godot-module-template/drivers/gles3/storage
2026-03-05 13:45:51 -05:00
..
config.cpp GLES3: Move some static utils to new RasterizerUtilGLES3 2026-02-20 11:29:39 +01:00
config.h GLES3: Remove unnecessary includes 2026-02-20 11:29:38 +01:00
light_storage.cpp Decouple TextureStorage from RenderingServer 2026-02-25 20:17:28 +01:00
light_storage.h Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
material_storage.cpp Explicitly include core/config/engine.h where used 2026-03-04 10:17:10 +01:00
material_storage.h Move RS::ShaderNativeSourceCode to RenderingServerTypes to reduce dependencies on RS 2026-02-25 20:17:27 +01:00
mesh_storage.cpp Move RenderingMethod::RenderInfo to RenderingServerTypes 2026-02-25 20:17:28 +01:00
mesh_storage.h Move RenderingMethod::RenderInfo to RenderingServerTypes 2026-02-25 20:17:28 +01:00
particles_storage.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
particles_storage.h Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
render_scene_buffers_gles3.cpp Apply tonemapping in post of Compatibility when using canvas background mode. 2026-03-05 13:45:51 -05:00
render_scene_buffers_gles3.h Apply tonemapping in post of Compatibility when using canvas background mode. 2026-03-05 13:45:51 -05:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
texture_storage.cpp Decouple RenderingServer from as much of the codebase as possible 2026-03-03 12:48:07 +01:00
texture_storage.h Decouple TextureStorage from RenderingServer 2026-02-25 20:17:28 +01:00
utilities.cpp Decouple RenderingServer from as much of the codebase as possible 2026-03-03 12:48:07 +01:00
utilities.h Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00