/**************************************************************************/ /* polygon_2d_editor_plugin.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef POLYGON_2D_EDITOR_PLUGIN_H #define POLYGON_2D_EDITOR_PLUGIN_H #include "editor/plugins/abstract_polygon_2d_editor.h" #include "scene/2d/polygon_2d.h" class AcceptDialog; class ButtonGroup; class EditorZoomWidget; class HScrollBar; class HSlider; class Label; class MenuButton; class Panel; class ScrollContainer; class SpinBox; class TextureRect; class ViewPanner; class VScrollBar; class Polygon2DEditor : public AbstractPolygon2DEditor { GDCLASS(Polygon2DEditor, AbstractPolygon2DEditor); enum { MENU_POLYGON_TO_UV, MENU_UV_TO_POLYGON, MENU_UV_CLEAR, MENU_GRID_SETTINGS, }; enum Mode { MODE_POINTS, MODE_POLYGONS, MODE_UV, MODE_BONES, MODE_MAX }; enum Action { ACTION_CREATE, ACTION_CREATE_INTERNAL, ACTION_REMOVE_INTERNAL, ACTION_EDIT_POINT, ACTION_MOVE, ACTION_ROTATE, ACTION_SCALE, ACTION_ADD_POLYGON, ACTION_REMOVE_POLYGON, ACTION_PAINT_WEIGHT, ACTION_CLEAR_WEIGHT, ACTION_MAX }; Polygon2D *node = nullptr; Polygon2D *previous_node = nullptr; Button *dock_button = nullptr; VBoxContainer *polygon_edit = nullptr; Mode current_mode = MODE_MAX; // Uninitialized. Button *mode_buttons[MODE_MAX]; Action selected_action = ACTION_CREATE; Button *action_buttons[ACTION_MAX]; Button *b_snap_enable = nullptr; Button *b_snap_grid = nullptr; MenuButton *edit_menu = nullptr; Control *canvas = nullptr; Panel *canvas_background = nullptr; Polygon2D *preview_polygon = nullptr; EditorZoomWidget *zoom_widget = nullptr; HScrollBar *hscroll = nullptr; VScrollBar *vscroll = nullptr; bool center_view_on_draw = false; Ref panner; void _pan_callback(Vector2 p_scroll_vec, Ref p_event); void _zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref p_event); Vector2 draw_offset; real_t draw_zoom = 1.0; VBoxContainer *bone_scroll_main_vb = nullptr; ScrollContainer *bone_scroll = nullptr; VBoxContainer *bone_scroll_vb = nullptr; Button *sync_bones = nullptr; HSlider *bone_paint_strength = nullptr; SpinBox *bone_paint_radius = nullptr; Label *bone_paint_radius_label = nullptr; bool bone_painting = false; int bone_painting_bone = 0; Vector prev_weights; Vector2 bone_paint_pos; AcceptDialog *grid_settings = nullptr; void _sync_bones(); void _update_bone_list(); Vector editing_points; Vector previous_uv; Vector previous_polygon; Vector previous_colors; int previous_internal_vertices = 0; Array previous_bones; Array previous_polygons; Vector2 create_to; int point_drag_index = -1; bool is_dragging = false; bool is_creating = false; Vector polygon_create; Action current_action = ACTION_CREATE; Vector2 drag_from; AcceptDialog *error = nullptr; bool use_snap = false; bool snap_show_grid = false; Vector2 snap_offset; Vector2 snap_step; void _edit_menu_option(int p_option); void _cancel_editing(); void _update_polygon_editing_state(); void _update_available_modes(); void _center_view(); void _update_zoom_and_pan(bool p_zoom_at_center); void _canvas_input(const Ref &p_input); void _center_view_on_draw(bool p_enabled = true); void _canvas_draw(); void _set_action(int p_mode); void _set_use_snap(bool p_use); void _set_show_grid(bool p_show); void _set_snap_off_x(real_t p_val); void _set_snap_off_y(real_t p_val); void _set_snap_step_x(real_t p_val); void _set_snap_step_y(real_t p_val); void _select_mode(int p_mode); void _bone_paint_selected(int p_index); int _get_polygon_count() const override; protected: virtual Node2D *_get_node() const override; virtual void _set_node(Node *p_polygon) override; virtual Vector2 _get_offset(int p_idx) const override; virtual bool _has_uv() const override { return true; } virtual void _commit_action() override; void _notification(int p_what); static void _bind_methods(); Vector2 snap_point(Vector2 p_target) const; public: Polygon2DEditor(); }; class Polygon2DEditorPlugin : public AbstractPolygon2DEditorPlugin { GDCLASS(Polygon2DEditorPlugin, AbstractPolygon2DEditorPlugin); public: Polygon2DEditorPlugin(); }; #endif // POLYGON_2D_EDITOR_PLUGIN_H