godot-module-template/engine/thirdparty/manifold/src/mesh_fixes.h

65 lines
1.8 KiB
C++

// Copyright 2024 The Manifold Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include "./shared.h"
namespace {
using namespace manifold;
inline int FlipHalfedge(int halfedge) {
const int tri = halfedge / 3;
const int vert = 2 - (halfedge - 3 * tri);
return 3 * tri + vert;
}
struct TransformNormals {
mat3 transform;
vec3 operator()(vec3 normal) const {
normal = la::normalize(transform * normal);
if (std::isnan(normal.x)) normal = vec3(0.0);
return normal;
}
};
struct TransformTangents {
VecView<vec4> tangent;
const int edgeOffset;
const mat3 transform;
const bool invert;
VecView<const vec4> oldTangents;
VecView<const Halfedge> halfedge;
void operator()(const int edgeOut) {
const int edgeIn =
invert ? halfedge[FlipHalfedge(edgeOut)].pairedHalfedge : edgeOut;
tangent[edgeOut + edgeOffset] =
vec4(transform * vec3(oldTangents[edgeIn]), oldTangents[edgeIn].w);
}
};
struct FlipTris {
VecView<Halfedge> halfedge;
void operator()(const int tri) {
std::swap(halfedge[3 * tri], halfedge[3 * tri + 2]);
for (const int i : {0, 1, 2}) {
std::swap(halfedge[3 * tri + i].startVert, halfedge[3 * tri + i].endVert);
halfedge[3 * tri + i].pairedHalfedge =
FlipHalfedge(halfedge[3 * tri + i].pairedHalfedge);
}
}
};
} // namespace