pull/97208)).
- Change generated On{SignalName} to EmitSignal{SignalName} ([GH-97588](https://github.com/godotengine/godot/pull/97588)).
- Implement `[ExportToolButton]` ([GH-97894](https://github.com/godotengine/godot/pull/97894)).
- Fix untyped dictionary .NET debug visualization showing keys as values ([GH-97951](https://github.com/godotengine/godot/pull/97951)).
- Fix unhandled GD0303 error for nested generic attribute types ([GH-98059](https://github.com/godotengine/godot/pull/98059)).
- Fix Android mono export with 2 or more cpu architectures fails ([GH-98066](https://github.com/godotengine/godot/pull/98066)).
- Fix exported typed dictionaries in .NET having an incorrect hint ([GH-98340](https://github.com/godotengine/godot/pull/98340)).
- Escape signal parameters ([GH-98459](https://github.com/godotengine/godot/pull/98459)).
- Fix StringName leak when converting `Variant` to `Signal` / `Callable` ([GH-98467](https://github.com/godotengine/godot/pull/98467)).
- Docs: Add notes about C# differences in Variant constructors ([GH-98499](https://github.com/godotengine/godot/pull/98499)).
- Fix generic arrays and dictionaries in .NET not calling `set_typed` ([GH-98545](https://github.com/godotengine/godot/pull/98545)).
- Remove duplicate read/write-only property warning from ScriptPropertiesGenerator ([GH-99206](https://github.com/godotengine/godot/pull/99206)).
- Preserve no-hint behavior for unmarshallable generics in dictionaries ([GH-99485](https://github.com/godotengine/godot/pull/99485)).
- Avoid deadlocks in multi-threaded management of the C# script map ([GH-99539](https://github.com/godotengine/godot/pull/99539)).
- Fix warnings caught by new problem-matchers ([GH-99902](https://github.com/godotengine/godot/pull/99902)).
- Upgrade user project's TargetFramework to `net8.0` ([GH-100195](https://github.com/godotengine/godot/pull/100195)).
- Fix gradle builds for multiple ABIs ([GH-100351](https://github.com/godotengine/godot/pull/100351)).
- Downgrade Microsoft.CodeAnalysis.CSharp to 4.8.0 for compat with SDK 8.0.1xy ([GH-100506](https://github.com/godotengine/godot/pull/100506)).
- Add option to treat warnings as errors ([GH-100568](https://github.com/godotengine/godot/pull/100568)).
- Fix EmitSignal with typed array parameters ([GH-100636](https://github.com/godotengine/godot/pull/100636)).
- Update required .NET SDK version in error messages ([GH-100667](https://github.com/godotengine/godot/pull/100667)).
- Use collection expressions in docs ([GH-100685](https://github.com/godotengine/godot/pull/100685)).
- Add OKHSL properties to Color ([GH-101337](https://github.com/godotengine/godot/pull/101337)).
- Add Obsolete attribute to signal trampolines and emitter functions ([GH-101970](https://github.com/godotengine/godot/pull/101970)).
- Validate project TFM for Android template exports ([GH-102627](https://github.com/godotengine/godot/pull/102627)).
- Show enum property invalid value in inspector ([GH-102743](https://github.com/godotengine/godot/pull/102743)).
- Disallow `[ExportToolButton]` on members that may store the Callable ([GH-102836](https://github.com/godotengine/godot/pull/102836)).
#### Codestyle
- Fix typo in XRInterface comment ([GH-86652](https://github.com/godotengine/godot/pull/86652)).
- Match the coding style for concatenating String ([GH-92933](https://github.com/godotengine/godot/pull/92933)).
- Core: Integrate Ref `instantiate` where possible ([GH-92986](https://github.com/godotengine/godot/pull/92986)).
- Improve template class conditionals with constexpr (code style) ([GH-94137](https://github.com/godotengine/godot/pull/94137)).
- Fix various typos ([GH-94477](https://github.com/godotengine/godot/pull/94477)).
- iOS: Fix typo in GodotApplicationDelegate ([GH-95272](https://github.com/godotengine/godot/pull/95272)).
- Remove empty `bind_methods()` ([GH-95542](https://github.com/godotengine/godot/pull/95542)).
- Fix glTF capitalization in error messages ([GH-95603](https://github.com/godotengine/godot/pull/95603)).
- Remove spaces and punctuation from the beginning of translatable strings ([GH-95958](https://github.com/godotengine/godot/pull/95958)).
- [Core,Drivers] Improve use of `Ref.is_null/valid` ([GH-96076](https://github.com/godotengine/godot/pull/96076)).
- Core: Fix unreachable code ([GH-96173](https://github.com/godotengine/godot/pull/96173)).
- Fix weird plural of public method names of `EditorDebuggerNode` ([GH-96176](https://github.com/godotengine/godot/pull/96176)).
- Cleanup of raw `nullptr` checks with `Ref` ([GH-96292](https://github.com/godotengine/godot/pull/96292)).
- Style: Add `WARNING:` as new comment admonition ([GH-96923](https://github.com/godotengine/godot/pull/96923)).
- Get rid of easily removable uses of `const_cast` ([GH-97378](https://github.com/godotengine/godot/pull/97378)).
- Rename `Vector4.components` -> `coord` for consistency ([GH-97487](https://github.com/godotengine/godot/pull/97487)).
- Set clang-format `RemoveSemicolon` rule to `true` ([GH-97934](https://github.com/godotengine/godot/pull/97934)).
- Clean up Image ([GH-98084](https://github.com/godotengine/godot/pull/98084)).
- Core: Improve error messages with `vformat` ([GH-98091](https://github.com/godotengine/godot/pull/98091)).
- Remove unnecessary condition in WAV importer ([GH-98980](https://github.com/godotengine/godot/pull/98980)).
- Remove unused OS `_display_driver_id` member ([GH-99071](https://github.com/godotengine/godot/pull/99071)).
- Style: Update `pyproject.toml` syntax ([GH-99240](https://github.com/godotengine/godot/pull/99240)).
- Simplify some UID conversions ([GH-99253](https://github.com/godotengine/godot/pull/99253)).
- Untangle ColorPicker includes ([GH-99516](https://github.com/godotengine/godot/pull/99516)).
- Style: Add 19.1.0 LLVM options to `.clang-format` ([GH-99548](https://github.com/godotengine/godot/pull/99548)).
- Style: Downgrade `.clang-format` arguments to 17.x ([GH-99761](https://github.com/godotengine/godot/pull/99761)).
- Fix various typos and code style issues ([GH-99799](https://github.com/godotengine/godot/pull/99799)).
- Add helper method to get Window from ID ([GH-99843](https://github.com/godotengine/godot/pull/99843)).
- Codestyle improvements in `style_box_flat.cpp` ([GH-99983](https://github.com/godotengine/godot/pull/99983)).
- Move singleton StringName definitions to header ([GH-99984](https://github.com/godotengine/godot/pull/99984)).
- Remove apparent contradiction in vector.h header ([GH-100147](https://github.com/godotengine/godot/pull/100147)).
- Merge identical code piece in ConvexHullComputer ([GH-100250](https://github.com/godotengine/godot/pull/100250)).
- Fix grammar / spelling in comments ([GH-100322](https://github.com/godotengine/godot/pull/100322)).
- Remove unused headers ([GH-100739](https://github.com/godotengine/godot/pull/100739)).
- Android Code Cleanup: Rename constants to uppercase ([GH-100760](https://github.com/godotengine/godot/pull/100760)).
- Improve use of `Ref.is_null/valid` ([GH-100776](https://github.com/godotengine/godot/pull/100776)).
- Style: Enforce `AllowShortFunctionsOnASingleLine` ([GH-100937](https://github.com/godotengine/godot/pull/100937)).
- Tween code improvements ([GH-101202](https://github.com/godotengine/godot/pull/101202)).
- A handful of typo fixes ([GH-101284](https://github.com/godotengine/godot/pull/101284)).
- Style: Enable clang-format's `InsertBraces` config ([GH-101355](https://github.com/godotengine/godot/pull/101355)).
- Typo fix: rename SortableVisbilityMode ([GH-101780](https://github.com/godotengine/godot/pull/101780)).
#### Core
- Always add decimal when converting float to string ([GH-47502](https://github.com/godotengine/godot/pull/47502)).
- Add `Object` support for `String.format` ([GH-65962](https://github.com/godotengine/godot/pull/65962)).
- RegEx: Fix handling of unset/unknown capture groups ([GH-73973](https://github.com/godotengine/godot/pull/73973)).
- Add a sort method to Dictionary and HashMap ([GH-77213](https://github.com/godotengine/godot/pull/77213)).
- FileAccess: Return error codes from `store_*` methods ([GH-78289](https://github.com/godotengine/godot/pull/78289)).
- Color: Expose OKHSL properties ([GH-82845](https://github.com/godotengine/godot/pull/82845)).
- Enhance SpinLock ([GH-85167](https://github.com/godotengine/godot/pull/85167)).
- Fix `MissingResource` properties being stripped on save ([GH-86600](https://github.com/godotengine/godot/pull/86600)).
- Add way to check if a signal has any connections ([GH-87344](https://github.com/godotengine/godot/pull/87344)).
- Bind and document iterator API virtual methods ([GH-89649](https://github.com/godotengine/godot/pull/89649)).
- Fix "res://" being replaced by resource packs in the editor and on Android ([GH-90425](https://github.com/godotengine/godot/pull/90425)).
- Update `ucaps.h` to contain proper case matchings ([GH-90726](https://github.com/godotengine/godot/pull/90726)).
- Add `Engine.print_to_stdout` setting to control printing ([GH-90955](https://github.com/godotengine/godot/pull/90955)).
- Expose several resource/resource-saver functions ([GH-90969](https://github.com/godotengine/godot/pull/90969)).
- Fix `Node.duplicate()` crash when duplicating a node that cannot be instantiated ([GH-90992](https://github.com/godotengine/godot/pull/90992)).
- Enforce custom nodes to keep their original type ([GH-91341](https://github.com/godotengine/godot/pull/91341)).
- Reduce code duplication in FileAccess ([GH-92167](https://github.com/godotengine/godot/pull/92167)).
- Optimize image conversion for half and float formats ([GH-92291](https://github.com/godotengine/godot/pull/92291)).
- Ensure MovieWriter output is in gamma space when using HDR 2D ([GH-92496](https://github.com/godotengine/godot/pull/92496)).
- Expose `get_cached_ref` from `ResourceCache` ([GH-92530](https://github.com/godotengine/godot/pull/92530)).
- Optimize `String::replace` methods ([GH-92546](https://github.com/godotengine/godot/pull/92546)).
- Optimize some `String` methods ([GH-92548](https://github.com/godotengine/godot/pull/92548)).
- Optimize `String::join` ([GH-92550](https://github.com/godotengine/godot/pull/92550)).
- Implement array based hash map `AHashMap` ([GH-92554](https://github.com/godotengine/godot/pull/92554)).
- Optimize `String::insert` ([GH-92555](https://github.com/godotengine/godot/pull/92555)).
- StringName: `operator==` compares in-place ([GH-92570](https://github.com/godotengine/godot/pull/92570)).
- Scene: Add `SceneStringNames::toggled` ([GH-92637](https://github.com/godotengine/godot/pull/92637)).
- Ability to convert native engine types to JSON and back ([GH-92656](https://github.com/godotengine/godot/pull/92656)).
- Image: Add a method for detecting signed values ([GH-92799](https://github.com/godotengine/godot/pull/92799)).
- Implement `ClassDB::class_call_static_method` ([GH-93141](https://github.com/godotengine/godot/pull/93141)).
- Handle the smoothstep degenerate case of empty range ([GH-93149](https://github.com/godotengine/godot/pull/93149)).
- Fix RefCounted releasing early and not clearing reference ([GH-93299](https://github.com/godotengine/godot/pull/93299)).
- ResourceLoader: Revert workaround resource loading crashes due to buggy TLS ([GH-93336](https://github.com/godotengine/godot/pull/93336)).
- Fix super call in various `get_configuration_warnings` methods ([GH-93353](https://github.com/godotengine/godot/pull/93353)).
- Add optional count argument to `Semaphore::post` ([GH-93605](https://github.com/godotengine/godot/pull/93605)).
- Allow locking/unlocking of `MutexLock` ([GH-93739](https://github.com/godotengine/godot/pull/93739)).
- Allow more image types for some project settings ([GH-93746](https://github.com/godotengine/godot/pull/93746)).
- Fix parsing of `4.` in Expression ([GH-93856](https://github.com/godotengine/godot/pull/93856)).
- Flush delete queue after process frame timers ([GH-93871](https://github.com/godotengine/godot/pull/93871)).
- Fix `Freed Object` booleanization ([GH-93885](https://github.com/godotengine/godot/pull/93885)).
- Remove unused method `_is_gpl_reversed()` ([GH-94068](https://github.com/godotengine/godot/pull/94068)).
- Batch of fixes for `WorkerThreadPool` and `ResourceLoader` ([GH-94169](https://github.com/godotengine/godot/pull/94169)).
- Improve `CowData::insert` performance ([GH-94353](https://github.com/godotengine/godot/pull/94353)).
- VariantParser: Ensure all parse errors have an explanation ([GH-94507](https://github.com/godotengine/godot/pull/94507)).
- Reduce allocations in `String::sprintf` ([GH-94558](https://github.com/godotengine/godot/pull/94558)).
- Avoid potential crash on signal disconnection ([GH-94666](https://github.com/godotengine/godot/pull/94666)).
- Remove unused `initialize_ref` ([GH-94679](https://github.com/godotengine/godot/pull/94679)).
- StringName: Use inline static field definitions ([GH-94683](https://github.com/godotengine/godot/pull/94683)).
- Remove unused PoolAllocator ([GH-94792](https://github.com/godotengine/godot/pull/94792)).
- Fix use-after-free of `ConditionVariable` in `ResourceLoader` ([GH-94801](https://github.com/godotengine/godot/pull/94801)).
- Expose ClassDB methods `get_property_setter` / `get_property_getter` ([GH-94826](https://github.com/godotengine/godot/pull/94826)).
- Add missing CallableCustomMethodPointer for const methods ([GH-94864](https://github.com/godotengine/godot/pull/94864)).
- Remove const_cast in `List::erase` ([GH-94889](https://github.com/godotengine/godot/pull/94889)).
- Fix ResourceLoader is not printing a resource path on loading when `verbose_stdout` is enabled ([GH-94920](https://github.com/godotengine/godot/pull/94920)).
- Mark underscored properties as internal ([GH-94954](https://github.com/godotengine/godot/pull/94954)).
- Assign return value on `Variant` operator failure ([GH-95166](https://github.com/godotengine/godot/pull/95166)).
- RegEx: Add `show_error` parameter to control error printing on compilation fail ([GH-95212](https://github.com/godotengine/godot/pull/95212)).
- Improve `ClassDB::_is_parent_class` performance ([GH-95292](https://github.com/godotengine/godot/pull/95292)).
- Fix `Projection::invert` for orthographic projection ([GH-95303](https://github.com/godotengine/godot/pull/95303)).
- Add callable support for `find` and `rfind` `Array` methods ([GH-95449](https://github.com/godotengine/godot/pull/95449)).
- CowData: remove hardcoded offset and unused argument from `_unref` ([GH-95469](https://github.com/godotengine/godot/pull/95469)).
- ResourceLoader: Use better error handling for possible engine bugs ([GH-95477](https://github.com/godotengine/godot/pull/95477)).
- Run cleanup code on DisplayServer init failure to prevent crash on exit ([GH-95513](https://github.com/godotengine/godot/pull/95513)).
- Fix `split_floats` behavior when spaces are used as separators ([GH-95613](https://github.com/godotengine/godot/pull/95613)).
- Fix drag&drop between window on Windows ([GH-95665](https://github.com/godotengine/godot/pull/95665)).
- Simplify Rect2/AABB `get_support` function ([GH-95790](https://github.com/godotengine/godot/pull/95790)).
- Expand `std::initializer_list` support in container templates ([GH-95920](https://github.com/godotengine/godot/pull/95920)).
- Add `String.is_valid_unicode_identifier()` ([GH-95984](https://github.com/godotengine/godot/pull/95984)).
- Use `MutexLock` in more places ([GH-96166](https://github.com/godotengine/godot/pull/96166)).
- Remove confusing USER prefix from script-logged errors ([GH-96168](https://github.com/godotengine/godot/pull/96168)).
- Improve error message when loading non-PNG splash image ([GH-96197](https://github.com/godotengine/godot/pull/96197)).
- Fix saving subresources of nodes ([GH-96207](https://github.com/godotengine/godot/pull/96207)).
- ResourceLoader: Handle another case of user tokens ([GH-96218](https://github.com/godotengine/godot/pull/96218)).
- WorkerThreadPool: Fix end-of-yield logic potentially leading to deadlocks ([GH-96225](https://github.com/godotengine/godot/pull/96225)).
- Write path instead of name at verbose output of leaked instances ([GH-96317](https://github.com/godotengine/godot/pull/96317)).
- WorkerThreadPool: Print info about thread count at startup ([GH-96322](https://github.com/godotengine/godot/pull/96322)).
- Сheck `r_error` after calling `callp()` ([GH-96344](https://github.com/godotengine/godot/pull/96344)).
- Add support for Transform2D/3D in `lerp()` ([GH-96496](https://github.com/godotengine/godot/pull/96496)).
- StringName: Fix empty hash ([GH-96586](https://github.com/godotengine/godot/pull/96586)).
- Provide a reliable way to see original resources in a directory ([GH-96590](https://github.com/godotengine/godot/pull/96590)).
- ResourceLoader: Add thread-aware resource changed mechanism ([GH-96593](https://github.com/godotengine/godot/pull/96593)).
- ResourceLoader: Add last resort life-time insurance for tokens ([GH-96617](https://github.com/godotengine/godot/pull/96617)).
- Allow Timer nodes to ignore engine time scale ([GH-96626](https://github.com/godotengine/godot/pull/96626)).
- ResourceLoader: Fixup resource changed feature ([GH-96656](https://github.com/godotengine/godot/pull/96656)).
- Make use of languages' thread enter/exit more correct ([GH-96760](https://github.com/godotengine/godot/pull/96760)).
- [Resource Loader] Do not check property type for non registered properties ([GH-96780](https://github.com/godotengine/godot/pull/96780)).
- Object: Let debug lock handle callee destruction within call chain gracefully ([GH-96856](https://github.com/godotengine/godot/pull/96856)).
- Fix `Dictionary.merge()` type validation ([GH-96864](https://github.com/godotengine/godot/pull/96864)).
- Avoid expensive sqrt operation in hot loop of `BitMap.grow_mask` ([GH-96885](https://github.com/godotengine/godot/pull/96885)).
- Ignore `--test` flag when it is an user-provided argument ([GH-96926](https://github.com/godotengine/godot/pull/96926)).
- WorkerThreadPool: Revamp interaction with ScriptServer ([GH-96959](https://github.com/godotengine/godot/pull/96959)).
- Add a more detailed error message when instantiating a scene with missing export properties ([GH-97071](https://github.com/godotengine/godot/pull/97071)).
- Fix path error when saving ProjectSettings ([GH-97115](https://github.com/godotengine/godot/pull/97115)).
- Print error on invalid `call_group()` calls ([GH-97240](https://github.com/godotengine/godot/pull/97240)).
- Universalize UID support in all resource types ([GH-97352](https://github.com/godotengine/godot/pull/97352)).
- Make internal unique scene resource ID deterministic ([GH-97362](https://github.com/godotengine/godot/pull/97362)).
- Make `RID_Owner` lock-free for fetching ([GH-97465](https://github.com/godotengine/godot/pull/97465)).
- Add missing `HashMapComparatorDefault` cases ([GH-97550](https://github.com/godotengine/godot/pull/97550)).
- Fix decompressing textures with dimensions that are not multiples of 4 ([GH-97873](https://github.com/godotengine/godot/pull/97873)).
- Add support for 24-bit color escape sequences, simplify `print_rich` BBCode parsing ([GH-98118](https://github.com/godotengine/godot/pull/98118)).
- Add typed dictionary support for binary serialization ([GH-98120](https://github.com/godotengine/godot/pull/98120)).
- Fix file logging log rotation ([GH-98216](https://github.com/godotengine/godot/pull/98216)).
- Fix `String::num_int64()`, uint64 for valid base check ([GH-98357](https://github.com/godotengine/godot/pull/98357)).
- Allow using RID with `in` operator for Arrays and Dictionaries ([GH-98363](https://github.com/godotengine/godot/pull/98363)).
- Rationalize busy waits ([GH-98385](https://github.com/godotengine/godot/pull/98385)).
- Update `char_range.inc` to Unicode 16 ([GH-98395](https://github.com/godotengine/godot/pull/98395)).
- DirAccessPack: Fix `file_exists` and `dir_exists` in exported projects ([GH-98483](https://github.com/godotengine/godot/pull/98483)).
- Fix `RID_Owner` synchronization ([GH-98488](https://github.com/godotengine/godot/pull/98488)).
- Curve: Check for finiteness before performing calculations in `sample_baked()` functions ([GH-98625](https://github.com/godotengine/godot/pull/98625)).
- Rename `ClassDB::class_call_static_method` -> `class_call_static` ([GH-98679](https://github.com/godotengine/godot/pull/98679)).
- Android: Implement support for accent color retrieval ([GH-98712](https://github.com/godotengine/godot/pull/98712)).
- Fix `Callable.get_bound_arguments{,_count}()` return incorrect data ([GH-98713](https://github.com/godotengine/godot/pull/98713)).
- Improve locale comparison ([GH-98743](https://github.com/godotengine/godot/pull/98743)).
- Docs: Fix AABB is_finite() and is_equal_approx() ([GH-98748](https://github.com/godotengine/godot/pull/98748)).
- Use `SceneStringName` in more places ([GH-98763](https://github.com/godotengine/godot/pull/98763)).
- Remove unnecessary `_3D_DISABLED` checks in `Performance` ([GH-98946](https://github.com/godotengine/godot/pull/98946)).
- Fix a few more super calls in `get_configuration_warnings` methods ([GH-98951](https://github.com/godotengine/godot/pull/98951)).
- Fix deadlocks related to ClassDB queries about global classes ([GH-98963](https://github.com/godotengine/godot/pull/98963)).
- Fix comparison of callables ([GH-99078](https://github.com/godotengine/godot/pull/99078)).
- SpinLock: Overhaul false sharing prevention ([GH-99168](https://github.com/godotengine/godot/pull/99168)).
- Resource UID fixes and improvements ([GH-99226](https://github.com/godotengine/godot/pull/99226)).
- Support uid:// in more places ([GH-99286](https://github.com/godotengine/godot/pull/99286)).
- Use `(r)find_char` instead of `(r)find` for single characters ([GH-99328](https://github.com/godotengine/godot/pull/99328)).
- Fix incorrect Z direction for AABB's position ([GH-99352](https://github.com/godotengine/godot/pull/99352)).
- Defer initializing BasisU encoder until it is needed ([GH-99376](https://github.com/godotengine/godot/pull/99376)).
- Force `get_thread_count()` to `1` if single threaded ([GH-99416](https://github.com/godotengine/godot/pull/99416)).
- ResourceLoader: Report appropriate error code when no suitable loader is found ([GH-99494](https://github.com/godotengine/godot/pull/99494)).
- Do not generate `*.uid` files for JSON, certificates, and translations ([GH-99540](https://github.com/godotengine/godot/pull/99540)).
- Convert line breaks to `\n` and strip line break from the end of string returned by `OS::read_string_from_stdin`/`OS::get_stdin_string` ([GH-99542](https://github.com/godotengine/godot/pull/99542)).
- Fix stringification of Vector4 ([GH-99545](https://github.com/godotengine/godot/pull/99545)).
- Fix stringification of Projection ([GH-99563](https://github.com/godotengine/godot/pull/99563)).
- Fix missing space after period in error message ([GH-99605](https://github.com/godotengine/godot/pull/99605)).
- ResourceLoader: Print load message only when actually loading ([GH-99667](https://github.com/godotengine/godot/pull/99667)).
- Fix default `Environment` project setting and loading ([GH-99739](https://github.com/godotengine/godot/pull/99739)).
- Add `std::initializer_list` constructor for Dictionary ([GH-99751](https://github.com/godotengine/godot/pull/99751)).
- Fix `JSON.{from,to}_native()` issues ([GH-99765](https://github.com/godotengine/godot/pull/99765)).
- Optimize StringBuilder by using `LocalVector` instead of `Vector` ([GH-99775](https://github.com/godotengine/godot/pull/99775)).
- String: Don't repeat calls to `strlen` in `split`, and make `splitter_length` const in `get_slice` ([GH-99777](https://github.com/godotengine/godot/pull/99777)).
- Move StringName `!=` operator to the header file to make it inlineable ([GH-99815](https://github.com/godotengine/godot/pull/99815)).
- Optimize `String::copy_from` and `String::copy_from_unchecked` implementations, improving String allocation speed ([GH-99816](https://github.com/godotengine/godot/pull/99816)).
- Use `strlen()` 3 times instead of custom length check implementations in ustring ([GH-99817](https://github.com/godotengine/godot/pull/99817)).
- Ensure `parse_utf8` has length of string passed in when available ([GH-99834](https://github.com/godotengine/godot/pull/99834)).
- Fix `OS::has_feature()` skipping custom features ([GH-99864](https://github.com/godotengine/godot/pull/99864)).
- Windows: Fix underflow before `delay_usec` ([GH-99871](https://github.com/godotengine/godot/pull/99871)).
- Avoid duplicated `utf8()` calls ([GH-99893](https://github.com/godotengine/godot/pull/99893)).
- FileAccess: Set `last_error` on file read/write errors ([GH-99919](https://github.com/godotengine/godot/pull/99919)).
- Optimize `String::is_valid_filename()` and `String::validate_filename()` ([GH-100015](https://github.com/godotengine/godot/pull/100015)).
- Optimize `_camelcase_to_underscore` (and thus `String.capitalize`) ([GH-100016](https://github.com/godotengine/godot/pull/100016)).
- Optimize string single char contains calls ([GH-100024](https://github.com/godotengine/godot/pull/100024)).
- Scene: Add `SceneStringName::hover` ([GH-100036](https://github.com/godotengine/godot/pull/100036)).
- Optimize String.similarity by avoiding allocation for bigrams ([GH-100041](https://github.com/godotengine/godot/pull/100041)).
- Scene: Add `SceneStringName::FlatButton` ([GH-100049](https://github.com/godotengine/godot/pull/100049)).
- Fix handling of leading `..` in simplify_path ([GH-100075](https://github.com/godotengine/godot/pull/100075)).
- Optimize String construction from statically known strings by evaluating `strlen` at compile-time ([GH-100132](https://github.com/godotengine/godot/pull/100132)).
- Debugger: Fix scene debugger crash when editor shortcuts are invalid ([GH-100218](https://github.com/godotengine/godot/pull/100218)).
- Add move constructor and move assignment to `CowData`, `String`, `Char16String`, `CharString`, and `Vector` ([GH-100239](https://github.com/godotengine/godot/pull/100239)).
- Optimize `String.count` and `String.countn` by avoiding repeated reallocations ([GH-100294](https://github.com/godotengine/godot/pull/100294)).
- Optimize `StringBuilder.as_string` by constructing the string in-place and skipping unnecessary checks ([GH-100295](https://github.com/godotengine/godot/pull/100295)).
- Improve `ResourceUID::id_to_text` performance ([GH-100335](https://github.com/godotengine/godot/pull/100335)).
- Fix deadlock possibility in threaded load of materials ([GH-100363](https://github.com/godotengine/godot/pull/100363)).
- Optimize `SWAP` macro by using move semantics ([GH-100367](https://github.com/godotengine/godot/pull/100367)).
- Fix UBSAN reports ([GH-100386](https://github.com/godotengine/godot/pull/100386)).
- Add move assignment and move constructor to Variant ([GH-100426](https://github.com/godotengine/godot/pull/100426)).
- Rename `String::copy_from` functions to their respective encodings (`parse_latin1`, `parse_wstring`, `parse_utf32`) ([GH-100434](https://github.com/godotengine/godot/pull/100434)).
- Abstract `CowData`'s reallocations into `_realloc` to consolidate duplicate logic ([GH-100474](https://github.com/godotengine/godot/pull/100474)).
- Optimize `CowData` and `LocalVector` functions `.insert` and `.remove_at` by using move semantics ([GH-100477](https://github.com/godotengine/godot/pull/100477)).
- Add move semantics (constructor, assignment) to `StringName` ([GH-100483](https://github.com/godotengine/godot/pull/100483)).
- Add `LocalVector` move semantics (constructor and operator=) ([GH-100560](https://github.com/godotengine/godot/pull/100560)).
- Add move semantics (constructor, operator=) to `List` ([GH-100563](https://github.com/godotengine/godot/pull/100563)).
- Remove unused headers in servers ([GH-100634](https://github.com/godotengine/godot/pull/100634)).
- Increase precision in `linear_to_srgb()` and `srgb_to_linear()` ([GH-100659](https://github.com/godotengine/godot/pull/100659)).
- Make `LocalVector` -> `Vector` automatic conversion safe for non-trivial types ([GH-100683](https://github.com/godotengine/godot/pull/100683)).
- Destruct `CowData` more graciously by avoiding accidentally exposing a half-destructed buffer ([GH-100694](https://github.com/godotengine/godot/pull/100694)).
- Refactor CommandQueueMT to use vararg templates for performance and maintainability ([GH-100770](https://github.com/godotengine/godot/pull/100770)).
- Don't set `Variant::Type` in destructor ([GH-100795](https://github.com/godotengine/godot/pull/100795)).
- Add `Color.from_rgba8` and deprecate Color8 ([GH-100825](https://github.com/godotengine/godot/pull/100825)).
- Fix parsing Resource type as value type of a Dictionary ([GH-100933](https://github.com/godotengine/godot/pull/100933)).
- Fix `NodePath::slice()` incorrect behavior for subname indexing ([GH-100954](https://github.com/godotengine/godot/pull/100954)).
- Fix UID encoding ([GH-100976](https://github.com/godotengine/godot/pull/100976)).
- Fix looking at with 180 degree arc ([GH-100991](https://github.com/godotengine/godot/pull/100991)).
- Thread: Re-add `<new>` include for `std::hardware_destructive_interference_size` ([GH-101004](https://github.com/godotengine/godot/pull/101004)).
- Add static assert checks in `Variant` constructors ([GH-101016](https://github.com/godotengine/godot/pull/101016)).
- Optimize `_count` by replacing a full copy with a CoW copy for the full-string count case ([GH-101033](https://github.com/godotengine/godot/pull/101033)).
- Consolidate `Variant` int and float conversion functions to reduce duplicate logic ([GH-101055](https://github.com/godotengine/godot/pull/101055)).
- Optimize `Thread::get_caller_id()` ([GH-101072](https://github.com/godotengine/godot/pull/101072)).
- Add explicit error messages to Multimesh functions ([GH-101109](https://github.com/godotengine/godot/pull/101109)).
- Optimize calls of `utf8` in a few spots to avoid calling it more than once ([GH-101233](https://github.com/godotengine/godot/pull/101233)).
- Main: Fix missing performance data ([GH-101242](https://github.com/godotengine/godot/pull/101242)).
- Use `AHashMap` for `SurfaceTool` ([GH-101273](https://github.com/godotengine/godot/pull/101273)).
- Use `LocalVector` for `Curve` and `Gradient` ([GH-101282](https://github.com/godotengine/godot/pull/101282)).
- Revert regression of memory unsafe `append_array` (same vector into same vector) ([GH-101386](https://github.com/godotengine/godot/pull/101386)).
- Improve missing UID errors ([GH-101441](https://github.com/godotengine/godot/pull/101441)).
- Fix UID path remap ([GH-101446](https://github.com/godotengine/godot/pull/101446)).
- Optimize `String` `==`, `ends_with` and `begins_with` by using `memcmp` ([GH-101493](https://github.com/godotengine/godot/pull/101493)).
- Lock the `StringName::mutex` after hashing the string, to spend less time hoarding it unnecessarily ([GH-101606](https://github.com/godotengine/godot/pull/101606)).
- Fix index check in MethodBind::get_argument_type ([GH-101627](https://github.com/godotengine/godot/pull/101627)).
- Fix `ResourceLoader.has_cached()` and `ResourceLoader.get_cached_ref()` not handling UIDs ([GH-101752](https://github.com/godotengine/godot/pull/101752)).
- Fix `Quaternion` arc constructor to check dot & Add test for same `Vector3`s ([GH-101797](https://github.com/godotengine/godot/pull/101797)).
- Fix `Basis::get_euler` incorrectly simplifying rotations in some cases ([GH-102144](https://github.com/godotengine/godot/pull/102144)).
- Fix `is_valid_float`, `Variant` parser, `Expression` parser, script highlighter, and `TextServer` not handing capital E in scientific notation ([GH-102396](https://github.com/godotengine/godot/pull/102396)).
- Fix `PackedStringArray.to_byte_array()` to return UTF-8 encoded data instead of pointers ([GH-102515](https://github.com/godotengine/godot/pull/102515)).
- Use atomic flag to prevent `flush_if_pending` from reading unlocked `command_mem` ([GH-103298](https://github.com/godotengine/godot/pull/103298)).
#### Documentation
- Clarify documentation for `Geometry2D.line_intersects_line` ([GH-92001](https://github.com/godotengine/godot/pull/92001)).
- EditorExportPlugin: docs: Workaround for customized texture behavior ([GH-94092](https://github.com/godotengine/godot/pull/94092)).
- Add note about alpha channels blending to `Image.blit_rect` ([GH-94326](https://github.com/godotengine/godot/pull/94326)).
- Document `_process()` and `_physics_process()` delta behavior at low FPS ([GH-94636](https://github.com/godotengine/godot/pull/94636)).
- Improve documentation on TreeItem's cell icons ([GH-95369](https://github.com/godotengine/godot/pull/95369)).
- Document shader time rollover project setting ([GH-95381](https://github.com/godotengine/godot/pull/95381)).
- Add template images to the Cubemap class documentation ([GH-95396](https://github.com/godotengine/godot/pull/95396)).
- Fix typo or unclear language in MultiplayerSpawner doc ([GH-95426](https://github.com/godotengine/godot/pull/95426)).
- Clarify `Timer.start()` documentation to match the current behavior ([GH-95485](https://github.com/godotengine/godot/pull/95485)).
- Add tutorial link in Compositor and CompositorEffect docs ([GH-95539](https://github.com/godotengine/godot/pull/95539)).
- Fix glTF capitalization in class reference ([GH-95578](https://github.com/godotengine/godot/pull/95578)).
- Minor AnimationNodeBlendSpace2D documentation fixes ([GH-95655](https://github.com/godotengine/godot/pull/95655)).
- Remove incorrect statement about TextureButton normal texture ([GH-95660](https://github.com/godotengine/godot/pull/95660)).
- Remove empty `[b]Example:[/b]` lines from the class reference ([GH-95749](https://github.com/godotengine/godot/pull/95749)).
- Fix differences between String and StringName's documentation ([GH-95758](https://github.com/godotengine/godot/pull/95758)).
- docs: Highlight lack of joystick info on majority of platforms ([GH-95760](https://github.com/godotengine/godot/pull/95760)).
- Add documentation for need for normal roughness texture conversion for CompositorEffects ([GH-95773](https://github.com/godotengine/godot/pull/95773)).
- Fix miscellaneous oddities around the class reference ([GH-95774](https://github.com/godotengine/godot/pull/95774)).
- Fix some differences between ShapeCast2D and ShapeCast3D documentation ([GH-95779](https://github.com/godotengine/godot/pull/95779)).
- Fix some invalid code in GDScript class reference ([GH-95780](https://github.com/godotengine/godot/pull/95780)).
- Add descriptions to `PolygonPathFinder` `setup` and `is_point_inside` methods ([GH-95782](https://github.com/godotengine/godot/pull/95782)).
- Docs: Update UPnP GDScript snippet to using `Signal.emit` syntax ([GH-95860](https://github.com/godotengine/godot/pull/95860)).
- Fix Curve2D incorrect sample range description ([GH-95883](https://github.com/godotengine/godot/pull/95883)).
- Add movement caveats to InputEventMouseMotion docs ([GH-95886](https://github.com/godotengine/godot/pull/95886)).
- Document that `Node.duplicate` also duplicates its children ([GH-95927](https://github.com/godotengine/godot/pull/95927)).
- Fix some C# variable types In `AStar2D/3D` Class Reference ([GH-95956](https://github.com/godotengine/godot/pull/95956)).
- Fix typo in `Array` code example ([GH-96033](https://github.com/godotengine/godot/pull/96033)).
- Doc: Clarify `is_null` methods of `Callable` and `Signal` ([GH-96066](https://github.com/godotengine/godot/pull/96066)).
- Doc: Clarify ProjectSettings `hdr_2d` description ([GH-96096](https://github.com/godotengine/godot/pull/96096)).
- Remove the 2D renderer notice from `ProjectSettings` documentation ([GH-96110](https://github.com/godotengine/godot/pull/96110)).
- Fix `Array.sort_custom` example code ([GH-96118](https://github.com/godotengine/godot/pull/96118)).
- Clarify transform data ordering in `RenderingServer.multimesh_set_buffer` ([GH-96184](https://github.com/godotengine/godot/pull/96184)).
- Fix ambiguity in `angle_difference` function documentation ([GH-96473](https://github.com/godotengine/godot/pull/96473)).
- Improve documentation of some `ItemList` signals ([GH-96548](https://github.com/godotengine/godot/pull/96548)).
- Document use of pre-calculated triangulation when drawing polygons ([GH-96556](https://github.com/godotengine/godot/pull/96556)).
- Improve documentation on Node2D transform properties such as Skew ([GH-96583](https://github.com/godotengine/godot/pull/96583)).
- Mention user should remove compute shader hint when use `set_stage_source` ([GH-96599](https://github.com/godotengine/godot/pull/96599)).
- Fix grammar in AudioStreamInteractive docs ([GH-96634](https://github.com/godotengine/godot/pull/96634)).
- Fix description of invalid values for `Theme.default_font_size` ([GH-96757](https://github.com/godotengine/godot/pull/96757)).
- Improve wording on XRPose's `name` description ([GH-96866](https://github.com/godotengine/godot/pull/96866)).
- Remove "default font" from `ResourceImporterDynamicFont` Documentation ([GH-96870](https://github.com/godotengine/godot/pull/96870)).
- Docs: Add cross-links to antialiasing project settings ([GH-96893](https://github.com/godotengine/godot/pull/96893)).
- Clarify the coordinate space for the bounding rectangle returned by `Label.get_character_bounds` ([GH-96919](https://github.com/godotengine/godot/pull/96919)).
- Docs: Add warning about sharing a syntax highlighter to `TextEdit` ([GH-96954](https://github.com/godotengine/godot/pull/96954)).
- Change "deconstructor" to "destructor" in `NOTIFICATION_PREDELETE` docs ([GH-96981](https://github.com/godotengine/godot/pull/96981)).
- Fix description of `Array.sort_custom()` ([GH-97033](https://github.com/godotengine/godot/pull/97033)).
- Document SceneMultiplayer `auth_timeout` being in seconds ([GH-97045](https://github.com/godotengine/godot/pull/97045)).
- Remove outdated note about `not` operator with String and StringName ([GH-97072](https://github.com/godotengine/godot/pull/97072)).
- Warn for potential performance issues with Auto Switch to Remote Scene Tree editor setting ([GH-97092](https://github.com/godotengine/godot/pull/97092)).
- Clarify behavior of `InputEvent.is_match` and `Shortcut.matches_event` ([GH-97106](https://github.com/godotengine/godot/pull/97106)).
- Fix typo in `string_get_character_breaks()` sample code ([GH-97141](https://github.com/godotengine/godot/pull/97141)).
- Fix typo in CompositorEffect documentation ([GH-97202](https://github.com/godotengine/godot/pull/97202)).
- Fix minor typo in EditorPlugin `remove_inspector_plugin` ([GH-97203](https://github.com/godotengine/godot/pull/97203)).
- Docs: Clarify `CanvasItem` visibility properties and signals ([GH-97223](https://github.com/godotengine/godot/pull/97223)).
- Add missing period for sentences in classref ([GH-97231](https://github.com/godotengine/godot/pull/97231)).
- Clarify docs for when toggling `button_pressed` emits `toggled` ([GH-97274](https://github.com/godotengine/godot/pull/97274)).
- Document that `OptimizedTranslation.generate()` only works in editor ([GH-97284](https://github.com/godotengine/godot/pull/97284)).
- Clarify PCK path argument in `PCKPacker.pck_start` ([GH-97286](https://github.com/godotengine/godot/pull/97286)).
- Fix a typo in make_rst.py (Packedfloat64Array -> PackedFloat64Array) ([GH-97338](https://github.com/godotengine/godot/pull/97338)).
- Add descriptions to RDVertexAttribute's properties ([GH-97346](https://github.com/godotengine/godot/pull/97346)).
- Refactor signal documentation to improve clarity ([GH-97357](https://github.com/godotengine/godot/pull/97357)).
- Clarify CanvasItem's visibility signal descriptions (followup) ([GH-97367](https://github.com/godotengine/godot/pull/97367)).
- Fix SplitContainer collapsed documentation ([GH-97373](https://github.com/godotengine/godot/pull/97373)).
- Better description for multiplayer spawner signals ([GH-97425](https://github.com/godotengine/godot/pull/97425)).
- Update notes for Color Curve members in ParticleProcessMaterial ([GH-97450](https://github.com/godotengine/godot/pull/97450)).
- Clarify when LineEdit's `text_submitted` signal is emitted ([GH-97455](https://github.com/godotengine/godot/pull/97455)).
- Docs: Add notes about glyph contour decomposition format ([GH-97514](https://github.com/godotengine/godot/pull/97514)).
- Add missing descriptions to `PhysicalBone3D` class ([GH-97609](https://github.com/godotengine/godot/pull/97609)).
- Docs: Remove duplicate words ([GH-97638](https://github.com/godotengine/godot/pull/97638)).
- Improve TextEdit and CodeEdit documentation ([GH-97656](https://github.com/godotengine/godot/pull/97656)).
- Document `Object.has_signal()` in the Signal class reference ([GH-97734](https://github.com/godotengine/godot/pull/97734)).
- Fix small typo on PackedVector2Array docs ([GH-97835](https://github.com/godotengine/godot/pull/97835)).
- Clarify that fog_aerial_perspective does not actually use sky color ([GH-97842](https://github.com/godotengine/godot/pull/97842)).
- Update Node.xml: specify that normal processing happens in tree order ([GH-97905](https://github.com/godotengine/godot/pull/97905)).
- Document non-resource file handling in FileAccess and ResourceLoader ([GH-97906](https://github.com/godotengine/godot/pull/97906)).
- Remove note about missing per-vertex-shading ([GH-97917](https://github.com/godotengine/godot/pull/97917)).
- Clarify SIMPLEX and SIMPLEX_SMOOTH types ([GH-97922](https://github.com/godotengine/godot/pull/97922)).
- Fix a documentation typo in `Control._drop_data()` C#-example ([GH-97966](https://github.com/godotengine/godot/pull/97966)).
- Fix grammar mistake in Shortcut documentation ([GH-98081](https://github.com/godotengine/godot/pull/98081)).
- Better explanation for replication interval and delta interval (MultiplayerSynchronizer) ([GH-98138](https://github.com/godotengine/godot/pull/98138)).
- Update `use_native_dialog` description in `FileDialog` ([GH-98202](https://github.com/godotengine/godot/pull/98202)).
- Fix wording in description of `store_line` and `store_string` ([GH-98238](https://github.com/godotengine/godot/pull/98238)).
- Mention native file dialogs editor setting in EditorFileDialog description ([GH-98262](https://github.com/godotengine/godot/pull/98262)).
- Add descriptions to RDTextureFormat's methods ([GH-98264](https://github.com/godotengine/godot/pull/98264)).
- Improve `_begin_customize_scenes` description ([GH-98265](https://github.com/godotengine/godot/pull/98265)).
- Fix documentation tip for `network/debug/remote_host` editor setting ([GH-98282](https://github.com/godotengine/godot/pull/98282)).
- Docs: Add link to 2D lights and shadows from CanvasModulate ([GH-98283](https://github.com/godotengine/godot/pull/98283)).
- Add missing `HTTPRequest` Result descriptions ([GH-98332](https://github.com/godotengine/godot/pull/98332)).
- Clarify `EngineDebugger` and `EditorDebugger*` documentation ([GH-98378](https://github.com/godotengine/godot/pull/98378)).
- Link to Screen-reading shaders tutorial in BackBufferCopy documentation ([GH-98421](https://github.com/godotengine/godot/pull/98421)).
- Clarify `TextEdit.is_caret_visible()` behavior in the class reference ([GH-98423](https://github.com/godotengine/godot/pull/98423)).
- Add documentation for Android immersive mode ([GH-98427](https://github.com/godotengine/godot/pull/98427)).
- Document the differences between GDScript and GlobalScope ([GH-98438](https://github.com/godotengine/godot/pull/98438)).
- AudioEffects documentation enhancements ([GH-98455](https://github.com/godotengine/godot/pull/98455)).
- Clarify tiling of AtlasTexture ([GH-98458](https://github.com/godotengine/godot/pull/98458)).
- Docs: Link to GlobalScope string methods from String class ref ([GH-98473](https://github.com/godotengine/godot/pull/98473)).
- Improve documentation on `@GlobalScope.PROPERTY_USAGE_SCRIPT_VARIABLE` ([GH-98478](https://github.com/godotengine/godot/pull/98478)).
- Docs: Link to Project Settings tutorial from ProjectSettings class ([GH-98480](https://github.com/godotengine/godot/pull/98480)).
- Fix typo in `OccluderInstance3D` documentation ([GH-98523](https://github.com/godotengine/godot/pull/98523)).
- Remove link to outdated CharFX example project ([GH-98585](https://github.com/godotengine/godot/pull/98585)).
- Improve `TileMapLayer` get surrounding cells description ([GH-98587](https://github.com/godotengine/godot/pull/98587)).
- Document exporting nested subgroups ([GH-98616](https://github.com/godotengine/godot/pull/98616)).
- Docs: Add links to project settings ([GH-98621](https://github.com/godotengine/godot/pull/98621)).
- Improve `Tween.set_ease` and `Tween.set_trans` documentation ([GH-98689](https://github.com/godotengine/godot/pull/98689)).
- Editor: Fix EditorSettings.xml docs for "ask_before_revoking_unique_name" ([GH-98742](https://github.com/godotengine/godot/pull/98742)).
- Docs: Standardize names and terms for renderers ([GH-98744](https://github.com/godotengine/godot/pull/98744)).
- Standardize terms for renderers in error strings ([GH-98747](https://github.com/godotengine/godot/pull/98747)).
- Document Timer autostart in tool scripts ([GH-98769](https://github.com/godotengine/godot/pull/98769)).
- Docs: Update TileSet to reference TileMapLayer instead of TileMap ([GH-98782](https://github.com/godotengine/godot/pull/98782)).
- Update docs for `Tween.stop` to clarify behavior ([GH-98787](https://github.com/godotengine/godot/pull/98787)).
- Docs: Add link to SpringArm3D tutorial ([GH-98828](https://github.com/godotengine/godot/pull/98828)).
- Clarify `ResourceLoader.load_threaded_get_status()` completion ratio description ([GH-98899](https://github.com/godotengine/godot/pull/98899)).
- Add note to `CanvasItem.clip_children` about nesting ([GH-98948](https://github.com/godotengine/godot/pull/98948)).
- Fix `engine_type_colors`'s description ([GH-98966](https://github.com/godotengine/godot/pull/98966)).
- Docs: Update AStar3D examples ([GH-98978](https://github.com/godotengine/godot/pull/98978)).
- Fix more miscellaneous oddities around the class reference ([GH-99002](https://github.com/godotengine/godot/pull/99002)).
- Fix interactive music docs saying it's "not implemented" ([GH-99003](https://github.com/godotengine/godot/pull/99003)).
- Add examples to PacketPeerUDP class documentation ([GH-99015](https://github.com/godotengine/godot/pull/99015)).
- Clean up more `[b]Example:[/b]` lines from the class reference ([GH-99020](https://github.com/godotengine/godot/pull/99020)).
- Fix `true` being surrounded by `[b]` tags in documentation ([GH-99038](https://github.com/godotengine/godot/pull/99038)).
- Update `Transform3D.rotated_local()` description ([GH-99075](https://github.com/godotengine/godot/pull/99075)).
- Add note about LightmapGI only baking nodes under its parent ([GH-99079](https://github.com/godotengine/godot/pull/99079)).
- Update documentation's "Prints" comments after #47502 ([GH-99081](https://github.com/godotengine/godot/pull/99081)).
- Fix untagged `true` in GLTFState's documentation ([GH-99088](https://github.com/godotengine/godot/pull/99088)).
- Fix C# boolean "Prints" comments in documentation ([GH-99089](https://github.com/godotengine/godot/pull/99089)).
- Add documentation note on Object's boolean context ([GH-99091](https://github.com/godotengine/godot/pull/99091)).
- Add notes on `DirAccess` documentation ([GH-99132](https://github.com/godotengine/godot/pull/99132)).
- Clarify effect of setting "page" parameter in ScrollBar nodes ([GH-99146](https://github.com/godotengine/godot/pull/99146)).
- Fix `format` description being different between String and StringName ([GH-99185](https://github.com/godotengine/godot/pull/99185)).
- Clarify documentation for TileSetAtlasSource `texture_region_size` ([GH-99204](https://github.com/godotengine/godot/pull/99204)).
- Describe edge cases for `DisplayServer.get_screen_from_rect()` ([GH-99212](https://github.com/godotengine/godot/pull/99212)).
- Update Z Index property location in Node2D class reference ([GH-99238](https://github.com/godotengine/godot/pull/99238)).
- Fix TODO comments in class reference ([GH-99242](https://github.com/godotengine/godot/pull/99242)).
- Add a code sample that extracts all files to ZIPReader documentation ([GH-99325](https://github.com/godotengine/godot/pull/99325)).
- Clarify Button's text clipping ([GH-99338](https://github.com/godotengine/godot/pull/99338)).
- Rewrite some `@GlobalScope` keys in documentation to use `[code]` tags ([GH-99364](https://github.com/godotengine/godot/pull/99364)).
- Fix typo in FileAccess docs ([GH-99419](https://github.com/godotengine/godot/pull/99419)).
- Suggest using `OS.has_feature` instead of the engine architecture name for bitness ([GH-99465](https://github.com/godotengine/godot/pull/99465)).
- Fix typo in AudioStream's documentation ([GH-99511](https://github.com/godotengine/godot/pull/99511)).
- Correct PackedInt64Array comparison in description ([GH-99521](https://github.com/godotengine/godot/pull/99521)).
- Fix wording in `LookAtModifier3D` docs ([GH-99533](https://github.com/godotengine/godot/pull/99533)).
- Document `radial_center_offset` bounds for `TextureProgressBar` ([GH-99584](https://github.com/godotengine/godot/pull/99584)).
- Fix example code snippets in AudioStreamGenerator.xml ([GH-99604](https://github.com/godotengine/godot/pull/99604)).
- Fix missing sign in ease function curve description ([GH-99611](https://github.com/godotengine/godot/pull/99611)).
- Docs: Update Control class to properly reflect behavior of Themes on Control Children ([GH-99620](https://github.com/godotengine/godot/pull/99620)).
- Make Transform2D/3D, Basis, and Quaternion docs more consistent ([GH-99650](https://github.com/godotengine/godot/pull/99650)).
- Update `screen_get_scale` documentation ([GH-99677](https://github.com/godotengine/godot/pull/99677)).
- Add C# examples to PropertyTweener docs ([GH-99736](https://github.com/godotengine/godot/pull/99736)).
- WebSocket: Clarify that `connect_to_url` is non-blocking ([GH-99753](https://github.com/godotengine/godot/pull/99753)).
- Update CanvasLayer 'Follow Viewport' documentation to match its behavior ([GH-99754](https://github.com/godotengine/godot/pull/99754)).
- Update `use_system_accent_color` note in EditorSettings ([GH-99827](https://github.com/godotengine/godot/pull/99827)).
- Docs: Update example from Window signal `files_dropped` ([GH-99837](https://github.com/godotengine/godot/pull/99837)).
- Remove outdated note about `BaseMaterial3D.billboard_mode` shadow issue ([GH-99841](https://github.com/godotengine/godot/pull/99841)).
- Standardize all "Prints" comments in documentation ([GH-99876](https://github.com/godotengine/godot/pull/99876)).
- Betsy: Update docs to reflect BC3 and BC5 ([GH-99900](https://github.com/godotengine/godot/pull/99900)).
- Document inverse aspect ratio convention of `Projection::get_fovy()` ([GH-99921](https://github.com/godotengine/godot/pull/99921)).
- Remove uses of implicit static typing from the documentation ([GH-99924](https://github.com/godotengine/godot/pull/99924)).
- Remove uses of static typing from the documentation ([GH-99925](https://github.com/godotengine/godot/pull/99925)).
- Fix a very slight grammatical issue ([GH-100002](https://github.com/godotengine/godot/pull/100002)).
- Clarify `limit_length()` for infinite vectors ([GH-100204](https://github.com/godotengine/godot/pull/100204)).
- Document `GPUParticles.emit_particle()` only working on Forward+ and Mobile ([GH-100369](https://github.com/godotengine/godot/pull/100369)).
- Document CameraFeed platform limitations ([GH-100449](https://github.com/godotengine/godot/pull/100449)).
- Document limitations of refraction from using screen texture ([GH-100586](https://github.com/godotengine/godot/pull/100586)).
- Remove trailing double quote from link in GLTFState class documentation ([GH-100711](https://github.com/godotengine/godot/pull/100711)).
- Mark `EditorInterface.popup_create_dialog()` as experimental ([GH-100731](https://github.com/godotengine/godot/pull/100731)).
- Update `OS.request_permission(...)` description ([GH-100785](https://github.com/godotengine/godot/pull/100785)).
- Fix docs for `EditorContextMenuPlugin.add_context_submenu_item` ([GH-100865](https://github.com/godotengine/godot/pull/100865)).
- Fix `get_meta_list` return type in description ([GH-100903](https://github.com/godotengine/godot/pull/100903)).
- Web: Clarify JavaScriptBridge callback requirements ([GH-100939](https://github.com/godotengine/godot/pull/100939)).
- Fix warning in CollisionPolygon2D documentation description ([GH-101107](https://github.com/godotengine/godot/pull/101107)).
- Document WorldBoundaryShape3D having a finite size when using Jolt Physics ([GH-101108](https://github.com/godotengine/godot/pull/101108)).
- Improve OpenGL 3 fallback documentation wording ([GH-101166](https://github.com/godotengine/godot/pull/101166)).
- Update official export templates architecture list in docs ([GH-101225](https://github.com/godotengine/godot/pull/101225)).
- Fix example in `OS.shell_open()` method documentation and add a new one ([GH-101263](https://github.com/godotengine/godot/pull/101263)).
- Add TileMap tutorials to TileMapLayer class reference ([GH-101299](https://github.com/godotengine/godot/pull/101299)).
- Fix typo in Basis `get_rotation_quaternion` doc ([GH-101330](https://github.com/godotengine/godot/pull/101330)).
- Clarify expected types in `RayCast3D` documentation ([GH-101373](https://github.com/godotengine/godot/pull/101373)).
- Fix typo in EditorDebuggerPlugin documentation ([GH-101378](https://github.com/godotengine/godot/pull/101378)).
- Fix SkeletonProfileHumanoid documentation error ([GH-101419](https://github.com/godotengine/godot/pull/101419)).
- Docs: Fix typo in `AudioStreamSynchronized` ([GH-101459](https://github.com/godotengine/godot/pull/101459)).
- Add documentation to `particles_request_process_time` ([GH-101511](https://github.com/godotengine/godot/pull/101511)).
- Fix `visibility_notifier_create` documentation ([GH-101556](https://github.com/godotengine/godot/pull/101556)).
- Add a note to `DisplayServer.get_display_safe_area()` method documentation ([GH-101567](https://github.com/godotengine/godot/pull/101567)).
- Update `InputEventWithModifiers` documentation for modifier key behavior ([GH-101620](https://github.com/godotengine/godot/pull/101620)).
- Clarify the impact of "Normal Map (RG Channels)" on texture imports ([GH-101623](https://github.com/godotengine/godot/pull/101623)).
- Fix collision normal being referred to as surface normal in PhysicsDirectSpaceState doc ([GH-101698](https://github.com/godotengine/godot/pull/101698)).
- Make `COPYRIGHT.txt` compliant with `debian/copyright` specification ([GH-101713](https://github.com/godotengine/godot/pull/101713)).
- Fix Jolt note in WorldBoundaryShape3D documentation ([GH-101836](https://github.com/godotengine/godot/pull/101836)).
- Fix URLs for Cubemap template images in documentation ([GH-101856](https://github.com/godotengine/godot/pull/101856)).
- Fix incorrect `CPUParticles2D` and `CPUParticles3D` documentation ([GH-101883](https://github.com/godotengine/godot/pull/101883)).
- Change if false to if true "Emoji and Symbols" menu is enabled ([GH-102042](https://github.com/godotengine/godot/pull/102042)).
- Documentation change from Blender directory to executable ([GH-102044](https://github.com/godotengine/godot/pull/102044)).
- Mention visibility layers and inheritance in `Node3D.is_visible_in_tree()` docs ([GH-102450](https://github.com/godotengine/godot/pull/102450)).
- Add parentheses to method links in online class reference ([GH-102567](https://github.com/godotengine/godot/pull/102567)).
- Document `CanvasItem.draw_dashed_line()`'s `dash` and `align` parameters ([GH-102675](https://github.com/godotengine/godot/pull/102675)).
- Clarify the behavior of `Control.layout_direction` in the documentation ([GH-102716](https://github.com/godotengine/godot/pull/102716)).
- Improve documentation on forcing right-to-left layout in Control ([GH-102742](https://github.com/godotengine/godot/pull/102742)).
- Fix dead links across the class reference ([GH-102773](https://github.com/godotengine/godot/pull/102773)).
- Document the valid range of tile coordinates in TileMapLayer ([GH-102776](https://github.com/godotengine/godot/pull/102776)).
- Update tonemapping docs ([GH-102820](https://github.com/godotengine/godot/pull/102820)).
- Clarify that `Vector2.angle_to` returns a signed angle ([GH-102824](https://github.com/godotengine/godot/pull/102824)).
- Fix typo in EditorTranslationParserPlugin docs ([GH-103148](https://github.com/godotengine/godot/pull/103148)).
- Document creating Texture2DArray, Cubemap and CubemapArray from code ([GH-103261](https://github.com/godotengine/godot/pull/103261)).
- Fix various typos in the class reference ([GH-103391](https://github.com/godotengine/godot/pull/103391)).
#### Editor
- Redesign Quick Open ([GH-56772](https://github.com/godotengine/godot/pull/56772)).
- EditorHelpSearch: improvements ([GH-62524](https://github.com/godotengine/godot/pull/62524)).
- Refactor toggling script list ([GH-63744](https://github.com/godotengine/godot/pull/63744)).
- Add support for resource conversion plugins in filesystem dock ([GH-65585](https://github.com/godotengine/godot/pull/65585)).
- Extend Curve to allow for domains outside of `[0, 1]` ([GH-67857](https://github.com/godotengine/godot/pull/67857)).
- Implement zooming and panning in the profiler ([GH-76055](https://github.com/godotengine/godot/pull/76055)).
- Remember editor window mode, screen, size and position on restart ([GH-76085](https://github.com/godotengine/godot/pull/76085)).
- Show String properties' text in a tooltip in the inspector ([GH-76231](https://github.com/godotengine/godot/pull/76231)).
- Add Markdown syntax highlighting to the script editor ([GH-78312](https://github.com/godotengine/godot/pull/78312)).
- Fix "reparent to new node" not remembering index ([GH-79209](https://github.com/godotengine/godot/pull/79209)).
- Unify make dir and duplicate dialogs ([GH-80473](https://github.com/godotengine/godot/pull/80473)).
- Set position to zero when saving a positioned branch as scene ([GH-80561](https://github.com/godotengine/godot/pull/80561)).
- Add a warning for when the scene root node is transformed ([GH-81892](https://github.com/godotengine/godot/pull/81892)).
- Add support for dragging a shader to user exported material property ([GH-82093](https://github.com/godotengine/godot/pull/82093)).
- Fix some legacy code ([GH-84944](https://github.com/godotengine/godot/pull/84944)).
- Adjust `pick_main_scene` dialog punctuation ([GH-85108](https://github.com/godotengine/godot/pull/85108)).
- Redraw SubViewportContainer on SubViewport size change ([GH-86302](https://github.com/godotengine/godot/pull/86302)).
- Make the Script Editor's parser execute sooner on edit after error was found ([GH-87542](https://github.com/godotengine/godot/pull/87542)).
- Fix Remote Nodes missing custom icons ([GH-88427](https://github.com/godotengine/godot/pull/88427)).
- Fix some invalid `int` property ranges ([GH-89566](https://github.com/godotengine/godot/pull/89566)).
- Fix focus when reordering array ([GH-89763](https://github.com/godotengine/godot/pull/89763)).
- Fix editing exported nodes in array as text ([GH-90047](https://github.com/godotengine/godot/pull/90047)).
- Add ability to create a new inherited scene from code ([GH-90057](https://github.com/godotengine/godot/pull/90057)).
- Expose EditorUndoRedoManager's `clear_history()` ([GH-90130](https://github.com/godotengine/godot/pull/90130)).
- Code Editor: Add documentation tooltips ([GH-91060](https://github.com/godotengine/godot/pull/91060)).
- Make scan for projects threaded ([GH-91064](https://github.com/godotengine/godot/pull/91064)).
- Disable creating RD projects in project manager if RD is not supported ([GH-91172](https://github.com/godotengine/godot/pull/91172)).
- Increase the project manager's default window size ([GH-91889](https://github.com/godotengine/godot/pull/91889)).
- Remove unused member variable in `EditorInspectorSection` ([GH-92407](https://github.com/godotengine/godot/pull/92407)).
- Improve layered texture preview ([GH-92540](https://github.com/godotengine/godot/pull/92540)).
- Implement a "Recovery Mode" for recovering crashing projects during initialization ([GH-92563](https://github.com/godotengine/godot/pull/92563)).
- Add confirm dialog for render mesh to navigation mesh conversion ([GH-92684](https://github.com/godotengine/godot/pull/92684)).
- Add warped panning to every ViewPanner instance ([GH-92717](https://github.com/godotengine/godot/pull/92717)).
- Expose `update_docs_from_script` method ([GH-92916](https://github.com/godotengine/godot/pull/92916)).
- Warn on UID duplicates ([GH-92972](https://github.com/godotengine/godot/pull/92972)).
- Don't rescan filesystem when adding new directory ([GH-93372](https://github.com/godotengine/godot/pull/93372)).
- Expose more editor settings to documentation ([GH-93427](https://github.com/godotengine/godot/pull/93427)).
- Add default keyboard shortcuts to various actions in the FileSystem dock ([GH-93578](https://github.com/godotengine/godot/pull/93578)).
- Optimize `get_path()` in EditorFileSystemDirectory ([GH-93611](https://github.com/godotengine/godot/pull/93611)).
- Fix center viewport not working horizontally ([GH-93792](https://github.com/godotengine/godot/pull/93792)).
- Fix goto line issues in code editor ([GH-94002](https://github.com/godotengine/godot/pull/94002)).
- Add Expand/Collapse Branch right click option to remote scene view ([GH-94263](https://github.com/godotengine/godot/pull/94263)).
- Make "Remove Item" appear at the top of the list when editing the value of an array or dictionary ([GH-94522](https://github.com/godotengine/godot/pull/94522)).
- Tweak script editor zoom presets to be more useful ([GH-94569](https://github.com/godotengine/godot/pull/94569)).
- Implement preview thumbnail generation for 3D and layered textures ([GH-94600](https://github.com/godotengine/godot/pull/94600)).
- Expose `EditorInspector.edit` to scripting ([GH-94603](https://github.com/godotengine/godot/pull/94603)).
- Fix `EditorInterface.get_selected_paths()` working incorrectly when FileSystemDock is in split mode ([GH-94703](https://github.com/godotengine/godot/pull/94703)).
- Fix scene node selection problem when no auto expand ([GH-94773](https://github.com/godotengine/godot/pull/94773)).
- Fix custom resources using incorrect icons ([GH-94854](https://github.com/godotengine/godot/pull/94854)).
- Call `restart_editor()` in `RUN_PROJECT_MANAGER` ([GH-94880](https://github.com/godotengine/godot/pull/94880)).
- Fix for folding "Editable Children" nodes in Scene tree not being saved ([GH-94911](https://github.com/godotengine/godot/pull/94911)).
- Fix connecting a signal with a double click is too difficult ([GH-95044](https://github.com/godotengine/godot/pull/95044)).
- Add `keep_screen_on` editor setting ([GH-95048](https://github.com/godotengine/godot/pull/95048)).
- Tweak warning/error formatting in EditorLog to be closer to console output ([GH-95072](https://github.com/godotengine/godot/pull/95072)).
- Optimize FileSystem Dock filtering ([GH-95107](https://github.com/godotengine/godot/pull/95107)).
- Don't fold resources when child of main inspector exits ([GH-95149](https://github.com/godotengine/godot/pull/95149)).
- Make EditorSpinSlider display a slider for floats with a step of 1.0 ([GH-95169](https://github.com/godotengine/godot/pull/95169)).
- Avoid saving EditorSettings on startup ([GH-95171](https://github.com/godotengine/godot/pull/95171)).
- Fix implementation of `property_can_revert()` in various classes ([GH-95175](https://github.com/godotengine/godot/pull/95175)).
- Fix checkbox alignment when using compact theme spacing ([GH-95193](https://github.com/godotengine/godot/pull/95193)).
- Fix huge tscn icon in FileSystem split mode using list view ([GH-95278](https://github.com/godotengine/godot/pull/95278)).
- Fix project settings not properly saved after a file deletion ([GH-95281](https://github.com/godotengine/godot/pull/95281)).
- Fix Lock and Group for canvas items not updated in editor after changed in SceneTree ([GH-95333](https://github.com/godotengine/godot/pull/95333)).
- Add ConfirmationDialog when clicking on % button in SceneTree ([GH-95343](https://github.com/godotengine/godot/pull/95343)).
- Make editor panel icons more subtle ([GH-95344](https://github.com/godotengine/godot/pull/95344)).
- Fix incorrect parsing of nested nodes when generating the POT ([GH-95444](https://github.com/godotengine/godot/pull/95444)).
- Remove type icon array from PropertySelector ([GH-95546](https://github.com/godotengine/godot/pull/95546)).
- Allow picking partial properties in PropertySelector ([GH-95554](https://github.com/godotengine/godot/pull/95554)).
- Remove superfluous `print_line` call ([GH-95581](https://github.com/godotengine/godot/pull/95581)).
- Add an `Edit Now` option to project dialog to allow opting out of immediately opening a project after creation/import/install ([GH-95600](https://github.com/godotengine/godot/pull/95600)).
- Fix display dialog while saving scene ([GH-95691](https://github.com/godotengine/godot/pull/95691)).
- Don't mark settings as modified while loading ([GH-95704](https://github.com/godotengine/godot/pull/95704)).
- Fallback to theme icon when no custom icon is set in autocompletion ([GH-95816](https://github.com/godotengine/godot/pull/95816)).
- Prevent unnecessary editor theme regeneration on unrelated system setting update ([GH-95849](https://github.com/godotengine/godot/pull/95849)).
- Update rendering driver name on fallbacks. Fix rendering driver/method in the editor system info ([GH-95887](https://github.com/godotengine/godot/pull/95887)).
- Remove references to deleted `capitalize_properties` setting ([GH-95898](https://github.com/godotengine/godot/pull/95898)).
- Enable revert button for `ShaderMaterial::next_pass` and `ShaderMaterial::render_priority` ([GH-95954](https://github.com/godotengine/godot/pull/95954)).
- Fix script properties reload from external editor ([GH-96002](https://github.com/godotengine/godot/pull/96002)).
- Fix script overwriting with external editor ([GH-96007](https://github.com/godotengine/godot/pull/96007)).
- Prevent selecting the hovered node if the mouse is not inside the inspector dock ([GH-96124](https://github.com/godotengine/godot/pull/96124)).
- Support opening custom class documentation with "Open Documentation" menu entry ([GH-96141](https://github.com/godotengine/godot/pull/96141)).
- Fix missing project date showing the unix epoch ([GH-96162](https://github.com/godotengine/godot/pull/96162)).
- Add Instance Placeholder validation check ([GH-96189](https://github.com/godotengine/godot/pull/96189)).
- Save the state of view transform gizmo option ([GH-96193](https://github.com/godotengine/godot/pull/96193)).
- Make `ThemeTypeDialog` List navigatable when the `LineEdit` has focus ([GH-96212](https://github.com/godotengine/godot/pull/96212)).
- Fix `SceneTreeDock` invalid state after trying to remove internal Node ([GH-96236](https://github.com/godotengine/godot/pull/96236)).
- Fix Win32 rename function ([GH-96258](https://github.com/godotengine/godot/pull/96258)).
- Keep looking when a preview plugin returns an empty image ([GH-96260](https://github.com/godotengine/godot/pull/96260)).
- Disable export template downloading in offline mode ([GH-96331](https://github.com/godotengine/godot/pull/96331)).
- [Android Editor] Update the options for launching the Play window in PiP mode ([GH-96340](https://github.com/godotengine/godot/pull/96340)).
- Fix dock width not respecting editor scale ([GH-96343](https://github.com/godotengine/godot/pull/96343)).
- Fix no unsaved indicator Save As resource ([GH-96363](https://github.com/godotengine/godot/pull/96363)).
- Improve dropping code in script editor ([GH-96371](https://github.com/godotengine/godot/pull/96371)).
- Add `_resource_changed()` helper method to EditorResourcePicker ([GH-96379](https://github.com/godotengine/godot/pull/96379)).
- Merge duplicate entries in enum property inspector ([GH-96386](https://github.com/godotengine/godot/pull/96386)).
- macOS: Fix Quick Open shortcut conflict ([GH-96388](https://github.com/godotengine/godot/pull/96388)).
- Extract EditorMainScreen from EditorNode ([GH-96389](https://github.com/godotengine/godot/pull/96389)).
- Fix Windows importer issue with new file detection ([GH-96398](https://github.com/godotengine/godot/pull/96398)).
- Fix jumping to editor help does not scroll correctly sometimes ([GH-96449](https://github.com/godotengine/godot/pull/96449)).
- Add Advanced Settings switch to Editor Settings ([GH-96467](https://github.com/godotengine/godot/pull/96467)).
- Mention screen selector in Make Floating button tooltip ([GH-96520](https://github.com/godotengine/godot/pull/96520)).
- Fix Inspector may scroll away when editing a property that adds or removes sub properties ([GH-96542](https://github.com/godotengine/godot/pull/96542)).
- Fix ProcessDialog errors appeared after rebuilding .NET project ([GH-96551](https://github.com/godotengine/godot/pull/96551)).
- Docs: Add missing deprecated/experimental tag support for theme items ([GH-96555](https://github.com/godotengine/godot/pull/96555)).
- Prevent duplicate `Open in Editor` buttons in scene tree dock ([GH-96569](https://github.com/godotengine/godot/pull/96569)).
- Don't show popup when clicking empty in Favorites ([GH-96571](https://github.com/godotengine/godot/pull/96571)).
- Fix selection stuck after saving scene ([GH-96579](https://github.com/godotengine/godot/pull/96579)).
- Fix editor layout reset on startup ([GH-96581](https://github.com/godotengine/godot/pull/96581)).
- Fix shift clicking on Add Sun/Environment to Scene buttons ([GH-96582](https://github.com/godotengine/godot/pull/96582)).
- [FileSystem Dock] Add option to show some unsupported files in the dock ([GH-96603](https://github.com/godotengine/godot/pull/96603)).
- Prevent editing value on focus when `EditorSpinSlider` is read-only ([GH-96609](https://github.com/godotengine/godot/pull/96609)).
- Globally remember advanced toggle in project settings ([GH-96615](https://github.com/godotengine/godot/pull/96615)).
- Don't use EditorSettings metadata ([GH-96616](https://github.com/godotengine/godot/pull/96616)).
- Fix clear button on `Array[Node]` ([GH-96620](https://github.com/godotengine/godot/pull/96620)).
- Remove duplicated read only checks in `EditorSpinSlider` ([GH-96632](https://github.com/godotengine/godot/pull/96632)).
- [FileSystem Dock] Add symlink indicator and tooltip ([GH-96643](https://github.com/godotengine/godot/pull/96643)).
- Fix "reparent to new node" when node has internal children ([GH-96646](https://github.com/godotengine/godot/pull/96646)).
- Code Editor: Add button to toggle between search and search+replace ([GH-96683](https://github.com/godotengine/godot/pull/96683)).
- Change rotation pivot tooltip description to be more precise ([GH-96702](https://github.com/godotengine/godot/pull/96702)).
- Partially fix directory bug on Android ([GH-96711](https://github.com/godotengine/godot/pull/96711)).
- Implement autostart for all profilers ([GH-96759](https://github.com/godotengine/godot/pull/96759)).
- Use toast (notification) instead of dialog when saving with no open scene ([GH-96773](https://github.com/godotengine/godot/pull/96773)).
- Make detach script non-destructive operation ([GH-96776](https://github.com/godotengine/godot/pull/96776)).
- Fix load error popup showing on every progress dialog ([GH-96830](https://github.com/godotengine/godot/pull/96830)).
- Add `.editorconfig` to the projects ([GH-96845](https://github.com/godotengine/godot/pull/96845)).
- Try loading system Noto CJK font ([GH-96850](https://github.com/godotengine/godot/pull/96850)).
- Add simple minor version migration ([GH-96861](https://github.com/godotengine/godot/pull/96861)).
- ResourceLoader: Fix deadlocks caused by the resource changed feature ([GH-96904](https://github.com/godotengine/godot/pull/96904)).
- Make script list default wider, minimum narrower ([GH-96909](https://github.com/godotengine/godot/pull/96909)).
- Fix `MeshInstance3D` gizmo redraw performance for `PlaneMesh` with larger subdiv value ([GH-96934](https://github.com/godotengine/godot/pull/96934)).
- Fix `editor_doc_cache` locked by `adb` process on editor startup ([GH-97000](https://github.com/godotengine/godot/pull/97000)).
- Fix empty load errors popup ([GH-97013](https://github.com/godotengine/godot/pull/97013)).
- Fix error reopening non existing scene on startup ([GH-97028](https://github.com/godotengine/godot/pull/97028)).
- Fix Viewport Texture must be set to use it ([GH-97029](https://github.com/godotengine/godot/pull/97029)).
- Add "4D" to EditorPropertyNameProcessor ([GH-97037](https://github.com/godotengine/godot/pull/97037)).
- Highlight scripts used by current scene ([GH-97041](https://github.com/godotengine/godot/pull/97041)).
- Rework creating new folders in editor ([GH-97075](https://github.com/godotengine/godot/pull/97075)).
- Open UV editor in point editing mode if no points ([GH-97081](https://github.com/godotengine/godot/pull/97081)).
- Don't rescan filesystem when duplicating ([GH-97090](https://github.com/godotengine/godot/pull/97090)).
- Fix Network Profiler not disabling buttons ([GH-97101](https://github.com/godotengine/godot/pull/97101)).
- Fix inconsistency in 3D editor navigation ([GH-97104](https://github.com/godotengine/godot/pull/97104)).
- Fix generic conversion icon ([GH-97112](https://github.com/godotengine/godot/pull/97112)).
- Fix EditorAudioBus corner radius ([GH-97113](https://github.com/godotengine/godot/pull/97113)).
- Fix inconsistency in FileSystem naming in shader editor menu ([GH-97134](https://github.com/godotengine/godot/pull/97134)).
- Stop EditorNode from refreshing the current scene tab when not needed ([GH-97136](https://github.com/godotengine/godot/pull/97136)).
- Don't show project settings starting with underscore ([GH-97145](https://github.com/godotengine/godot/pull/97145)).
- Fix reloading scripts already in use ([GH-97168](https://github.com/godotengine/godot/pull/97168)).
- Fix FileSystemDock's EditorContextMenuPlugins ([GH-97185](https://github.com/godotengine/godot/pull/97185)).
- Don't store project metadata when loading ([GH-97187](https://github.com/godotengine/godot/pull/97187)).
- Fix `Sprite2D` dialog size for smaller screen device ([GH-97199](https://github.com/godotengine/godot/pull/97199)).
- Update `AnimationTree` parameter list when updating `AnimationNodeTransition` input names ([GH-97224](https://github.com/godotengine/godot/pull/97224)).
- Mention display driver and window mode in Copy System Info text ([GH-97239](https://github.com/godotengine/godot/pull/97239)).
- Fix wrong displayed category name in `EditorHelpSearch` ([GH-97242](https://github.com/godotengine/godot/pull/97242)).
- Windows: Fix dragging and dropping files from compressed files into editor ([GH-97250](https://github.com/godotengine/godot/pull/97250)).
- Add "Game" editor for better runtime debugging ([GH-97257](https://github.com/godotengine/godot/pull/97257)).
- Create `.editorconfig` file only on project creation ([GH-97270](https://github.com/godotengine/godot/pull/97270)).
- Allow using Unicode identifier for Autoload name ([GH-97273](https://github.com/godotengine/godot/pull/97273)).
- Fix Add Metadata dialog not focusing name field by default ([GH-97277](https://github.com/godotengine/godot/pull/97277)).
- Keep advanced toggle on when searching for settings ([GH-97282](https://github.com/godotengine/godot/pull/97282)).
- Make FileSystem dock buttons consistent ([GH-97283](https://github.com/godotengine/godot/pull/97283)).
- Fix crash when using non-`PackedScene` resource for POT generation ([GH-97288](https://github.com/godotengine/godot/pull/97288)).
- Fix Add button style in GroupsEditor ([GH-97319](https://github.com/godotengine/godot/pull/97319)).
- Fix script editor wrongly replaces and quotes non-ASCII letters ([GH-97323](https://github.com/godotengine/godot/pull/97323)).
- Consolidate remembering window settings into single config ([GH-97333](https://github.com/godotengine/godot/pull/97333)).
- Add filter & sort to editor file dialog ([GH-97344](https://github.com/godotengine/godot/pull/97344)).
- Discard additional redo on committing actions ([GH-97410](https://github.com/godotengine/godot/pull/97410)).
- Fix editing of some properties in `CodeHighlighter` ([GH-97414](https://github.com/godotengine/godot/pull/97414)).
- Make possible to favorite properties in the inspector ([GH-97415](https://github.com/godotengine/godot/pull/97415)).
- Make pressing Enter confirm project creation/import in the project manager ([GH-97453](https://github.com/godotengine/godot/pull/97453)).
- Improve "Replace in Files" dialog button text ([GH-97461](https://github.com/godotengine/godot/pull/97461)).
- Fix EditorFileSystem crash when fetching icons for unknown file types ([GH-97491](https://github.com/godotengine/godot/pull/97491)).
- Add profiler autostart indicator to EditorRunBar ([GH-97492](https://github.com/godotengine/godot/pull/97492)).
- Add a focus border on `ScrollContainer` ([GH-97521](https://github.com/godotengine/godot/pull/97521)).
- Unify editor version buttons ([GH-97527](https://github.com/godotengine/godot/pull/97527)).
- Fix closing Theme Editor not actually closing it ([GH-97543](https://github.com/godotengine/godot/pull/97543)).
- Support object inspection through DAP ([GH-97585](https://github.com/godotengine/godot/pull/97585)).
- Add expression evaluator to debugger (REPL) ([GH-97647](https://github.com/godotengine/godot/pull/97647)).
- Display proper message on invalid folder path ([GH-97706](https://github.com/godotengine/godot/pull/97706)).
- Fix GDScript docs not updating when modified externally ([GH-97710](https://github.com/godotengine/godot/pull/97710)).
- Fix tooltip message of button that opens groups/signals dock ([GH-97722](https://github.com/godotengine/godot/pull/97722)).
- Fix double free in QuickOpenDialog deconstructor ([GH-97746](https://github.com/godotengine/godot/pull/97746)).
- Partially revert #96780, remove warnings from project/editor settings `_get` ([GH-97817](https://github.com/godotengine/godot/pull/97817)).
- Fix "No loader found" error after editing PO file ([GH-97868](https://github.com/godotengine/godot/pull/97868)).
- Make `EditorFileDialog`'s Recent and Fav list show full path in tooltip ([GH-97885](https://github.com/godotengine/godot/pull/97885)).
- Expose path properties save UID internally if referencing a resource ([GH-97912](https://github.com/godotengine/godot/pull/97912)).
- Fix plugin creation dialog script name tooltip ([GH-97924](https://github.com/godotengine/godot/pull/97924)).
- Fix `CheckButton` mirrored icon in editor theme ([GH-97929](https://github.com/godotengine/godot/pull/97929)).
- Add Show in FileSystem icon for Inspector dock resource options menu item ([GH-97936](https://github.com/godotengine/godot/pull/97936)).
- Refresh Filesystem Dock after android build template is created ([GH-97940](https://github.com/godotengine/godot/pull/97940)).
- Fix crash when creating thumbnails for 3d textures ([GH-97979](https://github.com/godotengine/godot/pull/97979)).
- Forbid deleting inherited metadata properties ([GH-97986](https://github.com/godotengine/godot/pull/97986)).
- Fix `ControlEditorPopupButton` arrow position in RTL language ([GH-97996](https://github.com/godotengine/godot/pull/97996)).
- Fix Headless --import --quit crashes editor ([GH-98063](https://github.com/godotengine/godot/pull/98063)).
- Add a pin toggle to prevent involuntary bottom editor switching ([GH-98074](https://github.com/godotengine/godot/pull/98074)).
- Fix wrong base directory when creating folder ([GH-98075](https://github.com/godotengine/godot/pull/98075)).
- Rename internal EditorPlugin icon/name to match exposed methods ([GH-98132](https://github.com/godotengine/godot/pull/98132)).
- Show correct icons in remote object inspector (EditorDebuggerRemoteObject) ([GH-98156](https://github.com/godotengine/godot/pull/98156)).
- Add `EditorHelpBitTooltip` as a child of `p_target` to avoid jitter ([GH-98160](https://github.com/godotengine/godot/pull/98160)).
- Fix dictionary editor removing wrong keys and not updating key labels ([GH-98220](https://github.com/godotengine/godot/pull/98220)).
- Don't flip playback control buttons in RTL layout ([GH-98222](https://github.com/godotengine/godot/pull/98222)).
- Fix selecting root node before button released ([GH-98232](https://github.com/godotengine/godot/pull/98232)).
- Fix typos in `AnimationMarkerEdit` ([GH-98254](https://github.com/godotengine/godot/pull/98254)).
- Add fuzzy string matching to quick open search ([GH-98278](https://github.com/godotengine/godot/pull/98278)).
- Optimize `TileSetAtlasSource::_get_property_list` ([GH-98317](https://github.com/godotengine/godot/pull/98317)).
- Don't swap Advanced Import Settings button position based on Swap OK Cancel ([GH-98323](https://github.com/godotengine/godot/pull/98323)).
- Show file names in remove files confirmation dialog ([GH-98539](https://github.com/godotengine/godot/pull/98539)).
- Add "OpenGL 3", "GLES" and "Linux/*BSD" to editor property capitalization ([GH-98553](https://github.com/godotengine/godot/pull/98553)).
- Add more property hint ranges for project settings ([GH-98554](https://github.com/godotengine/godot/pull/98554)).
- Fix `ColorPicker`'s remote synchronization when typing values ([GH-98567](https://github.com/godotengine/godot/pull/98567)).
- Fix run instances dialog scaling bug ([GH-98568](https://github.com/godotengine/godot/pull/98568)).
- Emit `filesystem_changed` only once per frame ([GH-98584](https://github.com/godotengine/godot/pull/98584)).
- Fix heap-use-after-free when ctrl-clicking controls in a container ([GH-98597](https://github.com/godotengine/godot/pull/98597)).
- Clear warning in the scene tree by creating an LightOccluder2D polygon ([GH-98637](https://github.com/godotengine/godot/pull/98637)).
- Add editor setting to stop the bottom panel from switching to the Stack Trace ([GH-98657](https://github.com/godotengine/godot/pull/98657)).
- Remove unused FILE_INFO from FileSystem dock ([GH-98662](https://github.com/godotengine/godot/pull/98662)).
- Fix certain editor plugins not showing when they should ([GH-98675](https://github.com/godotengine/godot/pull/98675)).
- Expose `get_editor_toaster` method to `EditorInterface` ([GH-98680](https://github.com/godotengine/godot/pull/98680)).
- Fix crash in Quick Open Dialog ([GH-98692](https://github.com/godotengine/godot/pull/98692)).
- Update SceneUniqueName button text for clarity ([GH-98745](https://github.com/godotengine/godot/pull/98745)).
- Don't tint editor bottom panel icons when hovered or pressed ([GH-98765](https://github.com/godotengine/godot/pull/98765)).
- Add copy button to toast notification ([GH-98778](https://github.com/godotengine/godot/pull/98778)).
- Improve EditorToaster code ([GH-98794](https://github.com/godotengine/godot/pull/98794)).
- Close toasts instantly when Close button is pressed ([GH-98797](https://github.com/godotengine/godot/pull/98797)).
- Fix issue where scrolling to item center would overflow on top ([GH-98829](https://github.com/godotengine/godot/pull/98829)).
- Debugger: Better settings configuration for RuntimeNodeSelect and Window quit ([GH-98891](https://github.com/godotengine/godot/pull/98891)).
- Add toggle to hide filtered out parents in the "SceneTree" dock ([GH-98926](https://github.com/godotengine/godot/pull/98926)).
- Fix order of editor features ([GH-98988](https://github.com/godotengine/godot/pull/98988)).
- Embed game process in editor ([GH-99010](https://github.com/godotengine/godot/pull/99010)).
- Fix float value used for integer performance monitors ([GH-99068](https://github.com/godotengine/godot/pull/99068)).
- Display CPU and GPU model name in the editor visual profiler ([GH-99086](https://github.com/godotengine/godot/pull/99086)).
- Make bottom panel switch when pinned and removed ([GH-99096](https://github.com/godotengine/godot/pull/99096)).
- Add minimum size to some debugger elements ([GH-99113](https://github.com/godotengine/godot/pull/99113)).
- Restore original root name if renaming instance to empty ([GH-99139](https://github.com/godotengine/godot/pull/99139)).
- Remove corresponding .uid file when removing file ([GH-99144](https://github.com/godotengine/godot/pull/99144)).
- Create .uid file when creating new Resource ([GH-99147](https://github.com/godotengine/godot/pull/99147)).
- Remove unnecessary array construction when initializing the project manager ([GH-99213](https://github.com/godotengine/godot/pull/99213)).
- Fix global paths in EditorPropertyPath ([GH-99389](https://github.com/godotengine/godot/pull/99389)).
- Add a keyboard shortcut to perform one-click deploy with devices in the list ([GH-99405](https://github.com/godotengine/godot/pull/99405)).
- Disable the debugger thread selector when there's nothing to select ([GH-99417](https://github.com/godotengine/godot/pull/99417)).
- Show editor toaster when copying `[codeblock]` in class reference ([GH-99451](https://github.com/godotengine/godot/pull/99451)).
- Allow dragging to specific folders in filesystem dock ([GH-99453](https://github.com/godotengine/godot/pull/99453)).
- Improve appearance of external links in built-in docs ([GH-99480](https://github.com/godotengine/godot/pull/99480)).
- Fix toast spam about child of container position ([GH-99482](https://github.com/godotengine/godot/pull/99482)).
- Fix viewport message offsets ([GH-99487](https://github.com/godotengine/godot/pull/99487)).
- Fix inspector section iteration in `update_tree` ([GH-99544](https://github.com/godotengine/godot/pull/99544)).
- Add tooltips to dock menu and remove disabled items ([GH-99550](https://github.com/godotengine/godot/pull/99550)).
- Improve run instances UX: avoid removing data and add a clear popup ([GH-99649](https://github.com/godotengine/godot/pull/99649)).
- Fix closing dropdown on EditorResourcePicker in Single Window Mode ([GH-99653](https://github.com/godotengine/godot/pull/99653)).
- Fix argument error when restarting project by executing Project -> Tools -> Upgrade Mesh Surface ([GH-99695](https://github.com/godotengine/godot/pull/99695)).
- Improve Scene Tree editor performance ([GH-99700](https://github.com/godotengine/godot/pull/99700)).
- Fix error when favoriting some types of properties ([GH-99723](https://github.com/godotengine/godot/pull/99723)).
- Compare localized path against editor scene path when reloading ([GH-99741](https://github.com/godotengine/godot/pull/99741)).
- Use Vector4 for texture mask in BaseMaterial to avoid converting to and from Plane ([GH-99743](https://github.com/godotengine/godot/pull/99743)).
- Strip any trailing slashes when reading the default project path ([GH-99776](https://github.com/godotengine/godot/pull/99776)).
- Fix non-empty project folder confirmation dialog ([GH-99787](https://github.com/godotengine/godot/pull/99787)).
- Make the alt selection menu available for all modes ([GH-99795](https://github.com/godotengine/godot/pull/99795)).
- Fix use after free in redo of "Create Custom Bone2D(s) from Node(s)" ([GH-99800](https://github.com/godotengine/godot/pull/99800)).
- Change Event Configuration dialog wider and its input list taller for better usability ([GH-99829](https://github.com/godotengine/godot/pull/99829)).
- Fix progress dialog steals focus ([GH-99844](https://github.com/godotengine/godot/pull/99844)).
- Check if EditorNode exists before trying to generate preview ([GH-99846](https://github.com/godotengine/godot/pull/99846)).
- Don't create an UndoRedo action if Autoload order doesn't change after Drag & Drop ([GH-99898](https://github.com/godotengine/godot/pull/99898)).
- Fix loading layout with floating dock in single window mode and fix `restore_windows_on_load` ([GH-99904](https://github.com/godotengine/godot/pull/99904)).
- Fix selecting and editing invisible items in SubViewports ([GH-99942](https://github.com/godotengine/godot/pull/99942)).
- Ignore `__MACOSX` directory for export template and project ZIPs ([GH-99947](https://github.com/godotengine/godot/pull/99947)).
- Make Inspector search inside sub-resources ([GH-99966](https://github.com/godotengine/godot/pull/99966)).
- Ignore custom tooltip if its text is empty in signals tab ([GH-99982](https://github.com/godotengine/godot/pull/99982)).
- Fix extensions when saving resource as ([GH-99987](https://github.com/godotengine/godot/pull/99987)).
- Fix FileSystem dock filter reset when tree rebuilds ([GH-99990](https://github.com/godotengine/godot/pull/99990)).
- Fix for `RuntimeNodeSelect` `selection_list` showing up as an orphaned node when editor is open during runtime ([GH-99992](https://github.com/godotengine/godot/pull/99992)).
- Don't rebuild tree when navigating to path ([GH-100010](https://github.com/godotengine/godot/pull/100010)).
- Don't navigate to path when file is double-clicked ([GH-100012](https://github.com/godotengine/godot/pull/100012)).
- Fix UI inconsistencies in `EditorFileDialog`'s toolbar ([GH-100027](https://github.com/godotengine/godot/pull/100027)).
- Fix vertical alignment of the main menu bar ([GH-100030](https://github.com/godotengine/godot/pull/100030)).
- Add missing cleanup of editor history & set appropriate class icon for object in it ([GH-100091](https://github.com/godotengine/godot/pull/100091)).
- Force fixed undo history to make editor shortcuts use global history ([GH-100120](https://github.com/godotengine/godot/pull/100120)).
- Add `popup_create_dialog()` for `EditorInterface` to create custom create dialog ([GH-100135](https://github.com/godotengine/godot/pull/100135)).
- Fix scroll to symbol's documentation ([GH-100156](https://github.com/godotengine/godot/pull/100156)).
- Add color channel filter to editor texture previews ([GH-100157](https://github.com/godotengine/godot/pull/100157)).
- Fix root folder logic in the filesystem ([GH-100161](https://github.com/godotengine/godot/pull/100161)).
- Fix missing focus outline for 2D and 3D editor viewports ([GH-100171](https://github.com/godotengine/godot/pull/100171)).
- Fix FileSystem dock navigation when using Split Mode ([GH-100336](https://github.com/godotengine/godot/pull/100336)).
- Don't rebuild tree when selecting a file in FileSystem list view ([GH-100376](https://github.com/godotengine/godot/pull/100376)).
- Improve UID support for main scene ([GH-100408](https://github.com/godotengine/godot/pull/100408)).
- Fix DependencyRemoveDialog not handling UIDs ([GH-100409](https://github.com/godotengine/godot/pull/100409)).
- Fix folders uncollapsed after restart with filter ([GH-100419](https://github.com/godotengine/godot/pull/100419)).
- Fix non-creation of editor temporary dir ([GH-100510](https://github.com/godotengine/godot/pull/100510)).
- [Dictionary Property Editor] Use property editors instead of labels to display keys ([GH-100512](https://github.com/godotengine/godot/pull/100512)).
- Fix Timer error on startup ([GH-100530](https://github.com/godotengine/godot/pull/100530)).
- Rework dock layout management ([GH-100558](https://github.com/godotengine/godot/pull/100558)).
- Node2D/3D: Make position follow default float step ([GH-100597](https://github.com/godotengine/godot/pull/100597)).
- Fix autostart indicator going to wrong debugger ([GH-100648](https://github.com/godotengine/godot/pull/100648)).
- Fix `@export` open scene button not working ([GH-100654](https://github.com/godotengine/godot/pull/100654)).
- Don't recursively call `_update_tree` ([GH-100670](https://github.com/godotengine/godot/pull/100670)).
- Add a context menu to quick open dialog ([GH-100679](https://github.com/godotengine/godot/pull/100679)).
- Restore old `Ctrl+Click` behavior ([GH-100707](https://github.com/godotengine/godot/pull/100707)).
- Fix icon UIDs in Project Manager ([GH-100717](https://github.com/godotengine/godot/pull/100717)).
- Improve script class display in Create dialog ([GH-100729](https://github.com/godotengine/godot/pull/100729)).
- Fix crash when using one-click deploy ([GH-100738](https://github.com/godotengine/godot/pull/100738)).
- Assign the project manager title to the node instead of DisplayServer ([GH-100745](https://github.com/godotengine/godot/pull/100745)).
- Re-create missing .uid files ([GH-100787](https://github.com/godotengine/godot/pull/100787)).
- Show tooltips for `res://` and `uid://` strings in ScriptEditor ([GH-100803](https://github.com/godotengine/godot/pull/100803)).
- ProjectManager: Update project list placeholder when project is created ([GH-100863](https://github.com/godotengine/godot/pull/100863)).
- Fix debugging embedded game does not refocus on continue ([GH-100916](https://github.com/godotengine/godot/pull/100916)).
- Respect `PROPERTY_USAGE_NEVER_DUPLICATE` with Make Sub-Resources Unique ([GH-100925](https://github.com/godotengine/godot/pull/100925)).
- Assign new UID when duplicating file externally ([GH-100927](https://github.com/godotengine/godot/pull/100927)).
- Fix dictionary editor steals focus when reloading script ([GH-100932](https://github.com/godotengine/godot/pull/100932)).
- Fix Script metadata usage ([GH-101001](https://github.com/godotengine/godot/pull/101001)).
- Remember QuickOpenDialog history between sessions ([GH-101038](https://github.com/godotengine/godot/pull/101038)).
- Don't scroll to selected file in FileSystem when saving scenes ([GH-101078](https://github.com/godotengine/godot/pull/101078)).
- Reorganize EditorNode menu options ([GH-101093](https://github.com/godotengine/godot/pull/101093)).
- Simplify scene tabs option disabling ([GH-101094](https://github.com/godotengine/godot/pull/101094)).
- Make sure marked nodes are reset on scene change ([GH-101145](https://github.com/godotengine/godot/pull/101145)).
- Fix embedded game focus border ([GH-101153](https://github.com/godotengine/godot/pull/101153)).
- Fix documentation tooltip over debug tooltip ([GH-101156](https://github.com/godotengine/godot/pull/101156)).
- Allow prefixing with '%' to set a node as unique in the Scene Tree Dock ([GH-101163](https://github.com/godotengine/godot/pull/101163)).
- Android Editor: Fix themed icon ([GH-101180](https://github.com/godotengine/godot/pull/101180)).
- Fix crash when using `--import --verbose` due to use-after-free ([GH-101182](https://github.com/godotengine/godot/pull/101182)).
- Add editor setting to globally override project game mode settings ([GH-101283](https://github.com/godotengine/godot/pull/101283)).
- Fix duplicate buttons style to match the other buttons in the SpriteFrames editor plugin ([GH-101315](https://github.com/godotengine/godot/pull/101315)).
- Change print warnings to config ones for popups that need transparency ([GH-101321](https://github.com/godotengine/godot/pull/101321)).
- Fix frame list icon mode is set two times ([GH-101335](https://github.com/godotengine/godot/pull/101335)).
- Draw fewer fishbones to improve Path gizmo readability and performance ([GH-101350](https://github.com/godotengine/godot/pull/101350)).
- Fix selection in 3D Game view ([GH-101368](https://github.com/godotengine/godot/pull/101368)).
- Fallback to primary screen if no window layout is saved in project metadata ([GH-101381](https://github.com/godotengine/godot/pull/101381)).
- Change editor viewports gizmos mouse enter/exit from using signals to notifications ([GH-101404](https://github.com/godotengine/godot/pull/101404)).
- Fix Game View cannot be editor feature disabled ([GH-101405](https://github.com/godotengine/godot/pull/101405)).
- Return fast for built-in class icon ([GH-101435](https://github.com/godotengine/godot/pull/101435)).
- Add `Copy Script UID` option to Script Editor ([GH-101445](https://github.com/godotengine/godot/pull/101445)).
- Allow removing files in the file search ([GH-101472](https://github.com/godotengine/godot/pull/101472)).
- Allow smaller minimum width of VersionControlEditorPlugin ([GH-101478](https://github.com/godotengine/godot/pull/101478)).
- Optimize classnames enumeration ([GH-101489](https://github.com/godotengine/godot/pull/101489)).
- Update Android editor name and add missing icons ([GH-101526](https://github.com/godotengine/godot/pull/101526)).
- Respect order of extensions for ResourceFormatSavers with `at_front` ([GH-101543](https://github.com/godotengine/godot/pull/101543)).
- Make the `empty_list_actions` HBoxContainer into a FlowContainer ([GH-101557](https://github.com/godotengine/godot/pull/101557)).
- Don't instantiate `ColorPicker` in `EditorPropertyColor` constructor ([GH-101570](https://github.com/godotengine/godot/pull/101570)).
- Fix crashes when pressing enter on project manager screen ([GH-101572](https://github.com/godotengine/godot/pull/101572)).
- Fix conversion plugin search showing errors on `TextFile` and `OtherFile` ([GH-101574](https://github.com/godotengine/godot/pull/101574)).
- Fix project manager window size when `EDSCALE` is not 1.0 ([GH-101576](https://github.com/godotengine/godot/pull/101576)).
- Fix certain channel masks for Texture previewer ([GH-101594](https://github.com/godotengine/godot/pull/101594)).
- Replace some problematic uses of `String::num` to `String::num_int64` ([GH-101595](https://github.com/godotengine/godot/pull/101595)).
- Tweak Quick Open theming ([GH-101598](https://github.com/godotengine/godot/pull/101598)).
- Rework script external modification tracking ([GH-101616](https://github.com/godotengine/godot/pull/101616)).
- Fix crash in `Particles3DEmissionShapeGizmoPlugin` ([GH-101636](https://github.com/godotengine/godot/pull/101636)).
- Create .uid files in EditorFileSystem ([GH-101650](https://github.com/godotengine/godot/pull/101650)).
- Don't duplicate .uid files ([GH-101683](https://github.com/godotengine/godot/pull/101683)).
- Fix Embedded Game Window with user arguments ([GH-101739](https://github.com/godotengine/godot/pull/101739)).
- Fix inspector jumping when gaining focus ([GH-101768](https://github.com/godotengine/godot/pull/101768)).
- Scene debugger fix for remote debugging without editor running ([GH-101784](https://github.com/godotengine/godot/pull/101784)).
- Fix Embedded Game Size ([GH-101807](https://github.com/godotengine/godot/pull/101807)).
- Fix Floating Game Window Title ([GH-101809](https://github.com/godotengine/godot/pull/101809)).
- Fix resource details will unexpectedly expand ([GH-101817](https://github.com/godotengine/godot/pull/101817)).
- Android Editor: Disable magnify gesture in the `ScriptEditor` ([GH-101841](https://github.com/godotengine/godot/pull/101841)).
- Fix `NOTIFICATION_WM_CLOSE_REQUEST` in Embedded Floating Window ([GH-101895](https://github.com/godotengine/godot/pull/101895)).
- 2D: Fix `CanvasTexture` rendering when updating channels ([GH-101931](https://github.com/godotengine/godot/pull/101931)).
- Fix ProgressDialog in single window mode ([GH-101933](https://github.com/godotengine/godot/pull/101933)).
- Disable Game Embedding in Single Window Mode ([GH-101936](https://github.com/godotengine/godot/pull/101936)).
- Fix flickering in embedded game when paused ([GH-102006](https://github.com/godotengine/godot/pull/102006)).
- Ask before restarting project from settings ([GH-102017](https://github.com/godotengine/godot/pull/102017)).
- Use `FlowContainer` for `Profiler` and `Visual Profiler` bars ([GH-102024](https://github.com/godotengine/godot/pull/102024)).
- Add missing metadata saving for embed size mode ([GH-102027](https://github.com/godotengine/godot/pull/102027)).
- Fix BadWindow error when stopping embedded game on Linux ([GH-102045](https://github.com/godotengine/godot/pull/102045)).
- Make save confirmation a child of last exclusive window of EditorNode before popup ([GH-102070](https://github.com/godotengine/godot/pull/102070)).
- Add UID upgrade tool ([GH-102071](https://github.com/godotengine/godot/pull/102071)).
- Fix Embedded Game disappear when not focused on KDE 5 ([GH-102104](https://github.com/godotengine/godot/pull/102104)).
- `EditorToaster::popup_str()` must always defer to the main MessageQueue ([GH-102181](https://github.com/godotengine/godot/pull/102181)).
- Fix vertex indices showing as float ([GH-102212](https://github.com/godotengine/godot/pull/102212)).
- Fix crash when ProgressDialog is outside tree ([GH-102237](https://github.com/godotengine/godot/pull/102237)).
- Fix Embed Game not available when multi window is disabled ([GH-102238](https://github.com/godotengine/godot/pull/102238)).
- Fix Modal Dialog with Embedded Game ([GH-102247](https://github.com/godotengine/godot/pull/102247)).
- Fix slow resize Embedded Game Window ([GH-102251](https://github.com/godotengine/godot/pull/102251)).
- Remove unnecessary rescan after copying file ([GH-102260](https://github.com/godotengine/godot/pull/102260)).
- Don't return Tree items outside visible rect ([GH-102262](https://github.com/godotengine/godot/pull/102262)).
- Update modified time when reloading script ([GH-102297](https://github.com/godotengine/godot/pull/102297)).
- Setup working directory when quitting to project manager ([GH-102307](https://github.com/godotengine/godot/pull/102307)).
- Fix Floating Window focus on run ([GH-102312](https://github.com/godotengine/godot/pull/102312)).
- Fix Floating Window overlapping when on screen edge on KDE ([GH-102314](https://github.com/godotengine/godot/pull/102314)).
- Fix runtime crash with 3D selection with no camera ([GH-102329](https://github.com/godotengine/godot/pull/102329)).
- Fix Escape does not work the first time when pressed at the Find(Replace)Bar ([GH-102332](https://github.com/godotengine/godot/pull/102332)).
- Fix 'Show in FileSystem' jumps to incorrect entry under certain conditions ([GH-102336](https://github.com/godotengine/godot/pull/102336)).
- Fix wrong inspector offset on scene switch ([GH-102379](https://github.com/godotengine/godot/pull/102379)).
- Prevent save confirmation dialog from trying to parent to itself ([GH-102444](https://github.com/godotengine/godot/pull/102444)).
- Fix Floating Window request close when a dialog is opened ([GH-102470](https://github.com/godotengine/godot/pull/102470)).
- Improve UID file creation condition ([GH-102489](https://github.com/godotengine/godot/pull/102489)).
- Fix regression in moving resources in filesystem dock ([GH-102493](https://github.com/godotengine/godot/pull/102493)).
- Fix heap-use-after-free when changing 2D editor selection ([GH-102510](https://github.com/godotengine/godot/pull/102510)).
- Fix accessing UID before first scan ([GH-102513](https://github.com/godotengine/godot/pull/102513)).
- Change output format for milliseconds in timestamps to 3 zeroes ([GH-102530](https://github.com/godotengine/godot/pull/102530)).
- Fix double `set_name` in renaming node ([GH-102553](https://github.com/godotengine/godot/pull/102553)).
- Fix History Dock default state ([GH-102555](https://github.com/godotengine/godot/pull/102555)).
- Fix AtlasTexture editor previews for compressed textures ([GH-102559](https://github.com/godotengine/godot/pull/102559)).
- Navigate to folder when double-clicking favorite ([GH-102592](https://github.com/godotengine/godot/pull/102592)).
- Fix empty Command Palette ([GH-102596](https://github.com/godotengine/godot/pull/102596)).
- Script Editor: Add option to disable documentation tooltips ([GH-102608](https://github.com/godotengine/godot/pull/102608)).
- Fix lag when resizing Floating Game Window ([GH-102618](https://github.com/godotengine/godot/pull/102618)).
- Fix global scripts not being added because of bad `global_script_class_cache.cfg` ([GH-102636](https://github.com/godotengine/godot/pull/102636)).
- Prevent deferred tooltip update crash ([GH-102659](https://github.com/godotengine/godot/pull/102659)).
- Silence missing icon error if UID cache is missing ([GH-102664](https://github.com/godotengine/godot/pull/102664)).
- Improve path handling in EditorQuickOpenDialog ([GH-102678](https://github.com/godotengine/godot/pull/102678)).
- Fix Inspector revert and animation keying button sizing ([GH-102681](https://github.com/godotengine/godot/pull/102681)).
- Fix focus being lost after adding a new input map entry in the editor ([GH-102683](https://github.com/godotengine/godot/pull/102683)).
- Don't select invisible items in FileSystem dock ([GH-102714](https://github.com/godotengine/godot/pull/102714)).
- EditorHelpBit: Workaround crash renaming named class inheriting `@tool` class ([GH-102729](https://github.com/godotengine/godot/pull/102729)).
- Store `_custom_type_script` meta as String ([GH-102737](https://github.com/godotengine/godot/pull/102737)).
- Add tooltip text to Polygon3DEditor buttons ([GH-102760](https://github.com/godotengine/godot/pull/102760)).
- Android Editor: Fix embed mode orientation handling ([GH-102802](https://github.com/godotengine/godot/pull/102802)).
- Fix modified time when LSP reload script ([GH-102811](https://github.com/godotengine/godot/pull/102811)).
- Don't mark cached previously pinned AnimationMixers ([GH-102813](https://github.com/godotengine/godot/pull/102813)).
- Fix "Game embedding not available" message on Wayland ([GH-102833](https://github.com/godotengine/godot/pull/102833)).
- Fix error with favorited properties with open sub-inspectors ([GH-102874](https://github.com/godotengine/godot/pull/102874)).
- Remove non-existent IPUnix conversion ([GH-102922](https://github.com/godotengine/godot/pull/102922)).
- Fix Embedded Game over expanded bottom panel, by resetting expanded bottom panel on Play ([GH-102978](https://github.com/godotengine/godot/pull/102978)).
- Always allow selecting any rendering driver in the settings, add "auto" option ([GH-103026](https://github.com/godotengine/godot/pull/103026)).
- Don't show `Show in Filesystem` Popup for empty frames in `SpriteFrames` editor ([GH-103050](https://github.com/godotengine/godot/pull/103050)).
- Fix Embedded Game window wrong first startup location and size ([GH-103105](https://github.com/godotengine/godot/pull/103105)).
- Fix plugin icons not displayed ([GH-103143](https://github.com/godotengine/godot/pull/103143)).
- Load docks layout after their position is initialized ([GH-103266](https://github.com/godotengine/godot/pull/103266)).
- Replace error to info messages for embedded game ([GH-103339](https://github.com/godotengine/godot/pull/103339)).
- Add checks to prevent crashes when accessing the GameMenu api ([GH-103371](https://github.com/godotengine/godot/pull/103371)).
- Fix invalid startup embedded game location and size after resizing editor main area ([GH-103436](https://github.com/godotengine/godot/pull/103436)).
- Fix autoloaded scene loses their built-in script when upgrading to 4.4 ([GH-103439](https://github.com/godotengine/godot/pull/103439)).
- Validate custom type script before loading it ([GH-103467](https://github.com/godotengine/godot/pull/103467)).
#### Export
- Allow adding custom export platforms using scripts / GDExtension ([GH-90782](https://github.com/godotengine/godot/pull/90782)).
- [Android Editor] Add support for exporting platform binaries ([GH-93526](https://github.com/godotengine/godot/pull/93526)).
- Update the visibility for the custom templates for all platforms ([GH-93867](https://github.com/godotengine/godot/pull/93867)).
- [Windows/Linux] Check custom export templates architecture ([GH-94588](https://github.com/godotengine/godot/pull/94588)).
- Fix crash or unclear messages when exporting with invalid arguments ([GH-95005](https://github.com/godotengine/godot/pull/95005)).
- macOS: Use per-architecture min. OS version for export ([GH-95885](https://github.com/godotengine/godot/pull/95885)).
- Display project settings splash color on web export ([GH-96625](https://github.com/godotengine/godot/pull/96625)).
- Re-enable macOS .app export from Windows, add warnings about Unix permissions ([GH-96669](https://github.com/godotengine/godot/pull/96669)).
- Fix issue with GDScript binary tokens being non-deterministic ([GH-96855](https://github.com/godotengine/godot/pull/96855)).
- Expose `get_export_option_visibility` to editor plugins ([GH-96980](https://github.com/godotengine/godot/pull/96980)).
- Add ability to export patch packs ([GH-97118](https://github.com/godotengine/godot/pull/97118)).
- Ensure excluded GDExtension files are not included in `extension_list.cfg` ([GH-97216](https://github.com/godotengine/godot/pull/97216)).
- Add ability for PCK patches to remove files ([GH-97356](https://github.com/godotengine/godot/pull/97356)).
- Add support for Android Themed Icons (monochrome) ([GH-97517](https://github.com/godotengine/godot/pull/97517)).
- [Android editor] Enable automatic install of exported apks for the Android editor ([GH-97631](https://github.com/godotengine/godot/pull/97631)).
- GDExtension: Improve error messages during export ([GH-97765](https://github.com/godotengine/godot/pull/97765)).
- GDScript: Fix `GDScriptCache::get_full_script()` uses non-remapped path ([GH-97769](https://github.com/godotengine/godot/pull/97769)).
- iOS: Add support for dark and tinted icon versions ([GH-97789](https://github.com/godotengine/godot/pull/97789)).
- Add default value of editor property `export/android/android_sdk_path` for Windows, Linux, and macOS ([GH-97992](https://github.com/godotengine/godot/pull/97992)).
- Support for XCode 8+ feature `PROVISIONING_PROFILE_SPECIFIER` ([GH-98093](https://github.com/godotengine/godot/pull/98093)).
- Additional macOS codesign entitlements and print verbose ([GH-98126](https://github.com/godotengine/godot/pull/98126)).
- Fix Android app permissions for SDK levels earlier than 28 ([GH-98230](https://github.com/godotengine/godot/pull/98230)).
- Fix monochrome icon, add warning when it's not specified ([GH-98603](https://github.com/godotengine/godot/pull/98603)).
- Editor: Copy encryption and script settings on export preset duplication ([GH-98739](https://github.com/godotengine/godot/pull/98739)).
- GDExtension: Improve macOS library loading/export ([GH-98809](https://github.com/godotengine/godot/pull/98809)).
- Allow setting custom initialization vector for FileAccessEncrypted. Add export setting to set static seed for PCK encryption initialization vectors ([GH-98918](https://github.com/godotengine/godot/pull/98918)).
- Add `CATEGORY_UNDEFINED` option in Android export ([GH-98971](https://github.com/godotengine/godot/pull/98971)).
- iOS: Add options to specify additional entitlements and capabilities in the export settings ([GH-99051](https://github.com/godotengine/godot/pull/99051)).
- Linux: Use safe IDs for native file dialog options. Show extensions in export dialog ([GH-99110](https://github.com/godotengine/godot/pull/99110)).
- Write text server data from memory, instead of using temporary file ([GH-99164](https://github.com/godotengine/godot/pull/99164)).
- Fix `PackedData::has_path()` using wrong path format ([GH-99165](https://github.com/godotengine/godot/pull/99165)).
- Fix Android boot splash and gradle build issue ([GH-99353](https://github.com/godotengine/godot/pull/99353)).
- Android: Refactor icon logic and make monochrome icon optional ([GH-99378](https://github.com/godotengine/godot/pull/99378)).
- Add persistent states for export with debug, as patch on editor restarts ([GH-99391](https://github.com/godotengine/godot/pull/99391)).
- Enable Deploy with Remote Debug by default in the editor ([GH-99428](https://github.com/godotengine/godot/pull/99428)).
- Add "Pack Project as ZIP..." to Project menu ([GH-99781](https://github.com/godotengine/godot/pull/99781)).
- Android: Delete `.idsig` on One Click Deploy ([GH-100103](https://github.com/godotengine/godot/pull/100103)).
- Allow using ICU data from export templates instead of editor embedded data ([GH-100104](https://github.com/godotengine/godot/pull/100104)).
- Use temp dirs instead of cache dirs for export ([GH-100150](https://github.com/godotengine/godot/pull/100150)).
- Android: Fix path to AAB in copyAndRenameBinary task ([GH-100756](https://github.com/godotengine/godot/pull/100756)).
- [Android Editor] Update handling of the `REQUEST_INSTALL_PACKAGES` permission ([GH-100815](https://github.com/godotengine/godot/pull/100815)).
- Ensure icon and splash paths on export ([GH-100920](https://github.com/godotengine/godot/pull/100920)).
- Respect system user setting for (un)installing APK ([GH-100938](https://github.com/godotengine/godot/pull/100938)).
- macOS: Allow running unpacked game files from .app bundle resources ([GH-101125](https://github.com/godotengine/godot/pull/101125)).
- Save instance and global uniform data in RenderingServerDummy ([GH-101210](https://github.com/godotengine/godot/pull/101210)).
- Windows: Update export script's task to work even on battery power ([GH-101257](https://github.com/godotengine/godot/pull/101257)).
- Fix ANGLE and D3D12 libraries inclusion in .zip export ([GH-101267](https://github.com/godotengine/godot/pull/101267)).
- Use implicit launch when running a Godot Android project from the editor ([GH-101498](https://github.com/godotengine/godot/pull/101498)).
- Update export preset options overrides before doing "Remote Debug" ([GH-101658](https://github.com/godotengine/godot/pull/101658)).
- iOS: Fix provisioning profile specifier / UUID validation ([GH-101706](https://github.com/godotengine/godot/pull/101706)).
- Android: Keep swipe-to-dismiss disabled by default ([GH-101996](https://github.com/godotengine/godot/pull/101996)).
- Update the app bundle's access and modified times to match the build time on macOS ([GH-102003](https://github.com/godotengine/godot/pull/102003)).
- Fix patch PCKs incorrectly marking imported resources for removal ([GH-102099](https://github.com/godotengine/godot/pull/102099)).
- Respect icon/splash screen import settings ([GH-102109](https://github.com/godotengine/godot/pull/102109)).
- Disable Metal and Vulkan renderers in simulator builds. Remove simulator support from editor/exporter ([GH-102179](https://github.com/godotengine/godot/pull/102179)).
- Export the `rendering/renderer/rendering_method.mobile` project setting to the AndroidManifest ([GH-102446](https://github.com/godotengine/godot/pull/102446)).
- Fix `modified_time` on Android ([GH-103080](https://github.com/godotengine/godot/pull/103080)).
- Fix cross-platform configuration of rendering driver settings (narrower approach) ([GH-103197](https://github.com/godotengine/godot/pull/103197)).
#### GDExtension
- Expose `ClassDB.class_get_api_type()` method ([GH-90703](https://github.com/godotengine/godot/pull/90703)).
- Allow ClassDB to create a Object without postinitialization for GDExtension ([GH-91018](https://github.com/godotengine/godot/pull/91018)).
- Implement `GDExtensionLoader` concept ([GH-91166](https://github.com/godotengine/godot/pull/91166)).
- Tests: Ensure all default method arguments can be encoded ([GH-93134](https://github.com/godotengine/godot/pull/93134)).
- Mark virtual function as `is_required` in `extension_api.json` ([GH-93311](https://github.com/godotengine/godot/pull/93311)).
- Fix editor needs restart after adding GDExtensions ([GH-93972](https://github.com/godotengine/godot/pull/93972)).
- Fix reload of GDExtension libraries in framework package on macOS ([GH-95143](https://github.com/godotengine/godot/pull/95143)).
- Update GDExtension related CI after Godot 4.3-stable's release ([GH-95556](https://github.com/godotengine/godot/pull/95556)).
- Update expected API validation files for the releases of Godot 4.2 & 4.3 ([GH-95594](https://github.com/godotengine/godot/pull/95594)).
- Fix virtual binding for `ScriptLanguageExtension::_reload_scripts` ([GH-95730](https://github.com/godotengine/godot/pull/95730)).
- Bind Array and Packed*Array `get` and `set` functions ([GH-95930](https://github.com/godotengine/godot/pull/95930)).
- Temporarily disable "validation errors no longer occur" warnings ([GH-95962](https://github.com/godotengine/godot/pull/95962)).
- Windows: Call `AddDllDirectory()` with an absolute path ([GH-96192](https://github.com/godotengine/godot/pull/96192)).
- Fix loading GDExtensions in exported games ([GH-96287](https://github.com/godotengine/godot/pull/96287)).
- Show warning on missing PDB file, rather than error ([GH-96383](https://github.com/godotengine/godot/pull/96383)).
- Fix `bool` type appearing in GDExtension header ([GH-96406](https://github.com/godotengine/godot/pull/96406)).
- CI: Add C compile step for `gdextension_interface.h` ([GH-96408](https://github.com/godotengine/godot/pull/96408)).
- Allow class names to be unicode ([GH-96501](https://github.com/godotengine/godot/pull/96501)).
- Remove `get_rid_func` from `GDExtensionClassCreationInfo4` ([GH-96787](https://github.com/godotengine/godot/pull/96787)).
- Allow directly getting `ObjectID` from `Variant` ([GH-97119](https://github.com/godotengine/godot/pull/97119)).
- CI: Improve `godot-cpp` actions ([GH-97166](https://github.com/godotengine/godot/pull/97166)).
- Fix GDExtension classes inheriting from Resource not using icons in FileSystem ([GH-97421](https://github.com/godotengine/godot/pull/97421)).
- Use loader to check if the library exists ([GH-97532](https://github.com/godotengine/godot/pull/97532)).
- CI: Change `godot-cpp-test` from workflow to action ([GH-97742](https://github.com/godotengine/godot/pull/97742)).
- Fix loss of gdextension on editor startup ([GH-98041](https://github.com/godotengine/godot/pull/98041)).
- OpenXR: Allow GDExtensions to implement `_on_pre_draw_viewport()` and `_on_post_draw_viewport()` ([GH-98831](https://github.com/godotengine/godot/pull/98831)).
- Register Engine, OS, ProjectSettings, and Time singletons in time for `INITIZATION_LEVEL_CORE` ([GH-98862](https://github.com/godotengine/godot/pull/98862)).
- Support extension icons in ScriptCreateDialog ([GH-98914](https://github.com/godotengine/godot/pull/98914)).
- Add GDExtension `variant_get_ptr_internal_getter`, facilitating `VariantGetInternalPtr`-like behavior in GDExtension ([GH-99201](https://github.com/godotengine/godot/pull/99201)).
- Fix method binds not saying if they are varargs ([GH-99403](https://github.com/godotengine/godot/pull/99403)).
- Fix `Variant` modulo operation ([GH-99559](https://github.com/godotengine/godot/pull/99559)).
- CompositorEffect: should use `GDVIRTUAL_CALL()` so it works with GDExtension ([GH-99981](https://github.com/godotengine/godot/pull/99981)).
- Add method to set the class icon ([GH-100193](https://github.com/godotengine/godot/pull/100193)).
- Fix collision shape debug color breaking GDExtension ([GH-100317](https://github.com/godotengine/godot/pull/100317)).
- Fix `StreamPeerExtension::put_partial_data()` to call `_put_partial_data()` ([GH-100318](https://github.com/godotengine/godot/pull/100318)).
- Rename `GDExtensionCompatHashes` to make it clear it's only for exceptional situations ([GH-100622](https://github.com/godotengine/godot/pull/100622)).
- Add compatibility system for virtual methods ([GH-100674](https://github.com/godotengine/godot/pull/100674)).
- Use `MethodInfo::get_compatibility_hash()` to generate the hash for `MethodBind::get_hash()` and other GDExtension hash clean up ([GH-101449](https://github.com/godotengine/godot/pull/101449)).
- Expose OpenXR action handles to GDExtension ([GH-101503](https://github.com/godotengine/godot/pull/101503)).
- Fix memory leak when `ClassDB::bind_method_custom()` fails ([GH-102131](https://github.com/godotengine/godot/pull/102131)).
- Bind new core `METHOD_FLAG_VIRTUAL_REQUIRED` bitfield ([GH-103302](https://github.com/godotengine/godot/pull/103302)).
#### GDScript
- StringName Dictionary keys ([GH-70096](https://github.com/godotengine/godot/pull/70096)).
- Add `@warning_ignore_start` and `@warning_ignore_restore` annotations ([GH-76020](https://github.com/godotengine/godot/pull/76020)).
- Add warning if non-`@tool` class extends `@tool` class ([GH-78178](https://github.com/godotengine/godot/pull/78178)).
- Add disassembling implicit and lambda functions ([GH-78489](https://github.com/godotengine/godot/pull/78489)).
- Implement typed dictionaries ([GH-78656](https://github.com/godotengine/godot/pull/78656)).
- Autocompletion: Improve autocompletion for indices ([GH-79378](https://github.com/godotengine/godot/pull/79378)).
- Try to guess method return type even if subscript base has no value ([GH-84264](https://github.com/godotengine/godot/pull/84264)).
- Rework `GDScriptUtilityFunctions` macros ([GH-84368](https://github.com/godotengine/godot/pull/84368)).
- Do not produce `UNUSED_SIGNAL` warning for common implicit uses ([GH-89675](https://github.com/godotengine/godot/pull/89675)).
- Make Goto line a Popup and column input ([GH-91388](https://github.com/godotengine/godot/pull/91388)).
- Autocompletion: Keep `get_node` values which are compatible with type hint ([GH-92263](https://github.com/godotengine/godot/pull/92263)).
- Remove `RENAMED_IN_GODOT_4_HINT` from `GDScriptWarning::Code` enum ([GH-92526](https://github.com/godotengine/godot/pull/92526)).
- Add error messages to some compilation errors ([GH-93301](https://github.com/godotengine/godot/pull/93301)).
- Autocompletion: Rework argument options string literal completion ([GH-94082](https://github.com/godotengine/godot/pull/94082)).
- Add icon for local variable completion options ([GH-94196](https://github.com/godotengine/godot/pull/94196)).
- Fix message when calling non-tool function in tool mode ([GH-94511](https://github.com/godotengine/godot/pull/94511)).
- GDScriptParser: Avoid `const_cast` of `AnnotationNode` ([GH-94888](https://github.com/godotengine/godot/pull/94888)).
- Fix crash when division by zero/modulo by zero happen on vectors ([GH-95172](https://github.com/godotengine/godot/pull/95172)).
- Fix lookup symbol for enum members to search a correct code definition ([GH-95200](https://github.com/godotengine/godot/pull/95200)).
- Only include profiling variables when DEBUG is enabled ([GH-95408](https://github.com/godotengine/godot/pull/95408)).
- Fix Godot not quitting with `--doctool --gdscript-docs` ([GH-95656](https://github.com/godotengine/godot/pull/95656)).
- Expose GDScript syntax highlighter to editor plugins ([GH-95764](https://github.com/godotengine/godot/pull/95764)).
- Update script documentation removed files on startup ([GH-95965](https://github.com/godotengine/godot/pull/95965)).
- Autocompletion: Enable string literal completion in subscripts ([GH-96160](https://github.com/godotengine/godot/pull/96160)).
- Replace `assert()` with `Utils.check()` in tests ([GH-96229](https://github.com/godotengine/godot/pull/96229)).
- Fix missing `GDScriptParser` reference on completion context ([GH-96243](https://github.com/godotengine/godot/pull/96243)).
- Add `@export_tool_button` annotation for easily creating inspector buttons ([GH-96290](https://github.com/godotengine/godot/pull/96290)).
- Autocompletion: Reintroduce enum options on assignment ([GH-96326](https://github.com/godotengine/godot/pull/96326)).
- Fix small mistake in script valid checks ([GH-96330](https://github.com/godotengine/godot/pull/96330)).
- Remove unneeded quotes from autocomplete % nodes ([GH-96666](https://github.com/godotengine/godot/pull/96666)).
- LSP: Don't use smart resolve for completion ([GH-96684](https://github.com/godotengine/godot/pull/96684)).
- Autocompletion: Add arghint for annotations ([GH-96693](https://github.com/godotengine/godot/pull/96693)).
- LSP: Omit some values based on specification version 3.17 ([GH-96725](https://github.com/godotengine/godot/pull/96725)).
- Core: Fix `operator[]` for typed dictionaries ([GH-96797](https://github.com/godotengine/godot/pull/96797)).
- Autocompletion: Don't use owner for inner classes ([GH-96927](https://github.com/godotengine/godot/pull/96927)).
- Style: Consolidate & migrate GDScript `.editorconfig` ([GH-96965](https://github.com/godotengine/godot/pull/96965)).
- Speed up lambda capture handling ([GH-97087](https://github.com/godotengine/godot/pull/97087)).
- Add support for `print` command in local (command line `-d`) debugger ([GH-97218](https://github.com/godotengine/godot/pull/97218)).
- GDScriptNativeClass: Allow getting static function as callable ([GH-97374](https://github.com/godotengine/godot/pull/97374)).
- Cancel code completion and code hint upon go-to line (bookmark, breakpoint, etc.) ([GH-97674](https://github.com/godotengine/godot/pull/97674)).
- Add missing static default initialization for typed dictionaries ([GH-98085](https://github.com/godotengine/godot/pull/98085)).
- Fix annotation parsing adding new annotation entries ([GH-98146](https://github.com/godotengine/godot/pull/98146)).
- Don't highlight unexposed classes ([GH-98169](https://github.com/godotengine/godot/pull/98169)).
- Avoid unnecessary `Dictionary` conversions in `GDScriptInstance::validate_property` ([GH-98301](https://github.com/godotengine/godot/pull/98301)).
- Add some comments to `#endif's` where it helps readability ([GH-98356](https://github.com/godotengine/godot/pull/98356)).
- Fix cached parser error when using typed Dictionaries ([GH-98400](https://github.com/godotengine/godot/pull/98400)).
- Adjust `make_rst.py` for GDScript documentation ([GH-98533](https://github.com/godotengine/godot/pull/98533)).
- Fix analyzer pushing `SHADOWED_VARIABLE` warning for members shadowed in subclass ([GH-98873](https://github.com/godotengine/godot/pull/98873)).
- Improve GDScript autocompletion for methods ([GH-99102](https://github.com/godotengine/godot/pull/99102)).
- Deprecate `inst_to_dict()` and `dict_to_inst()` functions ([GH-99121](https://github.com/godotengine/godot/pull/99121)).
- LSP: Fix spec violations that break the VSCode outline ([GH-99295](https://github.com/godotengine/godot/pull/99295)).
- Core: Fix built-in enum constant bindings ([GH-99424](https://github.com/godotengine/godot/pull/99424)).
- Support tracking multiple analyzer and runtime errors in tests ([GH-99490](https://github.com/godotengine/godot/pull/99490)).
- Fix language server causing random crashes when `use_threads` is enabled ([GH-99861](https://github.com/godotengine/godot/pull/99861)).
- Improve misleading `Unexpected "x" in class body.` GDScript parser error ([GH-99887](https://github.com/godotengine/godot/pull/99887)).
- Optimize Callable's stringify text ([GH-100033](https://github.com/godotengine/godot/pull/100033)).
- Tweak unknown annotation GDScript error for `@deprecated`/`@experimental`/`@tutorial` ([GH-100174](https://github.com/godotengine/godot/pull/100174)).
- Improve `&&` and `&` syntax highlighting by altering `StringName` highlighting ([GH-100575](https://github.com/godotengine/godot/pull/100575)).
- Fix `Packed*Array` `OP_IN` using low precision int and float as input ([GH-100582](https://github.com/godotengine/godot/pull/100582)).
- Remove unused variable in `GDScriptLanguage` ([GH-100610](https://github.com/godotengine/godot/pull/100610)).
- JSONRPC: Convert ids to int if they are int by value ([GH-100950](https://github.com/godotengine/godot/pull/100950)).
- Editor: Fix `Ctrl+Click` on enum values does nothing ([GH-101127](https://github.com/godotengine/godot/pull/101127)).
- Ensure path for shallow scripts ([GH-101442](https://github.com/godotengine/godot/pull/101442)).
- Fix GDScript editor crash on invalid `tween_property` arguments ([GH-101632](https://github.com/godotengine/godot/pull/101632)).
- Display correct symbol in warning when unique name is used without @onready annotation ([GH-102389](https://github.com/godotengine/godot/pull/102389)).
- Fix uppercase B and X parsing in the integer literals ([GH-102400](https://github.com/godotengine/godot/pull/102400)).
- Fix enum value lookup jump ([GH-102401](https://github.com/godotengine/godot/pull/102401)).
- Fix Plugin Scripts load twice on startup ([GH-102535](https://github.com/godotengine/godot/pull/102535)).
- Fix script class icons not inheriting parent ([GH-102572](https://github.com/godotengine/godot/pull/102572)).
- Autocompletion: Account for invalid annotations when making arghint ([GH-102698](https://github.com/godotengine/godot/pull/102698)).
- Autocompletion: Override context for preload ([GH-102826](https://github.com/godotengine/godot/pull/102826)).
- Add bound checks to `Array`/`Packed*Array` variant call `get` and `set` methods ([GH-103362](https://github.com/godotengine/godot/pull/103362)).
#### GUI
- Fix getting wrong focus neighbor when the control is in ScrollContainer ([GH-63059](https://github.com/godotengine/godot/pull/63059)).
- Improvements to SplitContainer including a drag bar background StyleBox ([GH-72680](https://github.com/godotengine/godot/pull/72680)).
- Fix display of embedded `Window` ([GH-80121](https://github.com/godotengine/godot/pull/80121)).
- Add a Viewport method to get automatically computed 2D stretch transform ([GH-80965](https://github.com/godotengine/godot/pull/80965)).
- Fix `button_up` and `button_down` signals with focus changes or multiple inputs ([GH-81532](https://github.com/godotengine/godot/pull/81532)).
- Implement fit content width in TextEdit ([GH-83070](https://github.com/godotengine/godot/pull/83070)).
- Simplify `Control` internal transform calculation ([GH-84840](https://github.com/godotengine/godot/pull/84840)).
- Correctly restore Control position on undoing an Anchors Preset ([GH-85275](https://github.com/godotengine/godot/pull/85275)).
- Make `FileDialog` filtering case insensitive ([GH-85789](https://github.com/godotengine/godot/pull/85789)).
- Allow dragging selection when selecting whole words in `RichTextLabel` ([GH-85799](https://github.com/godotengine/godot/pull/85799)).
- Cleanup in undo in `TextEdit` and `LineEdit` ([GH-86085](https://github.com/godotengine/godot/pull/86085)).
- Prevent `LineEdit` focus loss when text is submitted or rejected and allow selecting without editing with arrow keys ([GH-87674](https://github.com/godotengine/godot/pull/87674)).
- Prevent some internal nodes being duplicated in Controls ([GH-88114](https://github.com/godotengine/godot/pull/88114)).
- Fix RichTextLabel bottom margin for text clipping ([GH-88167](https://github.com/godotengine/godot/pull/88167)).
- Add hover state to Tree items display ([GH-88530](https://github.com/godotengine/godot/pull/88530)).
- Add filename filter field to FileDialog ([GH-88673](https://github.com/godotengine/godot/pull/88673)).
- [macOS, Windows] Add support for excluding windows from a screenshot ([GH-88950](https://github.com/godotengine/godot/pull/88950)).
- Improve SpinBox interaction, split arrows, add theme attributes ([GH-89265](https://github.com/godotengine/godot/pull/89265)).
- Fix backspace always unfolding previous line ([GH-89554](https://github.com/godotengine/godot/pull/89554)).
- Make TextEdit autocompletion replace word unless Shift is held ([GH-90723](https://github.com/godotengine/godot/pull/90723)).
- Add TextEdit option to prevent copying without a selection ([GH-90743](https://github.com/godotengine/godot/pull/90743)).
- Make `PopupMenu/Panel` shadows properly visible again ([GH-91333](https://github.com/godotengine/godot/pull/91333)).
- Save color palette as resources to reuse later ([GH-91604](https://github.com/godotengine/godot/pull/91604)).
- Fix TextEdit mouse selection and scroll cancel ([GH-91778](https://github.com/godotengine/godot/pull/91778)).
- Fix tooltip content being cut off at some display scales ([GH-91965](https://github.com/godotengine/godot/pull/91965)).
- Fix `Window.wrap_controls` does not account for the `content_scale_factor` ([GH-91971](https://github.com/godotengine/godot/pull/91971)).
- Fix TextEdit caret movement at start of wrapped lines ([GH-91978](https://github.com/godotengine/godot/pull/91978)).
- Implement drag-and-drop logic for previewing themes ([GH-92435](https://github.com/godotengine/godot/pull/92435)).
- TextServerAdvanced: 2x performance improvement by removing redundant lookups ([GH-92575](https://github.com/godotengine/godot/pull/92575)).
- TextServerFallback: 2x performance improvement by removing redundant lookups ([GH-92581](https://github.com/godotengine/godot/pull/92581)).
- Fix `MenuBar` popup placement assuming it's in viewport default canvas ([GH-92841](https://github.com/godotengine/godot/pull/92841)).
- CodeEdit: Improve render time by 2x ([GH-92865](https://github.com/godotengine/godot/pull/92865)).
- RTL: Improve BBCode parsing ([GH-92962](https://github.com/godotengine/godot/pull/92962)).
- Adjust StyleBoxFlat antialiasing to account for 2D stretch scale ([GH-92997](https://github.com/godotengine/godot/pull/92997)).
- Add `Auto width` behavior to ItemList ([GH-93270](https://github.com/godotengine/godot/pull/93270)).
- More GUI nodes listening for texture changes ([GH-93285](https://github.com/godotengine/godot/pull/93285)).
- Add button unit test ([GH-93381](https://github.com/godotengine/godot/pull/93381)).
- Improve button behavior when multiple mouse buttons are used at the same time ([GH-93500](https://github.com/godotengine/godot/pull/93500)).
- Improve Editor Inspector/Theme item lookup performance ([GH-93602](https://github.com/godotengine/godot/pull/93602)).
- Add unit tests for `OptionButton` ([GH-93824](https://github.com/godotengine/godot/pull/93824)).
- Add RichTextLabel `is_finished()`, deprecate `is_ready()` ([GH-93940](https://github.com/godotengine/godot/pull/93940)).
- Optimize `StyleBoxFlat.draw()` ([GH-94240](https://github.com/godotengine/godot/pull/94240)).
- RTL: Expose missing default properties, ensure bbcode is reparserd when these are changed ([GH-94426](https://github.com/godotengine/godot/pull/94426)).
- Treat `MenuBar` and `MenuButton` as advanced UI ([GH-94513](https://github.com/godotengine/godot/pull/94513)).
- Improve blend tree contrast/margins ([GH-94721](https://github.com/godotengine/godot/pull/94721)).
- Improve `Tree` performance ([GH-94748](https://github.com/godotengine/godot/pull/94748)).
- Fix EditorSpinSlider when hidden ([GH-95028](https://github.com/godotengine/godot/pull/95028)).
- Editor: Allow MSDF font rendering for custom fonts, add editor setting to control it ([GH-95230](https://github.com/godotengine/godot/pull/95230)).
- Draw a checkerboard behind translucent colors in CodeEdit autocompletion previews ([GH-95285](https://github.com/godotengine/godot/pull/95285)).
- Fix `TextServer::shaped_text_*_character_pos` for the first character of wrapped string. Allow starting/ending RTL selection before line start ([GH-95301](https://github.com/godotengine/godot/pull/95301)).
- Fix graph node stretch not taking titlebar into account ([GH-95389](https://github.com/godotengine/godot/pull/95389)).
- Fix wrong focus neighbor for grid-aligned 0 separation controls ([GH-95500](https://github.com/godotengine/godot/pull/95500)).
- Reshape and update button on oversampling change ([GH-95511](https://github.com/godotengine/godot/pull/95511)).
- Misc code cleanup in EditorFileDialog ([GH-95544](https://github.com/godotengine/godot/pull/95544)).
- Fix small graph editor pins at higher display scales ([GH-95687](https://github.com/godotengine/godot/pull/95687)).
- Windows: Run native file dialogs in thread to make it non-blocking ([GH-95794](https://github.com/godotengine/godot/pull/95794)).
- Only reset the tooltip timer when the mouse has actually moved ([GH-95846](https://github.com/godotengine/godot/pull/95846)).
- Always store ID of PopupMenu items ([GH-95857](https://github.com/godotengine/godot/pull/95857)).
- Allow horizontal scrolling in Tree using Shift ([GH-95889](https://github.com/godotengine/godot/pull/95889)).
- Disable text trimming in SceneTreeEditor ([GH-95891](https://github.com/godotengine/godot/pull/95891)).
- Clean up Viewport's `forced_mouse_focus` ([GH-95902](https://github.com/godotengine/godot/pull/95902)).
- Fix mouse move over an unfocused window ([GH-95972](https://github.com/godotengine/godot/pull/95972)).
- Windows: Emit native file dialog callback from event loop, fix selected options not saved ([GH-95983](https://github.com/godotengine/godot/pull/95983)).
- Fix deadzone slider not working correctly ([GH-96000](https://github.com/godotengine/godot/pull/96000)).
- Fix LineEdit word mode when there are no more words ([GH-96038](https://github.com/godotengine/godot/pull/96038)).
- Fix importer preview for models with scaled armatures ([GH-96067](https://github.com/godotengine/godot/pull/96067)).
- Fix collapsing `TreeItem` not updating horizontal scrollbar ([GH-96142](https://github.com/godotengine/godot/pull/96142)).
- Fix Connect Signal Dialog control alignment ([GH-96164](https://github.com/godotengine/godot/pull/96164)).
- Tree: Fix error when removing child from `Tree` ([GH-96206](https://github.com/godotengine/godot/pull/96206)).
- Tree: Improve navigation with row select mode ([GH-96232](https://github.com/godotengine/godot/pull/96232)).
- RTL: Move image/table draw to the `DRAW_STEP_TEXT` ([GH-96247](https://github.com/godotengine/godot/pull/96247)).
- Account for dropcap when calculating paragraph size, fix duplicate last char when using dropcap with autowrap off ([GH-96265](https://github.com/godotengine/godot/pull/96265)).
- Fix floating window corner radius ([GH-96269](https://github.com/godotengine/godot/pull/96269)).
- Deprecate `set_min_buttons_width_from_icons` ([GH-96276](https://github.com/godotengine/godot/pull/96276)).
- Fix `StyleBoxFlat` rectangles skewing independently ([GH-96285](https://github.com/godotengine/godot/pull/96285)).
- Fix scroll container min size calculation ([GH-96305](https://github.com/godotengine/godot/pull/96305)).
- Prevent crash after removing GraphEdit's connection layer ([GH-96309](https://github.com/godotengine/godot/pull/96309)).
- Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList ([GH-96400](https://github.com/godotengine/godot/pull/96400)).
- RTL: Do not add final newline to the paragraph context ([GH-96460](https://github.com/godotengine/godot/pull/96460)).
- MenuBar: Make menu start index more consistent ([GH-96507](https://github.com/godotengine/godot/pull/96507)).
- TextServer: Fix structured text parser for GDScript comments ([GH-96512](https://github.com/godotengine/godot/pull/96512)).
- Fix PopupPanel and PopupMenu menu styles ([GH-96518](https://github.com/godotengine/godot/pull/96518)).
- Wayland: Fix primary clipboard handling ([GH-96540](https://github.com/godotengine/godot/pull/96540)).
- Fix frame title popup position in the VisualShader editor ([GH-96543](https://github.com/godotengine/godot/pull/96543)).
- macOS: Make gaps between editor titlebar buttons unclickabe to prevent accidental window move/resize ([GH-96554](https://github.com/godotengine/godot/pull/96554)).
- Add Control+Shift+U (rebindable) action for Unicode input, show hex as it is entered ([GH-96592](https://github.com/godotengine/godot/pull/96592)).
- Expose `Viewport.gui_cancel_drag()` to GDScript as a counterpart to `Control.force_drag()` ([GH-96614](https://github.com/godotengine/godot/pull/96614)).
- Fix `is_inside_tree` error when inspecting an Environment resource ([GH-96688](https://github.com/godotengine/godot/pull/96688)).
- RTL: Fix internal process incorrectly disabled on appending text ([GH-96706](https://github.com/godotengine/godot/pull/96706)).
- Label3D: Fix updating labels in subvieports on oversampling change ([GH-96708](https://github.com/godotengine/godot/pull/96708)).
- Fix tooltip appearing in old place, on movement ([GH-96721](https://github.com/godotengine/godot/pull/96721)).
- RTL: Fix indent in tables and tables in indent ([GH-96735](https://github.com/godotengine/godot/pull/96735)).
- Fix EditorSpinSlider blocking viewport from getting focus ([GH-96786](https://github.com/godotengine/godot/pull/96786)).
- Fix slider size in compact mode ([GH-96801](https://github.com/godotengine/godot/pull/96801)).
- Tree: Improve Tree Performance by replacing computed height with TreeItem's cached minimum size ([GH-96841](https://github.com/godotengine/godot/pull/96841)).
- Remove useless `Viewport::gui.key_input_accepted` ([GH-96867](https://github.com/godotengine/godot/pull/96867)).
- Add `SCROLL_MODE_RESERVE` to ScrollContainer ([GH-96871](https://github.com/godotengine/godot/pull/96871)).
- RTL: Fix font not updated for some spans ([GH-96878](https://github.com/godotengine/godot/pull/96878)).
- Fix native file dialog showing on loading project in editor ([GH-96900](https://github.com/godotengine/godot/pull/96900)).
- GraphEdit: Improve dotted pattern grid performance ([GH-96910](https://github.com/godotengine/godot/pull/96910)).
- Fix `VSlider` grabber area ([GH-96996](https://github.com/godotengine/godot/pull/96996)).
- Fix FileDialog default size ([GH-97004](https://github.com/godotengine/godot/pull/97004)).
- Core: Add `DisplayServer` flag for sharp corners ([GH-97005](https://github.com/godotengine/godot/pull/97005)).
- Expose `LineEdit` `edit` and `unedit` methods ([GH-97094](https://github.com/godotengine/godot/pull/97094)).
- Fix trackpad code completion scrolling ([GH-97122](https://github.com/godotengine/godot/pull/97122)).
- Fix `TabContainer` minimum size ([GH-97132](https://github.com/godotengine/godot/pull/97132)).
- Fix `TreeItem` `get_prev*` methods when `p_wrap` is `true` ([GH-97157](https://github.com/godotengine/godot/pull/97157)).
- Tree: Allow disabling auto generated tooltip for `TreeItem` ([GH-97158](https://github.com/godotengine/godot/pull/97158)).
- Expose `has_undo()` and `has_redo()` of LineEdit ([GH-97167](https://github.com/godotengine/godot/pull/97167)).
- Fix TabContainer tab offset moving when not needed ([GH-97209](https://github.com/godotengine/godot/pull/97209)).
- ColorPicker: Ignore TextureRect expand mode during legacy picking ([GH-97212](https://github.com/godotengine/godot/pull/97212)).
- Add `GraphEdit.cut_nodes_request` signal ([GH-97229](https://github.com/godotengine/godot/pull/97229)).
- Fix TabBar initialization issue and add tests ([GH-97255](https://github.com/godotengine/godot/pull/97255)).
- Fix script editor not underlining Unicode identifiers when Ctrl-hovered ([GH-97269](https://github.com/godotengine/godot/pull/97269)).
- Fix ScrollContainer configuration warnings ([GH-97291](https://github.com/godotengine/godot/pull/97291)).
- Prevent infinite recursion in first `_draw` ([GH-97328](https://github.com/godotengine/godot/pull/97328)).
- Fix `font_hover_pressed_color` and `icon_hover_pressed_color` not working for no stylebox use on `Button` ([GH-97335](https://github.com/godotengine/godot/pull/97335)).
- Add tests for SplitContainer ([GH-97371](https://github.com/godotengine/godot/pull/97371)).
- Fix button text autowrap overflow when inside a container ([GH-97389](https://github.com/godotengine/godot/pull/97389)).
- Make `_make_custom_tooltip` receive raw tooltip for buttons with shortcut enabled ([GH-97397](https://github.com/godotengine/godot/pull/97397)).
- Fix ItemList text trimming ([GH-97439](https://github.com/godotengine/godot/pull/97439)).
- GraphEdit: Make connections a property ([GH-97449](https://github.com/godotengine/godot/pull/97449)).
- TextServer: Improve embedded objects handling performance ([GH-97478](https://github.com/godotengine/godot/pull/97478)).
- Fix Spinbox display does not round properly when using decimal custom arrow steps ([GH-97573](https://github.com/godotengine/godot/pull/97573)).
- Fix ICU support data loading ([GH-97648](https://github.com/godotengine/godot/pull/97648)).
- Only cancel completion with the `ui_cancel` action ([GH-97660](https://github.com/godotengine/godot/pull/97660)).
- TextServer: Silently skip invalid system fallback fonts ([GH-97693](https://github.com/godotengine/godot/pull/97693)).
- Handle scroll events in RichtTextLabel ([GH-97730](https://github.com/godotengine/godot/pull/97730)).
- Improve blurred content of embedded windows ([GH-97745](https://github.com/godotengine/godot/pull/97745)).
- Fix `window_set_current_screen` for maximized windows ([GH-97757](https://github.com/godotengine/godot/pull/97757)).
- Fix `ColorPicker` virtual keyboard popup on mobile ([GH-97807](https://github.com/godotengine/godot/pull/97807)).
- GraphEdit: Only print warning for connection layer deletion when justified ([GH-97809](https://github.com/godotengine/godot/pull/97809)).
- Fix quick open background panel style ([GH-97820](https://github.com/godotengine/godot/pull/97820)).
- Fix `BottomPanel` excessive width ([GH-97878](https://github.com/godotengine/godot/pull/97878)).
- Add theme type variations for secondary Trees and ItemLists ([GH-97884](https://github.com/godotengine/godot/pull/97884)).
- ItemList - Fix right padding missing ([GH-97888](https://github.com/godotengine/godot/pull/97888)).
- Fix `PopupMenu.id_focused` signal using index as ID ([GH-97890](https://github.com/godotengine/godot/pull/97890)).
- Fix `Button` minimum size when `disabled` is toggled ([GH-97897](https://github.com/godotengine/godot/pull/97897)).
- Fix `EditorSpinSlider` grabber `TextureRect` doesn't follow parent when scrolling ([GH-97946](https://github.com/godotengine/godot/pull/97946)).
- Allow `Control` to show custom tooltip when tooltip text is empty ([GH-97961](https://github.com/godotengine/godot/pull/97961)).
- RTL: Add support for vertical alignment ([GH-97963](https://github.com/godotengine/godot/pull/97963)).
- Refresh `MenuBar` scene after child renamed in editor ([GH-97977](https://github.com/godotengine/godot/pull/97977)).
- Fix uneditable `LineEdit`, `TextEdit` and `CodeEdit` virtual keyboard popup on mobile ([GH-98012](https://github.com/godotengine/godot/pull/98012)).
- Unify filter feature and improve space management for EditorFileDialog ([GH-98022](https://github.com/godotengine/godot/pull/98022)).
- Fix incorrect drag preview position under transformed `CanvasLayer` ([GH-98032](https://github.com/godotengine/godot/pull/98032)).
- Fix `ScrollBar` grabber mouse input ignores scroll content margins ([GH-98035](https://github.com/godotengine/godot/pull/98035)).
- [TextParagraph/Button] Add support for line spacing ([GH-98036](https://github.com/godotengine/godot/pull/98036)).
- Rename internal Button `*_icon` functions to `*_button_icon` to match exposed methods ([GH-98039](https://github.com/godotengine/godot/pull/98039)).
- RTL: Keep tag stack between `append_text` calls ([GH-98082](https://github.com/godotengine/godot/pull/98082)).
- Add System Locale layout direction for `Control` and `Window` ([GH-98203](https://github.com/godotengine/godot/pull/98203)).
- Fix button click detection when `Tree` is rotated ([GH-98299](https://github.com/godotengine/godot/pull/98299)).
- Clarify `LineEdit.shortcut_keys_enabled` only affects context menu items ([GH-98304](https://github.com/godotengine/godot/pull/98304)).
- Fix legacy picking label bounds ([GH-98368](https://github.com/godotengine/godot/pull/98368)).
- Fix Control `offset_*` property types ([GH-98443](https://github.com/godotengine/godot/pull/98443)).
- RTL: Allow setting image alignment as separate bbcode argument ([GH-98450](https://github.com/godotengine/godot/pull/98450)).
- Increase range hint for StyleBoxFlat `border_width`, `corner_radius` and `expand_margin` ([GH-98477](https://github.com/godotengine/godot/pull/98477)).
- Fix some flickering tooltips ([GH-98479](https://github.com/godotengine/godot/pull/98479)).
- CodeEdit: Fix line number margin ([GH-98543](https://github.com/godotengine/godot/pull/98543)).
- Label: Handle text as multiple independent paragraphs ([GH-98605](https://github.com/godotengine/godot/pull/98605)).
- TextServer: Reset subpixel shift on blank glyphs ([GH-98664](https://github.com/godotengine/godot/pull/98664)).
- Fix `total_visible_line_count` calculation when removing and clearing `TextEdit`'s text ([GH-98678](https://github.com/godotengine/godot/pull/98678)).
- Add tests for control to test anchoring and minimum size ([GH-98757](https://github.com/godotengine/godot/pull/98757)).
- Fix Tree drag-and-drop scrolling having low FPS at low Physics Ticks per Second ([GH-98766](https://github.com/godotengine/godot/pull/98766)).
- Improve `TextureProgressBar.set_radial_initial_angle()` by removing loops ([GH-98816](https://github.com/godotengine/godot/pull/98816)).
- TextServer: Only load ellipsis glyph when it's used ([GH-98841](https://github.com/godotengine/godot/pull/98841)).
- Android: Update exported app and editor theme ([GH-98890](https://github.com/godotengine/godot/pull/98890)).
- Add `HScrollbar` to `ItemList` when `max_columns == 0` ([GH-99050](https://github.com/godotengine/godot/pull/99050)).
- Ignore paste action if clipboard is empty ([GH-99142](https://github.com/godotengine/godot/pull/99142)).
- Improve editor file dialog options ([GH-99182](https://github.com/godotengine/godot/pull/99182)).
- Use processed filter list for native dialogs ([GH-99266](https://github.com/godotengine/godot/pull/99266)).
- Introduce a `SubViewportContainer` config for drag-and-drop target locations ([GH-99270](https://github.com/godotengine/godot/pull/99270)).
- Hide unused `exp_edit` from SpinBox's inspector ([GH-99289](https://github.com/godotengine/godot/pull/99289)).
- Android: Set default `ACCESS_FILESYSTEM` root for FileDialog ([GH-99310](https://github.com/godotengine/godot/pull/99310)).
- Add `Toggle` selection mode to `ItemList` ([GH-99355](https://github.com/godotengine/godot/pull/99355)).
- Fix button state of grid and highlight layer in tile map layer editor ([GH-99357](https://github.com/godotengine/godot/pull/99357)).
- ItemList: highlight selected items and draw `cursor`-stylebox last ([GH-99361](https://github.com/godotengine/godot/pull/99361)).
- Expose state machine focus color to theming ([GH-99409](https://github.com/godotengine/godot/pull/99409)).
- Fix SVG font rendering ([GH-99459](https://github.com/godotengine/godot/pull/99459)).
- ColorPicker: Fix OKHSL circle in HSV mode ([GH-99461](https://github.com/godotengine/godot/pull/99461)).
- RTL: Add tooltip support to meta/url tag ([GH-99481](https://github.com/godotengine/godot/pull/99481)).
- TextServer: Fix some line breaking edge cases ([GH-99488](https://github.com/godotengine/godot/pull/99488)).
- Add `get_connection_count` function to `GraphEdit` ([GH-99564](https://github.com/godotengine/godot/pull/99564)).
- Fix native file dialog filter selection in save dialogs ([GH-99595](https://github.com/godotengine/godot/pull/99595)).
- macOS: Use native window drag for the custom editor title bars ([GH-99642](https://github.com/godotengine/godot/pull/99642)).
- RTL: Fix clearing text with `set_text("")` ([GH-99665](https://github.com/godotengine/godot/pull/99665)).
- RTL: Parse "\r\n" as a single paragraph break, add some documentation notes ([GH-99668](https://github.com/godotengine/godot/pull/99668)).
- Improve documentation for tooltip-related methods ([GH-99679](https://github.com/godotengine/godot/pull/99679)).
- Show `TextureProgressBar` radial center cross only when editing the scene ([GH-99685](https://github.com/godotengine/godot/pull/99685)).
- Rename `SubViewportContainer` option `consume_drag_and_drop` to `mouse_target` ([GH-99691](https://github.com/godotengine/godot/pull/99691)).
- Fix RTL visuals for sliders ([GH-99708](https://github.com/godotengine/godot/pull/99708)).
- Fix removing last digit in spinbox while `update_on_text_changed` is true ([GH-99721](https://github.com/godotengine/godot/pull/99721)).
- Fix physics picking when hovering an embedded window ([GH-99771](https://github.com/godotengine/godot/pull/99771)).
- Allow copy/select shortcuts when `editable` is false in `LineEdit` ([GH-99822](https://github.com/godotengine/godot/pull/99822)).
- Fix `switch_on_hover` for `MenuButton` ([GH-99849](https://github.com/godotengine/godot/pull/99849)).
- Add horizontal center for ColorPicker buttons ([GH-99882](https://github.com/godotengine/godot/pull/99882)).
- Introduce `Viewport` functions for keeping the mouse over state consistent ([GH-99890](https://github.com/godotengine/godot/pull/99890)).
- Label: Fix empty paragraph height ([GH-99906](https://github.com/godotengine/godot/pull/99906)).
- Label: Fix min. width ([GH-99915](https://github.com/godotengine/godot/pull/99915)).
- Change default Arabic font to Vazirmatn ([GH-100053](https://github.com/godotengine/godot/pull/100053)).
- [Windows & macOS] Fix popup window shows behind `always_on_top` parent ([GH-100179](https://github.com/godotengine/godot/pull/100179)).
- Android: Support for DisplayServer base color retrieval ([GH-100200](https://github.com/godotengine/godot/pull/100200)).
- Fix user selection on top of `bgcolor` areas in a `RichTextLabel` ([GH-100208](https://github.com/godotengine/godot/pull/100208)).
- LineEdit: add member `keep_editing_on_text_submit` ([GH-100240](https://github.com/godotengine/godot/pull/100240)).
- Allow canceling drag-and-drop with right mouse button ([GH-100259](https://github.com/godotengine/godot/pull/100259)).
- Don't emit `text_changed` signal when clearing empty LineEdit ([GH-100275](https://github.com/godotengine/godot/pull/100275)).
- Improve emoji SVG parsing by caching ([GH-100300](https://github.com/godotengine/godot/pull/100300)).
- Fix 3D ruler theme overrides ([GH-100312](https://github.com/godotengine/godot/pull/100312)).
- Add `get_selection_line_offset` to `RichTextLabel` ([GH-100329](https://github.com/godotengine/godot/pull/100329)).
- Itemlist: draw focus stylebox after items ([GH-100429](https://github.com/godotengine/godot/pull/100429)).
- Add `get_line_range()` to `RichTextLabel` ([GH-100432](https://github.com/godotengine/godot/pull/100432)).
- Fix `ViewPanner` panning-mouse-warp ([GH-100444](https://github.com/godotengine/godot/pull/100444)).
- Clear syntax highlighter cache when theme or syntax highlighter is changed ([GH-100451](https://github.com/godotengine/godot/pull/100451)).
- Highlight hovered `GraphEdit` connection by widening the line ([GH-100456](https://github.com/godotengine/godot/pull/100456)).
- TextServer: Fix space trimming around mandatory line breaks ([GH-100492](https://github.com/godotengine/godot/pull/100492)).
- Fix `RichTextLabel` bbcode rainbow play reversed and paused ([GH-100494](https://github.com/godotengine/godot/pull/100494)).
- TextServer: Fix use of `find_char` in text servers ([GH-100562](https://github.com/godotengine/godot/pull/100562)).
- [Windows, FileDialog] Prepend drive letter to the absolute paths without drive letter ([GH-100595](https://github.com/godotengine/godot/pull/100595)).
- EditorFileDialog: Do not update file selection on filter change if nothing was previously selected ([GH-100596](https://github.com/godotengine/godot/pull/100596)).
- Fix Android native file picker ([GH-100607](https://github.com/godotengine/godot/pull/100607)).
- Unset last focused window when it is destroyed ([GH-100637](https://github.com/godotengine/godot/pull/100637)).
- MenuBar: Use PopupMenu title property as a menu name ([GH-100671](https://github.com/godotengine/godot/pull/100671)).
- Tweak `TextureProgressBar` `NOTIFICATION_DRAW` to support 9-patch stretch in radial modes ([GH-100697](https://github.com/godotengine/godot/pull/100697)).
- Handle changing ItemLists from signals ([GH-100714](https://github.com/godotengine/godot/pull/100714)).
- Android: Fix `Window` size changes ignored when node is not in tree ([GH-100746](https://github.com/godotengine/godot/pull/100746)).
- Allow overriding SpinBox value on `focus_exited` ([GH-100860](https://github.com/godotengine/godot/pull/100860)).
- Prevent tooltip from showing when hovering past the end of script line ([GH-100913](https://github.com/godotengine/godot/pull/100913)).
- ColorPicker: Fix cursor position in OKHSL wheel ([GH-100930](https://github.com/godotengine/godot/pull/100930)).
- ColorPicker: Improve the accuracy of hue slider in OKHSL mode ([GH-100931](https://github.com/godotengine/godot/pull/100931)).
- Fix ProjectTag button variation ([GH-100999](https://github.com/godotengine/godot/pull/100999)).
- Fix nullptr crash with freed `GraphNode` in GraphEditArranger ([GH-101005](https://github.com/godotengine/godot/pull/101005)).
- [macOS/Windows] Add `Emoji & Symbols` context menu item to LineEdit/TextEdit to show system character picker ([GH-101021](https://github.com/godotengine/godot/pull/101021)).
- Android: Implement support for `native dialog` ([GH-101061](https://github.com/godotengine/godot/pull/101061)).
- Fix `has_font` and `has_font_size` always return true ([GH-101066](https://github.com/godotengine/godot/pull/101066)).
- ColorPicker: remove unused children and fix sample bugs ([GH-101100](https://github.com/godotengine/godot/pull/101100)).
- Tree - fix cusor selection in `multi` selection-mode ([GH-101160](https://github.com/godotengine/godot/pull/101160)).
- Fix large `TextEdit` width resize performance when wrapping disabled ([GH-101175](https://github.com/godotengine/godot/pull/101175)).
- Fix `get_visible_line_count` in RichTextLabel ([GH-101205](https://github.com/godotengine/godot/pull/101205)).
- Window: Expose `start_drag` and `start_resize` methods (for both native and embedded windows) ([GH-101221](https://github.com/godotengine/godot/pull/101221)).
- Fix gui overflow in Android editor ([GH-101234](https://github.com/godotengine/godot/pull/101234)).
- Fix menus and dropdowns requiring two clicks ([GH-101246](https://github.com/godotengine/godot/pull/101246)).
- Fix color picking on Linux/X11 ([GH-101266](https://github.com/godotengine/godot/pull/101266)).
- Fix non-typed Dictionary keys displayed as `<null>` in the inspector ([GH-101278](https://github.com/godotengine/godot/pull/101278)).
- Fix `__focus_rect` meta access error when resizing `Tree` ([GH-101280](https://github.com/godotengine/godot/pull/101280)).
- Add `ColorPicker` cursor background and reuse the cursor for wheel ([GH-101383](https://github.com/godotengine/godot/pull/101383)).
- RTL: Fix "fade" effect char index calculations ([GH-101481](https://github.com/godotengine/godot/pull/101481)).
- RTL: Add cell option to control if cell is shrunk to its contents width ([GH-101482](https://github.com/godotengine/godot/pull/101482)).
- Fix legacy color picker crash ([GH-101513](https://github.com/godotengine/godot/pull/101513)).
- RTL: Fix character effect offset ([GH-101532](https://github.com/godotengine/godot/pull/101532)).
- Always pick widest style as min width between unselected and hovered in `TabBar` ([GH-101541](https://github.com/godotengine/godot/pull/101541)).
- Fix TextEdit breakpoint hover not hiding on mouse exit ([GH-101613](https://github.com/godotengine/godot/pull/101613)).
- Fix Follow Focus in a rotated `ScrollContainer` ([GH-101625](https://github.com/godotengine/godot/pull/101625)).
- TextServer: Fix text buffer not processing strings added after `shape` ([GH-101626](https://github.com/godotengine/godot/pull/101626)).
- TextEdit: Fix `viewport_to_caret` using start of IME text instead of IME caret/selection ([GH-101629](https://github.com/godotengine/godot/pull/101629)).
- TextServer: Fix ICU data incorrectly marked as loaded even if file was not found ([GH-101685](https://github.com/godotengine/godot/pull/101685)).
- Make dialogs non-cancelable on Android ([GH-101689](https://github.com/godotengine/godot/pull/101689)).
- Fix `ViewportTexture::get_size` ([GH-101700](https://github.com/godotengine/godot/pull/101700)).
- Fix Label vertical line alignment ([GH-101771](https://github.com/godotengine/godot/pull/101771)).
- TextServer: Fix embedded object keys in substrings ([GH-101791](https://github.com/godotengine/godot/pull/101791)).
- Fix spinbox input events propagating during dragging, breaking focus ([GH-101825](https://github.com/godotengine/godot/pull/101825)).
- Tree - fix `ui_select` ([GH-101842](https://github.com/godotengine/godot/pull/101842)).
- RTL: Fix `ready` signal sent too early in single threaded RTL ([GH-101868](https://github.com/godotengine/godot/pull/101868)).
- Fix `OptionButton.show_popup` width ([GH-101876](https://github.com/godotengine/godot/pull/101876)).
- ItemList: Fix `text_overrun_behavior` ([GH-101899](https://github.com/godotengine/godot/pull/101899)).
- Fix ColorPicker hide save/load swatches for presets_visible ([GH-101913](https://github.com/godotengine/godot/pull/101913)).
- Fix ColorPicker Swatches button width ([GH-101923](https://github.com/godotengine/godot/pull/101923)).
- TextureProgressBar: minimum size selection as maximum among all textures ([GH-101957](https://github.com/godotengine/godot/pull/101957)).
- Fix ColorPicker load/save swatches button interactions ([GH-101960](https://github.com/godotengine/godot/pull/101960)).
- Fix `Itemlist` font color in `Light` editor themes ([GH-101978](https://github.com/godotengine/godot/pull/101978)).
- Fix native popup menus position in embedded windows ([GH-102079](https://github.com/godotengine/godot/pull/102079)).
- Fix FILE_MODE_OPEN_ANY file dialog not selecting folders ([GH-102080](https://github.com/godotengine/godot/pull/102080)).
- Add check for float texture linear filtering support ([GH-102089](https://github.com/godotengine/godot/pull/102089)).
- Fix `get_item_area_rect` when tree is scrolled ([GH-102116](https://github.com/godotengine/godot/pull/102116)).
- Optimize `Font` calculations by avoiding unnecessary copy-on-write ([GH-102132](https://github.com/godotengine/godot/pull/102132)).
- Fix TextEdit visible line count when setting text ([GH-102296](https://github.com/godotengine/godot/pull/102296)).
- Make `CharFXTransform.font` property read only, add some extra documentation notes ([GH-102342](https://github.com/godotengine/godot/pull/102342)).
- Forward color picker preview mouse button events to the window underneath ([GH-102343](https://github.com/godotengine/godot/pull/102343)).
- RTL: Fix updating region without updating texture ([GH-102344](https://github.com/godotengine/godot/pull/102344)).
- Fix ColorPicker RAW alpha slider theme ([GH-102349](https://github.com/godotengine/godot/pull/102349)).
- Hide slider for array size selector in editor ([GH-102392](https://github.com/godotengine/godot/pull/102392)).
- FileDialog: Update filename/buttons state when first item is selected on folder/filter change ([GH-102397](https://github.com/godotengine/godot/pull/102397)).
- TextServer: Fix line/word breaks not always updated when applying overrun ([GH-102402](https://github.com/godotengine/godot/pull/102402)).
- Fix Tree `item_margin` for low spacing values in Editor Theme ([GH-102438](https://github.com/godotengine/godot/pull/102438)).
- TextEdit: Update syntax highlighting when IME composition string is updated ([GH-102472](https://github.com/godotengine/godot/pull/102472)).
- Add ZWSP to the list of space characters ([GH-102474](https://github.com/godotengine/godot/pull/102474)).
- Hide EditorSpinSlider slider for VectorNI ([GH-102488](https://github.com/godotengine/godot/pull/102488)).
- Hide EditorSpinSlider slider for Rect2i ([GH-102518](https://github.com/godotengine/godot/pull/102518)).
- Fix TextEdit cusor shape when mouse is held ([GH-102556](https://github.com/godotengine/godot/pull/102556)).
- Android: Add Snackbar UI component ([GH-102590](https://github.com/godotengine/godot/pull/102590)).
- Fix CodeEdit line length guideline zoomed position ([GH-102597](https://github.com/godotengine/godot/pull/102597)).
- Itemlist: Fix `text_overrun` when using `fixed_icon_size` ([GH-102603](https://github.com/godotengine/godot/pull/102603)).
- Fix mouse input on popup shadows misbehaving with `content_scale_factor` ([GH-102625](https://github.com/godotengine/godot/pull/102625)).
- TextServer: Use all available space when string is too short for ellipsis ([GH-102647](https://github.com/godotengine/godot/pull/102647)).
- Use fallback locale from project settings instead of hardcoded "en" for TextServer ([GH-102649](https://github.com/godotengine/godot/pull/102649)).
- Fix tree selecting hidden items ([GH-102738](https://github.com/godotengine/godot/pull/102738)).
- Fix TreeItem button tooltip trigger area offset ([GH-102749](https://github.com/godotengine/godot/pull/102749)).
- Fix inspector follow focus when child is focused ([GH-102775](https://github.com/godotengine/godot/pull/102775)).
- Fix `GraphEdit::frame_rect_changed` signal parameter type ([GH-102796](https://github.com/godotengine/godot/pull/102796)).
- Fix editor UI showing empty string for unknown locales ([GH-102798](https://github.com/godotengine/godot/pull/102798)).
- Sync native and embedded dialog missing extension handling ([GH-102828](https://github.com/godotengine/godot/pull/102828)).
- Fix Tree Mouse hover position ([GH-102842](https://github.com/godotengine/godot/pull/102842)).
- TextServer: Fix space trimming on line break ([GH-102854](https://github.com/godotengine/godot/pull/102854)).
- Fix TextEdit BiDi override ([GH-102895](https://github.com/godotengine/godot/pull/102895)).
- IME: Do not redraw and move caret on IME update w/o text/position changes ([GH-103059](https://github.com/godotengine/godot/pull/103059)).
- Fix Tree hover position with multiple columns ([GH-103168](https://github.com/godotengine/godot/pull/103168)).
- Fix label clipping when ascent/descent are fractional ([GH-103192](https://github.com/godotengine/godot/pull/103192)).
- Label: Fix rounding errors with fractional scale ([GH-103224](https://github.com/godotengine/godot/pull/103224)).
#### I18n
- Add Russian translation for Linux .desktop file ([GH-95275](https://github.com/godotengine/godot/pull/95275)).
- Split `TranslationServer` into its own file ([GH-95549](https://github.com/godotengine/godot/pull/95549)).
- Add translation domain ([GH-95787](https://github.com/godotengine/godot/pull/95787)).
- Move pseudolocalization into `TranslationDomain` ([GH-96230](https://github.com/godotengine/godot/pull/96230)).
- TranslationServer: Add fast path for comparison of equal locales ([GH-96462](https://github.com/godotengine/godot/pull/96462)).
- Fix `RichTextLabel`'s modified stack being wiped on translation changes ([GH-97061](https://github.com/godotengine/godot/pull/97061)).
- Set auto translate mode for drag previews ([GH-97173](https://github.com/godotengine/godot/pull/97173)).
- Don't list CSV as a valid extension for `Translation` resource ([GH-97222](https://github.com/godotengine/godot/pull/97222)).
- Better undo action names for localization editor ([GH-97275](https://github.com/godotengine/godot/pull/97275)).
- Add auto translate mode for cells in `Tree` ([GH-97353](https://github.com/godotengine/godot/pull/97353)).
- Add missing `ETR` macros in `ColorPicker` ([GH-97398](https://github.com/godotengine/godot/pull/97398)).
- Add auto translate mode for tooltips ([GH-97406](https://github.com/godotengine/godot/pull/97406)).
- Disable auto translation in EditorDirDialog ([GH-97488](https://github.com/godotengine/godot/pull/97488)).
- Add auto translate mode for items in `ItemList` ([GH-97519](https://github.com/godotengine/godot/pull/97519)).
- Fix `atr_n()` behavior when auto translation is disabled ([GH-97624](https://github.com/godotengine/godot/pull/97624)).
- Add Ukrainian translation for Linux .desktop file ([GH-97686](https://github.com/godotengine/godot/pull/97686)).
- Make TranslationServer singleton variable inline ([GH-97923](https://github.com/godotengine/godot/pull/97923)).
- POT Generator: Add support for `TRANSLATORS:` and `NO_TRANSLATE` comments ([GH-98099](https://github.com/godotengine/godot/pull/98099)).
- Fix some strings not caught by editor pseudolocalization ([GH-98253](https://github.com/godotengine/godot/pull/98253)).
- Don't pseudolocalize empty strings ([GH-98255](https://github.com/godotengine/godot/pull/98255)).
- Don't override auto translate mode of custom tooltip ([GH-98281](https://github.com/godotengine/godot/pull/98281)).
- Fix duplicated entries in `TranslationServer::get_loaded_locales()` ([GH-98547](https://github.com/godotengine/godot/pull/98547)).
- Don't mark `PROPERTY_USAGE_NO_EDITOR` properties for translation ([GH-98571](https://github.com/godotengine/godot/pull/98571)).
- Mark editor pseudolocalization CLI option editor-only ([GH-98688](https://github.com/godotengine/godot/pull/98688)).
- Disable auto translation of `FileDialog`'s file list ([GH-98720](https://github.com/godotengine/godot/pull/98720)).
- Expose `TranslationServer::standardize_locale` `add_default` param publicly ([GH-98972](https://github.com/godotengine/godot/pull/98972)).
- Translate the name of the debugger session tabs ([GH-99054](https://github.com/godotengine/godot/pull/99054)).
- Make editor's shortcut names translated on-site ([GH-99158](https://github.com/godotengine/godot/pull/99158)).
- Fix incorrect order: `TTR(vformat` instead of `vformat(TTR` ([GH-99219](https://github.com/godotengine/godot/pull/99219)).
- Fix missing native file dialog title translation ([GH-99223](https://github.com/godotengine/godot/pull/99223)).
- Fix parsing translations in `EditorTranslationParserPlugin` ([GH-99297](https://github.com/godotengine/godot/pull/99297)).
- Make loading translations from threads safe ([GH-99527](https://github.com/godotengine/godot/pull/99527)).
- Fix theme options in project manager incorrectly using translated text ([GH-101519](https://github.com/godotengine/godot/pull/101519)).
- Fix several i18n issues in editor ([GH-102049](https://github.com/godotengine/godot/pull/102049)).
- CSV import: Generate positive UID for .translation and follow renames ([GH-103120](https://github.com/godotengine/godot/pull/103120)).
#### Import
- Import/export GLTF extras to `node->meta` and back ([GH-86183](https://github.com/godotengine/godot/pull/86183)).
- Add support for loading less common DDS formats ([GH-86204](https://github.com/godotengine/godot/pull/86204)).
- Add option to export Geometry Nodes Instances in Blender importer ([GH-87735](https://github.com/godotengine/godot/pull/87735)).
- ResourceImporterScene: Replace animation bool with an import type string enum ([GH-87787](https://github.com/godotengine/godot/pull/87787)).
- etcpak: Improve image padding and clean up the code ([GH-89567](https://github.com/godotengine/godot/pull/89567)).
- BasisUniversal: Use RGTC compression when available ([GH-90170](https://github.com/godotengine/godot/pull/90170)).
- Add Betsy to speed up BC6 compression ([GH-91535](https://github.com/godotengine/godot/pull/91535)).
- Add MagnifyGesture to Advanced Import dialog zooming ([GH-92235](https://github.com/godotengine/godot/pull/92235)).
- Fix FileSystem dock won't show any file folders while loading large projects (v2) ([GH-93064](https://github.com/godotengine/godot/pull/93064)).
- Downsample textures on import if necessary for technical reasons ([GH-93440](https://github.com/godotengine/godot/pull/93440)).
- Preserve existing alpha channel when using Normal Map Invert Y import option ([GH-93714](https://github.com/godotengine/godot/pull/93714)).
- Disable normal raycaster for LOD generation by default ([GH-93727](https://github.com/godotengine/godot/pull/93727)).
- Fix slow import when window is unfocused ([GH-93953](https://github.com/godotengine/godot/pull/93953)).
- Remove unused Optimize Mesh import option from OBJ mesh import ([GH-94100](https://github.com/godotengine/godot/pull/94100)).
- Add Generate LODs, Shadow Mesh and Lightmap UV2 options to OBJ mesh import ([GH-94108](https://github.com/godotengine/godot/pull/94108)).
- [Font Import] Detect pixel fonts and disable subpixel positioning ([GH-94609](https://github.com/godotengine/godot/pull/94609)).
- GLTF: Return the error file path when an import fails ([GH-94751](https://github.com/godotengine/godot/pull/94751)).
- Fix no validation on Blender path on import ([GH-94934](https://github.com/godotengine/godot/pull/94934)).
- GLTF: Propagate owner for root node children ([GH-95121](https://github.com/godotengine/godot/pull/95121)).
- Optimize .hdr loading and RGB9E5 conversion ([GH-95291](https://github.com/godotengine/godot/pull/95291)).
- ImageFont: Fix escape sequence parsing, add note to the docs ([GH-95299](https://github.com/godotengine/godot/pull/95299)).
- Support importing 1/2/4-bpp BMP images of size non-divisible by 8/4/2 ([GH-95482](https://github.com/godotengine/godot/pull/95482)).
- BMFont: Fix importing fonts with `Match char height` enabled ([GH-95529](https://github.com/godotengine/godot/pull/95529)).
- Fix slow editor load on large projects (v2) ([GH-95678](https://github.com/godotengine/godot/pull/95678)).
- Fix `uid://` paths fail to load at editor startup ([GH-95689](https://github.com/godotengine/godot/pull/95689)).
- CVTT: Include float formats for hdr compression ([GH-95757](https://github.com/godotengine/godot/pull/95757)).
- Betsy: Add caching and BC1 compression support ([GH-95915](https://github.com/godotengine/godot/pull/95915)).
- Add import tab `import_script/path` relative path support ([GH-96079](https://github.com/godotengine/godot/pull/96079)).
- Fix owner warning when importing FBX ([GH-96117](https://github.com/godotengine/godot/pull/96117)).
- Prevent empty post-import script paths throwing errors ([GH-96122](https://github.com/godotengine/godot/pull/96122)).
- GLTF: Only create MeshInstance3D when needed ([GH-96133](https://github.com/godotengine/godot/pull/96133)).
- Prevent automapper throwing obscure error ([GH-96136](https://github.com/godotengine/godot/pull/96136)).
- Make reimported models reimport their owner ([GH-96144](https://github.com/godotengine/godot/pull/96144)).
- Add `get_supported_gltf_extensions` to GLTFDocument ([GH-96251](https://github.com/godotengine/godot/pull/96251)).
- Betsy: Add signed mode for BC6 ([GH-96377](https://github.com/godotengine/godot/pull/96377)).
- Enforce correct type for silhouette filter ([GH-96401](https://github.com/godotengine/godot/pull/96401)).
- Print shader compiler error when betsy shader fails to compile ([GH-96444](https://github.com/godotengine/godot/pull/96444)).
- Fix missing material override after two glb reimports ([GH-96446](https://github.com/godotengine/godot/pull/96446)).
- GLTF: Add `import_pre_generate` and `export_post_convert` extension steps ([GH-96465](https://github.com/godotengine/godot/pull/96465)).
- GLTF: Add `append_gltf_node` to GLTFState ([GH-96468](https://github.com/godotengine/godot/pull/96468)).
- Generate thumbnails on imported scenes ([GH-96544](https://github.com/godotengine/godot/pull/96544)).
- Add "Use Node Type Suffixes" 3D scene import option ([GH-96745](https://github.com/godotengine/godot/pull/96745)).
- GLTF: Don't give up loading a texture if importing it fails ([GH-96778](https://github.com/godotengine/godot/pull/96778)).
- Blend file import: Don't keep original files when not unpacking them ([GH-96782](https://github.com/godotengine/godot/pull/96782)).
- Expose `ResourceImporter::get_format_version` via `EditorImportPlugin::_get_format_version()` ([GH-96802](https://github.com/godotengine/godot/pull/96802)).
- Fix a crash in `ImporterMesh::create_shadow_mesh` for non-triangle surfaces ([GH-96880](https://github.com/godotengine/godot/pull/96880)).
- Fix crash when importing a surface with no UVs after another surface in the same OBJ file that had UVs ([GH-97264](https://github.com/godotengine/godot/pull/97264)).
- Betsy: Implement BC4 compression ([GH-97295](https://github.com/godotengine/godot/pull/97295)).
- Replace squish with bcdec for BC decompression ([GH-97325](https://github.com/godotengine/godot/pull/97325)).
- Allow passing UID to importer ([GH-97363](https://github.com/godotengine/godot/pull/97363)).
- BasisU: Update to 1.50.0 and add HDR support ([GH-97582](https://github.com/godotengine/godot/pull/97582)).
- Fix layered HDR texture import with lossless compression ([GH-97830](https://github.com/godotengine/godot/pull/97830)).
- Assign the correct bone rest transform to nodes with matrix in GLTF ([GH-97938](https://github.com/godotengine/godot/pull/97938)).
- Fix spinbox scrolling for advanced importer controls ([GH-98016](https://github.com/godotengine/godot/pull/98016)).
- GLTF: Fix bad pointer to ImporterMeshInstance3D root node at runtime ([GH-98048](https://github.com/godotengine/godot/pull/98048)).
- Clean up ResourceImporterTexture ([GH-98071](https://github.com/godotengine/godot/pull/98071)).
- Image: More cleanup and reduced code duplication ([GH-98100](https://github.com/godotengine/godot/pull/98100)).
- Fix freeze on non-thread-safe custom importers ([GH-98150](https://github.com/godotengine/godot/pull/98150)).
- [Font Importer] Update Unicode block list to Unicode 16.0 ([GH-98196](https://github.com/godotengine/godot/pull/98196)).
- Don't create rendering device or parse glsl shader in headless mode ([GH-98247](https://github.com/godotengine/godot/pull/98247)).
- DDS: Add support for loading layered textures ([GH-98322](https://github.com/godotengine/godot/pull/98322)).
- LOD: Remove "Raycast Normals" and associated "Normal Split Angle" settings ([GH-98620](https://github.com/godotengine/godot/pull/98620)).
- Set flag for 8 bone weights in GLTFDocument ([GH-98703](https://github.com/godotengine/godot/pull/98703)).
- Reload cached resources in runtime on file reimport ([GH-98710](https://github.com/godotengine/godot/pull/98710)).
- Rewrite index optimization code for maximum efficiency ([GH-98801](https://github.com/godotengine/godot/pull/98801)).
- GLTF: Preserve node visibility on import ([GH-98874](https://github.com/godotengine/godot/pull/98874)).
- GLTF: Don't duplicate textures when importing blend files ([GH-98909](https://github.com/godotengine/godot/pull/98909)).
- bcdec: Fix decompressing mipmaps not divisible by 4 ([GH-98919](https://github.com/godotengine/godot/pull/98919)).
- Betsy: Add BC3 and BC5 support ([GH-99537](https://github.com/godotengine/godot/pull/99537)).
- Round DDS width/height to next divisor multiple for block compression ([GH-99600](https://github.com/godotengine/godot/pull/99600)).
- Style skeleton button on import screen ([GH-99810](https://github.com/godotengine/godot/pull/99810)).
- Consider all texture types for resource thumbnail generation ([GH-100247](https://github.com/godotengine/godot/pull/100247)).
- LightmapGI: Automatically compress new lightmaps ([GH-100327](https://github.com/godotengine/godot/pull/100327)).
- Add support for decompressing ETC2 ([GH-100365](https://github.com/godotengine/godot/pull/100365)).
- bcdec: Fix logic for detecting incomplete blocks ([GH-100405](https://github.com/godotengine/godot/pull/100405)).
- KTX: Add support for loading most ETC-compressed formats ([GH-100524](https://github.com/godotengine/godot/pull/100524)).
- Betsy: Fix stack-use-after-scope when using BC3 and BC5 ([GH-100588](https://github.com/godotengine/godot/pull/100588)).
- Make `EditorSceneFormatImporter::_get_import_options` match EditorScenePostImportPlugin API ([GH-100782](https://github.com/godotengine/godot/pull/100782)).
- Allow post-import plugins to modify `_subresources` ([GH-100792](https://github.com/godotengine/godot/pull/100792)).
- astcenc: Misc improvements and optimizations ([GH-100848](https://github.com/godotengine/godot/pull/100848)).
- astcenc: Allow decompression in non-editor builds ([GH-100856](https://github.com/godotengine/godot/pull/100856)).
- GLTF: Always read `alphaCutoff` property ([GH-101051](https://github.com/godotengine/godot/pull/101051)).
- Add test for GLTFDocument ([GH-101136](https://github.com/godotengine/godot/pull/101136)).
- Web: Export ASTC/BPTC compressed textures ([GH-101178](https://github.com/godotengine/godot/pull/101178)).
- GLTF: Don't write unused light properties ([GH-101271](https://github.com/godotengine/godot/pull/101271)).
- Remove unused `EditorSceneFormatImporter::_get_import_flags` ([GH-101531](https://github.com/godotengine/godot/pull/101531)).
- Fix save path validation for imported scenes ([GH-102213](https://github.com/godotengine/godot/pull/102213)).
- Add missing `Auto (Except Pixel Fonts)` option to advanced import dialog ([GH-102519](https://github.com/godotengine/godot/pull/102519)).
- ThorVG: Explicitly enable embedded texture support with `THORVG_FILE_IO_SUPPORT` ([GH-102781](https://github.com/godotengine/godot/pull/102781)).
- bcdec: Fix unnecessary alignment of texture resolution when only one of its dimensions isn't divisible by 4 ([GH-103259](https://github.com/godotengine/godot/pull/103259)).
#### Input
- Enable Drag and Drop between SubViewports and Windows ([GH-67531](https://github.com/godotengine/godot/pull/67531)).
- Add several shortcuts for text shader editor ([GH-84063](https://github.com/godotengine/godot/pull/84063)).
- Add missing check to avoid passing handled input event to collision object 3d ([GH-92536](https://github.com/godotengine/godot/pull/92536)).
- Wayland: Switch pointer position handling to doubles ([GH-94022](https://github.com/godotengine/godot/pull/94022)).
- Apple: Bug fixes and improvements for game controllers ([GH-94580](https://github.com/godotengine/godot/pull/94580)).
- Fix gamepad triggers not working on web exports ([GH-94720](https://github.com/godotengine/godot/pull/94720)).
- GenericTilePolygonEditor: Add support for Pan and Magnify gestures ([GH-94904](https://github.com/godotengine/godot/pull/94904)).
- OpenXR - Add Logitech Mx Ink Stylus Support ([GH-95253](https://github.com/godotengine/godot/pull/95253)).
- Enable `BUTTON_FORWARD` and `BUTTON_BACK` mouse buttons on Android ([GH-95460](https://github.com/godotengine/godot/pull/95460)).
- Fix `InputMap::event_get_index` to handle unmatched events correctly ([GH-95750](https://github.com/godotengine/godot/pull/95750)).
- Windows: Hide cursor before moving ([GH-96148](https://github.com/godotengine/godot/pull/96148)).
- Fix project manager stealing focus on i3 ([GH-96829](https://github.com/godotengine/godot/pull/96829)).
- Allow `JOY_AXIS_INVALID` in InputEventJoypadMotion's `axis` ([GH-97068](https://github.com/godotengine/godot/pull/97068)).
- Use `SNAME` for `ui` actions in Viewport ([GH-97070](https://github.com/godotengine/godot/pull/97070)).
- Change the default deadzone value for new actions from 0.5 to 0.2 ([GH-97281](https://github.com/godotengine/godot/pull/97281)).
- Fix renaming nodes on X11 ([GH-97447](https://github.com/godotengine/godot/pull/97447)).
- Fix `emulate_mouse_from_touch` setting affecting editor ([GH-97649](https://github.com/godotengine/godot/pull/97649)).
- Restore the original `Godot` preset zoom modifier ([GH-97955](https://github.com/godotengine/godot/pull/97955)).
- Add `Tablet/Trackpad` 3D navigation preset ([GH-97985](https://github.com/godotengine/godot/pull/97985)).
- Fix mouse emulation always sending events to the main window ([GH-98318](https://github.com/godotengine/godot/pull/98318)).
- Fix incorrect `KEY_MODIFIER_MASK` value ([GH-98441](https://github.com/godotengine/godot/pull/98441)).
- Fix `Input::remove_joy_mapping` ([GH-98792](https://github.com/godotengine/godot/pull/98792)).
- Get joypad's vendor ID, product ID and name on Windows for XInput devices ([GH-98861](https://github.com/godotengine/godot/pull/98861)).
- Fix IME deactivation events not send on focus loss. Do not unset AltGr modifiers in non-IME input ([GH-98887](https://github.com/godotengine/godot/pull/98887)).
- Replace default deadzone magic number with named constant and fix `InputEventJoypadMotion::set_axis_value` unresponsiveness ([GH-99135](https://github.com/godotengine/godot/pull/99135)).
- Revert "Fix `InputEvent` device id clash" and add a compatibility function ([GH-99449](https://github.com/godotengine/godot/pull/99449)).
- Remove temporary project conversion ([GH-99479](https://github.com/godotengine/godot/pull/99479)).
- Fix underscore input not working with jp106 keyboard on Wayland platform ([GH-99633](https://github.com/godotengine/godot/pull/99633)).
- Fix discarded input event metadata in `xformed_by` ([GH-100044](https://github.com/godotengine/godot/pull/100044)).
- Fix undo behavior on `EditorSettingsDialog::_update_builtin_action` ([GH-100069](https://github.com/godotengine/godot/pull/100069)).
- Introduce a conversion for editor shortcuts ([GH-100334](https://github.com/godotengine/godot/pull/100334)).
- Fix Wayland left/right scroll wheel issues ([GH-100638](https://github.com/godotengine/godot/pull/100638)).
- Fix last character deletion in Wayland IME input ([GH-100715](https://github.com/godotengine/godot/pull/100715)).
- Warn if `virtual_keyboard_get_height()` is unsupported ([GH-100892](https://github.com/godotengine/godot/pull/100892)).
- Fix incorrect Unicode key mapping on Windows ([GH-100960](https://github.com/godotengine/godot/pull/100960)).
- Fix double emission of `NOTIFICATION_WM_GO_BACK_REQUEST` ([GH-101458](https://github.com/godotengine/godot/pull/101458)).
- Add shortcut for Lookup Symbol action ([GH-101565](https://github.com/godotengine/godot/pull/101565)).
- Wayland: Fix excessive IME updates ([GH-101684](https://github.com/godotengine/godot/pull/101684)).
- Windows: Override key codes with Unicode values for OEM keys only ([GH-101754](https://github.com/godotengine/godot/pull/101754)).
- Windows: Fix left/right Shift key regression ([GH-101763](https://github.com/godotengine/godot/pull/101763)).
- Update SubViewport documentation to include a note about input behavior ([GH-101818](https://github.com/godotengine/godot/pull/101818)).
- Wayland: Pass unmodified symbols to key events ([GH-101848](https://github.com/godotengine/godot/pull/101848)).
- Fix Make Sub-Resources Unique shortcut focus ([GH-101918](https://github.com/godotengine/godot/pull/101918)).
- Delegate handling `mouse_mode` to the `DisplayServer` ([GH-101924](https://github.com/godotengine/godot/pull/101924)).
- Linux/BSD: Modify only keypad keys ([GH-102169](https://github.com/godotengine/godot/pull/102169)).
- Fix a crash on iOS from Joypad initialization ([GH-102220](https://github.com/godotengine/godot/pull/102220)).
- Fix `fr+oss` layout issues with KP period ([GH-102602](https://github.com/godotengine/godot/pull/102602)).
- Wayland: Unstuck keys with same keycode ([GH-102641](https://github.com/godotengine/godot/pull/102641)).
- Web: Refactor `mouse_mode` setters in display server ([GH-102719](https://github.com/godotengine/godot/pull/102719)).
- Prevent pending input event callbacks from erasing the window in the middle of a loop ([GH-102993](https://github.com/godotengine/godot/pull/102993)).
- Android: Inform that sensors must be enabled in ProjectSettings ([GH-103132](https://github.com/godotengine/godot/pull/103132)).
- Change default deadzone back to 0.5 for `ui_*` actions and axis `pressed` state ([GH-103364](https://github.com/godotengine/godot/pull/103364)).
#### Multiplayer
- Expose `get_rpc_config` and `get_node_rpc_config` ([GH-96024](https://github.com/godotengine/godot/pull/96024)).
- Fix broken RPCs after dictionary keys type change ([GH-96915](https://github.com/godotengine/godot/pull/96915)).
- Add unit tests for `SceneMultiplayer` ([GH-97607](https://github.com/godotengine/godot/pull/97607)).
- SceneRPCInterface: Sort rpc names using `StringLikeVariantOrder` ([GH-98472](https://github.com/godotengine/godot/pull/98472)).
- Handle scene UIDs in MultiplayerSpawner ([GH-99137](https://github.com/godotengine/godot/pull/99137)).
- Fix UID support in MultiplayerSpawner ([GH-99712](https://github.com/godotengine/godot/pull/99712)).
- Move OfflineMultiplayerPeer docs to the module ([GH-99752](https://github.com/godotengine/godot/pull/99752)).
- ENet: Explicitly destroy hosts on close ([GH-102861](https://github.com/godotengine/godot/pull/102861)).
#### Navigation
- Improve pathfinding performance by using a heap to store traversable polygons ([GH-85965](https://github.com/godotengine/godot/pull/85965)).
- Optimize some parts of `NavMap::sync` ([GH-90182](https://github.com/godotengine/godot/pull/90182)).
- Extract navigation-related defaults to separate header ([GH-90945](https://github.com/godotengine/godot/pull/90945)).
- Change param name of AStar's `_estimate_cost` method ([GH-92123](https://github.com/godotengine/godot/pull/92123)).
- Add triangulation partition option to 2D navigation mesh baking ([GH-92560](https://github.com/godotengine/godot/pull/92560)).
- Change 3D navigation edge connection margin debug to only show virtual edge ([GH-92944](https://github.com/godotengine/godot/pull/92944)).
- Replace some distance checks with square distance checks in NavMap ([GH-93005](https://github.com/godotengine/godot/pull/93005)).
- Improve NavigationObstacle3D editor tooling ([GH-93059](https://github.com/godotengine/godot/pull/93059)).
- NavigationPolygon: Implement `get`/`set_polygon` fast paths ([GH-93171](https://github.com/godotengine/godot/pull/93171)).
- Improve `AStarGrid2D` performance when jumping is enabled ([GH-93319](https://github.com/godotengine/godot/pull/93319)).
- Move NavRegion connections to NavMap ([GH-93498](https://github.com/godotengine/godot/pull/93498)).
- Add navigation obstacles to performance monitor stats ([GH-93583](https://github.com/godotengine/godot/pull/93583)).
- Fix AStar2D, AStar3D, AStarGrid2D from not returning a path when the destination is disabled/solid even with `allow_partial_path` option ([GH-94246](https://github.com/godotengine/godot/pull/94246)).
- Change NavigationMesh to also parse collision shapes by default ([GH-95013](https://github.com/godotengine/godot/pull/95013)).
- Add `get_bounds()` function to NavigationMeshSourceGeometryData ([GH-95137](https://github.com/godotengine/godot/pull/95137)).
- Add NavigationLink function to change navigation map ([GH-95456](https://github.com/godotengine/godot/pull/95456)).
- Add navigation region point and segment queries ([GH-96092](https://github.com/godotengine/godot/pull/96092)).
- Move NavigationServer mesh queries to dedicated file ([GH-96355](https://github.com/godotengine/godot/pull/96355)).
- Fix 2D debug navigation flickering with tile maps ([GH-96607](https://github.com/godotengine/godot/pull/96607)).
- Make use of NavigationObstacle3D's transform ([GH-96730](https://github.com/godotengine/godot/pull/96730)).
- Improve `NavMeshQueries3D::polygons_get_closest_point_info` performance ([GH-97928](https://github.com/godotengine/godot/pull/97928)).
- Reduce allocations for NavMap synchronization ([GH-98866](https://github.com/godotengine/godot/pull/98866)).
- Improve `NavMeshGenerator2D::generator_bake_from_source_geometry_data` performance ([GH-98957](https://github.com/godotengine/godot/pull/98957)).
- Make use of NavigationObstacle2D's transform ([GH-99030](https://github.com/godotengine/godot/pull/99030)).
- Fix obstacle avoidance and 3D editor ignoring transform ([GH-99176](https://github.com/godotengine/godot/pull/99176)).
- Fix broken Navigation Obstacle regression ([GH-99276](https://github.com/godotengine/godot/pull/99276)).
- Change navigation map performance monitor to use a struct ([GH-99626](https://github.com/godotengine/godot/pull/99626)).
- Make NavMap objects request sync only on demand ([GH-99646](https://github.com/godotengine/godot/pull/99646)).
- Add test for NavigationServer path simplification ([GH-99726](https://github.com/godotengine/godot/pull/99726)).
- Hide `NavigationRegion2D`'s debug instance instead of freeing it, and hide it when `navigation_polygon` is set to null ([GH-100006](https://github.com/godotengine/godot/pull/100006)).
- Fix avoidance dirty flag regression ([GH-100105](https://github.com/godotengine/godot/pull/100105)).
- Despaghettify NavigationServer path queries ([GH-100129](https://github.com/godotengine/godot/pull/100129)).
- Simplify `NavMeshQueries3D::simplify_path_segment` ([GH-100401](https://github.com/godotengine/godot/pull/100401)).
- Fix GridMap freeing edge connection debug mesh too early ([GH-100406](https://github.com/godotengine/godot/pull/100406)).
- Change navigation map synchronization to an async process ([GH-100497](https://github.com/godotengine/godot/pull/100497)).
- Simplify `NavMeshQueries3D::_query_task_build_path_corridor` ([GH-100549](https://github.com/godotengine/godot/pull/100549)).
- Fix early navigtion path return ([GH-100587](https://github.com/godotengine/godot/pull/100587)).
- Improve NavigationObstacle2D debug visuals and performance ([GH-100708](https://github.com/godotengine/godot/pull/100708)).
- Patch navigation map async synchronization ([GH-100823](https://github.com/godotengine/godot/pull/100823)).
- Make nodes handle their respective navigation source geometry ([GH-100882](https://github.com/godotengine/godot/pull/100882)).
- Add NavigationLink debug direction indicator ([GH-101010](https://github.com/godotengine/godot/pull/101010)).
- Make NavMeshQueries use NavRegionIteration polygons directly ([GH-101037](https://github.com/godotengine/godot/pull/101037)).
- Fix wrong condition in `NavMeshQueries3D::_query_task_build_path_corridor` ([GH-101223](https://github.com/godotengine/godot/pull/101223)).
- Improve `NavigationLink3DGizmoPlugin::redraw` performance ([GH-101424](https://github.com/godotengine/godot/pull/101424)).
- Add functions to get axis-aligned bounds of navigation regions ([GH-101505](https://github.com/godotengine/godot/pull/101505)).
- Fix NavigationObstacle3D debug clear regression ([GH-101728](https://github.com/godotengine/godot/pull/101728)).
- Fix wrong distance calculation in `NavMeshQueries3D::_query_task_build_path_corridor` ([GH-101968](https://github.com/godotengine/godot/pull/101968)).
- Fix NavBase properties not requesting sync ([GH-102754](https://github.com/godotengine/godot/pull/102754)).
#### Network
- WebSocket: Add optional heartbeat via "ping" control frames ([GH-91707](https://github.com/godotengine/godot/pull/91707)).
- String: Parse fragment from URL ([GH-92237](https://github.com/godotengine/godot/pull/92237)).
- Add method for getting packet flags from ENetPacketPeer ([GH-95216](https://github.com/godotengine/godot/pull/95216)).
- mbedTLS: Fix incorrect cert pinning with `client_unsafe` ([GH-96172](https://github.com/godotengine/godot/pull/96172)).
- mbedTLS: Enable TLS 1.3 support ([GH-96394](https://github.com/godotengine/godot/pull/96394)).
- Fix division by zero in network profiler ([GH-96464](https://github.com/godotengine/godot/pull/96464)).
- Add a macro on `NetSocketPosix` to pick the right type for `FIONREAD` `len` parameter ([GH-97098](https://github.com/godotengine/godot/pull/97098)).
- Add unit tests for TCPServer ([GH-97262](https://github.com/godotengine/godot/pull/97262)).
- Add unit tests for UDPServer ([GH-97311](https://github.com/godotengine/godot/pull/97311)).
- Add half precision floating point support to `StreamPeer` and `FileAccess` ([GH-97716](https://github.com/godotengine/godot/pull/97716)).
- WS: Detect disconnection due to protocol errors ([GH-97913](https://github.com/godotengine/godot/pull/97913)).
- WS: Implement wslay unbuffered message parsing ([GH-98343](https://github.com/godotengine/godot/pull/98343)).
- Web: Disable UNIX sockets ([GH-98954](https://github.com/godotengine/godot/pull/98954)).
- Net: Split Unix/Windows NetSocket implementation ([GH-98969](https://github.com/godotengine/godot/pull/98969)).
- mbedTLS: Keep reading/writing partial until "would block" ([GH-98995](https://github.com/godotengine/godot/pull/98995)).
- Net: Split Unix/Windows IP implementation ([GH-99026](https://github.com/godotengine/godot/pull/99026)).
- Net: Properly rename NetSocketPosix to NetSocketUnix ([GH-99167](https://github.com/godotengine/godot/pull/99167)).
- UPNP: Allow disabling UPNP implementation on the Web ([GH-99597](https://github.com/godotengine/godot/pull/99597)).
- Net: Fix TCP/UDP server network tests ([GH-100107](https://github.com/godotengine/godot/pull/100107)).
- WS: Fix wslay multi-frame message parsing ([GH-100631](https://github.com/godotengine/godot/pull/100631)).
- WS: Fix peer stuck in CLOSING state ([GH-101760](https://github.com/godotengine/godot/pull/101760)).
- WS: Fix wslay multi-frame message parsing (again) ([GH-102128](https://github.com/godotengine/godot/pull/102128)).
- TLS: Disable TLSv1.3 support by default ([GH-102774](https://github.com/godotengine/godot/pull/102774)).
- mbedtls: Don't set TLS max version on Mbed TLS < 3.0 ([GH-102964](https://github.com/godotengine/godot/pull/102964)).
- mbedTLS: Integrate TLS handshake defragmentation PR ([GH-103247](https://github.com/godotengine/godot/pull/103247)).
#### Particles
- Add cone angle control to particle emission ring shape ([GH-91973](https://github.com/godotengine/godot/pull/91973)).
- Implement particle seek request and seed options ([GH-92089](https://github.com/godotengine/godot/pull/92089)).
- Fix GPUParticles Inherit Velocity breaking with physics movement ([GH-93837](https://github.com/godotengine/godot/pull/93837)).
- Unify particle editors ([GH-94371](https://github.com/godotengine/godot/pull/94371)).
- GPU/CPU particle parameter list consistency changes ([GH-95132](https://github.com/godotengine/godot/pull/95132)).
- Add "At Start" mode for sub-emitter particles ([GH-100050](https://github.com/godotengine/godot/pull/100050)).
- Add visualization of 3D particle emission shapes ([GH-100113](https://github.com/godotengine/godot/pull/100113)).
- Move texture property back to the top level of the Particles inspector ([GH-100227](https://github.com/godotengine/godot/pull/100227)).
- Reduce slider range for Particles preprocess to discourage setting a preprocess time of 10 minutes ([GH-100378](https://github.com/godotengine/godot/pull/100378)).
- Add UndoRedo support to Load Emission Mask/Points ([GH-100571](https://github.com/godotengine/godot/pull/100571)).
- Preserve emission ring shape properties during conversion from GPUParticles3D to CPUParticles3D and vice versa ([GH-101012](https://github.com/godotengine/godot/pull/101012)).
- Fix inverted `GPUParticlesCollisionHeightField3D` in compatibility renderer ([GH-101159](https://github.com/godotengine/godot/pull/101159)).
- Fix ParticleProcessMaterial not using same offsets for emission textures ([GH-101162](https://github.com/godotengine/godot/pull/101162)).
- Fix regression from already disconnected emission shape changed signal ([GH-101537](https://github.com/godotengine/godot/pull/101537)).
- Fix GPUParticles3D emitting `finished` signal on ready ([GH-101596](https://github.com/godotengine/godot/pull/101596)).
- Fix `emission_shape_changed` signal error when using ShaderMaterial with GPUParticles3D ([GH-101617](https://github.com/godotengine/godot/pull/101617)).
- Fix GPUParticles2D not randomizing seed when `set_one_shot` is called ([GH-101688](https://github.com/godotengine/godot/pull/101688)).
- Fix cpuparticles randomness regression ([GH-101872](https://github.com/godotengine/godot/pull/101872)).
- Add Heightfield mask to GPUParticlesCollisionHeightField3D ([GH-101947](https://github.com/godotengine/godot/pull/101947)).
- Fix framebuffer clear for particle collider heightfield ([GH-102133](https://github.com/godotengine/godot/pull/102133)).
- Fix crash when assigning wrong shader to particle process material ([GH-102280](https://github.com/godotengine/godot/pull/102280)).
- Fix seed not randomizing for particles. Fix seed being stored when fixed seed is off ([GH-102405](https://github.com/godotengine/godot/pull/102405)).
- Fix particle not re-randomizing every emission ([GH-103068](https://github.com/godotengine/godot/pull/103068)).
#### Physics
- Fix debug line drawing with tiny convex hull mesh colliders ([GH-69197](https://github.com/godotengine/godot/pull/69197)).
- Fix `SoftBody3D` pinned points breaking when reloading scene ([GH-86310](https://github.com/godotengine/godot/pull/86310)).
- Physics interpolation: `MultiMesh` ([GH-91818](https://github.com/godotengine/godot/pull/91818)).
- Physics interpolation (3D) ([GH-92391](https://github.com/godotengine/godot/pull/92391)).
- Account for physics interpolation and transform snapping when Y-sorting ([GH-93025](https://github.com/godotengine/godot/pull/93025)).
- Expose contact point and contact normal on VehicleWheel3D to scripting ([GH-93900](https://github.com/godotengine/godot/pull/93900)).
- Fix `SoftBody3D` pinned points interaction ([GH-94684](https://github.com/godotengine/godot/pull/94684)).
- Add units to VehicleWheel3D suspension stiffness and damping ([GH-94862](https://github.com/godotengine/godot/pull/94862)).
- Move Godot Physics 3D into a module; add dummy 3D physics server ([GH-95252](https://github.com/godotengine/godot/pull/95252)).
- Move Godot Physics 2D into a module; add dummy 2D physics server ([GH-95261](https://github.com/godotengine/godot/pull/95261)).
- Expose `ShapeCast{2D,3D}::get_collision_result` ([GH-95374](https://github.com/godotengine/godot/pull/95374)).
- Use collision detection ray to reposition an object already in the scene ([GH-96740](https://github.com/godotengine/godot/pull/96740)).
- Add forgotten `get_space()` check in `GodotArea3D::remove_soft_body_from_query()` ([GH-97130](https://github.com/godotengine/godot/pull/97130)).
- Add unit tests for PhysicsMaterial ([GH-97227](https://github.com/godotengine/godot/pull/97227)).
- Fix physics platform behavior regression ([GH-97315](https://github.com/godotengine/godot/pull/97315)).
- GodotPhysics: Fix raycasts don't reliably collide with HeightMapShape3D ([GH-97471](https://github.com/godotengine/godot/pull/97471)).
- Add collision priority property to TileSet physics layers ([GH-98773](https://github.com/godotengine/godot/pull/98773)).
- Allow `apply_floor_snap` to preserve the horizontal position regardless of `stop_on_slopes` ([GH-99397](https://github.com/godotengine/godot/pull/99397)).
- Add Jolt Physics as an alternative 3D physics engine ([GH-99895](https://github.com/godotengine/godot/pull/99895)).
- Fix `GodotSpace3D::test_body_motion()` not setting `local_shape` ([GH-99901](https://github.com/godotengine/godot/pull/99901)).
- Fix `CollisionShape{2D,3D}.debug_color` inconsistencies ([GH-100093](https://github.com/godotengine/godot/pull/100093)).
- Add basic editor editing for `ConvexPolygonShape2D` and `ConcavePolygonShape2D` ([GH-100183](https://github.com/godotengine/godot/pull/100183)).
- Jolt: Fix multiple definition LTO linking issue with mingw-gcc ([GH-100331](https://github.com/godotengine/godot/pull/100331)).
- Make `RID` allocation thread-safe when using Jolt Physics ([GH-100342](https://github.com/godotengine/godot/pull/100342)).
- Update damping values for jolt rigid bodies on mode switch at runtime ([GH-100473](https://github.com/godotengine/godot/pull/100473)).
- Jolt: Update to commit f094082aa, adding RISC-V, PPC64 and LoongArch support ([GH-100561](https://github.com/godotengine/godot/pull/100561)).
- Improve performance with many static/sleeping bodies when using Jolt Physics ([GH-100983](https://github.com/godotengine/godot/pull/100983)).
- Prevent errors when drawing debug meshes with no mesh data ([GH-101014](https://github.com/godotengine/godot/pull/101014)).
- Improve performance of certain physics queries when using Jolt Physics ([GH-101071](https://github.com/godotengine/godot/pull/101071)).
- Improve performance of changing compound shapes when using Jolt Physics ([GH-101189](https://github.com/godotengine/godot/pull/101189)).
- Fix debug contact count not being initialized when using Jolt Physics ([GH-101231](https://github.com/godotengine/godot/pull/101231)).
- Cache value of Jolt Physics project setting `bounce_velocity_threshold` ([GH-101237](https://github.com/godotengine/godot/pull/101237)).
- Fix kinematic bodies not synchronizing state when using Jolt Physics ([GH-101803](https://github.com/godotengine/godot/pull/101803)).
- Add debug colors and fills to CollisionPolygon3D ([GH-101810](https://github.com/godotengine/godot/pull/101810)).
- Refactor post-step operations in Jolt module to be done as needed ([GH-101815](https://github.com/godotengine/godot/pull/101815)).
- Update Jolt Physics `BoxShape` to allow for zero-sized boxes ([GH-101940](https://github.com/godotengine/godot/pull/101940)).
- Override mass properties for `Area3D` when using Jolt Physics ([GH-102029](https://github.com/godotengine/godot/pull/102029)).
- [Jolt Physics] Fix ghost collision issue on dense triangle meshes ([GH-102614](https://github.com/godotengine/godot/pull/102614)).
- Skip `Object::to_string` when Jolt Physics is on separate thread ([GH-102726](https://github.com/godotengine/godot/pull/102726)).
#### Plugin
- Export `EditorInspector::instantiate_property_editor` for use by plugins ([GH-87375](https://github.com/godotengine/godot/pull/87375)).
- Editor: Fix handle ID being passed for 3D Gizmo plugins ([GH-89607](https://github.com/godotengine/godot/pull/89607)).
- Fix addon requires editor restart to become functional ([GH-92667](https://github.com/godotengine/godot/pull/92667)).
- Pass current value to `EditorInterface` node/property popups ([GH-94323](https://github.com/godotengine/godot/pull/94323)).
- Add support for custom items to editor right-click context menus ([GH-94582](https://github.com/godotengine/godot/pull/94582)).
- Fix autoload node cannot be accessed by plugin on start-up ([GH-94802](https://github.com/godotengine/godot/pull/94802)).
- Add EditorContextMenuPluginManager and refactor menu plugins ([GH-96539](https://github.com/godotengine/godot/pull/96539)).
- Add submenu support to EditorContextMenuPlugin ([GH-97292](https://github.com/godotengine/godot/pull/97292)).
- Remove the restriction on supported types for Godot Android plugins ([GH-97500](https://github.com/godotengine/godot/pull/97500)).
- Make the "Quick Open" dialog available via `EditorInterface` ([GH-97633](https://github.com/godotengine/godot/pull/97633)).
- Fix `CONTAINER_PROJECT_SETTING_TAB_RIGHT` option of `EditorPlugin` ([GH-98210](https://github.com/godotengine/godot/pull/98210)).
- Make the method selector dialog available via `EditorInterface` ([GH-98859](https://github.com/godotengine/godot/pull/98859)).
- Cleanup EditorInterface selectors' code ([GH-99062](https://github.com/godotengine/godot/pull/99062)).
- Add more menus support to EditorContextMenuPlugin ([GH-100556](https://github.com/godotengine/godot/pull/100556)).
#### Porting
- Windows: Use `GetFileTime` for `FileAccess` ([GH-74830](https://github.com/godotengine/godot/pull/74830)).
- OS: Add functions to determine standard I/O device type ([GH-91201](https://github.com/godotengine/godot/pull/91201)).
- Apply `WS_MINIMIZE` style on window creation ([GH-91487](https://github.com/godotengine/godot/pull/91487)).
- Improve UX when falling back between Display Servers ([GH-91780](https://github.com/godotengine/godot/pull/91780)).
- Windows: Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest ([GH-91902](https://github.com/godotengine/godot/pull/91902)).
- macOS: Change the shortcut for Align Transform with View ([GH-94026](https://github.com/godotengine/godot/pull/94026)).
- Add support for non-blocking IO mode to `OS.execute_with_pipe` ([GH-94434](https://github.com/godotengine/godot/pull/94434)).
- Android memory cleanup and optimizations ([GH-94799](https://github.com/godotengine/godot/pull/94799)).
- Combine existing modes when calling SetConsoleMode ([GH-94839](https://github.com/godotengine/godot/pull/94839)).
- Windows: Improve video driver error messages ([GH-94971](https://github.com/godotengine/godot/pull/94971)).
- Update the Android `fileLastModified` method to return values in seconds instead of milliseconds ([GH-95586](https://github.com/godotengine/godot/pull/95586)).
- [Android Editor] Add support for launching the Play window in PiP mode ([GH-95700](https://github.com/godotengine/godot/pull/95700)).
- Enable fallback from ANGLE to native and improve ANGLE error messages ([GH-95934](https://github.com/godotengine/godot/pull/95934)).
- Wayland: Use `wayland-egl-core.h` instead of `wayland-egl.h` ([GH-96010](https://github.com/godotengine/godot/pull/96010)).
- NoiseTexture2D/3D: Don't use a thread to regenerate when the build doesn't support threads ([GH-96099](https://github.com/godotengine/godot/pull/96099)).
- macOS: Change breakpoint shortcuts to avoid conflicts ([GH-96179](https://github.com/godotengine/godot/pull/96179)).
- Android: Fix `JavaClassWrapper` so it actually works ([GH-96182](https://github.com/godotengine/godot/pull/96182)).
- Linux: Fix "all files" filter in the native file dialog ([GH-96203](https://github.com/godotengine/godot/pull/96203)).
- Linux: Make file filters case insensitive ([GH-96204](https://github.com/godotengine/godot/pull/96204)).
- Restore fullscreen toggle menu for the Android editor and clean up the immersive mode logic ([GH-96208](https://github.com/godotengine/godot/pull/96208)).
- Windows: Fix `OS.open_dynamic_library` ([GH-96235](https://github.com/godotengine/godot/pull/96235)).
- Windows: Fix handling `X:` paths ([GH-96283](https://github.com/godotengine/godot/pull/96283)).
- Add `JavaScriptBridge` buffer methods ([GH-96286](https://github.com/godotengine/godot/pull/96286)).
- Unix: Don't create world-writable files when safe save is enabled ([GH-96399](https://github.com/godotengine/godot/pull/96399)).
- Windows: Use the same API for all `OS_Windows::*_environment` functions ([GH-96526](https://github.com/godotengine/godot/pull/96526)).
- Fix renaming directory symlinks on Linux ([GH-96639](https://github.com/godotengine/godot/pull/96639)).
- Wayland: Make primary selection logic consistent with main clipboard ([GH-96714](https://github.com/godotengine/godot/pull/96714)).
- Windows: Only use long executable path when necessary, fix broken apksigner detection ([GH-96777](https://github.com/godotengine/godot/pull/96777)).
- Wayland: Clear button mask on pointer leave ([GH-96811](https://github.com/godotengine/godot/pull/96811)).
- Windows: Remove `_wstat` use in `FileAccessWindows::open_internal` ([GH-96840](https://github.com/godotengine/godot/pull/96840)).
- macOS: Fix dynamic library lookup for system libraries ([GH-96970](https://github.com/godotengine/godot/pull/96970)).
- Wayland: Simplify cursor code and fix custom cursors ([GH-96973](https://github.com/godotengine/godot/pull/96973)).
- Remove debug print from Android `DisplayServer.screen_get_scale` implementation ([GH-97063](https://github.com/godotengine/godot/pull/97063)).
- Remove verbose prints from CameraServer on Linux due to being printed every second ([GH-97469](https://github.com/godotengine/godot/pull/97469)).
- Wayland: Unsuspend only for the same reason as suspension ([GH-97480](https://github.com/godotengine/godot/pull/97480)).
- Fix error message on startup when camera is busy ([GH-97589](https://github.com/godotengine/godot/pull/97589)).
- Fix web export infinite reload issue ([GH-97645](https://github.com/godotengine/godot/pull/97645)).
- macOS: Fix menu crash when used from opened native dialog ([GH-97678](https://github.com/godotengine/godot/pull/97678)).
- [Linux/BSD] Fix cross-device rename ([GH-97719](https://github.com/godotengine/godot/pull/97719)).
- DisplayServer: Implement `has_hardware_keyboard` method for Android and iOS ([GH-97743](https://github.com/godotengine/godot/pull/97743)).
- Web: Fix PWA callback assignment causing crash in sandboxed iframes ([GH-98069](https://github.com/godotengine/godot/pull/98069)).
- Fix wrong Wayland path if building with opengl3=no ([GH-98127](https://github.com/godotengine/godot/pull/98127)).
- Android: Implement native file picker support ([GH-98350](https://github.com/godotengine/godot/pull/98350)).
- Add temp utilities (alias `OS::get_temp_dir()`, `FileAccess::create_temp()`, and `DirAccess::create_temp()`) ([GH-98397](https://github.com/godotengine/godot/pull/98397)).
- Fix GodotFetch glue code for null response bodies ([GH-98431](https://github.com/godotengine/godot/pull/98431)).
- Android: Implement native input dialog support ([GH-98574](https://github.com/godotengine/godot/pull/98574)).
- Remove button number limit from Windows `dialog_show()` implementation ([GH-98582](https://github.com/godotengine/godot/pull/98582)).
- Android: Add various media permissions ([GH-98604](https://github.com/godotengine/godot/pull/98604)).
- Windows: Fix restoring fullscreen window ([GH-98631](https://github.com/godotengine/godot/pull/98631)).
- macOS: Handle bundles as files in the embedded file dialogs ([GH-98812](https://github.com/godotengine/godot/pull/98812)).
- Android: Fix immersive mode issue ([GH-98917](https://github.com/godotengine/godot/pull/98917)).
- Raise the number of file handles on Windows ([GH-98921](https://github.com/godotengine/godot/pull/98921)).
- Warn on filesystem case mismatch ([GH-98927](https://github.com/godotengine/godot/pull/98927)).
- Web: Fix issue where focus timer would throw continuously ([GH-98931](https://github.com/godotengine/godot/pull/98931)).
- Web: Remove warnings when setting vsync mode and screen keep on ([GH-98934](https://github.com/godotengine/godot/pull/98934)).
- Metal: Use `afterMinimumDuration` to correct frame pacing ([GH-99041](https://github.com/godotengine/godot/pull/99041)).
- Windows: Avoid child processes inheriting all file handles ([GH-99107](https://github.com/godotengine/godot/pull/99107)).
- Implement `get_model_name` on macOS and Windows ([GH-99112](https://github.com/godotengine/godot/pull/99112)).
- Support MIME types in file dialog filters on macOS and Linux ([GH-99350](https://github.com/godotengine/godot/pull/99350)).
- Implement `DisplayServer.beep` ([GH-99371](https://github.com/godotengine/godot/pull/99371)).
- Wayland: Only set selection when there is not already a source ([GH-99372](https://github.com/godotengine/godot/pull/99372)).
- Implement extension support for native file dialog on Android ([GH-99385](https://github.com/godotengine/godot/pull/99385)).
- Disable Nahimic code injection ([GH-99388](https://github.com/godotengine/godot/pull/99388)).
- Additional fixes and improvements to JavaClassWrapper ([GH-99492](https://github.com/godotengine/godot/pull/99492)).
- Windows: Fix TTS events arriving out of order ([GH-99525](https://github.com/godotengine/godot/pull/99525)).
- Change file dialog all files filter name from `All Files (*)` to `All Files (*.*)` ([GH-99644](https://github.com/godotengine/godot/pull/99644)).
- Windows: Fix root and current folder in native file dialog ([GH-99652](https://github.com/godotengine/godot/pull/99652)).
- Fix root window size bug on `Android` ([GH-99669](https://github.com/godotengine/godot/pull/99669)).
- Android: `OS.create_instance()` should return `-1` on failure ([GH-99694](https://github.com/godotengine/godot/pull/99694)).
- Windows: Improve frame pacing by busy waiting as needed ([GH-99833](https://github.com/godotengine/godot/pull/99833)).
- Add missing getter for sharp window corners ([GH-99879](https://github.com/godotengine/godot/pull/99879)).
- Web: Implement dummy IP and NetSocket ([GH-99963](https://github.com/godotengine/godot/pull/99963)).
- Wayland: Add support for xdg-foreign-unstable-v2 ([GH-99965](https://github.com/godotengine/godot/pull/99965)).
- Fix Inspector tooltips blinking on Windows ([GH-99988](https://github.com/godotengine/godot/pull/99988)).
- Web: Fix `DirAccess::unlink()` not updating the IDBFS ([GH-100221](https://github.com/godotengine/godot/pull/100221)).
- macOS: Print full source paths in the trace ([GH-100266](https://github.com/godotengine/godot/pull/100266)).
- Windows: Fix loading debug symbol files over 2GB ([GH-100281](https://github.com/godotengine/godot/pull/100281)).
- Add `OS.get_version_alias()` to return a human-readable Windows/macOS version number ([GH-100372](https://github.com/godotengine/godot/pull/100372)).
- Add support for thread naming on windows platform ([GH-100400](https://github.com/godotengine/godot/pull/100400)).
- Implement `window_start_drag` on Windows and Linux ([GH-100464](https://github.com/godotengine/godot/pull/100464)).
- Fix (some of the) 3.1.73 emscripten Closure compiler issues ([GH-100482](https://github.com/godotengine/godot/pull/100482)).
- Implement `DisplayServer.window_start_resize` ([GH-100532](https://github.com/godotengine/godot/pull/100532)).
- Camera: Skip non platform-specifc `CameraFeed` types in Linux/macOS driver ([GH-100540](https://github.com/godotengine/godot/pull/100540)).
- Add option to disable `Swipe to Dismiss` for Wear OS ([GH-100601](https://github.com/godotengine/godot/pull/100601)).
- Fix exclusive fullscreen on Wayland ([GH-100898](https://github.com/godotengine/godot/pull/100898)).
- Windows: Implement native menu close callback ([GH-100987](https://github.com/godotengine/godot/pull/100987)).
- Windows: Fix StatusIndicator crash with empty tooltip (and few other similar unsafe `ptr()` uses) ([GH-101015](https://github.com/godotengine/godot/pull/101015)).
- Fix `create_instance` in Android GodotApp so non-editor apps can restart ([GH-101050](https://github.com/godotengine/godot/pull/101050)).
- Fix embedding failing intermittently ([GH-101135](https://github.com/godotengine/godot/pull/101135)).
- Use `GetFileAttributesW` for checking file existence on Windows ([GH-101431](https://github.com/godotengine/godot/pull/101431)).
- DisplayServer: Add missing `FEATURE_WINDOW_DRAG` flag to Windows, X11 and Wayland display servers ([GH-101538](https://github.com/godotengine/godot/pull/101538)).
- Fix Wayland `window_can_set_mode` ExclusiveFullScreen ([GH-101566](https://github.com/godotengine/godot/pull/101566)).
- Windows: Make native dialogs non-cancelable and stay on top of parent ([GH-101697](https://github.com/godotengine/godot/pull/101697)).
- Wayland: Check selection devices before using them ([GH-101779](https://github.com/godotengine/godot/pull/101779)).
- [FreeDesktop portal] Check for `FileChooser` and `Settings` interface availability instead of assuming it's always available ([GH-101812](https://github.com/godotengine/godot/pull/101812)).
- Wayland: Release pressed events on application focus out ([GH-101819](https://github.com/godotengine/godot/pull/101819)).
- Wayland: Check custom cursor resource reference for cache invalidation ([GH-101987](https://github.com/godotengine/godot/pull/101987)).
- Windows: Normalize slashes in return of `OS.get_temp_dir()` ([GH-102067](https://github.com/godotengine/godot/pull/102067)).
- Windows: Remove unused code from `godot_windows.cpp` ([GH-102134](https://github.com/godotengine/godot/pull/102134)).
- Fix Floating Window not visible after restore on KDE ([GH-102311](https://github.com/godotengine/godot/pull/102311)).
- Implement `get_length()` for pipes ([GH-102365](https://github.com/godotengine/godot/pull/102365)).
- Add `XK_KP_{Decimal,Enter}` to `KeyMappingX11::is_sym_numpad()` ([GH-102448](https://github.com/godotengine/godot/pull/102448)).
- Add support for embedding game process in the Android Editor ([GH-102492](https://github.com/godotengine/godot/pull/102492)).
- JavaClassWrapper: Give additional error when trying to call non-static method directly on the class ([GH-102494](https://github.com/godotengine/godot/pull/102494)).
- Unix: Fix deleting symlinks ([GH-102545](https://github.com/godotengine/godot/pull/102545)).
- iOS: Sync the boot splash and the launch screen image scale modes ([GH-102668](https://github.com/godotengine/godot/pull/102668)).
- Revert finalizing `GodotHost#getCommandLine()` public API ([GH-102669](https://github.com/godotengine/godot/pull/102669)).
- Wayland: Fix engine stalls while waiting frames ([GH-102674](https://github.com/godotengine/godot/pull/102674)).
- Fix Game and editor freeze when clicking on the game's title bar ([GH-102744](https://github.com/godotengine/godot/pull/102744)).
- Windows: Read Wacom config to check if Windows Ink is disabled and auto switch to WinTab ([GH-102801](https://github.com/godotengine/godot/pull/102801)).
- Windows: Add missing opened file check ([GH-102803](https://github.com/godotengine/godot/pull/102803)).
- Windows: Fix missing argument in non-console logger call ([GH-102827](https://github.com/godotengine/godot/pull/102827)).
- JavaClassWrapper: Allow handling exceptions (rather than just crashing) ([GH-102862](https://github.com/godotengine/godot/pull/102862)).
- Window: Fix flashing subwindows ([GH-102983](https://github.com/godotengine/godot/pull/102983)).
- Fix Embedded Game startup location on Windows ([GH-103021](https://github.com/godotengine/godot/pull/103021)).
- Fix Embedded Game does not focus when mouse over on Windows ([GH-103052](https://github.com/godotengine/godot/pull/103052)).
- Android Editor: Fix expand button black bar issue ([GH-103117](https://github.com/godotengine/godot/pull/103117)).
- Android: Fix excessive `getRotation` calls ([GH-103122](https://github.com/godotengine/godot/pull/103122)).
#### Rendering
- Allow more flexible adjustments of VisualInstance3D Lightmap Scale ([GH-75164](https://github.com/godotengine/godot/pull/75164)).
- Implement vertex shading ([GH-83360](https://github.com/godotengine/godot/pull/83360)).
- Fix generated light probes placing too close to manual light probes ([GH-83497](https://github.com/godotengine/godot/pull/83497)).
- Implement per-light Specular property in DirectionalLight3D ([GH-83917](https://github.com/godotengine/godot/pull/83917)).
- Add `shadow_caster_mask` to Light3D ([GH-85338](https://github.com/godotengine/godot/pull/85338)).
- Faster exit from `_cull_canvas_item` if alpha is zero ([GH-85359](https://github.com/godotengine/godot/pull/85359)).
- Expose RenderingServer methods to get rendering driver and method name ([GH-85430](https://github.com/godotengine/godot/pull/85430)).
- Implement LightmapGI shadowmasks ([GH-85653](https://github.com/godotengine/godot/pull/85653)).
- Fix volumetric fog artifacts when inside the fog ([GH-86103](https://github.com/godotengine/godot/pull/86103)).
- Fix Frustum Sky projection translation logic shearing ([GH-86138](https://github.com/godotengine/godot/pull/86138)).
- Tune TAA disocclusion scale to avoid rejecting all samples during motion ([GH-86809](https://github.com/godotengine/godot/pull/86809)).
- Add AgX tonemapper option to Environment ([GH-87260](https://github.com/godotengine/godot/pull/87260)).
- Reduce shader permutations in the compatibility backend ([GH-87558](https://github.com/godotengine/godot/pull/87558)).
- Add Metal support for macOS (arm64) and iOS ([GH-88199](https://github.com/godotengine/godot/pull/88199)).
- Allow changing the anisotropic filter level at run-time per Viewport ([GH-88313](https://github.com/godotengine/godot/pull/88313)).
- Only allow valid types in Decal, Light3D projector, PointLight2D texture and CSGMesh3D mesh ([GH-88349](https://github.com/godotengine/godot/pull/88349)).
- Implement bicubic sampling for lightmaps ([GH-89919](https://github.com/godotengine/godot/pull/89919)).
- Ubershaders and pipeline pre-compilation (and dedicated transfer queues) ([GH-90400](https://github.com/godotengine/godot/pull/90400)).
- Add debug utilities for Vulkan ([GH-90993](https://github.com/godotengine/godot/pull/90993)).
- OpenXR: Add support for visibility mask ([GH-91750](https://github.com/godotengine/godot/pull/91750)).
- Disable all sources of ambient light when `ambient_light_disabled` render mode is used ([GH-92213](https://github.com/godotengine/godot/pull/92213)).
- Use distance to AABB surface to calculate Mesh LOD instead of using supports ([GH-92290](https://github.com/godotengine/godot/pull/92290)).
- Implement custom function overloading in shading language ([GH-92441](https://github.com/godotengine/godot/pull/92441)).
- Add batching to `RendererCanvasRenderRD` ([GH-92797](https://github.com/godotengine/godot/pull/92797)).
- Fix incorrect Reinhard tonemap operator ([GH-93324](https://github.com/godotengine/godot/pull/93324)).
- Various fixes for transmittance effect ([GH-93448](https://github.com/godotengine/godot/pull/93448)).
- Fix BaseMaterial3D refracting objects located in front of the material ([GH-93449](https://github.com/godotengine/godot/pull/93449)).
- Apply "snap 2D transforms to pixel" to viewport ([GH-93786](https://github.com/godotengine/godot/pull/93786)).
- Check device texture size limits in `RenderingDevice::texture_create` ([GH-93819](https://github.com/godotengine/godot/pull/93819)).
- Add ability to include built-in include files ([GH-94193](https://github.com/godotengine/godot/pull/94193)).
- Optimize base and shadow meshes for vertex cache ([GH-94241](https://github.com/godotengine/godot/pull/94241)).
- Optimize `RenderForwardClustered::_setup_render_pass_uniform_set` by reducing Vector allocations ([GH-94368](https://github.com/godotengine/godot/pull/94368)).
- D3D12: Avoid validation warnings about zero-sized barrier groups ([GH-94731](https://github.com/godotengine/godot/pull/94731)).
- D3D12: Be explicit about all-resources texture barriers ([GH-94733](https://github.com/godotengine/godot/pull/94733)).
- Fix crash on powerVR GPUs when a cached shader wasn't loaded in properly ([GH-94835](https://github.com/godotengine/godot/pull/94835)).
- Avoid `const_cast` in `mesh_storage.h` ([GH-94893](https://github.com/godotengine/godot/pull/94893)).
- Change some image error messages to output the file path ([GH-94947](https://github.com/godotengine/godot/pull/94947)).
- Optimize ANGLE on D3D11 to remove an extra blit ([GH-94952](https://github.com/godotengine/godot/pull/94952)).
- Report shader arrays sized after spec constants as zero-sized ([GH-94985](https://github.com/godotengine/godot/pull/94985)).
- Fix LightmapGI not taking environment sky rotation into account when baking ([GH-95000](https://github.com/godotengine/godot/pull/95000)).
- Add target fps editor setting to visual profiler ([GH-95179](https://github.com/godotengine/godot/pull/95179)).
- Fix for multimesh motion vector corruption ([GH-95270](https://github.com/godotengine/godot/pull/95270)).
- Consider visual layers for DirectionalLight ([GH-95379](https://github.com/godotengine/godot/pull/95379)).
- OpenGL: Unconditionally do `glDisable(GL_FRAMEBUFFER_SRGB)` because we do our own sRGB conversion ([GH-95433](https://github.com/godotengine/godot/pull/95433)).
- Use transformed roughness instead of raw roughness to calculate roughness fade in SSR ([GH-95438](https://github.com/godotengine/godot/pull/95438)).
- Fail when submit or sync called on main rendering device ([GH-95450](https://github.com/godotengine/godot/pull/95450)).
- Increase precision of skeleton transforms in the skeleton shader in the Compatibility renderer ([GH-95452](https://github.com/godotengine/godot/pull/95452)).
- Avoid indexing instances without a base in scene cull phase ([GH-95503](https://github.com/godotengine/godot/pull/95503)).
- Windows: Add Intel Gen7.5/Gen8/Gen9 GPUs to Angle blocklist ([GH-95520](https://github.com/godotengine/godot/pull/95520)).
- Fix undefined `alpha_scissor` in standard shader ([GH-95536](https://github.com/godotengine/godot/pull/95536)).
- Fix draw call count and object count for OverDraw display mode on Forward+ ([GH-95640](https://github.com/godotengine/godot/pull/95640)).
- Ensure `fog_sky_affect` is used even when using a background color ([GH-95659](https://github.com/godotengine/godot/pull/95659)).
- Add fixed fog to the sky in the Compatibility renderer ([GH-95662](https://github.com/godotengine/godot/pull/95662)).
- Fix `Parallax2D` repeats being not relative to its transform ([GH-95666](https://github.com/godotengine/godot/pull/95666)).
- Fix Y-sorted root item having modulation applied twice ([GH-95669](https://github.com/godotengine/godot/pull/95669)).
- Fix double free in FSR2 destructor ([GH-95682](https://github.com/godotengine/godot/pull/95682)).
- Relax motion vector updates to allow skipped frames for skeletons ([GH-95705](https://github.com/godotengine/godot/pull/95705)).
- Improve error messages for invalid rendering drivers/methods on the command line ([GH-95777](https://github.com/godotengine/godot/pull/95777)).
- Antialias direct light samples in LightmapperRD ([GH-95828](https://github.com/godotengine/godot/pull/95828)).
- Fix GLES3 crash with Mesh surface with exactly 65536 vertices ([GH-95838](https://github.com/godotengine/godot/pull/95838)).
- Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct ([GH-95888](https://github.com/godotengine/godot/pull/95888)).
- LightmapGI: Fix shader data alignment after #89919 ([GH-95917](https://github.com/godotengine/godot/pull/95917)).
- Metal: Fix artifacts for mobile render method and disable multi-view ([GH-95945](https://github.com/godotengine/godot/pull/95945)).
- Fix shadow mesh recursion ([GH-95961](https://github.com/godotengine/godot/pull/95961)).
- Sky: Adapt radiance size if `AUTOMATIC_MODE` resolves to `REALTIME` ([GH-95990](https://github.com/godotengine/godot/pull/95990)).
- Disable extra memory tracking by default ([GH-96044](https://github.com/godotengine/godot/pull/96044)).
- Add `VK_EXT_astc_decode_mode` support ([GH-96045](https://github.com/godotengine/godot/pull/96045)).
- Metal: Improve startup times by using concurrent shader compilation APIs ([GH-96052](https://github.com/godotengine/godot/pull/96052)).
- Expose `RenderingServer.canvas_item_attach_skeleton` ([GH-96056](https://github.com/godotengine/godot/pull/96056)).
- Metal: Minor improvements to shader cache ([GH-96089](https://github.com/godotengine/godot/pull/96089)).
- Compatibility: Fix crash when initializing certain compressed layered textures ([GH-96113](https://github.com/godotengine/godot/pull/96113)).
- LightmapGI: Pack L1 SH coefficients for directional lightmaps ([GH-96114](https://github.com/godotengine/godot/pull/96114)).
- Fix incorrect parameters for layered textures in VRAM texture memory profiler ([GH-96128](https://github.com/godotengine/godot/pull/96128)).
- Metal: Use correct operator to ensure specialization constants are sorted ([GH-96209](https://github.com/godotengine/godot/pull/96209)).
- Prevent Parallax2D autoscroll reset ([GH-96245](https://github.com/godotengine/godot/pull/96245)).
- Metal: Bind index buffer with offset ([GH-96349](https://github.com/godotengine/godot/pull/96349)).
- Metal: Enable for betsy and lightmapper modules in compatibility mode ([GH-96351](https://github.com/godotengine/godot/pull/96351)).
- Use non-linear mapping for ReflectionProbe mip levels to match sky ([GH-96426](https://github.com/godotengine/godot/pull/96426)).
- Fix alpha material's reverse cull order ([GH-96431](https://github.com/godotengine/godot/pull/96431)).
- Add Swappy & Pre-Transformed Swapchain ([GH-96439](https://github.com/godotengine/godot/pull/96439)).
- Compatibility: Enable MSAA support for all non-web platforms ([GH-96455](https://github.com/godotengine/godot/pull/96455)).
- Fix `SkyRD::Sky::free()` freeing shared material ([GH-96486](https://github.com/godotengine/godot/pull/96486)).
- Only use backbuffer mipmaps in `SCREEN_TEXTURE` when generated ([GH-96502](https://github.com/godotengine/godot/pull/96502)).
- Fix OpenGL shadow textures not honoring texture type when reusing textures ([GH-96509](https://github.com/godotengine/godot/pull/96509)).
- Add support for external camera feed from external plugin on Android ([GH-96705](https://github.com/godotengine/godot/pull/96705)).
- RenderingDevice: Fix uncapped mipmap sizes causing div-by-zero ([GH-96758](https://github.com/godotengine/godot/pull/96758)).
- Avoid calculating dynamic lights when lights are already baked using the static bake mode in the Forward+ renderer ([GH-96771](https://github.com/godotengine/godot/pull/96771)).
- Implement instance uniforms in Compatibility renderer ([GH-96819](https://github.com/godotengine/godot/pull/96819)).
- Metal: Fix out of bounds crash when using debug draw modes ([GH-96822](https://github.com/godotengine/godot/pull/96822)).
- Vulkan: Account for externally backed textures ([GH-96860](https://github.com/godotengine/godot/pull/96860)).
- Compatibility: Fix alignment of compressed textures when retrieving ([GH-96863](https://github.com/godotengine/godot/pull/96863)).
- Fix broken sky shader ([GH-96912](https://github.com/godotengine/godot/pull/96912)).
- Expose a function to create textures from a native handle in the compatibility renderer ([GH-96928](https://github.com/godotengine/godot/pull/96928)).
- Fix typo in RenderingServer docs ([GH-96975](https://github.com/godotengine/godot/pull/96975)).
- 2D: Fix use-after-free in batch rendering; regression of #95574 ([GH-96977](https://github.com/godotengine/godot/pull/96977)).
- Add external texture support (GLES3) ([GH-96982](https://github.com/godotengine/godot/pull/96982)).
- Fix Vulkan Instance initialized twice in ProjectDialog ([GH-97006](https://github.com/godotengine/godot/pull/97006)).
- Fix for GLES3 radiance cubemap update ([GH-97069](https://github.com/godotengine/godot/pull/97069)).
- Canvas renderer: Remove redundant assignment ([GH-97089](https://github.com/godotengine/godot/pull/97089)).
- Fix compatibility canvas background depth issue ([GH-97131](https://github.com/godotengine/godot/pull/97131)).
- Fallback to OpenGL 3 if other rendering drivers are not supported ([GH-97142](https://github.com/godotengine/godot/pull/97142)).
- Add "Inspect Native Shader Code" to shader inspector and shader editor ([GH-97205](https://github.com/godotengine/godot/pull/97205)).
- Metal: Fix subpixel blending; fix inconsistent blend state ([GH-97217](https://github.com/godotengine/godot/pull/97217)).
- Add draw indirect to Rendering Device ([GH-97247](https://github.com/godotengine/godot/pull/97247)).
- Calculate pixel snap in canvas space instead of world space ([GH-97260](https://github.com/godotengine/godot/pull/97260)).
- Fallback to OpenGL 3 if Vulkan isn't available on Wayland ([GH-97268](https://github.com/godotengine/godot/pull/97268)).
- Metal: Implement `texture_create_from_extension` ([GH-97304](https://github.com/godotengine/godot/pull/97304)).
- Metal: expose MTLDevice ([GH-97309](https://github.com/godotengine/godot/pull/97309)).
- Fix hash calculation for NTSliceKey ([GH-97326](https://github.com/godotengine/godot/pull/97326)).
- Clean up two recently introduced WebGL errors ([GH-97379](https://github.com/godotengine/godot/pull/97379)).
- Check RenderingDevice availability to display LightmapGI configuration warnings ([GH-97416](https://github.com/godotengine/godot/pull/97416)).
- Jitter shadow map dithering pattern across frames when TAA is enabled ([GH-97428](https://github.com/godotengine/godot/pull/97428)).
- Show GPU name when RenderingDevice is unsupported in the project creation dialog ([GH-97490](https://github.com/godotengine/godot/pull/97490)).
- Combine texture and instance data into one uniform set in the 2D renderer ([GH-97554](https://github.com/godotengine/godot/pull/97554)).
- Fix `region_filter_clip_enabled` to avoid sprite bleeding for interpolated sprite sheets ([GH-97602](https://github.com/godotengine/godot/pull/97602)).
- Improve the look of radiance map in Compatibility backend ([GH-97676](https://github.com/godotengine/godot/pull/97676)).
- Add caching to `DisplayServer::can_create_rendering_device()` ([GH-97698](https://github.com/godotengine/godot/pull/97698)).
- Properly utilize surface information when creating pipelines and vertex arrays in canvas renderer ([GH-97792](https://github.com/godotengine/godot/pull/97792)).
- Configure MSAA properly in canvas renderer's pipelines ([GH-97811](https://github.com/godotengine/godot/pull/97811)).
- Fix updating dynamic objects in LightmapGI ([GH-97925](https://github.com/godotengine/godot/pull/97925)).
- Rewrite semaphore handling for transfer workers ([GH-98086](https://github.com/godotengine/godot/pull/98086)).
- Fix Mobile Renderer - Shadow Disabled and User Vertex Lighting flags ([GH-98187](https://github.com/godotengine/godot/pull/98187)).
- Revert unintentional rounding change when 2D transform snapping ([GH-98195](https://github.com/godotengine/godot/pull/98195)).
- Fix unreachable code in `lightmap_gi.cpp` ([GH-98201](https://github.com/godotengine/godot/pull/98201)).
- Metal: Performance improvements and bug fixes ([GH-98212](https://github.com/godotengine/godot/pull/98212)).
- Fix incorrect depth comparison used to calculate volumetric fog shadowing ([GH-98226](https://github.com/godotengine/godot/pull/98226)).
- Fix to occlusion culling where all math is based on Euclidean distance ([GH-98257](https://github.com/godotengine/godot/pull/98257)).
- Add support for BGRA textures with Texture*RD ([GH-98258](https://github.com/godotengine/godot/pull/98258)).
- Fix light culling mask behavior in Mobile and Compat renderers ([GH-98266](https://github.com/godotengine/godot/pull/98266)).
- Move transitions of textures from transfer workers to the graphics queue ([GH-98271](https://github.com/godotengine/godot/pull/98271)).
- Remove "Using present mode" verbose prints in Vulkan and Direct3D 12 ([GH-98279](https://github.com/godotengine/godot/pull/98279)).
- LightmapGI: Clean up and improve lightmap atlas storage ([GH-98289](https://github.com/godotengine/godot/pull/98289)).
- Use a shared copy of placeholder textures, tweak placeholder appearance ([GH-98294](https://github.com/godotengine/godot/pull/98294)).
- Precompute projection matrices when rendering 2D shadows ([GH-98307](https://github.com/godotengine/godot/pull/98307)).
- Deprecate the pointless unsafe threading model for rendering ([GH-98383](https://github.com/godotengine/godot/pull/98383)).
- Improve synchronization of rendering after changes from transfer queues ([GH-98388](https://github.com/godotengine/godot/pull/98388)).
- Implement thread ownership change for RenderingDevice ([GH-98391](https://github.com/godotengine/godot/pull/98391)).
- Fix window exiting with no message to user if _create_window fails ([GH-98405](https://github.com/godotengine/godot/pull/98405)).
- Fix race conditions in breadcrumbs ([GH-98425](https://github.com/godotengine/godot/pull/98425)).
- ExternalTexture: Avoid error when destroyed without having been used ([GH-98451](https://github.com/godotengine/godot/pull/98451)).
- Fix `MultiMesh` errors in editor and resource duplication ([GH-98541](https://github.com/godotengine/godot/pull/98541)).
- Fix Occlusion Culling not working for an orthogonal camera ([GH-98562](https://github.com/godotengine/godot/pull/98562)).
- Fix transfer alignment on initial texture transfer ([GH-98612](https://github.com/godotengine/godot/pull/98612)).
- Fix soft shadows by increasing the bit count for specialization constants ([GH-98614](https://github.com/godotengine/godot/pull/98614)).
- Fix fallbacks to OpenGL ([GH-98615](https://github.com/godotengine/godot/pull/98615)).
- 2D: Fix various issues and minor performance optimizations ([GH-98652](https://github.com/godotengine/godot/pull/98652)).
- Automatically resolve initial and final action for draw lists ([GH-98670](https://github.com/godotengine/godot/pull/98670)).
- Ensure shadow material and mesh are not used with wireframe mode ([GH-98683](https://github.com/godotengine/godot/pull/98683)).
- Add dependency detection improvements to the render graph ([GH-98701](https://github.com/godotengine/godot/pull/98701)).
- Fix splash screen upside down on Android ([GH-98709](https://github.com/godotengine/godot/pull/98709)).
- Fix Occlusion Culling Buffer occasionally getting corrupted ([GH-98758](https://github.com/godotengine/godot/pull/98758)).
- Fix inability to set TextureLayeredRD as `TEXTURE_TYPE_CUBE` or `TEXTURE_TYPE_CUBE_ARRAY` ([GH-98767](https://github.com/godotengine/godot/pull/98767)).
- Fix occlusion culling for double builds by enforcing float conversion for Embree ([GH-98770](https://github.com/godotengine/godot/pull/98770)).
- Add `multimesh_get_buffer_rd_rid` method to `RenderingServer` ([GH-98788](https://github.com/godotengine/godot/pull/98788)).
- Metal: Multiview support ([GH-98803](https://github.com/godotengine/godot/pull/98803)).
- Add multiple specialization constants to Forward+ and Mobile ([GH-98825](https://github.com/godotengine/godot/pull/98825)).
- Mask out shadows on CanvasItems that don't have a matching `item_shadow_mask` ([GH-98835](https://github.com/godotengine/godot/pull/98835)).
- Vulkan: Account for the case `surface_capabilities.currentExtent` is unset ([GH-98852](https://github.com/godotengine/godot/pull/98852)).
- OpenXR: Add Metal support ([GH-98872](https://github.com/godotengine/godot/pull/98872)).
- Add vulkan error checks in command_queue_execute_and_present ([GH-98883](https://github.com/godotengine/godot/pull/98883)).
- Force `RDD::id` to be always `uint64_t` ([GH-98910](https://github.com/godotengine/godot/pull/98910)).
- Move D3D12 fence `SetEventOnCompletion` call to `fence_wait` to avoid stalling on some platforms ([GH-98975](https://github.com/godotengine/godot/pull/98975)).
- Prevent stack-use-after-scope in rendering_device_driver_metal.mm ([GH-98983](https://github.com/godotengine/godot/pull/98983)).
- Give the barrier pool its own mutex to avoid a deadlock with transfer workers ([GH-99066](https://github.com/godotengine/godot/pull/99066)).
- Improve graph's detection of intersection between draw lists ([GH-99073](https://github.com/godotengine/godot/pull/99073)).
- Improve performance of shader lighting code in Forward renderers ([GH-99136](https://github.com/godotengine/godot/pull/99136)).
- Fix max FPS initialization ([GH-99149](https://github.com/godotengine/godot/pull/99149)).
- Normalize normal, tangent, and binormal before interpolating in the mobile renderer to avoid precision errors on heavily scaled meshes ([GH-99163](https://github.com/godotengine/godot/pull/99163)).
- Fix regression in SSS with reverse-z ([GH-99220](https://github.com/godotengine/godot/pull/99220)).
- Implement 2D instance uniforms ([GH-99230](https://github.com/godotengine/godot/pull/99230)).
- Improvements from TheForge ([GH-99257](https://github.com/godotengine/godot/pull/99257)).
- Metal: Ensure position invariance is captured from SPIRV-Cross ([GH-99261](https://github.com/godotengine/godot/pull/99261)).
- Move `_scene_particles_set_view_axis` to new static function to allow call to be done on render thread, preventing multi threaded error on compute shader execution ([GH-99299](https://github.com/godotengine/godot/pull/99299)).
- Fix updating lightmap captures on Mobile ([GH-99367](https://github.com/godotengine/godot/pull/99367)).
- Use direct composition for d3d12 backend ([GH-99387](https://github.com/godotengine/godot/pull/99387)).
- Allow using custom `Rect2i` for rendering with OpenXR ([GH-99407](https://github.com/godotengine/godot/pull/99407)).
- Fix: Error output is not require, `VK_QUEUE_TRANSFER_BIT` is optional ([GH-99413](https://github.com/godotengine/godot/pull/99413)).
- Improve dependency detection in render graph for draw lists with partial coverage ([GH-99426](https://github.com/godotengine/godot/pull/99426)).
- Unify y-flip behavior for sky in RD backends ([GH-99448](https://github.com/godotengine/godot/pull/99448)).
- Add indirect draw functionality to `MultiMesh` ([GH-99455](https://github.com/godotengine/godot/pull/99455)).
- Do not check for command intersections when not using the write list ([GH-99463](https://github.com/godotengine/godot/pull/99463)).
- Add lightmap bake canceling ([GH-99483](https://github.com/godotengine/godot/pull/99483)).
- Optimize mesh generation by preventing unneeded shape recalculations ([GH-99498](https://github.com/godotengine/godot/pull/99498)).
- Add transparency support for LightmapGI ([GH-99538](https://github.com/godotengine/godot/pull/99538)).
- Add VoxelGI bake canceling and progress UI improvement ([GH-99562](https://github.com/godotengine/godot/pull/99562)).
- Metal: Add MetalFX upscaling support ([GH-99603](https://github.com/godotengine/godot/pull/99603)).
- Fix `gl_compatibility` lightmap uniforms not being set ([GH-99606](https://github.com/godotengine/godot/pull/99606)).
- Restore dirty list for BaseMaterial3D but don't use it on resource loader ([GH-99716](https://github.com/godotengine/godot/pull/99716)).
- Fix vsync on macOS getting disabled when using `afterMinimumDuration` ([GH-99720](https://github.com/godotengine/godot/pull/99720)).
- Fix incorrect clear color flag on canvas renderer ([GH-99773](https://github.com/godotengine/godot/pull/99773)).
- Fix another incorrect clear color flag on texture storage ([GH-99788](https://github.com/godotengine/godot/pull/99788)).
- Fix ReflectionProbe AABB ([GH-99802](https://github.com/godotengine/godot/pull/99802)).
- Metal: Add support for 2017 era iOS devices ([GH-99820](https://github.com/godotengine/godot/pull/99820)).
- Metal: Ensure `texture_create_from_extension` returns correct pixel format ([GH-99905](https://github.com/godotengine/godot/pull/99905)).
- Fix Occlusion culling jitter ([GH-99941](https://github.com/godotengine/godot/pull/99941)).
- Editor: Fix default preview environment sky's horizon and brightness ([GH-99957](https://github.com/godotengine/godot/pull/99957)).
- Add Blend Distance property to ReflectionProbe ([GH-99958](https://github.com/godotengine/godot/pull/99958)).
- Optimize Occlusion culling jitter ([GH-99974](https://github.com/godotengine/godot/pull/99974)).
- Add specialization for directional light split blend and fog to mobile renderer ([GH-99978](https://github.com/godotengine/godot/pull/99978)).
- Optimize batch uniform set creation by caching ptrw when creating batch uniform ([GH-99995](https://github.com/godotengine/godot/pull/99995)).
- Increase the size of the uniform set cache to 4096 to avoid cache thrashing from projects with high numbers of unique textures ([GH-100001](https://github.com/godotengine/godot/pull/100001)).
- Use a vec4 instead of an array in canvas shader instance buffer ([GH-100028](https://github.com/godotengine/godot/pull/100028)).
- Add texture limits for D3D12 Driver ([GH-100058](https://github.com/godotengine/godot/pull/100058)).
- Fix occlusion culling buffer getting overwritten in larger scenes ([GH-100060](https://github.com/godotengine/godot/pull/100060)).
- Implement Buffer Device Address for Rendering Device Vulkan and DirectX12 ([GH-100062](https://github.com/godotengine/godot/pull/100062)).
- Correctly check time since shadow was allocated in atlas to avoid unnecessary re-allocations ([GH-100064](https://github.com/godotengine/godot/pull/100064)).
- Clear AABB when Mesh is cleared ([GH-100065](https://github.com/godotengine/godot/pull/100065)).
- Ensure schlick is available when using clearcoat with GGX ([GH-100081](https://github.com/godotengine/godot/pull/100081)).
- Implement `RD::buffer_get_data_async()` and `RD::texture_get_data_async()` ([GH-100110](https://github.com/godotengine/godot/pull/100110)).
- Fix a command buffer leak that occurs in D3D12 ([GH-100151](https://github.com/godotengine/godot/pull/100151)).
- Improve thread-safety of pipeline hash map ([GH-100213](https://github.com/godotengine/godot/pull/100213)).
- Fix incorrect return value on partial coverage detection ([GH-100222](https://github.com/godotengine/godot/pull/100222)).
- Fix wide `SpotLight3D` clustering ([GH-100236](https://github.com/godotengine/godot/pull/100236)).
- Add priority-based blending to reflection probes ([GH-100241](https://github.com/godotengine/godot/pull/100241)).
- Keep processing Graphics if there are pending operations ([GH-100257](https://github.com/godotengine/godot/pull/100257)).
- Replace `textureSize()` with a uniform in BaseMaterial3D for MSDF rendering ([GH-100280](https://github.com/godotengine/godot/pull/100280)).
- Add renderer motion vectors API for use with OpenXR ([GH-100282](https://github.com/godotengine/godot/pull/100282)).
- Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes ([GH-100302](https://github.com/godotengine/godot/pull/100302)).
- Remove positional light mask from directional lights in Canvas Item shaders ([GH-100305](https://github.com/godotengine/godot/pull/100305)).
- Fix shadows of long range `OmniLight3D` and `SpotLight3D` ([GH-100319](https://github.com/godotengine/godot/pull/100319)).
- Fix several ubsan reported misaligned accesses ([GH-100325](https://github.com/godotengine/godot/pull/100325)).
- Small fixups for the new reflection probe blending ([GH-100344](https://github.com/godotengine/godot/pull/100344)).
- Fix ubsan reported errors in rendering ([GH-100374](https://github.com/godotengine/godot/pull/100374)).
- Fix canvas background mode not clearing correctly in Compatibility renderer ([GH-100388](https://github.com/godotengine/godot/pull/100388)).
- Convert resource usage to string ([GH-100399](https://github.com/godotengine/godot/pull/100399)).
- Fix crash in scenes with more than 8 shadowed directional lights ([GH-100423](https://github.com/godotengine/godot/pull/100423)).
- Separate sky luminance and brightness calculations for consistent fog ([GH-100427](https://github.com/godotengine/godot/pull/100427)).
- Scene Shaders - TBN Vector Fixes ([GH-100441](https://github.com/godotengine/godot/pull/100441)).
- Support custom sky rotation in SDFGI ([GH-100544](https://github.com/godotengine/godot/pull/100544)).
- LightmapGI: Fix crash during baking when sky is null ([GH-100593](https://github.com/godotengine/godot/pull/100593)).
- Avoid allocating instance buffer for PointLight2D shadows when there are no instances ([GH-100612](https://github.com/godotengine/godot/pull/100612)).
- MoltenVK hack is no longer required, as bug was fixed ([GH-100653](https://github.com/godotengine/godot/pull/100653)).
- Properly transform light rect and occluder rect to perform Light2D culling in canvas space ([GH-100677](https://github.com/godotengine/godot/pull/100677)).
- Fix shader compilation errors when using MSDF fonts with Label3D nodes ([GH-100678](https://github.com/godotengine/godot/pull/100678)).
- Add a supersampling option to LightmapGI ([GH-100765](https://github.com/godotengine/godot/pull/100765)).
- Metal: Fix crash when uniform set is empty for slot binding mode ([GH-100766](https://github.com/godotengine/godot/pull/100766)).
- Remove leftover debug print statement from `lightmapper_rd.cpp` ([GH-100774](https://github.com/godotengine/godot/pull/100774)).
- Compatibility: Avoid converting to compressed formats when retrieving image data ([GH-100778](https://github.com/godotengine/godot/pull/100778)).
- Compatibility: Fix ASTC HDR extension detection ([GH-100822](https://github.com/godotengine/godot/pull/100822)).
- Metal: Fix occasional use-after-free in Metal driver ([GH-100851](https://github.com/godotengine/godot/pull/100851)).
- Fix User-supplied Normals Being Ignored ([GH-100859](https://github.com/godotengine/godot/pull/100859)).
- Fix regression with shadows when light range is 0 or close ([GH-100862](https://github.com/godotengine/godot/pull/100862)).
- Fix lightmapper penumbra computation ([GH-100929](https://github.com/godotengine/godot/pull/100929)).
- Don't toast internal shader code ([GH-100956](https://github.com/godotengine/godot/pull/100956)).
- Add support for colored shadows in LightmapGI ([GH-100961](https://github.com/godotengine/godot/pull/100961)).
- Remove TODO from RenderingDevice regarding thread safety ([GH-101069](https://github.com/godotengine/godot/pull/101069)).
- Update Light2D `rect_cache` even when not using shadows ([GH-101110](https://github.com/godotengine/godot/pull/101110)).
- Ensure Sky with custom fov has correction matrix applied to it in RD renderers ([GH-101112](https://github.com/godotengine/godot/pull/101112)).
- Correct aspect ratio used in FSR2 calculations ([GH-101193](https://github.com/godotengine/godot/pull/101193)).
- Show MetalFX options in the Scaling 3D Mode enum on all platforms ([GH-101198](https://github.com/godotengine/godot/pull/101198)).
- Compatibility: Improve gl texture format detection ([GH-101217](https://github.com/godotengine/godot/pull/101217)).
- Renderer: Minor optimization when running `gl_compatibility` mode ([GH-101298](https://github.com/godotengine/godot/pull/101298)).
- Fix duplicated spec constant on SPIR-V reflection ([GH-101343](https://github.com/godotengine/godot/pull/101343)).
- Fix union order to simplify empty initializers ([GH-101344](https://github.com/godotengine/godot/pull/101344)).
- Fix AgX tonemapping using old approach in Compatibility rendering method ([GH-101365](https://github.com/godotengine/godot/pull/101365)).
- Fix AgX sigmoid contrast curve approximation ([GH-101406](https://github.com/godotengine/godot/pull/101406)).
- OpenGL3 renderer supports transparent boot splash ([GH-101510](https://github.com/godotengine/godot/pull/101510)).
- Optimize AgX tonemapper's handling of negative values ([GH-101515](https://github.com/godotengine/godot/pull/101515)).
- Vulkan: Force disable broken `VK_LAYER_bandicam_helper` layer in editor ([GH-101540](https://github.com/godotengine/godot/pull/101540)).
- Fix union order to simplify empty initializers ([GH-101560](https://github.com/godotengine/godot/pull/101560)).
- Change how device address is requested to avoid future API breakage ([GH-101561](https://github.com/godotengine/godot/pull/101561)).
- Metal: Enable GPU buffer address support ([GH-101602](https://github.com/godotengine/godot/pull/101602)).
- Ensure Voxelizer SDF generation uses the correct cell level ([GH-101631](https://github.com/godotengine/godot/pull/101631)).
- Shaders: Fix `source_color` default value ([GH-101642](https://github.com/godotengine/godot/pull/101642)).
- Avoid leaking ninepatch state to other draw commands in GLES backend ([GH-101709](https://github.com/godotengine/godot/pull/101709)).
- Bake UV2 emission using half float in the compatibility backend ([GH-101730](https://github.com/godotengine/godot/pull/101730)).
- Physics interpolation (3D): Fix warning spam ([GH-101794](https://github.com/godotengine/godot/pull/101794)).
- Fix a crash bug in `LightmapGI::_assign_lightmaps` triggered after reparenting ([GH-101853](https://github.com/godotengine/godot/pull/101853)).
- WebGL2: Fix 2D array textures with RGTC compression not rendering ([GH-101909](https://github.com/godotengine/godot/pull/101909)).
- CPUParticles2D: - Add ability to follow physics interpolated target ([GH-101911](https://github.com/godotengine/godot/pull/101911)).
- Fix shadow peter-panning with default spotlight ([GH-101952](https://github.com/godotengine/godot/pull/101952)).
- Vulkan: Fix performance regression introduced in buffer creation ([GH-101972](https://github.com/godotengine/godot/pull/101972)).
- 2D: Fix rendering artifacts when using `BackBufferCopy` ([GH-101998](https://github.com/godotengine/godot/pull/101998)).
- Avoid flipping normal based on facing direction when calculating SDF ([GH-102105](https://github.com/godotengine/godot/pull/102105)).
- Fix default SDFGI variant not being compiled in time ([GH-102122](https://github.com/godotengine/godot/pull/102122)).
- Mark pipeline compilation of ubershaders as high priority ([GH-102125](https://github.com/godotengine/godot/pull/102125)).
- 2D: Fix clip children and rendering artifacts ([GH-102161](https://github.com/godotengine/godot/pull/102161)).
- Fully enable HDR2D when the setting is changed ([GH-102177](https://github.com/godotengine/godot/pull/102177)).
- Ensure albedo texture size is available for Label3D and Sprite3D ([GH-102208](https://github.com/godotengine/godot/pull/102208)).
- Reduce mobile pipeline compilations ([GH-102217](https://github.com/godotengine/godot/pull/102217)).
- Spread direct lighting calculation for LightmapGI over several submissions ([GH-102257](https://github.com/godotengine/godot/pull/102257)).
- Track mesh dependencies in Dummy RenderingServer ([GH-102261](https://github.com/godotengine/godot/pull/102261)).
- Use a smaller epsilon for omni and spot attenuation cutoff ([GH-102272](https://github.com/godotengine/godot/pull/102272)).
- Implement Fallback to Vulkan for MoltenVK ([GH-102341](https://github.com/godotengine/godot/pull/102341)).
- Fix over saturated static colored lights ([GH-102424](https://github.com/godotengine/godot/pull/102424)).
- Fix erroneous logic when flushes are involved on RD async methods ([GH-102454](https://github.com/godotengine/godot/pull/102454)).
- Decrease default Max Rays per Pass setting to 4 to fix some lightmapping crashes ([GH-102477](https://github.com/godotengine/godot/pull/102477)).
- Add loop annotations to ubershaders to prevent loop unrolling ([GH-102480](https://github.com/godotengine/godot/pull/102480)).
- Fix rendering material when UV2 is compressed ([GH-102497](https://github.com/godotengine/godot/pull/102497)).
- Ensure instance uniforms are freed by updating dirty items before freeing ([GH-102503](https://github.com/godotengine/godot/pull/102503)).
- Lightmapper: Expose the JNLM denoiser region size in the project settings ([GH-102579](https://github.com/godotengine/godot/pull/102579)).
- Physics Interpolation - Auto-reset on `set_physics_interpolation_mode()` ([GH-102652](https://github.com/godotengine/godot/pull/102652)).
- 2D: Fix free of invalid ID ([GH-102677](https://github.com/godotengine/godot/pull/102677)).
- Fix broken skeletal animated meshes after #101561 ([GH-102794](https://github.com/godotengine/godot/pull/102794)).
- RenderingDevice: Fix certain RD to Image format conversions ([GH-102805](https://github.com/godotengine/godot/pull/102805)).
- Restore using VMA to create buffers and images ([GH-102830](https://github.com/godotengine/godot/pull/102830)).
- Fix debug CanvasItem redraw rects in RD renderer ([GH-103017](https://github.com/godotengine/godot/pull/103017)).
- Metal: Compile `MTLLibrary` on demand when pipeline is created ([GH-103185](https://github.com/godotengine/godot/pull/103185)).
- Shaders: Only convert default value to linear color if type hint is `source_color` ([GH-103201](https://github.com/godotengine/godot/pull/103201)).
- Windows: Offload `RenderingDevice` creation test to subprocess ([GH-103245](https://github.com/godotengine/godot/pull/103245)).
- `texture_create_from_native_handle()` should return `RID` for texture from `RenderingServer`, not `RenderingDevice` ([GH-103296](https://github.com/godotengine/godot/pull/103296)).
- Metal: Fix SPIR-V MSL compilation on iOS targets ([GH-103337](https://github.com/godotengine/godot/pull/103337)).
#### Shaders
- Fix visual shader inputs to follow alphabetical order ([GH-83443](https://github.com/godotengine/godot/pull/83443)).
- Add `model_normal_matrix` for fragment shader ([GH-86000](https://github.com/godotengine/godot/pull/86000)).
- Make shader language editors inherit the same base class ([GH-92576](https://github.com/godotengine/godot/pull/92576)).
- Allow drag & drop Mesh to create MeshEmitter in visual shaders ([GH-93017](https://github.com/godotengine/godot/pull/93017)).
- Add derivative functions to sky shader mode in visual shader ([GH-93399](https://github.com/godotengine/godot/pull/93399)).
- Allow usage of `discard` inside custom shader functions ([GH-93590](https://github.com/godotengine/godot/pull/93590)).
- Allow using stage functions inside custom shader functions ([GH-93650](https://github.com/godotengine/godot/pull/93650)).
- Add basic support to evaluate operator value in shader language ([GH-93822](https://github.com/godotengine/godot/pull/93822)).
- Add a material preview to visual shader editor ([GH-94215](https://github.com/godotengine/godot/pull/94215)).
- GDShader: Add `hint_enum` for `uniform int` ([GH-94324](https://github.com/godotengine/godot/pull/94324)).
- Fix multiple ternary expressions to be used without parenthesis ([GH-94352](https://github.com/godotengine/godot/pull/94352)).
- Change `VisualShaderNodeVec4Constant` type to vec4 ([GH-94616](https://github.com/godotengine/godot/pull/94616)).
- Fix texture samplers to not being last in the property list ([GH-94785](https://github.com/godotengine/godot/pull/94785)).
- Fix uniform subgroup in shader will carry out to next group ([GH-94896](https://github.com/godotengine/godot/pull/94896)).
- Allow `SCREEN_UV` to be used in light function of spatial shader ([GH-94981](https://github.com/godotengine/godot/pull/94981)).
- Add `CLIP_SPACE_FAR` built-in to spatial shader ([GH-95057](https://github.com/godotengine/godot/pull/95057)).
- Allow setting a cubemap as default parameter to shader ([GH-95126](https://github.com/godotengine/godot/pull/95126)).
- Fix `String::simplify_path` handling of relative paths to parent dir (`../`), fixes relative shader includes ([GH-95184](https://github.com/godotengine/godot/pull/95184)).
- Forbid function declaration with a const qualifier in shaders ([GH-95274](https://github.com/godotengine/godot/pull/95274)).
- Fix shader crash when the comma used in `for` loop as a trailing ([GH-95350](https://github.com/godotengine/godot/pull/95350)).
- Fix wrong name for Spatial shader mode in VisualShader resource inspector ([GH-95464](https://github.com/godotengine/godot/pull/95464)).
- Remove `missing a category` warning in visual shader node ([GH-95465](https://github.com/godotengine/godot/pull/95465)).
- Fix shader incorrectly expects `int` on `uint` and vice-versa in cases ([GH-95473](https://github.com/godotengine/godot/pull/95473)).
- Fix middle expression of `for` loop to accept not only operators ([GH-95547](https://github.com/godotengine/godot/pull/95547)).
- Fix shader uniforms has null as default value ([GH-95626](https://github.com/godotengine/godot/pull/95626)).
- Fix shader crash when using varyings with non-`flat` integer type ([GH-95737](https://github.com/godotengine/godot/pull/95737)).
- Add a context menu for the shader editor file list ([GH-95738](https://github.com/godotengine/godot/pull/95738)).
- Add copy/paste options to preview material parameters in visual shader ([GH-96618](https://github.com/godotengine/godot/pull/96618)).
- Fix shader crash when using unary minus in expression ([GH-96858](https://github.com/godotengine/godot/pull/96858)).
- Use double comments in shader template light functions ([GH-97024](https://github.com/godotengine/godot/pull/97024)).
- Visual Shader: Add vector operations to Remap node ([GH-97314](https://github.com/godotengine/godot/pull/97314)).
- Keep existing `VectorCompose` input values when setting vector type ([GH-97365](https://github.com/godotengine/godot/pull/97365)).
- VisualShader: Add LinearToSRGB and SRGBToLinear to ColorFunc node ([GH-97388](https://github.com/godotengine/godot/pull/97388)).
- Fix shader crash when return a void function call ([GH-97481](https://github.com/godotengine/godot/pull/97481)).
- Add `#error` preprocessor directive to shading language ([GH-98267](https://github.com/godotengine/godot/pull/98267)).
- Add alpha channel display to vec4 previews of visual shader nodes ([GH-98303](https://github.com/godotengine/godot/pull/98303)).
- Make `OUTPUT_IS_SRGB/CLIP_SPACE_FAR` shader built-ins global ([GH-98448](https://github.com/godotengine/godot/pull/98448)).
- Add renderer state defines to shader preprocessor ([GH-98549](https://github.com/godotengine/godot/pull/98549)).
- Clarify in default texture repeat and filter docs that they only impact the built in texture ([GH-98738](https://github.com/godotengine/godot/pull/98738)).
- Add prefix to struct member names in shader compiler ([GH-98755](https://github.com/godotengine/godot/pull/98755)).
- Delete old function for parsing CG shaders ([GH-98974](https://github.com/godotengine/godot/pull/98974)).
- Add swap connection option to visual shader graph ([GH-99177](https://github.com/godotengine/godot/pull/99177)).
- Fix error emitting when reset a visual shader preview parameter ([GH-99272](https://github.com/godotengine/godot/pull/99272)).
- Add `samplerExternalOES` type to shader globals ([GH-99622](https://github.com/godotengine/godot/pull/99622)).
- Fix orphan strings in shader preprocessor ([GH-99704](https://github.com/godotengine/godot/pull/99704)).
- Move uniform variables up in the `gles3/scene.glsl` template so that they are available within the `#GLOBALS` scope ([GH-100125](https://github.com/godotengine/godot/pull/100125)).
- Avoid error spam when shaders fail to compile by freeing shader_data version when compilation fails ([GH-100128](https://github.com/godotengine/godot/pull/100128)).
- [Shader Language] Add missing token name ([GH-100289](https://github.com/godotengine/godot/pull/100289)).
- Prevent using boolean varyings in vertex function of visual shaders ([GH-100309](https://github.com/godotengine/godot/pull/100309)).
- Fix space transformations in WorldPositionFromDepth visual shader node generation ([GH-100350](https://github.com/godotengine/godot/pull/100350)).
- Fix float constant descriptions not translating on macOS ([GH-101592](https://github.com/godotengine/godot/pull/101592)).
- Generate global code for `VisualShader` nodes that connect to `VaryingSetters` ([GH-101648](https://github.com/godotengine/godot/pull/101648)).
- Fix visual shader error when opening a Fresnel node preview ([GH-101796](https://github.com/godotengine/godot/pull/101796)).
- Fix `MASS` property particle shader bug ([GH-102143](https://github.com/godotengine/godot/pull/102143)).
- Fix mouse filter on visual shader node previews ([GH-102278](https://github.com/godotengine/godot/pull/102278)).
- Validate varying count when compiling shaders ([GH-102792](https://github.com/godotengine/godot/pull/102792)).
- Add custom minimum size for shader tabs ([GH-102873](https://github.com/godotengine/godot/pull/102873)).
- Fix crash at using increment op for varying in `light` shader function ([GH-102892](https://github.com/godotengine/godot/pull/102892)).
#### Tests
- Add unit tests for Node2D helper methods ([GH-91654](https://github.com/godotengine/godot/pull/91654)).
- Add unit tests for `HeightMapShape3D` ([GH-95123](https://github.com/godotengine/godot/pull/95123)).
- Add unit tests for `StyleBoxTexture` ([GH-95218](https://github.com/godotengine/godot/pull/95218)).
- Add unit tests for `String::parse_url()` ([GH-95590](https://github.com/godotengine/godot/pull/95590)).
- Add unit tests for `Parallax2D` ([GH-95650](https://github.com/godotengine/godot/pull/95650)).
- Add unit tests for `StreamPeer` and `StreamPeerBuffer` ([GH-95784](https://github.com/godotengine/godot/pull/95784)).
- Add unit tests for `PacketPeer` ([GH-95931](https://github.com/godotengine/godot/pull/95931)).
- Add more unit tests for String `insert` and `join` ([GH-96291](https://github.com/godotengine/godot/pull/96291)).
- Make `[Audio]` tag consistent with other test environment tags ([GH-96564](https://github.com/godotengine/godot/pull/96564)).
- `create_test` script: Improve argument description and snake_case name conversion ([GH-96565](https://github.com/godotengine/godot/pull/96565)).
- Add Unit Test cases for `Sky` ([GH-97512](https://github.com/godotengine/godot/pull/97512)).
- Fix `InputEventKey` test failure under certain system languages ([GH-98504](https://github.com/godotengine/godot/pull/98504)).
- Add tests for `Projection` ([GH-99125](https://github.com/godotengine/godot/pull/99125)).
- Add basic tests for Fontfile ([GH-99131](https://github.com/godotengine/godot/pull/99131)).
- Destroy EditorFilesystem/EditorSettings on test shutdown ([GH-99847](https://github.com/godotengine/godot/pull/99847)).
- Add unit tests for Sky ([GH-99886](https://github.com/godotengine/godot/pull/99886)).
- Fix `TCPServer` "Should disconnect client" test ([GH-99960](https://github.com/godotengine/godot/pull/99960)).
- Ensure that directory exists in create_test.py ([GH-100867](https://github.com/godotengine/godot/pull/100867)).
- Add some tests for `uid://` encoding and decoding ([GH-100970](https://github.com/godotengine/godot/pull/100970)).
- Add `Packed*Array` `to_byte_array` variant call tests ([GH-102587](https://github.com/godotengine/godot/pull/102587)).
#### Thirdparty
- ufbx: Update to 0.14.3 ([GH-95831](https://github.com/godotengine/godot/pull/95831)).
- clipper2: Update to 1.4.0 ([GH-95964](https://github.com/godotengine/godot/pull/95964)).
- thorvg: Update to 0.14.7 ([GH-96167](https://github.com/godotengine/godot/pull/96167)).
- thorvg: Update to 0.14.8, and backport upstream fix for Bezier precision regression ([GH-96320](https://github.com/godotengine/godot/pull/96320)).
- mbedTLS: Update to 3.6.1 ([GH-96385](https://github.com/godotengine/godot/pull/96385)).
- thorvg: Update to 0.14.9 ([GH-96658](https://github.com/godotengine/godot/pull/96658)).
- thorvg: Update to 0.14.10 ([GH-97079](https://github.com/godotengine/godot/pull/97079)).
- miniupnpc: Update to 2.2.8 (new major 18) ([GH-97139](https://github.com/godotengine/godot/pull/97139)).
- Update bcdec to latest version ([GH-97611](https://github.com/godotengine/godot/pull/97611)).
- Update HarfBuzz to 10.0.1 ([GH-97677](https://github.com/godotengine/godot/pull/97677)).
- Update ICU to 76.1 ([GH-98496](https://github.com/godotengine/godot/pull/98496)).
- Update meshoptimizer to 0.22 ([GH-98529](https://github.com/godotengine/godot/pull/98529)).
- Include full Apache-2.0 license in COPYRIGHT.txt ([GH-98628](https://github.com/godotengine/godot/pull/98628)).
- smol-v: update to 2024 to support SPIR-V 1.6 ([GH-98771](https://github.com/godotengine/godot/pull/98771)).
- certs: Sync with Mozilla bundle as of Oct 19, 2024 ([GH-98855](https://github.com/godotengine/godot/pull/98855)).
- Delete unused files of thirdparty libs (zlib, mbedtls) ([GH-98920](https://github.com/godotengine/godot/pull/98920)).
- Sync controller mappings DB with SDL2 community repo [Nov 2024] ([GH-99304](https://github.com/godotengine/godot/pull/99304)).
- libpng: Update to upstream 1.6.44 ([GH-99996](https://github.com/godotengine/godot/pull/99996)).
- mbedtls: Update to upstream 3.6.2 ([GH-99997](https://github.com/godotengine/godot/pull/99997)).
- tinyexr: Update to upstream 1.0.9 ([GH-99998](https://github.com/godotengine/godot/pull/99998)).
- ufbx: Update to upstream 0.15.0 ([GH-99999](https://github.com/godotengine/godot/pull/99999)).
- thorvg: Update to 0.15.5 ([GH-100008](https://github.com/godotengine/godot/pull/100008)).
- libbacktrace: Update to upstream commit 1db85642e ([GH-100274](https://github.com/godotengine/godot/pull/100274)).
- Regenerate X11 wrappers with dynload-wrapper 0.7 ([GH-100315](https://github.com/godotengine/godot/pull/100315)).
- libpng: Update to 1.6.45 ([GH-101346](https://github.com/godotengine/godot/pull/101346)).
- thorvg: Update to 0.15.8 ([GH-101347](https://github.com/godotengine/godot/pull/101347)).
- manifold: Update to 3.0.1 ([GH-101351](https://github.com/godotengine/godot/pull/101351)).
- etcpak: Sync with upstream 2.0 ([GH-101362](https://github.com/godotengine/godot/pull/101362)).
- harfbuzz: Update to 10.1.0 ([GH-101366](https://github.com/godotengine/godot/pull/101366)).
- msdfgen: Update to 1.12 ([GH-101367](https://github.com/godotengine/godot/pull/101367)).
- Update texture import library info in COPYRIGHT.txt ([GH-101388](https://github.com/godotengine/godot/pull/101388)).
- Harmonize patches to document downstream changes ([GH-102242](https://github.com/godotengine/godot/pull/102242)).
- Betsy: Consolidate documentation in module folder and cleanup SCsub ([GH-102264](https://github.com/godotengine/godot/pull/102264)).
- thorvg: Update to 0.15.10 ([GH-102851](https://github.com/godotengine/godot/pull/102851)).
- Fix MinGW crash handler crashing during trace generation or producing empty trace ([GH-102900](https://github.com/godotengine/godot/pull/102900)).
#### XR
- Add Linux camera support ([GH-53666](https://github.com/godotengine/godot/pull/53666)).
- Change hand tracking project settings and finetune `show_when_tracked` ([GH-95153](https://github.com/godotengine/godot/pull/95153)).
- Add support for the debug utils extension in OpenXR ([GH-95156](https://github.com/godotengine/godot/pull/95156)).
- Update OpenXR thirdparty library to 1.1.38 ([GH-95227](https://github.com/godotengine/godot/pull/95227)).
- OpenXR: Fix support for building against distro package ([GH-95658](https://github.com/godotengine/godot/pull/95658)).
- OpenXR: Check correct status bit for hand tracking ([GH-95929](https://github.com/godotengine/godot/pull/95929)).
- Fix crash when calling `OpenXRAPI::get_hand_tracker()` and hand-tracking is disabled ([GH-95959](https://github.com/godotengine/godot/pull/95959)).
- Fix invalid `Skeleton3D` bone pose updates ([GH-96093](https://github.com/godotengine/godot/pull/96093)).
- OpenXR: Support composition layers based on Android surfaces ([GH-96185](https://github.com/godotengine/godot/pull/96185)).
- Fix Android builds when OpenXR is disabled ([GH-96365](https://github.com/godotengine/godot/pull/96365)).
- Warn if XRHandModifier3D used with OpenXR and hand-tracking disabled ([GH-96587](https://github.com/godotengine/godot/pull/96587)).
- [Android editor] Improve support for XR projects ([GH-96624](https://github.com/godotengine/godot/pull/96624)).
- Disable some android editor settings by default on XR devices ([GH-96697](https://github.com/godotengine/godot/pull/96697)).
- [Android editor] Limit when OpenXR runtime permissions are requested ([GH-96742](https://github.com/godotengine/godot/pull/96742)).
- Fix launching XR apps from the Android editor ([GH-96868](https://github.com/godotengine/godot/pull/96868)).
- OpenXR: Add support for binding modifiers ([GH-97140](https://github.com/godotengine/godot/pull/97140)).
- OpenXR: Allow extending Android surface swapchain creation from GDExtension ([GH-97252](https://github.com/godotengine/godot/pull/97252)).
- OpenXR: Correctly set the Depth swapchain name ([GH-97259](https://github.com/godotengine/godot/pull/97259)).
- Cleanup of action map dialogs ([GH-97392](https://github.com/godotengine/godot/pull/97392)).
- Add missing `#ifndef _3D_DISABLED` to main file ([GH-97442](https://github.com/godotengine/godot/pull/97442)).
- [XR Editor] Update the set of excluded permissions ([GH-97477](https://github.com/godotengine/godot/pull/97477)).
- Update thirdparty OpenXR to 1.1.41 ([GH-97524](https://github.com/godotengine/godot/pull/97524)).
- Expose CameraFeed setters ([GH-97534](https://github.com/godotengine/godot/pull/97534)).
- Add `activate_feed` and `deactivate_feed` virtual bind to CameraFeed ([GH-97571](https://github.com/godotengine/godot/pull/97571)).
- OpenXR: Add support for Wayland on Linux ([GH-97771](https://github.com/godotengine/godot/pull/97771)).
- OpenXR: change bindings to 'flatten' source paths ([GH-98163](https://github.com/godotengine/godot/pull/98163)).
- Fix bug with OpenXR composition layers added after OpenXR is running ([GH-98471](https://github.com/godotengine/godot/pull/98471)).
- Fix OpenXR module failing to build on Linux when Wayland is disabled ([GH-98589](https://github.com/godotengine/godot/pull/98589)).
- Patch the OpenXR headers to get EGL from GLAD if we're using it ([GH-98824](https://github.com/godotengine/godot/pull/98824)).
- Allow locking the camera to the `XROrigin3D` for benchmarking or automated testing ([GH-99145](https://github.com/godotengine/godot/pull/99145)).
- OpenXR: Fix pose recenter signal to be omitted properly ([GH-99159](https://github.com/godotengine/godot/pull/99159)).
- OpenXR: Fix crash with composition layers in non-dev builds ([GH-100471](https://github.com/godotengine/godot/pull/100471)).
- OpenXR: Make sure wedge on DPad modifier is expressed in degrees ([GH-100633](https://github.com/godotengine/godot/pull/100633)).
- OpenXR: Fix hiding/showing composition layers using hole punching ([GH-100763](https://github.com/godotengine/godot/pull/100763)).
- [XR Editor] Allow specifying whether to play the current scene or a specific scene in XR or regular mode ([GH-101116](https://github.com/godotengine/godot/pull/101116)).
- Update `OpenXRAPI` memory management ([GH-101294](https://github.com/godotengine/godot/pull/101294)).
- Add PICO OS Immersive Mode ([GH-101387](https://github.com/godotengine/godot/pull/101387)).
- Clean up the XR editor logic ([GH-101645](https://github.com/godotengine/godot/pull/101645)).
- Fix `OpenXRAPIExtension` casting build issue ([GH-102384](https://github.com/godotengine/godot/pull/102384)).
- Bump the version of the openxr vendors plugin dependency ([GH-102772](https://github.com/godotengine/godot/pull/102772)).
- OpenXR: Emulated alpha blend mode should override the real blend mode ([GH-103338](https://github.com/godotengine/godot/pull/103338)).
- Inform that Android sensors must be enabled for MobileVR support ([GH-103370](https://github.com/godotengine/godot/pull/103370)).
## Past releases
- [4.3](https://github.com/godotengine/godot/blob/4.3-stable/CHANGELOG.md)
- [4.2](https://github.com/godotengine/godot/blob/4.2-stable/CHANGELOG.md)
- [4.1](https://github.com/godotengine/godot/blob/4.1-stable/CHANGELOG.md)
- [4.0](https://github.com/godotengine/godot/blob/4.0-stable/CHANGELOG.md)
- [3.5](https://github.com/godotengine/godot/blob/3.5-stable/CHANGELOG.md)
- [3.4](https://github.com/godotengine/godot/blob/3.4-stable/CHANGELOG.md)
- [3.3](https://github.com/godotengine/godot/blob/3.3-stable/CHANGELOG.md)
- [3.2](https://github.com/godotengine/godot/blob/3.2-stable/CHANGELOG.md)
- [3.1](https://github.com/godotengine/godot/blob/3.1-stable/CHANGELOG.md)
- [3.0](https://github.com/godotengine/godot/blob/f2e19a26f556c42b7202072296dc072aaac2007c/CHANGELOG.md)