godot-module-template/scene/debugger
Rémi Verschelde cb9b4cff90
Decouple MeshStorage from RenderingServer
By moving RS::SurfaceData and RS::MeshInfo to RenderingServerTypes.

This notably allows removing RS dependency from `mesh.h`.
2026-02-25 20:17:28 +01:00
..
runtime_node_select.cpp Decouple MeshStorage from RenderingServer 2026-02-25 20:17:28 +01:00
runtime_node_select.h Decouple MeshStorage from RenderingServer 2026-02-25 20:17:28 +01:00
scene_debugger.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
scene_debugger.h Tidy up includes in scene/main and scene/debugger 2026-02-19 15:09:29 +01:00
scene_debugger_object.cpp Tidy up includes in scene/main and scene/debugger 2026-02-19 15:09:29 +01:00
scene_debugger_object.h Tidy up includes in scene/main and scene/debugger 2026-02-19 15:09:29 +01:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00