Input: Add missing MISC2-MISC6 gamepad button constants
The MISC2-MISC6 button strings are recognized by SDL3 but were not mapped in Godot's JoyButton enum, causing 'Unrecognized output string' warnings for controllers that use these buttons. This adds: - JoyButton::MISC2-MISC6 enum values (21-25) - 'misc2'-'misc6' string mappings in _joy_buttons array - GDScript bindings for JOY_BUTTON_MISC2 through JOY_BUTTON_MISC6 - Documentation entries in @GlobalScope.xml - Updates JoyButton::SDL_MAX from 21 to 26
This commit is contained in:
parent
bf95b62586
commit
bea703ae12
4 changed files with 32 additions and 2 deletions
|
|
@ -549,6 +549,11 @@ void register_global_constants() {
|
|||
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, PADDLE3);
|
||||
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, PADDLE4);
|
||||
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, TOUCHPAD);
|
||||
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, MISC2);
|
||||
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, MISC3);
|
||||
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, MISC4);
|
||||
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, MISC5);
|
||||
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, MISC6);
|
||||
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, SDL_MAX);
|
||||
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, MAX);
|
||||
|
||||
|
|
|
|||
|
|
@ -66,6 +66,11 @@ static const char *_joy_buttons[(size_t)JoyButton::SDL_MAX] = {
|
|||
"paddle3",
|
||||
"paddle4",
|
||||
"touchpad",
|
||||
"misc2",
|
||||
"misc3",
|
||||
"misc4",
|
||||
"misc5",
|
||||
"misc6",
|
||||
};
|
||||
|
||||
static const char *_joy_axes[(size_t)JoyAxis::SDL_MAX] = {
|
||||
|
|
|
|||
|
|
@ -100,7 +100,12 @@ enum class JoyButton {
|
|||
PADDLE3 = 18,
|
||||
PADDLE4 = 19,
|
||||
TOUCHPAD = 20,
|
||||
SDL_MAX = 21,
|
||||
MISC2 = 21,
|
||||
MISC3 = 22,
|
||||
MISC4 = 23,
|
||||
MISC5 = 24,
|
||||
MISC6 = 25,
|
||||
SDL_MAX = 26,
|
||||
MAX = 128, // Android supports up to 36 buttons. DirectInput supports up to 128 buttons.
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -2514,7 +2514,22 @@
|
|||
<constant name="JOY_BUTTON_TOUCHPAD" value="20" enum="JoyButton">
|
||||
Game controller SDL touchpad button.
|
||||
</constant>
|
||||
<constant name="JOY_BUTTON_SDL_MAX" value="21" enum="JoyButton">
|
||||
<constant name="JOY_BUTTON_MISC2" value="21" enum="JoyButton">
|
||||
Game controller SDL miscellaneous button. Used by Nintendo Switch 2 Pro Controller and Horipad Steam controllers.
|
||||
</constant>
|
||||
<constant name="JOY_BUTTON_MISC3" value="22" enum="JoyButton">
|
||||
Game controller SDL miscellaneous button.
|
||||
</constant>
|
||||
<constant name="JOY_BUTTON_MISC4" value="23" enum="JoyButton">
|
||||
Game controller SDL miscellaneous button.
|
||||
</constant>
|
||||
<constant name="JOY_BUTTON_MISC5" value="24" enum="JoyButton">
|
||||
Game controller SDL miscellaneous button.
|
||||
</constant>
|
||||
<constant name="JOY_BUTTON_MISC6" value="25" enum="JoyButton">
|
||||
Game controller SDL miscellaneous button.
|
||||
</constant>
|
||||
<constant name="JOY_BUTTON_SDL_MAX" value="26" enum="JoyButton">
|
||||
The number of SDL game controller buttons.
|
||||
</constant>
|
||||
<constant name="JOY_BUTTON_MAX" value="128" enum="JoyButton">
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue