godot-module-template/platform/macos
Thaddeus Crews 075d6f27f1
Merge pull request #117313 from bruvzg/no_dyn
Remove AccessKit dynamic wrappers, add download script and build warning if libs are missing.
2026-03-11 15:41:31 -05:00
..
doc_classes Merge pull request #112361 from Calinou/export-dedicated-server-no-shader-baker 2025-12-09 19:54:22 +01:00
editor Move ProcessID typedef out of OS 2026-03-04 15:00:45 +01:00
export Move ProcessID typedef out of OS 2026-03-04 15:00:45 +01:00
crash_handler_macos.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
crash_handler_macos.mm Split VariantCaster from binder_common.h 2026-03-10 17:59:33 +08:00
detect.py Remove AccessKit dynamic wrappers, add download script and build warning if libs are missing. 2026-03-11 14:52:38 +02:00
dir_access_macos.h Implement get_filesystem_type on macOS and Linux. 2025-05-23 23:05:06 +03:00
dir_access_macos.mm Implement get_filesystem_type on macOS and Linux. 2025-05-23 23:05:06 +03:00
display_server_macos.h Move ProcessID typedef out of OS 2026-03-04 15:00:45 +01:00
display_server_macos.mm Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
display_server_macos_base.h Remove unused includes in core with clangd-tidy 2026-03-11 06:41:36 +01:00
display_server_macos_base.mm Merge pull request #117058 from bruvzg/mac_pre_26 2026-03-04 11:20:46 -06:00
display_server_macos_embedded.h Move DisplayServer enums and typedefs to DisplayServerEnums 2026-03-03 12:44:02 +01:00
display_server_macos_embedded.mm Move ProcessID typedef out of OS 2026-03-04 15:00:45 +01:00
embedded_debugger.h feat: Add EDR support to Metal and all Apple platforms 2026-02-27 05:23:56 +11:00
embedded_debugger.mm Decouple RenderingServer from as much of the codebase as possible 2026-03-03 12:48:07 +01:00
embedded_gl_manager.h Decouple RenderingServer from as much of the codebase as possible 2026-03-03 12:48:07 +01:00
embedded_gl_manager.mm Move DisplayServer enums and typedefs to DisplayServerEnums 2026-03-03 12:44:02 +01:00
gl_manager_macos_angle.h Decouple RenderingServer from as much of the codebase as possible 2026-03-03 12:48:07 +01:00
gl_manager_macos_angle.mm [macOS] Switch Angle to Metal backend. 2025-06-09 10:29:30 +03:00
gl_manager_macos_legacy.h Decouple RenderingServer from as much of the codebase as possible 2026-03-03 12:48:07 +01:00
gl_manager_macos_legacy.mm Decouple RenderingServer from as much of the codebase as possible 2026-03-03 12:48:07 +01:00
godot_application.h Move ProcessID typedef out of OS 2026-03-04 15:00:45 +01:00
godot_application.mm Fix macOS build with dev_build=yes and target=template_debug 2025-05-14 09:47:51 +03:00
godot_application_delegate.h Move ProcessID typedef out of OS 2026-03-04 15:00:45 +01:00
godot_application_delegate.mm Move DisplayServer enums and typedefs to DisplayServerEnums 2026-03-03 12:44:02 +01:00
godot_button_view.h Decouple RenderingServer from as much of the codebase as possible 2026-03-03 12:48:07 +01:00
godot_button_view.mm Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00
godot_content_view.h Decouple RenderingServer from as much of the codebase as possible 2026-03-03 12:48:07 +01:00
godot_content_view.mm Move ProcessID typedef out of OS 2026-03-04 15:00:45 +01:00
godot_core_cursor.h [macOS] Add missing "move" system cursor. 2025-11-26 13:59:27 +02:00
godot_core_cursor.mm [macOS] Add missing "move" system cursor. 2025-11-26 13:59:27 +02:00
godot_main_macos.mm Merge pull request #108111 from Repiteo/core/sanitizer-restructure 2026-02-18 12:04:30 -06:00
godot_menu_delegate.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_menu_delegate.mm Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00
godot_menu_item.h Decouple RenderingServer from as much of the codebase as possible 2026-03-03 12:48:07 +01:00
godot_menu_item.mm [macOS] Fix disabling native menu items in system menus. 2025-12-18 16:19:27 +02:00
godot_open_save_delegate.h [macOS] Prefer user specified file extensions over OS preferred one. 2025-12-11 11:23:57 +02:00
godot_open_save_delegate.mm Do not apply "*" as preferred extension. 2026-01-09 08:53:47 +02:00
godot_progress_view.h Move DisplayServer enums and typedefs to DisplayServerEnums 2026-03-03 12:44:02 +01:00
godot_progress_view.mm Move DisplayServer enums and typedefs to DisplayServerEnums 2026-03-03 12:44:02 +01:00
godot_status_item.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_status_item.mm Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00
godot_window.h Decouple RenderingServer from as much of the codebase as possible 2026-03-03 12:48:07 +01:00
godot_window.mm Move DisplayServer enums and typedefs to DisplayServerEnums 2026-03-03 12:44:02 +01:00
godot_window_delegate.h Decouple RenderingServer from as much of the codebase as possible 2026-03-03 12:48:07 +01:00
godot_window_delegate.mm Move DisplayServer enums and typedefs to DisplayServerEnums 2026-03-03 12:44:02 +01:00
key_mapping_macos.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
key_mapping_macos.mm Decouple node.h from scene_tree.h, minimize its other includes 2026-03-05 13:54:46 +01:00
libgodot_macos.mm LibGodot: Core - Build Godot Engine as a Library 2025-10-07 02:15:41 +02:00
macos_quartz_core_spi.h MacOS: Embedded window support. 2025-05-06 06:09:05 +10:00
msvs.py Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 2025-04-08 15:40:05 +02:00
native_menu_macos.h Add PopupMenu method set_item_index 2026-01-26 12:17:56 -05:00
native_menu_macos.mm Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
os_macos.h Customize the file manager for each platform 2026-03-02 09:42:13 -05:00
os_macos.mm [macOS] Enable wake for events if Magnet is running. 2026-03-06 13:18:30 +02:00
platform_config.h Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history. 2026-02-04 19:31:28 +01:00
platform_gl.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
platform_macos_builders.py [macOS] Add build name to bundle ID of custom builds. 2026-02-11 11:45:49 +02:00
platform_thread.h Apple: Add pthread implementation of Thread class 2025-04-10 09:35:40 +10:00
README.md Update links to the contributing section of the docs to the appropriate new sections. 2025-09-12 01:04:14 +02:00
rendering_context_driver_vulkan_macos.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
rendering_context_driver_vulkan_macos.mm Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00
SCsub feat: Add EDR support to Metal and all Apple platforms 2026-02-27 05:23:56 +11:00
tts_macos.h Move DisplayServer enums and typedefs to DisplayServerEnums 2026-03-03 12:44:02 +01:00
tts_macos.mm Move DisplayServer enums and typedefs to DisplayServerEnums 2026-03-03 12:44:02 +01:00

macOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.

This platform uses shared Apple code (drivers/apple).

See also misc/dist/macos folder for additional files used by this platform. misc/dist/macos_tools.app is an .app bundle template used for packaging the macOS editor, while misc/dist/macos_template.app is used for packaging macOS export templates.

Documentation