godot-module-template/engine/editor/plugins/polygon_2d_editor_plugin.h

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6.3 KiB
C++

/**************************************************************************/
/* polygon_2d_editor_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef POLYGON_2D_EDITOR_PLUGIN_H
#define POLYGON_2D_EDITOR_PLUGIN_H
#include "editor/plugins/abstract_polygon_2d_editor.h"
#include "scene/2d/polygon_2d.h"
class AcceptDialog;
class ButtonGroup;
class EditorZoomWidget;
class HScrollBar;
class HSlider;
class Label;
class MenuButton;
class Panel;
class ScrollContainer;
class SpinBox;
class TextureRect;
class ViewPanner;
class VScrollBar;
class Polygon2DEditor : public AbstractPolygon2DEditor {
GDCLASS(Polygon2DEditor, AbstractPolygon2DEditor);
enum {
MENU_POLYGON_TO_UV,
MENU_UV_TO_POLYGON,
MENU_UV_CLEAR,
MENU_GRID_SETTINGS,
};
enum Mode {
MODE_POINTS,
MODE_POLYGONS,
MODE_UV,
MODE_BONES,
MODE_MAX
};
enum Action {
ACTION_CREATE,
ACTION_CREATE_INTERNAL,
ACTION_REMOVE_INTERNAL,
ACTION_EDIT_POINT,
ACTION_MOVE,
ACTION_ROTATE,
ACTION_SCALE,
ACTION_ADD_POLYGON,
ACTION_REMOVE_POLYGON,
ACTION_PAINT_WEIGHT,
ACTION_CLEAR_WEIGHT,
ACTION_MAX
};
Polygon2D *node = nullptr;
Polygon2D *previous_node = nullptr;
Button *dock_button = nullptr;
VBoxContainer *polygon_edit = nullptr;
Mode current_mode = MODE_MAX; // Uninitialized.
Button *mode_buttons[MODE_MAX];
Action selected_action = ACTION_CREATE;
Button *action_buttons[ACTION_MAX];
Button *b_snap_enable = nullptr;
Button *b_snap_grid = nullptr;
MenuButton *edit_menu = nullptr;
Control *canvas = nullptr;
Panel *canvas_background = nullptr;
Polygon2D *preview_polygon = nullptr;
EditorZoomWidget *zoom_widget = nullptr;
HScrollBar *hscroll = nullptr;
VScrollBar *vscroll = nullptr;
bool center_view_on_draw = false;
Ref<ViewPanner> panner;
void _pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event);
void _zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event);
Vector2 draw_offset;
real_t draw_zoom = 1.0;
VBoxContainer *bone_scroll_main_vb = nullptr;
ScrollContainer *bone_scroll = nullptr;
VBoxContainer *bone_scroll_vb = nullptr;
Button *sync_bones = nullptr;
HSlider *bone_paint_strength = nullptr;
SpinBox *bone_paint_radius = nullptr;
Label *bone_paint_radius_label = nullptr;
bool bone_painting = false;
int bone_painting_bone = 0;
Vector<float> prev_weights;
Vector2 bone_paint_pos;
AcceptDialog *grid_settings = nullptr;
void _sync_bones();
void _update_bone_list();
Vector<Vector2> editing_points;
Vector<Vector2> previous_uv;
Vector<Vector2> previous_polygon;
Vector<Color> previous_colors;
int previous_internal_vertices = 0;
Array previous_bones;
Array previous_polygons;
Vector2 create_to;
int point_drag_index = -1;
bool is_dragging = false;
bool is_creating = false;
Vector<int> polygon_create;
Action current_action = ACTION_CREATE;
Vector2 drag_from;
AcceptDialog *error = nullptr;
bool use_snap = false;
bool snap_show_grid = false;
Vector2 snap_offset;
Vector2 snap_step;
void _edit_menu_option(int p_option);
void _cancel_editing();
void _update_polygon_editing_state();
void _update_available_modes();
void _center_view();
void _update_zoom_and_pan(bool p_zoom_at_center);
void _canvas_input(const Ref<InputEvent> &p_input);
void _center_view_on_draw(bool p_enabled = true);
void _canvas_draw();
void _set_action(int p_mode);
void _set_use_snap(bool p_use);
void _set_show_grid(bool p_show);
void _set_snap_off_x(real_t p_val);
void _set_snap_off_y(real_t p_val);
void _set_snap_step_x(real_t p_val);
void _set_snap_step_y(real_t p_val);
void _select_mode(int p_mode);
void _bone_paint_selected(int p_index);
int _get_polygon_count() const override;
protected:
virtual Node2D *_get_node() const override;
virtual void _set_node(Node *p_polygon) override;
virtual Vector2 _get_offset(int p_idx) const override;
virtual bool _has_uv() const override { return true; }
virtual void _commit_action() override;
void _notification(int p_what);
static void _bind_methods();
Vector2 snap_point(Vector2 p_target) const;
public:
Polygon2DEditor();
};
class Polygon2DEditorPlugin : public AbstractPolygon2DEditorPlugin {
GDCLASS(Polygon2DEditorPlugin, AbstractPolygon2DEditorPlugin);
public:
Polygon2DEditorPlugin();
};
#endif // POLYGON_2D_EDITOR_PLUGIN_H