201 lines
6.3 KiB
C++
201 lines
6.3 KiB
C++
/**************************************************************************/
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/* polygon_2d_editor_plugin.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef POLYGON_2D_EDITOR_PLUGIN_H
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#define POLYGON_2D_EDITOR_PLUGIN_H
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#include "editor/plugins/abstract_polygon_2d_editor.h"
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#include "scene/2d/polygon_2d.h"
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class AcceptDialog;
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class ButtonGroup;
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class EditorZoomWidget;
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class HScrollBar;
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class HSlider;
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class Label;
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class MenuButton;
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class Panel;
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class ScrollContainer;
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class SpinBox;
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class TextureRect;
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class ViewPanner;
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class VScrollBar;
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class Polygon2DEditor : public AbstractPolygon2DEditor {
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GDCLASS(Polygon2DEditor, AbstractPolygon2DEditor);
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enum {
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MENU_POLYGON_TO_UV,
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MENU_UV_TO_POLYGON,
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MENU_UV_CLEAR,
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MENU_GRID_SETTINGS,
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};
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enum Mode {
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MODE_POINTS,
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MODE_POLYGONS,
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MODE_UV,
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MODE_BONES,
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MODE_MAX
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};
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enum Action {
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ACTION_CREATE,
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ACTION_CREATE_INTERNAL,
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ACTION_REMOVE_INTERNAL,
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ACTION_EDIT_POINT,
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ACTION_MOVE,
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ACTION_ROTATE,
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ACTION_SCALE,
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ACTION_ADD_POLYGON,
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ACTION_REMOVE_POLYGON,
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ACTION_PAINT_WEIGHT,
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ACTION_CLEAR_WEIGHT,
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ACTION_MAX
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};
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Polygon2D *node = nullptr;
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Polygon2D *previous_node = nullptr;
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Button *dock_button = nullptr;
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VBoxContainer *polygon_edit = nullptr;
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Mode current_mode = MODE_MAX; // Uninitialized.
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Button *mode_buttons[MODE_MAX];
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Action selected_action = ACTION_CREATE;
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Button *action_buttons[ACTION_MAX];
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Button *b_snap_enable = nullptr;
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Button *b_snap_grid = nullptr;
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MenuButton *edit_menu = nullptr;
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Control *canvas = nullptr;
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Panel *canvas_background = nullptr;
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Polygon2D *preview_polygon = nullptr;
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EditorZoomWidget *zoom_widget = nullptr;
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HScrollBar *hscroll = nullptr;
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VScrollBar *vscroll = nullptr;
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bool center_view_on_draw = false;
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Ref<ViewPanner> panner;
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void _pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event);
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void _zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event);
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Vector2 draw_offset;
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real_t draw_zoom = 1.0;
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VBoxContainer *bone_scroll_main_vb = nullptr;
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ScrollContainer *bone_scroll = nullptr;
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VBoxContainer *bone_scroll_vb = nullptr;
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Button *sync_bones = nullptr;
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HSlider *bone_paint_strength = nullptr;
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SpinBox *bone_paint_radius = nullptr;
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Label *bone_paint_radius_label = nullptr;
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bool bone_painting = false;
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int bone_painting_bone = 0;
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Vector<float> prev_weights;
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Vector2 bone_paint_pos;
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AcceptDialog *grid_settings = nullptr;
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void _sync_bones();
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void _update_bone_list();
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Vector<Vector2> editing_points;
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Vector<Vector2> previous_uv;
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Vector<Vector2> previous_polygon;
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Vector<Color> previous_colors;
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int previous_internal_vertices = 0;
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Array previous_bones;
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Array previous_polygons;
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Vector2 create_to;
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int point_drag_index = -1;
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bool is_dragging = false;
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bool is_creating = false;
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Vector<int> polygon_create;
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Action current_action = ACTION_CREATE;
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Vector2 drag_from;
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AcceptDialog *error = nullptr;
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bool use_snap = false;
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bool snap_show_grid = false;
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Vector2 snap_offset;
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Vector2 snap_step;
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void _edit_menu_option(int p_option);
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void _cancel_editing();
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void _update_polygon_editing_state();
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void _update_available_modes();
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void _center_view();
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void _update_zoom_and_pan(bool p_zoom_at_center);
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void _canvas_input(const Ref<InputEvent> &p_input);
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void _center_view_on_draw(bool p_enabled = true);
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void _canvas_draw();
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void _set_action(int p_mode);
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void _set_use_snap(bool p_use);
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void _set_show_grid(bool p_show);
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void _set_snap_off_x(real_t p_val);
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void _set_snap_off_y(real_t p_val);
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void _set_snap_step_x(real_t p_val);
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void _set_snap_step_y(real_t p_val);
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void _select_mode(int p_mode);
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void _bone_paint_selected(int p_index);
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int _get_polygon_count() const override;
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protected:
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virtual Node2D *_get_node() const override;
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virtual void _set_node(Node *p_polygon) override;
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virtual Vector2 _get_offset(int p_idx) const override;
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virtual bool _has_uv() const override { return true; }
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virtual void _commit_action() override;
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void _notification(int p_what);
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static void _bind_methods();
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Vector2 snap_point(Vector2 p_target) const;
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public:
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Polygon2DEditor();
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};
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class Polygon2DEditorPlugin : public AbstractPolygon2DEditorPlugin {
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GDCLASS(Polygon2DEditorPlugin, AbstractPolygon2DEditorPlugin);
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public:
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Polygon2DEditorPlugin();
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};
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#endif // POLYGON_2D_EDITOR_PLUGIN_H
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