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default_controller_mappings.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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gamecontrollerdb.txt
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Sync controller mappings DB with SDL community repo
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2026-02-16 18:07:03 +01:00 |
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godotcontrollerdb.txt
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Sync controller mappings DB with SDL community repo
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2026-02-16 18:07:03 +01:00 |
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input.compat.inc
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Implement amplitude to Input.vibrate_handheld
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2024-05-02 19:09:42 +03:00 |
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input.cpp
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Merge pull request #114895 from Nintorch/is-joy-vibrating
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2026-02-19 20:29:13 -06:00 |
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input.h
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Add support for joypad vibration checking
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2026-02-19 21:34:06 +05:00 |
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input_builders.py
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Sync controller mappings DB with SDL community repo
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2026-02-16 18:07:03 +01:00 |
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input_enums.h
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Input: Add missing MISC2-MISC6 gamepad button constants
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2026-02-17 21:12:23 +00:00 |
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input_event.cpp
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Add device IDs to keyboard and mouse events
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2026-02-14 11:28:44 +05:00 |
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input_event.h
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Add device IDs to keyboard and mouse events
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2026-02-14 11:28:44 +05:00 |
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input_event_codec.cpp
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Fix assertions related to buffer overruns in input_event_codec.cpp
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2025-11-21 22:55:52 +01:00 |
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input_event_codec.h
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MacOS: Embedded window support.
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2025-05-06 06:09:05 +10:00 |
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input_map.compat.inc
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Changed the default deadzone value for new actions from 0.5 to 0.2
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2024-10-01 16:47:44 +04:00 |
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input_map.cpp
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Merge pull request #105045 from ryevdokimov/fix-load-from-project-settings
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2026-02-16 15:02:43 -06:00 |
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input_map.h
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Synchronize the names for RequiredParam<T> arguments in header files
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2025-12-03 04:14:52 -06:00 |
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SCsub
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SCons: Add unobtrusive type hints in SCons files
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2024-09-25 09:34:35 -05:00 |
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shortcut.cpp
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Rework FileDialog shortcuts
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2025-10-11 14:37:40 +02:00 |
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shortcut.h
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Rework FileDialog shortcuts
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2025-10-11 14:37:40 +02:00 |