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Thaddeus Crews 737ae54ef6
Merge pull request #117074 from qqwobble/fix-rich-ol-alpha
Fix RichTextLabel [ol type=a] not generating the right prefix
2026-03-06 12:39:59 -06:00
.github CI: Create CODEOWNERS validator hook 2026-03-06 08:35:57 -06:00
core Decouple node.h from scene_tree.h, minimize its other includes 2026-03-05 13:54:46 +01:00
doc Merge pull request #87081 from timoschwarzer/feature/control-render-transform 2026-03-06 15:16:43 +01:00
drivers Get rid of all unnecessary class_db.h includers 2026-03-04 17:40:05 -05:00
editor Merge pull request #117147 from RoeckVictor/fix-116944-cant-add-animation-library-twice 2026-03-06 12:39:57 -06:00
main Get rid of all unnecessary class_db.h includers 2026-03-04 17:40:05 -05:00
misc CI: Create CODEOWNERS validator hook 2026-03-06 08:35:57 -06:00
modules Fix no GDScript build fails due to no class_db.h 2026-03-05 16:46:23 -05:00
platform Merge pull request #117131 from syntaxerror247/fixing-my-blunder 2026-03-06 12:44:43 +01:00
scene Merge pull request #117074 from qqwobble/fix-rich-ol-alpha 2026-03-06 12:39:59 -06:00
servers Get rid of all unnecessary class_db.h includers 2026-03-04 17:40:05 -05:00
tests Explicitly include scene_tree.h where used 2026-03-05 10:43:25 +01:00
thirdparty Upgrade D3D12MA. 2026-02-26 14:25:45 +03:00
.clang-format Add a comment to run clang-format and clang-tidy on all files on changes. 2026-02-26 13:45:14 +01:00
.clang-tidy Style: Forbid alternative operators via clang tidy 2026-02-26 18:47:38 +01:00
.clangd Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
.editorconfig Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 2025-04-08 15:40:05 +02:00
.git-blame-ignore-revs Add DisplayServerEnums commit to the git blame ignore list 2026-03-03 12:48:02 +01:00
.gitattributes Preserve CRLF line terminators for MSVS project template 2025-05-12 13:24:23 +02:00
.gitignore gitignore: Ignore GNU patch .orig and .rej backup files 2025-12-17 12:54:56 +01:00
.mailmap Update AUTHORS and DONORS list 2026-01-14 00:18:18 +01:00
.pre-commit-config.yaml CI: Create CODEOWNERS validator hook 2026-03-06 08:35:57 -06:00
AUTHORS.md Update AUTHORS and DONORS list 2026-01-14 00:18:18 +01:00
CHANGELOG.md Add changelog for Godot 4.6 2026-01-25 11:39:36 +01:00
CONTRIBUTING.md Fix links for code style / hooks. 2026-02-26 11:24:40 +01:00
COPYRIGHT.txt Metal: Refactor for future Metal 4, switch to C++; fix dynamic uniforms 2026-02-06 07:07:10 +11:00
DONORS.md Update DONORS list 2026-01-25 09:59:40 +01:00
gles3_builders.py raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
glsl_builders.py raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
icon.png Optimize PNG assets 2025-09-22 20:33:16 +02:00
icon.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
icon_outlined.png Optimize PNG assets 2025-09-22 20:33:16 +02:00
icon_outlined.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
logo.png Optimize PNG assets 2025-09-22 20:33:16 +02:00
logo.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
LOGO_LICENSE.txt Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
logo_outlined.png Optimize PNG assets 2025-09-22 20:33:16 +02:00
logo_outlined.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
methods.py CI: Enable Ruff preview options; bump version 2026-02-05 12:20:10 -06:00
platform_methods.py SCons: Enable wasm64 support on web builds 2026-02-25 11:33:21 -06:00
pyproject.toml SCons: Bump minimum Python version (3.8 → 3.9) 2026-02-20 13:22:11 -06:00
README.md README: Minor tweaks and remove broken badge 2026-01-14 20:51:37 +01:00
SConstruct SCons: Bump minimum Python version (3.8 → 3.9) 2026-02-20 13:22:11 -06:00
scu_builders.py SCons: Fix compiled tests on scu builds 2026-02-21 10:23:46 -06:00
version.py Bump version to 4.7-dev 2026-01-26 17:40:46 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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